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Risk & Reload's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #438 | 3.528 | 3.528 |
| Enjoyment | #507 | 3.472 | 3.472 |
| Gameplay | #530 | 3.272 | 3.272 |
| Overall | #591 | 3.275 | 3.275 |
| Audio | #704 | 3.056 | 3.056 |
| Visuals | #740 | 3.450 | 3.450 |
| Innovation | #819 | 2.872 | 2.872 |
Ranked from 180 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to risk it to get Biscuits
What code and assets did you not make from scratch during the jam (if any)?
Grafxkid
How many people worked on the game?1
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Comments
Rated yours, here's mine: https://itch.io/jam/brackeys-14/rate/3851574
Wonderful game, really loved being surprised every time I made a choice. The visuals are stunning. Could use some BGM but I barely felt the absence. Awesome work!
Short and sweet and simple, but still satisfying in the right ways. Feels good to control. Doesn't demand boatloads of time-- it's fun for 5 minutes and then you win. Seems like you allocated your dev time very intelligently. Good stuff.
I loved it! I was playing for a while, and it is an awesome game! I just wish I could see my score at the end lol :p
Neat game, I like the audio and the movement and shooting mechanics were pretty juicy. I think moving to the other side of the screen was a little unexpected and it breaks a lot of the enemy mechanics, (you can just teleport to the other side of the screen, wait for the enemies to come near, then teleport back) but I got used to it after a little bit.
The style, art, audio and gameplay is amazing. The big red ghost was intense, but cool and unique. Well done!
A bit confusing with the teleporting to another side of the screen and I don't really see the point of shooting the high risk guy because you only gain a higher number than before (unless that is the point). Movement is very solid though.
That was a fun albeit short experience. Was the fire rate being limited to how fast you click intentional? Also, most enemies were kind of cheesed by just running left and right and wrapping around the screen.
This was fun! One thing I noticed unfortunately was that the ability to warp to the other side of the screen (while cool!) made it so you could cheese most of the encounters pretty easy. Other than that I love the style and I think you fit the theme very well!!!
Well done!
Great game, I was startled at first when shooting because i thought there's no sound for some reason. Good approach on the theme. I really liked the main menu with the ghost in the corner
Hey this game is great! I personally love how it looks. I liked fighting most enemies except the red ghost you couldnt move and had to spam click, sadly i got very unlucky and had to fight him 3 times, the other enemies were great tho! Congrats on submitting the game!
Nice mechanics and controls. Great work
Some feedback:
- Variations in enemies outside of HP amount. Enemies become predictable which lowered the risk
- Perhaps for easy have the reward limited, for first part of game I tried hard and had 3 enemies and only 3 cookies then did easy and got rewarded about 15, I thought the rewards at first were wrong way round
Apart from nitpicks, you did well!
Cool game! the gunplay is very smooth! I think the screen wrapping is a bit overpowered though - for most of the game, I just wrapped between the left and right of the screen and the enemies were never able to touch me due to the distance I created. Overall, you made a great game!
Cool game! The faces on the main menu character are a nice touch and I love that selecting the difficulty is not just a button! The chromatic aberration on everything works great and gives a nice arcade-y vibe. Great job!
Some hopefully helpful criticism:
- Spam clicking as a bossfight is just not fun in my opinion.
- Screen wrapping is generally a great mechanic and has the potential to make combat a lot more interesting. However, by just standing at the edge and shooting until the enemies almost reach you, and then wrapping to the other side makes every encounter trivial, which also defeats the risk mechanic. Enemies really need to use screen wrapping to track you as well.
Cool game!! I honestly had a lot of fun and all the different enemies were such a joy to fight! Keep up the good work!!
Pretty cool game, and amzing features and graphics for a developer who worked alone. Also me and my friends made (almost) the EXACT same game although it had some stuff wrong:
Bullets wrap around the level
We don't have cookies, ghosts or a spaceship in our game
Nice game, shooting and moving felt satisfying, good work! I wish bosses were more diverse because all the difference they have is their size and hp. But overall, pretty good! I also like the retro art style and a filter, really good looking!
the game is so great and smooth,the shooting is very clean and nice,love it!
The game is great. The movement is good, the shooting feels great. I think it could be a bit riskier cause I just kept choosing the high risk and got really lucky most of the time. Would love to see where this goes next!
I really liked the graphics, sound effects and the effects when you hit enemies. It felt clean and right - just a nice polished execution. The game is simple of course, but it's on-theme, and I enjoyed playing it. Would have loved to be able to pick up powerups for rapid fire, bombs, idk, just a bit more to keep it entertaining for longer. Well done!