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A jam submission

Heist On Highway OneView game page

Putting the 'quick' in Get Rich Quick Scheme
Submitted by LowQualityRobin — 3 hours, 42 minutes before the deadline
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Heist On Highway One's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#833.8753.875
Audio#923.8503.850
Overall#1073.8003.800
Innovation#1153.7753.775
Enjoyment#1403.9253.925
Visuals#3263.9753.975
Theme#5553.4003.400

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You risk increased police attention by attacking more bank transports, but the more transports you attack the more money you can steal.
You also engage in risky driving to attack those transports in the first place.

What code and assets did you not make from scratch during the jam (if any)?
Music:

https://opengameart.org/content/fever-stadium

https://opengameart.org/content/mindstream

Sound Effects:

https://opengameart.org/content/car-engine-loop-96khz-4s

https://opengameart.org/content/car-tire-squeal-skid-loop

https://opengameart.org/content/defect-motor-loop

https://opengameart.org/content/camera

Shaders:

https://godotshaders.com/shader/grayscale/

https://godotshaders.com/shader/vhs-and-crt-monitor-effect/

How many people worked on the game?
1

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Comments

Viewing comments 36 to 17 of 36 · Next page · Last page
Submitted(+1)

5 star game i could play this forever

Submitted(+1)

Awesome game!  The overall nature of the game is extremely fast-paced - which was made through a culmination of the chase, speed of the car, and the hyper music.  Very Initial-D pilled and I loved it.  Overall, I really liked your game!

Submitted(+1)

Fun game.  I wish I could turn off the full-screen 'old tv' shader, though, it's very distracting.  great effort!

Developer(+1)

Thanks for playing!

There's actually a button to turn off the crt filter in the options menu.

Submitted(+1)

Immaculate vibes from this one. Everything perfectly blends together for an amazing experience, 10/10.

Submitted(+1)

I think this absolutely nails what it was going for and I'm surprised this was done by one person. Great job. one think i think should be improved is the fov since the cars seem really small.

Submitted (1 edit) (+1)

Yoooo this one was awesome!! I really had a blast. The music fills really well with the demonic speeds these cars go at, also adored the retro artstyle. Your car can go so overwhelmingly fast is crazy, i wish you actually had to dodge more the bullets, it felt like the cops where missing so much that when you got hit it wasnt up to you. Oher than that, amazing stuff and congrats on publishing this one!

Submitted(+1)

A very polished and well-structured game! I like the visuals! It's well done.

The final animation when you reach the barricade is really cool! Also noteworthy is the animation of the helicopters when they arrive and turn abruptly towards the car!

Submitted(+1)

A neat retro style chase game. The graphics fit really well with it too. The only thing I would suggest is making the cash trucks more prominent. So have them on the screen for longer with an extremely large HP. Currently they zoom past and it doesn't really feel like an important aspect even though that's where you upgrade money comes from. Good Job though, pretty fun. 🤗

Submitted(+1)

Really cool GTA like game! 

Things to feedback on:

- the two crosshairs seems confusing (i think you alr addresss it in the earier comments)

- adding health for police cars? 

- i can bang into cars and not get damage? 

Developer

Thanks for playing and for the feedback!

You do take damage from hitting cars, though not a lot. If I remember the game's stats right, getting hit takes about 3% of your base health. It's not much but you can easily get hit by a ton of cars, especially in the last level, so it adds up pretty fast. I also have a bad habit of making jam games too hard, so this time I made a deliberate effort to keep things relatively easy (I may have over corrected though).

I'm not sure what you're asking about in your second point. Do you mean that police car health should be increased, or displayed? Thanks.

Submitted(+1)

opps sorry i meant to display! 

also could display how much damage taken as well

Developer (1 edit)

Fair enough.

A more animated health bar for the player was on the to do list, I just never got the chance to make it. And the current health bar's background is the same grey as the rest of the HUD, so the first few hits can be hard to see. I need to add better hit-feedback anyways if I keep working on this, so that could be part of those changes.

