Attack Damage
From Liquipedia Dota 2 Wiki
Attack damage ( <math>A</math> ) is the amount of damage a unit is shown to deal with a regular attack. A unit's total attack damage is the sum of its main attack damage (white) and bonus attack damage (green). Attack damage is and can be modified by many different effects in the game, and ends up going through a number of steps in order to determine how much damage an attack actually deals as its overall or total attack damage.
Total Attack Damage[edit]
Properties of a level 1 Sniper with Blades of Attack: Sniper's base attack damage varies by 6; main attack damage is white, bonus attack damage green.
Calculating the total damage of an attack involves using many different multipliers and values. Total attack damage is synonymous with how much health a target immediately loses as a direct result of the attack. Some on-hit effects that are not affected by critical strike are still considered part of attack damage, and some are not.
Total Attack Damage Sources[edit]
- Total Attack Damage can be defined as
- Base and Main Value
- ± Base Attack Damage Values (× Multiplier)
- × % Bonus Attack Damage Multiplier
- ± Flat Bonus Attack Damage Values
- × Critical Strike Multiplier
- ± Instant Attack Damage Bonus (× Multiplier)
- ± × Conditional Bonuses
- − Damage Block
- × Attack Class Multiplier
- × Damage Manipulation
- Base and Main Value
The following abilities reduce the affected unit's damage before damage block is applied.
Total Attack Damage Reducing Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Main attack damage is only reduced for the instant attack so that only the ability can use it.
- 4 Total attack damage is only reduced for the Tempest Double if the penalty distance is exceeded or Arc Warden is dead.
Main Attack Damage[edit]
Main Article: Heroes' Main Attack Damage Table
Main attack damage is the damage value shown in white numbers on a hero's statistics consisting of the base attack damage with the damage granted by a hero's primary attribute on top. A hero's main attack damage can only be increased by raising its primary attribute, or by very few specific abilities.
Attribute points can be acquired by leveling up, or by using specific items, abilities, or talents that grants bonus attributes.
Primary Attribute | Main Attack Damage/Point | Scaling Attributes |
---|---|---|
Strength | +1 | |
Agility | +1 | |
Intelligence | +1 | |
Universal | +0.45 |
Main Attack Damage is defined as
Main Attack Damage = (Base Attack Damage + Σ Primary Attribute) × <math>\prod_{i=1}^{n}</math>(1 - Modifiers i)
For a detailed table of all 126 heroes' main attack damage, please refer to this page.
Main Attack Damage Sources[edit]
The following items and abilities manipulates the primary attribute of the hero, and therefore increasing its main attack damage.
Main Attack Damage Increasing Sources
- All Attribute Bonus: 2/4/6/8/10/12/14
If all ability points are spend on their respective levels, Attribute Bonus levels up automatically on the levels 17/19/21/22/23/24/26. - [[File:|64px|text-top|link=Apex#]]Primary Attribute Bonus: 70
Universal All Attribute Bonus: 25
Provides a lesser bonus to all attributes for Universal heroes. - Selected Attribute Bonus: 10
Passively grants the owner of the item a bonus to the current selected attribute. Can be cast to switch the bonus from Strength ➜ Intelligence, Intelligence ➜ Agility and Agility ➜ Strength. - Selected Attribute Bonus: 10
Other Attributes Bonus: 4
Passively grants the owner of the item a bonus to all attributes. Bonus for selected attribute is doubled. Can be cast to switch the bonus from Strength ➜ Intelligence, Intelligence ➜ Agility and Agility ➜ Strength.This is an old ability.
