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CrimsonHearts

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A member registered Jul 26, 2024 · View creator page →

Creator of

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This is a really creative idea of leaving behind ghost players and the fact that you have to do better is really cool as well.

I don't think the game's difficulty is that bad, difficult games like these have their place as well. But I do think some balancing is necessary especially for bullet speed. 

I think maybe add some boost/power up after you've beaten your previous ghost, maybe an increase in speed. 

The UI is nice as well. And the Music and SFx are cool too.

I think you could make the environment a bit better and have some props and maybe even walls and stuff to take cover in. Maybe have this game level based where this is the boss fight and you finish the levels before with the same mechanic. 

All in all I really enjoyed this game. 

I think the atmosphere of this game is it's main point which I think is great. The narrative is a bit difficult to follow but it's still nice. The movement is nice, SFX are really good too.

The world has a lot to offer but there's not a lot of incentive to explore, I thinking giving the player a reason to explore and having timed events happen would be very cool.

The voice acting is done pretty nicely as well.

Expanding upon the world and giving the player reasons to explore it would work really well imo.


Some bugs I think I found would be that there are some things in the environment that you can't scan. Also about the scan UI, I would suggest make it a bit less in size so that if there are multiple of them they don't over lap. Also the collisions of objects need a bit of work as well.

As a prototype this is incredibly well done.

I think this is a very creative game and a pretty neat idea. The game looks very good.

I think adding a curser for the paella throw would improve the game a lot since it gives a clear indication where the it will be thrown. Making the area bigger as you progress could be nice as well. 

Also increase the Button collider of the main menu play button. And maybe add an enemy counter on the top ig. And have more power ups. And indicator for when you'll get a power up.

The music is pretty good and the voiceover is kinda funny and fits the game

Overall I think this is a great prototype and with some improvements and addition it can be a fairly nice game

Pretty cool clicker game. The art style is nice looking and the upgrades are good too.

I think you should definitely add some BG music and SFX for the car and the clicks

And more upgrades like, additional cars and widen the race track. 

Otherwise it's a pretty neat looking clicker game.

Really well done on the theme.

The narrative of the game is really nicely done and it's very good.

The music is also very good and the movement feels nice enough(it could be slightly improved upon I think by allowing the player to jump from a little more on the edge)

SFX are good as well. 

I think you could add a bit more environmental artwork and make the game look a bit better, improve the UI as well in terms of art. Maybe if you want to work on this add more levels and have the narrator be the final objective to clear. Also I would suggest a back to menu button in game. Just allows the player to check inventory. Also provide hints in game as to why they should purchase from the shop.

Overall a really nicely implementation of the narrative into a great game.

Yeah that's the only bug in the game, lol. Well I'm glad you liked it, thank you very much.

Pretty neat idea. The art work is nice, and the music matches the vibe I'd say.

The voiceover is pretty cool but I'd suggest use some audio editing software to edit the audio and remove the background noice and the whooshes. Although this type of voiceover does fit the narrative of the game

The movement could use some work as well. And sometimes you can interact with the same place again and again. Also have an interact in and interact out animation or some sort of indication to tell that the cutscenes is over.

A map would be nice as well. You can have it so that you can only walk across the street on a walkway. Since colliding with cars and not dying seems a bit weird and out of place

The narrative of the game is interesting and can resonate with a lot of people.

Enjoyed it for a bit. It think the shooting is good and the ghost mechanic can be really good but it needs slightly better implementation.

I played it on a phone so I'm not sure if it's universal but there's not a lot of movement feedback. The waves feel a bit too short. Any sort of Sound track(ideally an 8/16 bit one) would help.

Have some sort of pixel art for other elements of the game as well.

The game can be enjoyable but can be better with more polishing and new mechanics.

Thank you, I'm glad you liked it.

Tbh I myself was not sure about the camera movement. I wanted to do it again but decided against due to time constraints.

