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A jam submission

SpecterrierView game page

A retro 3D platformer about a specter and his terrier
Submitted by Null Builds (@null_builds) — 6 hours, 6 minutes before the deadline
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Specterrier's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#213.9663.966
Sound Design#1393.3793.379
Aesthetics#1493.8973.897
Creativity#1523.6213.621
Story#1732.9312.931
Horror#4762.0692.069

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Awesomely retro-feeling game. This makes me think of some Halloween-themed Jak and Daxter collectathon. I'll say that I didn't understand that my goal was to get the keys initially. I actually thought I just needed socks for whatever reason, and partway through collecting the socks, I found the worm who actually told me why I needed them. The spinny combat and glide mechanic felt quite nice. I totally understand why you'd recommend using a controller, but I still managed on keyboard and mouse. Finally, the bell memory game swaps to a zoomed-in camera when you get behind the bells by a little bit, which is easy to do while rushing over to hit them; this led to me twice missing the order for the next sequence, because the camera wasn't framed on the bells.

Very retro feel. I love it. Great submission.

Developer

Thanks for playing! The Jak and Daxter games are some of my favorite and the attack was inspired by Jak's spin kick!

Yeah, I thought I had fixed that issue with the bells but I'll need to tweak it more. I have collision areas that trigger the camera overrides and was having trouble positioning the sphere collider for the bell minigame to cover all the bells without extending too far that it snagged the camera as you walked past. I'll add that to my list of post-jam fixes.

Submitted(+1)

I love this game, very nostalgic, great audio, great camera transitions, nice controls, and even an opening cutscene. This is easily one of the top games I've tested so far in the jam, amazing

Developer

Thanks so much for playing!

Submitted(+1)

This one is lovely! The art style is good, the level design and the dialogue are well-polished. I should play this one with a controller (I don't have one right now), since the camera control reminds me of playing DARK SOULS on my computer with keyboard&mouse haha

Developer

Thanks so much for playing!

Submitted(+1)

Nice little platformer. The only issue I had while played was the camera which would always show the world from weird, uncomfortable angles. Other than that the game is very good, great job!

Keep up the good work!

Developer

Thanks for playing! Yeah some of the manually placed camera angles were placeholders that I ran out of time to adjust and I think there's a bug in the default camera that causes it to focus in the wrong spot. I'm going to work on it between jams and see if I can't come up with something better.

Submitted(+1)

The camera clipping takes away a lot from this cute game. However, I enjoyed playing it. Well done. 

Developer

Thanks for playing! This was my first attempt at a 3rd-person camera like this so I've definitely got a lot of work to do to make it more reliable. 

Submitted(+1)

I loved this so much! The level design was well thought out and the gameplay mechanics were nicely implemented. I especially enjoyed the Simon Says style bell ringing puzzle, that was a nice touch. I thought the music could have been a little more jaunty, but overall it was a nice and short 3d platformer.

Developer(+1)

Hey thanks so much for playing, that means a lot coming from someone with so much experience in this genre!

The bells were my favorite too (and a lot easier to get working than the tombstone)!

Submitted(+1)

Really great game, basically banjo kazooie but make it spooky! I didn't 100% the area I don't think but its amazing how much you packed into a small space. Music could do with a bit more variation and a few more sfx wouldn't hurt, but great on the whole!

Developer(+1)

I'm glad you liked it!

I wanted to try composing my own music and even picked out some patches that sounded like something from Rare but ran out of time and had to fall back to finding a pre-made track. I couldn't find anything on short notice that quite matched Rare's style so I just went with something spooky.

Submitted(+1)

I feel ya pal - next time you need some music for a game hit me up ;)

Submitted(+1)

Very neat game! good art. made me think of a small level out of an old ps1 game. I got 6 keys and 100 socks! and killed all the ghosts and helped the spirits! I'm not sure if I 100% beat the game but it felt that way! Fun game great submission.

Developer(+1)

I'm glad you enjoyed it! And yep, you 100%'d it!

Submitted(+1)

Oh this was charming indeed, I had good fun with this.

The art was pretty cute, give it a cozy feeling to me, which is quite the feeling for a graveyard but besides the point.

The context given with the ghost dog was good and simple, and I liked how you pulled off the banjo koozie style mini-game within existing controls bit.

The bit with the pillars and the ghosts to on top of the main center building was a little trick, but I was a keyboard so that's likely my fault.

Great stuff.

Developer(+1)

Thanks for the feedback!

To be fair, others including my beta testers had issues with that section too so it's not your fault! I always struggle with tuning the difficulty. In hindsight, the pillars should have been bigger and spaced a bit closer together

Submitted(+1)

I loved the game's style. It's cute and well-made. (I was terrible at the parkour parts lol)

Good work!

Developer(+1)

Thanks for the kind words!

Submitted(+1)

The main character design is cute, I like the game mechanics, and the music fit the game perfectly. Also, I think it is very creative that you have to collect socks, good job!

Developer

Thanks so much!

I originally planned for the game to take place in a haunted house shared by monsters. Your ball had knocked over the laundry hamper so the other monsters were going to make you pick up the socks before you could unlock different areas of the house. I had to dramatically cut back on the scope and find a new excuse for why the player was collecting socks.

Submitted(+1)

Agree with a lot of the other comments. Very much a Spyro/ Banjo kinda collectathon with very nice music.
The little sound fx + art style really bring back memories of old n64/ps1 games of the sort.