Strength[edit]
Bonus Strength
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Abyssal Blade | 26 | 6250 |
240.38 |
Aghanim's Scepter | 10 | 4200 |
420 |
Belt of Strength | 6 | 450 |
75 |
Black King Bar | 10 | 4050 |
405 |
Boots of Bearing | 8 | 4225 |
528.13 |
Bracer | 5 | 505 |
101 |
Circlet | 2 | 155 |
77.5 |
Crown | 4 | 450 |
112.5 |
Diadem | 6 | 1000 |
166.67 |
Dragon Lance | 10 | 1900 |
190 |
Drum of Endurance | 7 | 1625 |
232.14 |
Echo Sabre | 15 | 2700 |
180 |
Eternal Shroud | 10 | 3700 |
370 |
Ethereal Blade | 8 | 5375 |
671.88 |
Eye of Skadi | 22 | 5300 |
240.91 |
Gauntlets of Strength | 3 | 140 |
46.67 |
Ghost Scepter | 5 | 1500 |
300 |
Harpoon | 25 | 4700 |
188 |
Heart of Tarrasque | 40 | 5200 |
130 |
Heaven's Halberd | 5 | 2600 |
520 |
Helm of the Dominator | 6 | 2625 |
437.5 |
Helm of the Overlord | 21 | 5725 |
272.62 |
Holy Locket | 9 | 2250 |
250 |
Hurricane Pike | 15 | 4450 |
296.67 |
Iron Branch | 1 | 50 |
50 |
Kaya and Sange | 16 | 4200 |
262.5 |
Khanda | 8 | 5900 |
737.5 |
Linken's Sphere | 16 | 4800 |
300 |
Magic Wand | 3 | 450 |
150 |
Manta Style | 10 | 4650 |
465 |
Meteor Hammer | 6 | 2850 |
475 |
Null Talisman | 2 | 505 |
252.5 |
Ogre Axe | 10 | 1000 |
100 |
Overwhelming Blink | 25 | 6800 |
272 |
Phylactery | 7 | 2600 |
371.43 |
Power Treads (Strength) | 10 | 1400 |
140 |
Reaver | 25 | 2800 |
112 |
Sange | 16 | 2100 |
131.25 |
Sange and Yasha | 16 | 4200 |
262.5 |
Satanic | 25 | 5050 |
202 |
Shiva's Guard | 5 | 5175 |
1035 |
Skull Basher | 10 | 2875 |
287.5 |
Solar Crest | 4 | 2575 |
643.75 |
Soul Ring | 6 | 805 |
134.17 |
Ultimate Orb | 15 | 2800 |
186.67 |
Veil of Discord | 4 | 1725 |
431.25 |
Wraith Band | 2 | 505 |
252.5 |
Values do not include portions from actives or auras. |
Strength Increasing Sources
Attributes – Attribute Bonus
Alchemist – Aghanim's Scepter Synth
Apex – Primary Attribute Bonus
Armlet of Mordiggian – Unholy Strength
Centaur Warrunner – Double Edge2b
Magnus – Reverse Polarity1
Power Treads – Switch Attribute
Omniknight – Heavenly Grace
Pudge – Flesh Heap
Undying – Decay
Undying – Flesh Golem
Vambrace – Switch Attribute
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Agility[edit]
Bonus Agility
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Aghanim's Scepter | 10 | 4200 |
420 |
Band of Elvenskin | 6 | 450 |
75 |
Blade of Alacrity | 10 | 1000 |
100 |
Bracer | 2 | 505 |
252.5 |
Butterfly | 35 | 5450 |
155.71 |
Circlet | 2 | 155 |
77.5 |
Crown | 4 | 450 |
112.5 |
Diadem | 6 | 1000 |
166.67 |
Diffusal Blade | 15 | 2500 |
166.67 |
Disperser | 40 | 6100 |
152.5 |
Dragon Lance | 15 | 1900 |
126.67 |
Eaglesong | 25 | 2800 |
112 |
Ethereal Blade | 8 | 5375 |
671.88 |
Eye of Skadi | 22 | 5300 |
240.91 |
Ghost Scepter | 5 | 1500 |
300 |
Harpoon | 10 | 4700 |
470 |
Heaven's Halberd | 5 | 2600 |
520 |
Helm of the Dominator | 6 | 2625 |
437.5 |
Helm of the Overlord | 21 | 5725 |
272.62 |
Holy Locket | 9 | 2250 |
250 |
Hurricane Pike | 20 | 4450 |
222.5 |
Iron Branch | 1 | 50 |
50 |
Khanda | 8 | 5900 |
737.5 |
Linken's Sphere | 16 | 4800 |
300 |
Magic Wand | 3 | 450 |
150 |
Manta Style | 26 | 4650 |
178.85 |
Meteor Hammer | 6 | 2850 |
475 |
Null Talisman | 2 | 505 |
252.5 |
Orb of Corrosion | 7 | 1000 |
142.86 |
Phylactery | 7 | 2600 |
371.43 |
Power Treads (Agility) | 10 | 1400 |
140 |
Sange and Yasha | 16 | 4200 |
262.5 |
Shiva's Guard | 5 | 5175 |
1035 |
Slippers of Agility | 3 | 140 |
46.67 |
Solar Crest | 4 | 2575 |
643.75 |
Swift Blink | 25 | 6800 |
272 |
Ultimate Orb | 15 | 2800 |
186.67 |
Veil of Discord | 4 | 1725 |
431.25 |
Wraith Band | 5 | 505 |
101 |
Yasha | 16 | 2100 |
131.25 |
Yasha and Kaya | 16 | 4200 |
262.5 |
Values do not include portions from actives or auras. |
Agility Increasing Sources
Attributes – Attribute Bonus
Alchemist – Aghanim's Scepter Synth