Level design I agree still does need a lot of work and I could absolutely make it better.

I will definitely change/improve the camera for a post jam update, and do better level design.

I appreciate your feedback, thank you.

Appreciate you playing it and I'm really glad you had fun with it.

Thank you.

Thank you for Playing, I Appreciate it a lot.

The meow mechanics was just there to be there, I'm glad you had fun.

Thank you

Thank you, I'm really glad you enjoyed it.

The camera movement needs to be fixed. I'll get to it. I've fixed the first bridge for the post jam update it should now be further away.

Appreciate you playing it.

Yeah, I'm also not exactly sure if it fits the theme well enough or not. I guess I could've added the dialogue in the opening saying that unless you catch the rat your lives loop and catching the rat ends the loop.

This was my first hand at any sort of platformer.

I am going to add some more mechanics to it If I work on it again and make everything look better and have better level design. 

Appreciate the feedback.

This is probably the best implementation of the circle around enemies to kill idea,  

the pixel art with the crt is done really well and it looks really nice.

I would say the difficulty curve is a bit exponential, the controls take a bit getting used to, especially the movement to mouse position being relative to its distance., and the line disappearing too quickly(maybe has that as an increase in difficulty)

The speed boost slider could use a bit of an indicator as to when it is about to deplete and when its about to refill, to give the player some wiggle room to learn escape timings and use it more carefully.

The enemies are well designed, you could add more into the game as well. different player jets maybe to add some progression as well with some in-game currency. Some more SFX and maybe a varying soundtrack as the score increase.

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It is a very creative idea and the gameplay feels really good and the punishment is really well done.

The game maybe could use some Soundtrack but I'm not too sure about it. I like that this has varying levels each time and the narrative is really cool as well.

Art work is pretty cool as well, though I think you could make the environment a bit more like tartarus with maybe a parallax BG.

It is a really neatly done game the Gameplay loop is really nice. Art is simplistic yet nice.

A varying environment would be cool, game could use some powerups to make the progressions feel nicer and have a difficulty curve as well.

You could have it endless or have levels where you break out of the cage, And You can add some bosses in it as well.

Really nice game, Played it for quite a bit and it could be addictive in a way.

Really appreciate the honest feedback thank you.

I agree I should probably move the first platform a bit to the right that's a mistake since I knew it was there and didn't really consider player's response about that.

Tbh that elevator is what took the most time for me, I really wanted to change the camera mechanics just for that but that would've meant changing the whole game's camera.

I absolutely should add distinction to the platforms that have different mechanics.

If not parallax then problem better detailed environment ig

Appreciate it.

I sadly couldn't get any cat meows in the game(I did that one myself to the best of my abilities)

The spike hit boxes I will change for the post jam build, I did change them, but then forgot that I had and didn't push that update.

I think I probably will add parallax environment. This was my first hand at doing any sort of passable art so next I'll try to make it better.

Thanks for playing.

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The idea is good and it has been implemented decently.

Since its a platformer you should have a rather simple or linear difficulty curve where as this game's difficulty curve is quite random at times. Make the earlier levels the baseline for the difficulty of the latter ones. 

The pixel art and animations have been done really nicely.

I really love the cats and their comments each run. if the player is stuck or smt you can have the cats give the player some hints.

The game is in good need of a restart or previous loop button as rn to restart you have to leave the level and it's not really explained. The levels are well designed just need to have a simpler difficulty especially for this jam.

And as you yourself would already know, MUSIC. The game needs music and SFX. Also implement different level mechanics/objects if possible to make progression more interesting.

All in all it's a creative design and could be better with some Soundtracks/SFX and Level design improvements(In terms of difficulty and level mechanics)

Also Apologies if I may sound harsh. This IS a good game, I just wanted to give some improvement suggestions I though would work.

I think Narratively this is a really good game. It resonates a lot with some people who may go through similar scenarios of being in the dumps but having to continue or having nightmares.

