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A jam submission

One Will CurseView game page

Hyper casual autobattler roguelite. under 3minutes to play.
Submitted by komugi — 12 minutes, 11 seconds before the deadline

Play game

One Will Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6083.3503.350
Audio#7463.0003.000
Visuals#8143.3503.350
Overall#9013.0003.000
Innovation#9232.7502.750
Enjoyment#10652.8502.850
Gameplay#10672.7002.700

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can preview the items potentially obtainable from treasure chests beforehand. However, you won't know what you'll get until you open it. Weigh the risks and rewards to strategize and strengthen your character.

What code and assets did you not make from scratch during the jam (if any)?
Textures / Sounds / Font / Tween Library

How many people worked on the game?
1

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Comments

Submitted

Movement is pretty buggy. It seems like the game has two things that say where the player sprite should be. Player movements seem to be based on where the player was last, but it ignores when the player sprite is repositioned after taking the stairs.

I like the idea of the game and would like to see where it goes if you work on it more. Also, I think I'm #20 for you! Yay!

Submitted

I like being able to see all your items, stats, and the levels at all times, really helps you gauge whether to risk opening another chest or not. Well done!

Submitted

I repeated the process of opening chests and advancing to the next floor until the enemy died. Then I was defeated. Think you have the base for a cool game. Nice art.

Submitted

Very fun dungeon crawler style game. The risk it aspect being the chest choices was pretty neat and I like the auto battler style fighting. Great art and sound too. Good job. 🙌 

Submitted

Nice art, theme and sound design. Gameplay feels a little luck-based and the movement is a little glitched, but otherwise it is well-executed! Will definitely be rating it highly, well done!

Submitted

I love the art and the pace of this game. Though was a bit frustrating that a big part of the gameplay was about randomness instead of a bit of player skills. Is very improvable, but that is everything that I would add to the mix! nice job :)

Submitted

Nice game design choices. The movement of the player went a bit crazy for me, and I do not know why. Except for this, it's a cool idea and a fun game.

Submitted

Really interesting game and rich in content! It seems that my luck is pretty bad and I at most reached level 2 but didn't beat the boss... I think maybe make the items from opening chests less unpredictable or avoid having them directly reduce hp would make this game even better, but it is already very nice for now!

Submitted

I was one strike away from beating the boss T_T. It was a neat concept. It would be cool though if you could hover over the items you get to see how they changed your score, or show some pop ups of the changes when you pick them up or something. I was a bit confused at first about what was happening with the items until I started paying attention to my stats before opening each chest.

Such a fun and interesting idea, the art is amazing and the atmosphere is bueatiful. The gameplay is also amazing, but there are some major bugs i found:

  • You can quite easily skip monsters completely
  • Sometimes if you try to walk through a chest you get pushed to an odd position
  • The chest sometimes just doesnt allow me to move

One other suggestion is to make the fighting a bit more interactive! But overall this was a fantastic and fun game that i would like to see expanded!

Submitted

Very random, but on brand. The movement got a little buggy/hectic, but I liked the roll of dice to get stronger. Sometimes felt a bit monty hall. 

Submitted (1 edit)

Interesting game with a nice style, a bit frustrating because it feels very random or maybe I haven't figured out how to gauge the risk of each chest. I noticed that the movement behaves a bit weird, moving into a chest moves you sideways but the "Press E" prompt moves between the chests as well. I really enjoyed the graphic style and the music, they fit well together. 

Edit: I managed to do negative damage. Not a good thing to have if you're heading into a fight 😂

Submitted(+1)

Like the style! :) 

Developer

Thank you for your comment. Since the design used stock materials, I'm grateful to the creator of those materials if you liked it.

Submitted(+1)

To be honest i just opened some chests and went to the next floor; then the enemy died and i repeat the process. Am i too good? Regardless, loved the concept that you had!

Developer

I'd like to think it's just because you're skilled, but the truth is I didn't spend much time on playtesting and level design. This has given me the opportunity to consider more challenging modes and game design. Thank you.

Submitted(+1)

Overall a good game, but there were a few bugs. Sometimes when I went into a combat encounter, I would get sent to the left side of the screen, and red error text would sometimes appear at the bottom of the screen. Other than that, this is a pretty good game!

Developer

Thank you for playing and for your feedback and comments.

I've fixed the error so it won't appear and startle players with red text.

Submitted(+1)

Nice design and gameplay but wanted to give a headsup about this bug

Developer(+1)

Thank you for playing. And I'm sorry for the error. Thanks to your bug report, we were able to fix it!