Apex – Primary Attribute Bonus
Drow Ranger – Precision Aura
Magnus – Reverse Polarity1
Riki – Tricks of the Trade
Slark – Essence Shift
Power Treads – Switch Attribute
Phantom Lancer – Phantom Rush
Morphling – Morph2a
Vambrace – Switch Attribute
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Intelligence[edit]
Bonus Intelligence
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Aghanim's Scepter | 10 | 4200 |
420 |
Arcane Blink | 25 | 6800 |
272 |
Bloodthorn | 10 | 6625 |
662.5 |
Boots of Bearing | 8 | 4225 |
528.13 |
Bracer | 2 | 505 |
252.5 |
Circlet | 2 | 155 |
77.5 |
Crown | 4 | 450 |
112.5 |
Crude Enchantment | Expression error: Unexpected < operator. | N/A | N/A |
Diadem | 6 | 1000 |
166.67 |
Diffusal Blade | 10 | 2500 |
250 |
Disperser | 10 | 6100 |
610 |
Drum of Endurance | 7 | 1625 |
232.14 |
Ethereal Blade | 8 | 5375 |
671.88 |
Eul's Scepter of Divinity | 10 | 2600 |
260 |
Eye of Skadi | 22 | 5300 |
240.91 |
Force Staff | 10 | 2200 |
220 |
Ghost Scepter | 5 | 1500 |
300 |
Gleipnir | 15 | 4550 |
303.33 |
Harpoon | 10 | 4700 |
470 |
Heaven's Halberd | 5 | 2600 |
520 |
Helm of the Dominator | 6 | 2625 |
437.5 |
Helm of the Overlord | 21 | 5725 |
272.62 |
Holy Locket | 9 | 2250 |
250 |
Hurricane Pike | 15 | 4450 |
296.67 |
Iron Branch | 1 | 50 |
50 |
Kaya | 16 | 2100 |
131.25 |
Kaya and Sange | 16 | 4200 |
262.5 |
Khanda | 8 | 5900 |
737.5 |
Linken's Sphere | 16 | 4800 |
300 |
Magic Wand | 3 | 450 |
150 |
Manta Style | 10 | 4650 |
465 |
Mantle of Intelligence | 3 | 140 |
46.67 |
Meteor Hammer | 24 | 2850 |
118.75 |
Mystic Staff | 25 | 2800 |
112 |
Null Talisman | 5 | 505 |
101 |
Oblivion Staff | 10 | 1625 |
162.5 |
Orchid Malevolence | 10 | 3275 |
327.5 |
Parasma | 40 | 5975 |
149.38 |
Phylactery | 7 | 2600 |
371.43 |
Power Treads (Intelligence) | 10 | 1400 |
140 |
Robe of the Magi | 6 | 450 |
75 |
Rod of Atos | 15 | 2250 |
150 |
Scythe of Vyse | 30 | 5200 |
173.33 |
Shiva's Guard | 5 | 5175 |
1035 |
Solar Crest | 4 | 2575 |
643.75 |
Staff of Wizardry | 10 | 1000 |
100 |
Ultimate Orb | 15 | 2800 |
186.67 |
Veil of Discord | 4 | 1725 |
431.25 |
Wind Waker | 35 | 6800 |
194.29 |
Witch Blade | 12 | 2775 |
231.25 |
Wraith Band | 2 | 505 |
252.5 |
Yasha and Kaya | 16 | 4200 |
262.5 |
Values do not include portions from actives or auras. |
Intelligence Increasing Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Universal[edit]
Damage from All Attribute Items for Universal Heroes
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Aghanim's Scepter | 13.5 | 4200 |
311.11 |
Bracer | 4.05 | 505 |
124.69 |
Circlet | 2.7 | 155 |
57.41 |
Crown | 5.4 | 450 |
83.33 |
Diadem | 8.1 | 1000 |
123.46 |
Ethereal Blade | 10.8 | 5375 |
497.69 |
Evolved Enchantment | 32.4 | N/A | N/A |
Eye of Skadi | 29.7 | 5300 |
178.45 |
Ghost Scepter | 6.75 | 1500 |
222.22 |
Harpoon | 20.25 | 4700 |
232.1 |
Heaven's Halberd | 6.75 | 2600 |
385.19 |
Helm of the Dominator | 8.1 | 2625 |
324.07 |
Helm of the Overlord | 28.35 | 5725 |
201.94 |
Holy Locket | 12.15 | 2250 |
185.19 |
Hurricane Pike | 22.5 | 4450 |
197.78 |
Iron Branch | 1.35 | 50 |
37.04 |
Khanda | 10.8 | 5900 |
546.3 |
Linken's Sphere | 21.6 | 4800 |
222.22 |
Magic Wand | 4.05 | 450 |
111.11 |
Manta Style | 20.7 | 4650 |
224.64 |
Meteor Hammer | 16.2 | 2850 |
175.93 |
Null Talisman | 4.05 | 505 |
124.69 |
Phylactery | 9.45 | 2600 |
275.13 |
Shiva's Guard | 6.75 | 5175 |
766.67 |
Solar Crest | 5.4 | 2575 |
476.85 |
Ultimate Orb | 20.25 | 2800 |
138.27 |
Veil of Discord | 5.4 | 1725 |
319.44 |
Wraith Band | 4.05 | 505 |
124.69 |
Values do not include portions from actives or auras. |
- Talents
Reducing Sources[edit]
Some abilities reduce main attack damage based on percentages, and some abilities manipulate the primary attribute of the hero, therefore reducing its main attack damage.
