Super creepy atmosphere! I always felt like I was being followed despite never finding a monster. The anti-grav was a bit difficult to cross through doors with but really fit the space station vibe you were going for! Awesome game!
Naishi
Creator of
Recent community posts
Hello game jam devs!
Our team would like to ask for a few more reviews so that we can make 20 reviews total!
https://sgggames.itch.io/up-we-blow
Note: This game was made in UE5, so it's download only - apologies for the inconvenience!
Just rated! Loved the frog gaming.
Hope you can give ours a try!
https://sgggames.itch.io/up-we-blow
Just played your game! it was super cool!
We'd really appreciate it if you gave ours a chance!
https://sgggames.itch.io/up-we-blow
I agree, having a download only game has been a huge struggle - So much so that I'm not sure if our team will make the 20 rating threshold ;-;
https://sgggames.itch.io/up-we-blow
Still, I'm just glad that people played our game in the first place.
Good luck with the Jam everyone!
Cool game! I was a bit confused by the alarm meter since it only tracked whether the player was holding a button down rather than tracking if the player was moving. This mechanic is necessary to understand for some gameplay sections - especially the ones with Roombas and I think that is very cool! My only critique is that the overlapping audio is a bit jarring - the general sfx are fine, but I feel that the victory music should play without the backing track. Overall, really great game!
Nice game! The variety of the minigames was really engaging! The music made everything feel a lot more intense as well. I really like the idea of allowing the player to pick and choose which games they wanted to select - I was much worse at typing than the other types of games so I always skipped out on those. Super cool game!
I'm surprised you were able to make such a complete experience in this short of a time! I played through the entire game and really liked the puzzles you created. Only critique would be that the bottom left section of the final boss has 2 red buttons that can be pushed without opening the wood blockades - this can be done if you hug the outside of the white wall nearest to the buttons. Still, I liked the game overall! Good job!
Cool game! I enjoyed the witty dialogue. After playing for a while, I was only able to buy a few upgrades and that made progressing through the game a bit tedious - I was only able to get through around 2-3 rooms per run. I would suggest lowering the upgrade prices so that the player can experience growth more quickly so that the gameplay feels a bit more engaging. Overall, very cool game!
Super cool game! It was like a mini trackmania! The track being so short allows the player to continually refine their pathing and use of barrel rolls. My only critique would be that not being able to finish my last run after the timer ran out was a bit upsetting. I understand that the timer stops the game for both players to keep things fair, but I think the game should allow solo players to continue on their last run. Anyways, super amazing game!
Cool game! I really enjoyed the tension that was built by the music and continuously rolling dice. They made everything feel a lot more intense during the gameplay. The art is very nice as well. My only critique is that placing a dice in the top slot and hovering over it places its tooltip outside of the screen. It's not super important to the gameplay or anything - more often than not, the player will remember what the dice did anyway - but I still think it's worth noting. Anyways, great job and have a nice jam!
I enjoyed the game! learning the attack patterns and how to counter them was quite nice. I also love the small detail you included where you could hit corpses an second time to send them flying in another direction. It reminded me of the corpse juggling in lethal league by team raptor. I do wish you utilized that mechanic a bit more though - maybe by making it so that flinging a corpse at an enemy did damage to them. Tbh, that mechanic alone could make an entire game of it's own. Anyways, great job on making your game!
Fun game! I really enjoyed the idea conceptually, but I feel that the time it takes to pull yourself up from the rope makes the game a bit less enjoyable. Personally, I would recommend giving the player more control over the length of the rope via the use of the scroll wheel (though you may need to balance this mechanic or players will be able to launch themselves by drawing the rope in quickly). That said, I was not able to make it to the cookie due to falling on the third section. Nevertheless, great game!
All in all, a pretty cool game! Amazing visuals and sfx were on point as well. I will say that it is a bit confusing. I understood the poker part, but the attack/defense mechanics were a bit difficult to wrap my head around. I think the game could benefit from having a tutorial. Still, this is super cool for a game jam game! The emote function added a lot of personality to the npcs and reminded me of when I used to play Mahjong Soul.
Really nice game! All the characters were really cute and the dialogue was very well written! My only critique is that the left wall (baking station) was a bit cluttered visually so navigating it for the first time was a bit difficult - I found myself clicking around at the knives and shelf items a couple of times just to see if they would do something. Because of this, it took a while for me to find the place in oven and bake buttons. However, I will say that the only reason I was drawn to the other items on screen was because the art was very well done (be sure to send my thanks to your artist Dr. Black)!
I had a lot of fun with this game! The mechanics are smooth and easy to get used to. Only issue with my playthrough was that I softlocked myself on level 5 (or whichever level had a moving platform that lifts you up to a grassy area). I used the chest as a platform to get over a grassy hill and continued walking left. Then I saw a blue ledge, decided to risk it for the biscuit, and fell into an endless blue pit. Along with this, there were no spikes so I was unable to reset the level.
Still, the game was very fun while it lasted.