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A jam submission

The Beat Strikes BackView game page

Rhythm-based bullet hell game, but you create the music!
Submitted by BruceZoom, 3000y, QuintecX — 1 hour, 16 minutes before the deadline
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The Beat Strikes Back's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#104.5524.552
Creativity#2344.3454.345
Enjoyment#5753.8973.897
Artwork#5774.1724.172
Narrative#21782.7592.759

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player builds "music loops" to create bullet hell patterns.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Your Average rank is #228 in GMTK 2025! Congrats!

Here is the link with all the rankings: 

https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...

I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with Mark that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.

Submitted(+1)

It's a nice demonstration of a fantastic concept. With some work this could turn to a great game!

Developer(+1)

TY~

We will make some improvements to the game in the future.  :)

Submitted(+1)

The game looks and sounds great, although I struggled a little bit with making informed decisions as a player. As in, knowing when to use which samples and why certain samples are greyed out on the track. But I liked it overall.

Developer (1 edit) (+1)

Thanks for the feedback!

Yeah.. we should have provided more feedbacks to players about various events going on in the game. Sadly, we didn't have the time for that.

For your question, a sample greys out when it's condition is not satisfied so it will not be played. New samples placed onto the track will be disabled for the current loop if it is already playing. Since we didn't provide enough information, we simplified the game in a way where arbitrary decision won't result in bad things and the music usually remains good.

Submitted(+2)

Ver very good entry for the jam!

The game is so original and satisfying, you can put the music randomly and it still be sounding good!! The artwork and the music are incredible. I enjoyed a lot playing it!

Congratulations !

Submitted(+1)

This is some insane music game, definitely the most fun one I'v played so far. I rlly like the different combos of music, however I can't do much to defeat the enemies I fear and moving them around isnt the most efficient way, it will also be more satisfying if I can see how much blood is left for the ufos. Overall such a cool game tho! Music rock

Developer

Thanks for liking our game!

We wanted the game to be relaxing so didn't add much control to the player. (The true reason is we didn't have time to think more carefully about it lol)

Definitely will add the HP indicator in the future!

Submitted(+1)

The execution of game is perfect. I've seen several games that explored music loops (including mine), but this one is the most polished and well-executed so far. I do hope it could be more challenging or have some sort of ending, but then, the game is already fantastic. Good job!

Developer

Thanks for liking the game! And stay tuned for the post-jam challenge mode!

Submitted(+1)

Liked the music and concept of the game as a whole. But is there any end, or waves of enemies just keep comming. I got to a state where I had my “song” set up, and just waited as the levels keep going up. At level 24 I just ended playing.

Either there needs to be a steeper difficulty increase, or some end state.

But I still enjoyed the game.

Developer (1 edit) (+2)

Thanks for liking our game! By the time we made the game, we just wanted players to explore the infinite combinations of the music samples and enjoy the first few minutes of the game. So, there is really no end of the game for now.

But now, we have the idea of adding a challenge mode. The curret game mode will be the free mode, where the player needs to level up and collect different samples in different universe. When they are satisfied with their music, enter the challenge mode to survive waves with much steeper difficulty until they die or destroy the enemy flagship.

Submitted(+2)

I like the miusic and the fresh mechanic , coool game!

Submitted(+1)

Fun idea with great vibrant execution. The only problem I had is that unlocked the blue guy way before getting any blue bars so I couldn't do anything with him for a while

Developer (1 edit) (+1)

Thanks for liking the game! The music sample unlocking is a random process. Every sample could be unlocked randomly at the beginning, and when you unlock a new track, the chance of bars of that color being dropped will greatly increase.

But the blue one is really weird. There are several runs where I didn't get the blue until some very late point. Maybe I had a bug in it haha

Submitted(+1)

I would be highly surprised if this didn't get featured in Mark's video. The creativity and execution are both top-notch! 

Developer

Thanks for liking our game!

I'm not sure about Mark's criteria of selecting games. But the goal is to first get enough ratings :)

(+2)

This is the best toy ever! GG!

Submitted(+1)

What a genius interpertation of the theme! Very unique and fun game. The laser robots really made me smile

I must admit I didn't really figure out if I can die, or if there's an ending. It took me a while to understand there's even energy that I should optimize, although I didn't see a lot of reason to do that I just throw random stuff around and it seem to be working :)

It would be nice if there will be some challenge, but honesly it was nice that it was not overly complex - just creating some great custom music

Developer

Thanks for liking the game! The laser is also my favorite one :)

The game has no ending and neither will you die. We want players to explore various combinations of the music and when you find the one you like, you can just put it as the background music and go afk.

The energy level is a condition that many music samples depend on. Some only play when the energy level is above/below certain value.

As for chanllenge, maybe it is a good idea to have a special mode where players bring the music designed in the free mode to a test. The music cannot be further modified and the player needs to survive as much wave as possible.

(+1)

Awesome! Loved the music, would love to see this expanded into multiple levels with different tracks. It was a bit difficult to tell what most bars did at a glance, maybe some should be mellow and build up energy while others are big and flashy and spend it?

Developer(+1)

Too be honest, we really don't think we have figured out the correct classification of each samples onto the four tracks. The workflow is more like listen to the sample, find a good way to visually express the sample, find the functionality that matches these visuals, then spread them onto different tracks to allow interactions among different samples, both functionally and auditory.

Submitted(+1)

Very creative! It feels very polished.

Submitted(+1)

Loved the music theme and the game. Kudos.

Submitted(+1)

nice rhythm game with interesting  mechanism !  really good audio!

Submitted(+1)

nice rhythm game with interesting  mechanism !  really good audio!

Submitted(+1)

Great game! I really enjoyed it, it's very polished, and I'm impressed with how well you synced the gameplay to the music, I was struggling with that in Godot

Developer(+1)

I spent a whole gamejam on this kind of music system in Unity a while ago. It was a lot of effort, but helped me a lot this time. The music system is almost plug-and-play this time.

Submitted

Cool!

Submitted(+2)

Great game ! Very well done :)

Submitted (1 edit) (+1)

Great execution of the theme and really good systems at place.
The energy  management aspect almost  detracts from it, but it's probably  a necessary counter balance, specially for the orange fields.
Very nice.

Developer(+1)

The energy is really a mechanism hard to balance. It is actually not designed for limiting the player, many effects requires low energy level to activate. Energy adds a variable to the music loop so that an 8 bar loop can automatically have different variations in different loops without player's modification.

Viewing comments 22 to 3 of 22 · Next page · Last page