As for the game itself, at first it seems like its nothing much but its really great by the end. The music is horror inducing and the art style is really nice for a game like this.

I think the animations/transitions have some bugs in them that can be fixed(white/black screen or shows the whole level for a bit  before the animation begins). and some sfx for walking and buttons would be nice also some variety in every dream would make the game at the start not so repeatitive

Amazing game, I loved it.

The story is really nice, the outcomes are great, NPCs are good as well

I would love for it to have a save feature and even expand the story with more characters.

And some more varying options for different days as well. The dialogue is nicely written and I hope you develop this further or atleast a save feature.

GL

Really enjoyed playing this game, The visuals are nice, Car movement feels smooth. And the effects are also really great. The game is decently polished.

I think you could have RNG Level generation. Different tasks, more levels, more enemies. And maybe even power ups or some mechanics that introduces progression into the game. 

Overall its a really cool idea and I really loved the implementation of it.

Thank You For Playing...

Super cool idea and a nice implementation

Needs more power ups and more level design/varying level designs, different enemy types. make the game have more carnage as well as you progress

I'm aware of that bug, I started focusing on the other stuff by the end so I couldn't fix that.

Thank you for playing, I'll definitely get it fixed in the post jam update I hope

Thank you for playing.

Yeah the game has player prefs in it so it should remember your death count as long as your browser sessions is the same.

The game can end as early or as late as possible, I made it super easy for this jam so people can atleast finish it even if they end it earlier then intended

Nice work

I'll play again once the rating period begins or maybe tmr

Pretty decent idea and very nice implementation. Artwork us clean and CRT boosts it by a lot.

The issue I found is that The tutorial runs every time and it can be very difficult to tell whether you can kill an enemy or no. 

Keep up the amazing work. Really loved playing the prototype, Good Luck

More ingredients AND different omelets that you unlock via progression, is my suggestion

Definitely Waiting for more

Appreciate the feedback and I will be expanding on levels and making more power ups.

The Levels and their designs is great, movement is also good. The Boss takes a little time to understand what to do on, The SFX and Music alongside the UI design is also good.

I did have some frame drops but that could just be my old gen PC.

I think the Boss fight is a little lack luster and could use some work. Overall its a very good game

Appreciate the feedback a lot

I was planning on adding a tutorial but ran out of time I will definitely do that, The animation was only supposed to be for the power up and not the letter but I thought lets just leave it there. Will probably separate them.

The idea is to have random ones, but I do think having random ones that show what it is before the pick up screen would be cool

Yeah The text animation is an issue I am aware of, I will most likely Improve it so during its duration nothing else happens

Really Appreciate the feedback

One of my favorite games this jam. Really awesome implementation and a good Core mechanic.

Absolutely loved this game and I hope you Expand it.

The Game is Extremely well polished and its difficulty curve is well managed. 

Truly a wonderful game

Appreciate the Feedback.

Enemy Pathfinding is a bit difficult to do but I will be learning it for this game, I am also learning a bit more about Pixel art and will try different Palettes.

I will probably Do a lot of balance changing, I'll do some changes to enemy projectiles as well.

Really Appreciate the Feedback

Really Awesome game, I'd say it builds up very fast and hard to control near the end. Maybe create a larger arena and have more enemy variety.

Great Game nonetheless

Neat Idea, level design could use some work and puzzles could be more simple but intricate. Also I would suggest scaling object only when you have clicked on them, Because at the moment when there are various object and you want to do a specific one it some times messes with selection

The game Idea is really unique and one of the best this Jam, I had a lot of fun playing it.

Having slightly better UX and UI alongside SFX will help.

Usage of shadows is really great. and level design is awesome.

Also you sort of don't have a decent User feedback on when you die or lose so setting a level fail will help and also having a tutorial in game or just explaining what button and what object does what will definitely help.

One of my fav games this jam