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A jam submission

Space GodView game page

Harvest the body of an enormous dead entity in space.
Submitted by RagTagRadical — 55 minutes, 35 seconds before the deadline
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Space God's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#223.2503.250
Sound#343.3333.333
Atmosphere#373.6673.667
Overall#383.3193.319
Art#393.7503.750
Theme#523.0003.000
Polish#562.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I liked the character movement that it keeps it's inertia. The art style looks really good but it's sometimes hard to see where you need to go. Good game.

Submitted(+1)

Sadly I could hardly play it, since no fullscreen button was displayed and its chosen resolution was almost twice my screen size. I'll not rate this for, since I can't give any informed opinion, might try again on the other PC witha larger screen. 

Developer (1 edit)

thanks for trying!  one thing you might be able to do in your browser is hit [Ctrl -] or [Ctrl MouseWheelDown] to zoom out.

(I also just added a Fullscreen button, but i think it may be inconsistent with gamemaker.  I need to do some research on scaling to the window size for html5 builds.)

Submitted(+1)

This was a cool experience! I found the loop of excavating samples, fending off/consuming those tentacle critters, recovering from anomalies, and scanning/moving my ship around to be engaging. Navigation of the ship did feel a bit too clunky for the pace of the game. It would be nice to have some landmarks to track areas I've been in already and give another hint for navigating back to the ship when thrown away by an explosion.

I did notice I don't die, as I got down to -345 health on my first playthrough. I think the combat is reasonable enough for a death state, and it would have forced me to figure out how to cut off and eat the tails of the critters sooner.

It would have also been nice if the hook was just binded to the right mouse button as I found I always needed it in a pinch! It's also really easy to just go do things without noticing or engaging with the messages at the beginning, which made the first playthrough a bit confusing.

I did run into a game-breaking bug during my first playthrough when I cut into something explosive and it sent me flying for all eternity. I was stuck on the cutter, couldn't turn it off or change tools, and couldn't slow down either. On my next playthrough I had another experience with the explosion where when I did get to use the hook to stop myself from flying into oblivion but I got locked on the hook tool and couldn't unhook myself. The second time was a little disappointing as I had gotten considerably far in and was otherwised reaslly immersed in the experience. I'll probably give it another shot later so I can finish the story!

Developer

Thanks so much for playing and the feedback!

I did implement a death state, about 20 minutes after the jam submission window!
All of the controls need an update, as it's a bit cumbersome, and like you say, tool switching is very buggy right now.

Make sure to use RCS "Stabilizers" to not fly off into infinity (spacebar)

I'm torn between RMB being a secondary way to use thrusters, or dedicating it to the hook. I just find it so convenient to fly around just with my mouse. Maybe hook is on spacebar...

I could make the messages flash brighter when they appear to draw attention.  Or you can't start the game until you've hit Enter once.  I've noticed if you keep skipping them they just overlap. 

Submitted(+1)

It took me a little to understand what to do but after that I was hooked in the gameplay loop, it was fun to move around,  harvest and see the story develop. The controls, specially the tool switching is a little bit uncomfortable, I was fighting it all the time, maybe that part could benefit from a redesign.

Appart from that, very fun, nice entry!

Developer

awesome thanks for playing! definitely agree with tool switching. I had added it in before I really knew what the game would be.  I wanted to limit the amount of inputs, but I think there would have been a better way to do it. 

Submitted(+1)

It's not my type of game, but I can see how depth can form in such a game. I liked using the laser to mark (surround) the scanned areas, kept me on track. Looks beautiful and polished for a 3 days game, well done!

Submitted(+1)

Loved the atmosphere, but I’m a sucker for space games anyway! Took me a bit to get a feel for the controls, but that could also just be me :D

Submitted(+1)

loved the art style, cool vibes was perfect for this jam

Submitted(+1)

Was very laggy on my machine, so I will abstain from rating. Good luck!

Developer(+1)

oh no! thanks for trying.  i should have made a standalone build for people who have browser performance problems.  First time using any of Gamemakers built in "filters" -- pretty sure it's one of those, maybe fighting against browswer openGL

Submitted(+1)

I loved the art style.
The loop was engaging, and the story had me hooked

Lots of fun!

Submitted(+1)

I liked it a lot. Really enjoyed dismembering the.. uhh.. those guys.. Graphics are beautiful and I felt very immersed. Good job!! I want to say I felt a bit like I was playing Iron Lung, but I honestly can't really pinpoint why, but hey thats great. Seriously a great submission

Developer

thanks so much!

Submitted(+1)

What an impressive game to make in the timeframe! That was a properly captivating and cosmic horror experience, I felt like I could barely grasp at what I was witnessing. The gameplay was fun and interesting, it felt like a very cosmic Iron Lung. Awesome game :)!

Developer

thanks!!!