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ProSmashy

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A member registered Feb 26, 2021 · View creator page →

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I mean you weren’t making them for the jam specifically, so that should be okay

Thanks for the feedback, I’m using the physics engine so maybe there’s some inconsistencies, but I get it that I should have made some sort of guide where the items will land… Thanks for the feedback :D

Try to get a highscore :D https://itch.io/jam/brackeys-14/rate/3846201

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Definitely agree with you on that point, but I’ve seen a lot of games involving gambling and I tried to think of something unique :D

That’s the idea of “risk it for the biscuit”

I get your point, maybe adding them into variation later would make the game even better ;)

That’s actually a nice idea… I will try my best to implement it

I got that part, just saying it was tedious to play once I lost the 1st 2 dice almost immediately

I appreciate the feedback, and honestly that took me the longest to figure out…

I’m glad you had fun trying to perfect your score :P

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My game is browser only, but I haven’t encountered that problem in my topic on rating Windows builds: https://itch.io/jam/brackeys-14/topic/5272019/i-will-give-feedback-to-windows-builds-d

Thanks for checking the game out on mobile :D

The visuals reminded me of Buckshot Roulette, and it really fits that vibe :D

Really love the idea, all the debufs+perks work great together, by the way the risk factor definitelly caught me off guard when I had to give up my ear… and even then it really synergizes with a lot of strats, I got lucky on 1st lever pull and I managed to grab myself a VIP ticket… this is seriously one of the better gambling games I’ve seen in this jam. A couple of things I would suggest is making dice colorful, and adding to the combo if you roll the same number multiple times in a row with that dice, as I went with beer on the last round and it was a bit painful to get to 360 with only 3 dice… And also make the buffs stand out from debuffs, VIP and HANGOVER were paired together and I though they were both positive :) But overall a great concept

Really fun :)

Really fun game, I would have loved it if instead of upgradews you switched cookies on each level and got the upgrades as well :D Overall I enjoyed the game and would have loved more muffins variety

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There were a few tweaks to the assets, but nothing too crazy :P I think GDevelop is perfect for that exact simplistic 2D games, it’s open source and super beginner friendly, although it takes some time to get used to, everything is built-into the engine - Piskel for pixel art and, and jsfxr for simple 8-bit sounds… You can get started to prototyping lots of ideas really fast, I think a whole platformer is possible without writing a single “line of code” -> Which is kinda like Scratch, if you’d like to get technical there’s also an option for JavaScript… And they have also implemented 3D environments, but I haven’t really checked that out

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Custom collision masks are definitely on the engine, even though, the squares and circles exist, setting them up was really hard as the shapes must be convex

It isn’t really a bug as otherwise you could just place the sweets in a perfectly straight line :|

Thanks for the feedback, I was honestly going to center the camera on falling objects at first, but decided that a whole tower would look nicer :)

No problem, would love to see that in the future update ;)

Thanks!

I’m glad you enjoyed the game so much, I was going for realism, but then overdid on “sticking” mechanic, as I thought it would be more fun :D

ABSOLUTELY FUN!!!

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I really love the idea… If you’d like to continue working on the game I would suggest that your weapon evolves into Exalted Blade from Warframe/Excalibur

Really fun :)

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I like the idea, and having a giant cat head chase you was definitelly unexpected, I love the cartoony music that fits the game well, I would loved to see some traps or other parts of the dungeon besides just enemies (which could have a tad better AI to be honest), but overall a fun experience :D

Your game isn’t disqualified as it breaks the rules, but rather because you left a bunch of messages that felt AI generated and it seems like you haven’t even played those games which falls under rating manipulation rules… as not every single game has a story(e.g mine doesn’t have any story whatsoever and it’s relatively short) or graphics, so you’re telling me a bunch of squares are definitelly considered great work on the “graphics” :P) Here’s a part of the comment(s): “We played this game and we think it’s really amazing! Great work on the story, graphics, and everything 👍🎮”

Nice idea, and the visuals really bring some old-school hacking vibe

Honestly I spent most of the time figuring out how to set up a leaderboard properly… But I’m glad you found the game fun, even though it is a bit short :P

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Really interesting approach to the theme, being quite familiar with cmd, it would have been neat to provide a command to change directories, and when providing a hint about password it didn’t come to mind to just guess randomly, as I left the area blank and the hint didn’t pop up, which could have been accounted for… Overall interesting game, and I love that you included the previous/next command cycling with the use of arrow keys :D

You guys did amazing, I read a couple of replies and would have loved the iniital idea :D

Thanks for sharing your opinion on the game :) I’ll be sure to check out yours as well

Absolutely amazing game, I liked the pacing and introduction of mechanics slowly over time, I just wish that dashing wouldn’t make you slide, and maybe add a bit of height to it (like a 3rd jump) but other than that, the game felt really well polished :D And btw how did you guys make it so that you always see the back of the characther?

It was a bit difficult, but really fun :)

I really enjoyed this game, as others have said it feels like it was built for mobile… One suggestion would be to make the enemies have some sort of lasers to their weapons… and maybe a bit of slow-motion on that sectors would be awesome to change the pace a bit, but overall a fun and polished game :D

That’s really unfortunate :| better luck in the next jam…

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Really enjoyed the game, it’s so sad you’ve missed the deadline :( The game looks goofy and the mechanics lean straight into it it’s very simple, and throwing stuff feels super enjoyable, and the sound/music is epic, and suits the game super well

Fun game, but collisions were really painful to work around

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I like the idea, but it feels like this could have also been a 2D game, like it doesn’t have a reason to be 3D… The enemies were really veriable, and they all complimented each other I feel like the game could have some benefits from checkpoints… and if you’d want to focus on Super-Mario combat system, then having the enemies die whenever you’re mid-air would have been more efficent than having a seperate collision system, maybe it would’ve made the game easier but then you could make cockroaches have that Mario turtle like effect? Overall a fun game, but some deaths really felt undeserved :( And also it would be neat if each game over screen had the enemy that killed you, it was mostly bees or hornets, so having another set/s of screens seems to fit in