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Butter Samurai's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #522 | 3.224 | 3.224 |
| Visuals | #544 | 3.673 | 3.673 |
| Overall | #887 | 3.017 | 3.017 |
| Theme | #963 | 2.980 | 2.980 |
| Gameplay | #978 | 2.796 | 2.796 |
| Innovation | #985 | 2.694 | 2.694 |
| Enjoyment | #1181 | 2.735 | 2.735 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Butter Samurai is a foddian platformer. You play as a butter samurai that is trying to reach the top of the tower to get the biscuit. Because the butter samurai is made of butter, he is very slippery. Every jump that you make, you risk loosing progress or even worse, ending up back at the start. The butter samurai is essentially "Risking it for the Biscuit".
What code and assets did you not make from scratch during the jam (if any)?
Assets that we used that we did not make from scratch are the ending track of the game, the floor tileset, and the biscuit. Below are the links to the end music and the floor tileset.
https://pixabay.com/music/beats-japanese-dark-temple-amp-samurai-y%C5%8Dkai-287068/
https://actuallyelmo.itch.io/platformer-walls
The Biscuit was creative commons with no attribution needed, then my friend also edited it further to make it pixelated. Legally that version of the image would be his, but a derivative of the original.
How many people worked on the game?2
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Comments
Character control... it's hard. The idea is very interesting, but I think you've gone a bit overboard with the difficulty. I understand why the character slides on surfaces, he's made of butter, everything is logical and there are no questions, but how he is thrown through the air under acceleration, it's just indescribable. It seems to me that if you make the movement through the air smoother and more controllable, while leaving the moment of sliding on platforms, there will be an ideal combination of difficulty and enjoyment from the gameplay
Movement could be improved. The idea of a butter making is risky is cool. Perhaps there is a less frustrating way to move around. Overall, interesting interpretation of the theme!
The movement is so difficult, I barely finished the first jump !!
The guy didn't care what I wanted him to do; he just kept doing whatever he wanted! The moving speed is too high, and maybe adding a deceleration or at least a coyote time will improve the player's movement handling
Definitely way too hard for me. I spent 5 minutes trying to get up past the 5th platform with no success! You undoubtedly did a good job with making this difficult! I also really liked the art and music.
Damn, it’s so frustrating hahaha, too hard for me. At one point I climbed pretty high but then I fell on the right side of the screen where there are no platforms, AAAAAH. Other than that, nice game!
OMG I am so terrible at this game. You were 100% right to say it was fun and rage-inducing lol
This makes me think of a more intense version of every slippery ice level I've ever played in a platformer. Being made of butter is a surprisingly hard thing to live with!
I feel so called out by the first paragraph, definitely one of the people who rage-quits at platformers like this. It succeeds at what it tries, so great work! Also loved the art and music!
Bro, this's not risk, this is pure rage XD
I failed.. A LOT, Good entry! > v<
the music is the only thing is enjoyable! this game is frustrating, good job making me mad!
i understand that bad movement is part of gameplay for this type of game, but its just bad. not funny bad. just bad
Sounds like a skill Issue XD. I didn't have enough time to fine tune the movement before submitting it, so I will definitely have to go back and fine tune the movement after. I will say though even if the movement gets fine tuned, it probably won't change the game that much. At the end of the day I purposely made the game to be a Foddian game. Foddian games are know to have not great controls that you eventually try and master over time. I do appreciate the feedback though and I will fine tune the controls after the jam :).
This game definitely achieves what it set out to do, my blood is still boiling :D Nice theming, loved the main character being made of butter.
Legit rage game. I hated every jump :D Just one suggestion background color and platform colors are too similar in some areas which makes it hard to differentiate. Other than that its a nice game congrats
From the Friction page in Wikipedia
Hmmm, dry substances are supposed to have significantly less friction, HMMMM
Also air resistance is supposed to be less than friction, HMMMM
Also also the floor is literally brick, HMMMMM
Also also also if the butter is melting and reducing friction then it should be dying, HMMMM
Jokes aside, the theming is very good! I like how the idea of a samurai in a Japanese-themed environment, and the music is quite good as well, great pixel style of music, I like it.
A cool idea I thought of is making the game easier but in turn making the character melt over time, reducing friction, making it even more stressful. Just a dumb idea though, as not making a time limit in rage games tend to work better.
The physics is quite weird. The game feels less like you're controlling a slippery character and more like the floor is ice/slippery, most notably seen when you speed up after touching the ground for some reason. The two are definitely different, in game feel-wise if the character is slippery they should be shown that way when jumping and stuff. I can't really explain exactly what to change, just note that if your character is supposed to be slippery/fluid they should maybe feel a little different in the air or something(the current game is like fighting against the environment, instead of fighting with difficult controls/character, both work but in your case you're trying to make the character the problem)
Making the character feel fair is very important. For example, you can increase acceleration but reduce max speed a tiny bit so it you can change directions faster, something in the lines of that. You can keep the nightmarish deceleration. This won't exactly make the game easier, but it would make it feel more fair.
Try making the player hitbox just ever so slightly wider, even bigger than the sprite. This will make the game have a better feel, it even has a term, known as "coyote time". Currently the character feels rather clumsy.
Anyways, quite a polished game! I love the idea. I would love to finish the game, however it would take maybe 30 minutes, and I don't quite have the time now. I might revisit it later.
Phew - i‘m outrageous!! :D i forgot my food on the stove bc its so addicting!! :D and hard.
Platforming was never my cup of tea, but it is just too hard. Stuck 5th platform (where the next few one are tiny 1 pieces platforms).
Visual is very nice. Also greeted by a among us at the very beginning.
Damn, it's actually easy XD
The visuals and gameplay were actually smooth lol. I Really love the game and level design and I will surely come back and try again to win it, though.
Nice work, devs!
Hello, have found your game through you rate4rate post and had much fun playing it!
Sorry, but even though you have dared us to get through the entire game, I couldn't do it (at least for now!) :(
But I did get through the intro part to the moving platforms, which was an accomplishment for me. I really felt the improvement while playing and got to better understand how the movement works, so great work creating a simple and difficult to learn movement - which in my experience (watching streamers : ) ) is essential for fodding games.
I really liked the art in this game. The music is simple yet fits the game. The only quirk I have found was in the part of the moving platforms, there are two platform not perfectly aligned, so I had to weit quite some time for them to meet in the midle (the one I was standing on was moving right-left and the other one was moving top-down).
Overall a great game!
Thank you so much for play our game! I really appreciate it. Those 2 moving platforms you mentioned I definitely have to fix after the jam is over. I ran out of time to fix them beforehand and I hoped people would get lucky and get to them when they were mostly aligned XD.
Haha, I totaly understand. We had water running down our throtes as well!
Pretty easy ngl. I only had to replace my keyboard 3 times.
Gonna play getting over it to calm down now.
Oh and 10 / 10 ending.