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deathvine_68000

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A member registered Aug 12, 2024 · View creator page →

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Hello, I'm deathvine_68000, a composer and big fan of video game music! I can make various types of music from rock/metal, 8bit/chiptune, orchestral, ambient to electronic.

Here's my musical portfolio (YouTube & Bandcamp):

https://www.youtube.com/channel/UCaktBdi8Am7eT_je8DiXZfw
https://deathvine68000.bandcamp.com/

I've previously worked for 3 jam games, making the music for the following:

Realm Scalers, Dying Revolution & Mortiscauld:

https://cecixp.itch.io/realm-scalers
https://thegreatgramcracker.itch.io/dying-revolution
https://vector3cat.itch.io/mortiscauld

And I would be glad to make some more music for this jam!
Feel free to contact me on:

Discord: deathvine68000
Email: contact-d68k-music@proton.me
Bluesky (DM): https://bsky.app/profile/deathvine68000.bsky.social

Enjoyed the overall gameplay of this one!

I had fun with this, but the ease of building defenses trivialize the challenge a bit. By wave 30 I had like a metric ton of defenses to the point I don't even need to act, the defenses/tower controls take care of everything already. Probably some more menacing enemies or scale their HP higher or apply more restrictions/cooldowns on the defenses maybe?

Pretty good for a first game!

Fun and silly game with a nice artstyle!

Pretty fun, I enjoyed it! The juggling combos are satisfying!

Liked the overall atmosphere and felt the thrill of exploring some forbidden ancient ruins that hide a very dangerous 5000-year-old artifact or an uncomfortable long-sealed secret or smth! Could imagine this turning into a 3D Metroidvania/FPS hybrid type of game with labyrinthine areas with puzzles and platforming and multiple floors and new weapons, abilities and equipment that might alleviate the blue fear meter for example.

Also played the Windows version since volume controls didn't work for some reason in the web build, the eerie ambient background sound felt a tad loud to me initially.

Also I guess the boss hasn't been implemented, also faintly saw a "0/55" at the very end. 55 collectibles of something were planned to be implemented?

Neat little Arkanoid-esque game with a risk mechanic for higher scores!

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Cute & simple game, I enjoyed it!

Also did not get the purpose of the C and D zip files. I initially thought it might be the Windows and Linux (or Mac or Android, etc.) builds, but it apparently seems to be the files for the web build (I guess so I can try the game on the browser locally), but when opening the index.html file it throws an alert mentioning the browser does not support multithreading and the game is stuck at the Unity loading screen.

I'm not really a programmer/developer (I'm primarily a musician/composer), so I assume some extra steps are needed to make those running (the contents from the C and D zip files).

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Really enjoyed this game, it felt like a good old arcade experience! Also the idea of increasing difficulty for better rewards is pretty well-executed here! The FM synth music by wwhhooami is really good and catchy, particularly the wave theme reminded me a bit of Yousuke Yasui's music, kinda want to have the soundtrack for this separately (mp3 or wav)!

Also yay for controller support!

Loved it, initially looking like a simple cute game, but then I enjoyed discovering its darker twists!

A 48-person project, that was really surprising! The vibe is nice and comfy, don't know if I missed something, but is there something to restore the stamina faster (like a special bone biscuit that restores your stamina by 20% or smth), also does the barking do anything gameplay-wise (didn't feel the barking affected anything in particular)? Also the dog's controls felt a tad clunky to me sometimes, sometimes when I wanted to walk forward, the dog wouldn't move. Also got out of bounds once while roaming and jumping around to the corners of the park :) 

Overall, a very ambitious idea to form what is essentially a small company team in a jam and overall I enjoyed the visuals and the overall comfy atmosphere!

Nice one, was initially surprised by the slightly troll-ish level design of the final level (with the biscuit lives on display), that level reminded me a bit of Syobon no Action (aka Cat Mario).

