Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PlayingPenguin

74
Posts
3
Followers
3
Following
A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

This game is really cool!
I love the concept.

Just a few quick remarks:
1. from the questions it's not always clear what yes or no means, leading me to have a Yacht-yacht
2. Somehow i was soft-locked at 83 after befriending a pelican. His name is Bill. Short for Billiam. He is a gentleman after-all.

Very cool game! Why do you even have a canon, It seems like running into the targets is the best option.

It feels like a grappling hook parkour course.

Was it intended, that the targets stay activated even when you crash?

I really liked the game!

It was interesting for me to see, how similar, but different our games are, although they have the same base concept.

Very cool. Love the simple aesthetics coupled with the musical interludes.

What I didn't quite get was, why some distractions although i circled them and they popped up as solved in the mind were no still showing as distractions after it got light again.

Once I figured out you could shake the whole thing it got really fun!

It was also very relaxing and nostalgic. Almost completely forgot, that these were a thing!

Great job!


P.S.: I think there might be a bug. For me in the second watertank no rings were spawning.
Also in full-screen the shop was to big and blocking me from seeing, where i placed my upgrades.

Very cute!

I've seen a few games that attempted a similar concept, but most felt wierd/were difficult because of the controls.
I think you nailed that!
Feels great to play and it has octopi! What more could one want.

How dare you make me feel something during a game-jam nonetheless?

Great game by the way! It's nice to see how even the smallest of tasks start adding up to making everything just a bit better!

Very cool idea!

The popping of the cork at the end of the day really made me chuckle.

Very cool game!

You really have a lot of variety in terms of game mechanics. Very difficult to pull off so well during a jam!
Well done!

I really like the musical element. Didn't notice it until a comment mentioned it. The default volume was a bit to low, so it was just some buzzing for me.

Also Thanks for reintroducing the same tanks again. I was trying to kill at the last second just to keep the drum loop alive as long as possible!

This is a masterpiece!!!

I love the visuals, but I love the music even more!

Also thanks for disabling the track blocks as soon as you have everyone. Otherwise I would have softlocked myself with Jimmy infront of the quicksand.

Just amazing, that you were able to pull off such a cool and polished game!


(And no. I did not expect to play a jam game for 40 minutes just to finally hear the full music XD)

Really great puzzle game!

Only problem i had was keeping track of in which direction my up or down teleport would go.
Destroyed tons of boxes that way.

Cool and rather cozy game!

I found the timing of the watering can rather difficult.

I really like the art, but could not quite get a hang of the controls.

I only managed to complete 3 Tori.

Other then my incompetence it's a nice game!

I like the art style.

Sometimes juggling the frozen bodies was a bit finnicky, but other than that great game!

Got it on my second try.

Very cool game. The music was nice and relaxing, and the visuals were really impressive for it being made during a jam!

The idea is great!

I think the art style works great for this type of game!

Cool game! 

Was it intended, that you could fill up holes by holding a direction, while jumping?

Also how does the loop counting work? I made a few loops in the wrong direction at first and had to do a ton of loops in the right direction to compensate.

After i found out, that you could move, it was a very cool game!

Fun game.

The enemies could use some more contrast.
Also the movement is a bit jarring, when it is in such small spurts.

Sweet little game!

I quite liked the rock humor.

Cool idea. It took me some time to figure out how to aim.

There were just two things that irked me:
1. You're starting with a d4, not a d3, as in the instructions and
2. Why is there no d10 used?

Cool idea!

Maybe some alternative controls might be nice, such as following the cursor.

Very cool game! The graphics look perfect for this!

It took me some time to realize, that you could charge your boost by holding space, and not just have a lot of small hops. But other than that very cool!

Great game!

Just as a side note, as I'm a nerd:
It's nice to see, a game with looping, that isn't on a Möbius-strip, but in this case rather on a torus.

Very cool concept!

I was thinking about making a game with looping attack-patterns, but could not figure it out design-wise.

Well done!

Cool concept of loops within loops.

The progression is a bit slow at times.
But using an autoclicker i got through the entire thing. And boy does it look cool, once everything is spinning at top speed and completely full!

That definitely sounds like it would have helped, but yup. Game-Jam time is a very limited resource! ^^

Thanks!

The moos only play during and in a short period after lassoing. But i probably just didn't lasso as many cows in testing as a real player would. ^^

Great to hear!

I agree the controls could have used a bit more tweaking.

I think what happened is that I forgot to make the background music loop.


But it pleases me to no end, that it means, that someone played the game long enough to notice! XD

Thanks a lot!

I was hoping the cow throwing would be satisfying enough.

Thanks a lot!

Initially I wanted the bandits to steal the cows and you would loose if to many cows went missing.
In the end time constraints won ^^

Extremely cute and cozy! Great job!

looks very nice and the music is relaxing.

I find it a bit hard to keep all of the bonuses of the different plants in mind when planting.

Nice looking game!

The creature design is fun, as perfectly illustrated by Hee-Hoo's comment! XD

(1 edit)

Cool concept and I like the art style.

Just a bit too much reading for my taste.


I found the rigid-body coin a nice touch!

Sweet game!

I think at some point I didn't quite understand, what to do. I thought i equipped them appropriately but they returned injured and frightened.

Looks gorgeous!

For me the game-play was too repetitive, but I'm also not into crocheting, so might just be me.

I loooove this type of humor!!!

Also the music was really great!

I just didn't always understand the effects of all of the cards.

You have my respect for making a solid rhythm-game in such a short time-frame.