Ogre Bruiser
From Liquipedia Dota 2 Wiki
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Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ogre Bruiser is a neutral creep found in:
Abilities[edit]
Ogre Smash![edit]
The ogre slowly charges an attack that applies a long stun and deals damage to all units within a small radius in front of him.
Cast Animation: 2.7 + 0.85
Min Distance: 200
Damage: 200/250/300/400
Current Health to Damage: 8%
Stun Duration: 2.4
The unit attempt to cast this ability below a certain health threshold by default within the effect radius. Can't do it if recently other Ogre used this ability.
Min Current Health Cast Threshold: 70%
This ability has multiple levels by default. However, the 4th level can only be unlocked by certain hero abilities or sources.
Neutral Upgrade[edit]
Neutral Upgrade
Passive
Affects
Neutral Creep
Neutral creeps grow stronger as time passes by.
As the creeps grow stronger over time, so do some of their abilities.
As the creeps grow stronger over time, so do some of their abilities.
Max Stacks: 30
Upgrade Interval: 450
Max Ability Level: 30
Ability Upgrade Interval: 900
Details
- Other Neutral Upgrade notes apply.
Recent Changes[edit]
Description
- No longer casts Ogre Smash! while above 70% health by default.
- Ogre Smash! [?]
- Increased radius from 200 to 200/210/220/230.
- Increased base damage from 200 to 200/250/300/400.
- Reduced stun duration from 3 to 2.4.
- Reduced health from 850 to 800.
- Reduced attack damage from 24‒27 to 22‒24.
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Rescaled gold bounty from 18‒38
to 24‒28
.
- Increased experience bounty from 31
to 32
.
- CHANGED attack class from Basic to Default. [?]
- CHANGED defense class from Basic to Default. [?]
- ADDED new Ogre Smash! ability.
- Charges up a big attack, stunning and damaging enemies in an area in front of it.
- Cast time: 2.8
- Radius: 200
- Base damage: 200
- Current health as damage: 8%
- Stun duration: 3
- Duration: 3
- Cooldown: 12
- Notes: Uses a long cast time, not a channeling. The area is centered 200 range in front of the ogre. Neutral Ogre Bruisers occasionally cast Ogre Smash, but do not chain the casts.