Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GregoryCK

2
Posts
1
Topics
1
Followers
A member registered Jun 28, 2020 · View creator page →

Creator of

Recent community posts

I made the game in Godot Engine. The exported game has refers to the PCK file in my user folder. However, when I downloaded it again it didn't know about the PCK file location and would not run. To fix the problem I had to embed the PCK file into the .exe itself.

So I just want to test and make sure something like that doesn't happen for Linux or Mac, just to be sure. But ideally I could do this after I release the game for Windows.

So I've made a video game and created the page for it in "Draft" mode. I uploaded a Windows version of the game and downloaded it from my "Draft" page and it did not work (even though the game worked on my machine, the downloaded version from the Itch.io page did not). I figured out why it wasn't working and re-uploaded the fixed version of the game.

I want to release the game asap, but I also want to add a Linux and Mac version later. If I release the game's page and make it public, is it possible to privately add the Linux and Mac version and test them to make sure they work before I make the Linux and Mac versions public?

If it is possible the privately upload the Linux and Mac version (after the page is public with the Windows version), download and test them before I go public, how do I do this?

Thanks!