Dialog was so close to a Conker Bad Fur day but less raunchy.

Nice little mix of puzzles and platforming only gripe would maybe be the camera angles felt weird at some poitns.

Developer

Thanks so much for playing! Conker's was absolutely an inspiration as well and I had planned to try composing my own music but ran out of time and Abstraction's music is always really well received!

Submitted

Pretty cool little platformer. I am reminded of spyro. I like the part where the player was compared to crows.

Developer

Thanks for playing!

Submitted(+1)

Wonderful platformer! Really great tribute to old Spyro-esque games! I think my camera got locked into top-down so I was stuck for a bit but I managed to collect most of the socks and keys. The dialogue is also charming and witty! Nice work <3

Developer

Thanks for playing! The rhyme took me longer than I'd like to admit haha

That's really interesting that the camera got locked for you, thanks for letting me know! I thought the other comments about the camera angle being too low were from me needing to refine where I set the focal point but it makes even more sense now if the camera has been getting stuck in the closeup mode where it looks down. I added a note to the jam page about that and will see if I can fix it post-jam.

Submitted(+1)

Got all six keys, really nice, a platformer in the browser, very cute liked the vibes too. Could use coyote time and ledge grabs to make it easier, also jumping on thin poles is not fun especially without those two features, controls are good regardless. Visuals are designed to be retro but could still have vertex shading and basic box reflections to really up the quality.

Developer

Thanks for playing, and congrats on getting all 6!

So the funny thing is I did a tech demo re-recreating a scene from Banjo-Kazooie a few days before the jam with vertex lighting that looked much closer to what you'd see in a Rare game. I attempted to do the same here but I realized too late into the jam that I had set the base light level too high (I had base lighting completely off in the tech demo) and the terrain vertex density too low vertex lighting to work properly even though vertex lighting is enabled. The gold material on the bells and keys is also using a 32x32 reflection map similar to what Mario 64 used but I didn't UV map their models and the default coordinates are causing the map to get too distorted to see the details.

Submitted(+1)

Hi! I liked the game a lot! I realized after a bit that I could hold space to glide longer, but it took me a few minutes to figure it out.
In the description you say it's better to play with a controller, but I played just fine with the mouse!
The music and visuals were good, the only thing that annoyed me a bit was the camera, since it was pointing a bit too far downward. But I tried not to pay too much attention to it.
I had fun; the puzzles weren’t too easy and I really enjoyed them. ^^

Developer(+1)

I'm glad you enjoyed it! The camera is absolutely on the list to improve for future projects!

Submitted(+1)

Really fun game! The vibe actually reminded me a bit of Ocarina of Time, which is awesome. The only thing I found a little off was the camera, it tends to point downward, which felt quite uncomfortable. Other than that, great work!

Developer(+1)

I haven't gotten around to Ocarina of Time yet but I'm glad it reminds you of that era of gaming!

I'll definitely be doing more research into 3rd person cameras before I use them in another project. I didn't notice anything too off-putting in testing myself but it was clear even from my testers that something wasn't quite right and I think I just got too used to the way it worked.

Submitted(+1)

Ok wow i like this so much, i hope you consider working on this after the jam ends, i really enjoyed this and thank you for adding controller support!

Developer

I'm glad you enjoyed it!

The code for this project fell apart in the last day of the jam so I don't know that I want to brave that mess again but I definitely want to make more games like this in the future!

Submitted(+1)

Hey, I've just completed your game, collected all 100 socks and 5 keys! I really enjoyed  it so much, it reminded me of the games I used to play on my old PlayStation, thank you so much! If you plan on working further with this game, I would love to see it.

I had a problem with the green fence that surrounds the worm. I didn't see the stairs, so I was trying to get on it by jumping off the roof from the high building. Took me some tries and then I saw the stairs there, haha..

Anyway, amazing game, can't add much of a feedback, except maybe I'd suggest lowering the music volume when playing that bells minigame. Amazing work man, good job!

Developer

I'm glad you enjoyed it! Yeah the bells were a casualty of me adding some other higher volume SFX at the last minute and in a panic to finish the game I lowered the SFX bus volume instead of boosting the bell SFX.

Actually, jumping off the mausoleum was the original way I planned for people to get on the hedge row but I noticed my testers missing the jump so I added the stairs as a backup. I planned to put a light by them so they'd stand out more but I ran out of time to do a lighting pass.

I'm not sure if I'll revisit this game specifically but I definitely want to do more games like Jak &Daxter, Banjo, and the other classic platformers!

Submitted(+1)

I really enjoyed playing Specterrier! Well done for all your hard work, giving us a complete level worthy of our favorite retro adventure games.

It’s great not to have to collect everything to complete the level, even though that’s what I ended up doing. I played using the keyboard and had no trouble progressing. The camera work is pretty good—it must have been tedious to adjust everything!

Well done!

Developer(+1)

Thanks for playing! I'm glad to hear the keyboard and mouse controls worked for you! Unfortunately, I didn't have time to add the bonus for collecting all the items but you certainly have my kudos (I planned on turning your scythe gold if you did)!

I probably have over 20 parameters and a dozen states to tune for the player and camera controllers but funnily that wasn't the worst part to get right. The giant tombstone took two rounds of beta testing and a complete rewrite before it was intuitive enough for testers to beat.

Submitted

Oh, now I want that golden scythe! I think if you make it, I’ll come back haha.

Viewing comments 26 to 7 of 26 · Next page · Last page