I made the game in Godot Engine. The exported game has refers to the PCK file in my user folder. However, when I downloaded it again it didn't know about the PCK file location and would not run. To fix the problem I had to embed the PCK file into the .exe itself.
So I just want to test and make sure something like that doesn't happen for Linux or Mac, just to be sure. But ideally I could do this after I release the game for Windows.