Didn't really understand the card game (and the 3 commands at the bottom of the screen), but the minigames are fine and the visuals are nice overall.

That was a fun albeit rather difficult game, with precise platforming (particularly to avoid the spikes).

Really enjoyed the narrative and the overall surreal atmosphere of this one, the artwork is great as well!

Pretty fun! I quite enjoyed the overall intensity of trying to get the biscuit at the end of the dungeon and go back to the starting point in 2 minutes!

Really cute and charming presentation, quite a fan of the visuals and cozy music here! I'm not good at the cookie stacking gameplay here (450 is the highest I could get so far), but the artstyle and presentation totally made up for the overall enjoyment!

Very fun and addicting! Trying to get all the upgrades ended up quite satisfying! Would love to see an extended version of this with longer and more difficult stages (e.g. a 1000m level) or an endless mode.

Neat first person shooter/action game here. I think the blaster could have been a lot more powerful than the melee attack and the enemies are a bit on the tanky side imo. Also managed to get to the objective of getting the biscuit, found I think something with a biscuit texture(?), didn't know if I had to break it or needed more hits before the enemies obliterated me there.

A neat cute game, though the controls were a bit clunky/stiff (I had moments when the movement didn't register and stood still, particularly when quickly changing directions), also felt the hitboxes for the tomatoes and the kitchen knives were a tad big.

Super fun Warioware-esque game! Really enjoyed everything in this one, from the presentation to the music and the addicting gameplay!

A nice RPG-lite experience, and the visuals are nice. Also nice to see multiple endings here, from good to evil endings.

Really like this one! Very polished all around, and the gameplay is very snappy and fun!

Pretty basic, but visuals and audio are cool.

A decent game, though it could have benefited from more challenging enemies (e.g. that shoot projectiles/magic bullets/whatever towards you at least) and the controls for setting the aiming of the fireball was confusing to me (looks like only holding the virtual joystick on the right with the LMB (which seems more intended and natural for mobile, but feels weird on PC).

Also no audio, at least some audio (even just sound effects) would have been nice here.

Very good and polished all around, pretty impressive stuff, from the UI, the visuals to the highly addicting gameplay loop with the increasing number of cats and obtaining more and more biscuits, I spent quite a bit of time here and cleared the game! Incredibly fun, cozy and well-done!

Neat fast little platformer and I enjoyed the overall visuals here!

Really fun and unique concept of combining stock trading with arena fighting! Artwork is pretty nice as well.

Really solid artwork and the quacking music here is pretty fun! Also enjoyed getting all the various types of ducks and trying various combinations and testing them in battle!

Enjoyed playing this a lot, a bit on the easy side, but overall the artwork is charming and the dodge or throw mechanic is pretty interesting!

Actually spent quite a bit of time on this one and maxed out the pickaxe! Neat concept overall.

Really liked the character visuals and animation here especially!

Pretty fun shmup and the biscuit mechanic here felt pretty interesting and addicting!

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Really enjoyed this one, nice little Zelda-esque game! Would love to see like it enhanced with bosses, more items and more dungeons and fields in case you want to expand upon it in the future! Even more impressive given this is a solo project!

That was a fun & short dating sim, the text box implementation felt a bit clunky to me, I thought just pressing something like Z or LMB anywhere would move the dialogue forward (and Skip was doing this instead,initially thought "Skip" would skip all dialogues in that particular scene).

That was a fun one, the difficulty does ramp up rather quickly though with the introduction of the deadly red blocks.

Quite liked the cute artstyle in this one and it was fun trying to hide from the monsters! Some of the  areas and monsters were a bit hard, but managed to clear the game.

This has some potential with the idea of everything consuming your HP. Some more level design that do put the HP resource management to test would have been nice here.

Really enjoyed this one, it's like a combination of chess and minesweeper! Took a bit of time for me to grasp the mechanics, but got used to it and had quite a bit of fun with this.