I'm not actually sure how I feel about displaying enemy health. I feel like it can clutter the screen a little too much, especially in fast-paced games where there's already a lot going on. Maybe I can have enemy stats/health appear somewhere around the reticle when you're aiming at them, since the player's probably looking at it anyway. I'm not sure if that would fully solve the problem though, especially since you're now the second person to mention that the reticles can be confusing.

Edit: I could also only display health on damaged enemies. I'm sure there's something that'll work.

Thanks so much for the feedback!

Submitted(+1)

I had a lot of fun with this one. The frenetic pace took a few tries to get used to, but after that I had a great time chasing the bank vehicles and destroying police vehicles. Great use of shaders, makes the simple 3D shades look very nice!

Submitted(+1)

Nice, I love the art!

Submitted(+1)

Great game, im impressed how the 3d looks so good, i been thinking how i could make a 3d game that is cool for a gamejam and i think you just gave me the answer!!! The music is relaly nice and the feeling of shooting too.

FULL SPEED ALL THE WAY WEEEEEEEEE

Submitted(+1)

The game has a really, really cool style. Incredibly, you pull this off with a single dev!

// Really likes the upgrade, I'm demolishing those stormtrooper cops XD

(A screenshake and some hit indicator would be nice!)

I don't really know if it's intended. But two crosshairs in the game are quite confusing

Overall, Good Game! > v<

Developer(+1)

I tried doing screenshake for an older rail shooter of mine. The results were... nauseating lol. I might just do a spark effect or something to complement the red border, especially since I already have the camera moving with the gun. But you're right that more hit-feedback is definitely needed.

Sorry you found the crosshairs confusing. Was it just a matter of having the second smaller crosshair, or was there a more fundamental issue with aiming (something I've struggled with in past rail shooters)? I pretty much ripped it straight out of  took inspiration from starfox64 when making the crosshairs, and that game uses 2 without issue, so I (wrongfully I guess) didn't expect it to be an issue here.

Thanks for playing, and also for the feedback!

Submitted(+1)

Ohh, so another crosshair is for telling if it's hitting a target or not? ;0

(it looks cool tho XD)

Developer(+1)

Wait, now I'm not sure if you're talking about the second smaller reticle between the main reticle and the player, or the texture that appears around the main reticle when you're aiming at something. If it's the latter, then yes. There's not much feedback when you shoot something (until it explodes at least), so I added the crosshair texture so the player would know if they're actually hitting something. Sounds and particles would have been better, but also would have taken much longer to make.

Submitted(+1)

Really good game loved the art, its incredible you were able to orchestrate all this so well in just a matter of 6 days, Overall Amazing game :D

Rated:10/10 btw

Please try out my game Racookie Heist  as well 😊, I worked really hard on it as well. I hope to see you in the Racookie Heist Comments section soon :D

Submitted (2 edits) (+1)

One of my favorite games on this game jam, polished, addictive and fun. It reminds me of games from the heyday of flash /shockwave arcade web games. It would be perfect for an arcade machine. The only thing that bothered me was the crt filter, imo, the vertical stripes are too strong, but fortunately, this effect can be turned off in the options, Anyway, great job!

Developer(+1)

Thanks for playing! Awesome to hear it's one of your favourites!

I'm not entirely sure what's causing the vertical stripes/bands since I didn't make the shader. I did notice that they seem to go away if you full screen the game though.

Submitted(+1)

your game made me go "how are poeple so good at making such awesome games!!!" you inspire me. 

Submitted(+1)

I absolutely loved the music and art. The game was quite difficult to play but I still liked it.

Submitted(+1)

Super polished and I'm very impressed with how much you got done, cutscenes, levels, upgrades, etc. So much done in a short time for what is a fun experience. Great work!

Submitted(+1)

Really nice, look forward to you working on GTA 6 :D In all seriousness - really smooth movement + aim system, loved the menus and thought the end transition with the newspaper clipping was awesome! Would love more levels and maybe a bit more challenging enemies.

Submitted(+1)

Love it and the music SLAPS

Viewing comments 36 to 17 of 36 · Next page · Last page