thanks for the thorough review! the functionality of the powerup biscuits came down to the wire so we didn't have much room to animate the chef's choice of powerup so that is a great rec :)
gshields432
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I really appreciate the two-button game that uses the keys in a variety of ways. I haven't played wario ware but I am familiar with the Smash Ultimate stage and the minigame style it uses. IMO the game should get harder sooner, by risk up x4 it got repetitively easy once i knew how all the minigames work.
great sound design and cute images, love the e-racer
Lovely humor in the game! I laughed at the TLDR note and the drawings by the vending machine are cute and give the game an atmosphere. I think the tea machine is a little buggy because the darker mix would sometimes fill my cup with white and I would be unable to resolve my tea troubles.
a fun semi-stressful game that I would love to see more of!
This was fun to play for a little while, and the music was nice to listen to. I wasn't quite sure what I was making my decisions on, though. Why wouldn't I always take free resources from the neighboring stations? why would I purposely engage with the pirate station?
I did make it back to base on my second attempt :)
haha, that damn cat catches me too fast! its a shame I cant spend hours on games because I really wanted to come back and progress the levels with multiple runs through each doorhole.
I really like the progression y'all had, being able to quickly retry levels by just running left from the start. It never felt like an "extra step" from a main menu but if you're gonna go in an order, you start out immediately on a "first level"
great music, i wish that with closer proximity to the exit, there would be a speed boost or a visual thing to see the cat pull away just a little bit and let the player get more chances to get successful risk (even if they don't deserve it)