Main Attack Damage Reducing Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Base Attack Damage[edit]
Base attack damage is the part of the main attack damage that stays the same throughout a game. It consists of two values, a minimum and maximum amount. Every time an attack is issued, a random value between the minimum and maximum is chosen to help decide the damage output.
The most extreme hero example of this is Chaos Knight, with his base attack damage ranging between 24 – 54, causing his damage output to be somewhat unpredictable. This range of 30 is always part of his attack calculations, no matter how many attributes or how much bonus attack damage he acquires.
Base Attack Damage Increasing Sources
- 1 Requires
talent.
Talents[edit]
The following heroes have a talent that grants them base attack damage.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Base Damage |
Bonus Attack Damage[edit]
Bonus attack damage is the attack damage value shown in green numbers with a plus on the left, right after the white attack damage number on a unit's statistics. Whenever a bonus attack damage granting item or ability shows a +Attack Damage
, e.g. Blades of Attack +9 Damage
, it increases the bonus attack damage of the affected unit.
Probably the most important difference between main and bonus attack damage is that illusions only benefit from main attack damage, although their HUD still shows the bonus damage number just like on other heroes, to make them less obvious to the enemy.
There are two types of bonus attack damage:
- Flat Bonuses: Adds a flat number of damage to the unit's damage total (e.g. Phase Boots etc.).
- Main Attack Damage Percentage Bonuses: Adds an amount of bonus attack damage equal to a percentage of the affected unit's main attack damage (e.g. Vladmir's Offering, Packleader's Aura etc.). While bonus attack damage is usually positive values, it can also use a negative value to reduce a unit's net attack damage (e.g. Static Link etc.).
Bonus Attack Damage is defined as
Bonus Attack Damage = (Main Attack Damage × <math>\prod_{i=1}^{n}</math>(1 + Bonus Value Modifiers i) + Flat Bonus Values
Bonus Attack Damage Sources[edit]
Percentage Bonuses[edit]
Abilities Granting Percentage Bonus
Alpha Wolf – Packleader's Aura
Earthshaker – Enchant Totem
Hellbear Smasher – Death Throe: Power
Lycan – Feral Impulse
Magnus – Empower
Marci – Bodyguard1
Marci – Sidekick1
Runes – Amplify Damage
Sven – God's Strength
Vengeful Spirit – Vengeance Aura
Visage – Silent as the Grave
Vladmir's Offering – Vladmir's Aura
- 1 Requires
facet.
Magical Attack Damage Bonus[edit]
Pure Attack Damage Bonus[edit]
Set Attack Damage[edit]
Attack Classes[edit]
There are currently 3 different classes of attack damage types (also known as 'Attack Classes) that manipulate the damage value of a unit's attack against certain other unit types. Each attack classes deal either reduced, increased, or unchanged damage against heroes, creeps (i.e. non-hero units), and buildings, before all armor reduction values.
The attack classes are represented by 3 abilities visible in the unit's HUD. If a unit does not have any of these 3 abilities, their attacks deal 100% damage and are only altered by the target's armor and other damage manipulators.
Runty[edit]
Passive
Affects
Self
Units of this attack classification deal reduced attack damage to Reinforced units.
Piercing[edit]
Passive
Affects
Self
Units of this attack classification deal increased attack damage to creeps.
Units of this attack classification deal greatly reduced attack damage to Reinforced units.
Reinforced[edit]
Passive
Affects
Self
Units of this attack classification take less damage from Runty attacks.
Units of this attack classification take less damage from Piercing attacks.
Units of this attack classification deal greatly increased damage to Reinforced units.
Attack Class Definition[edit]
Attack damage dealt against unit-types can be defined as
Attack Damage Dealt = Total Attack Damage × Attack Class × Damage Manipulation
This table shows how much damage each attack class deals against each defense class, and which units use which attack class:
Attack Class | Used by | Damage Against Unit Type | ||||
---|---|---|---|---|---|---|
Hero | Non-Hero | Reinforced | ||||
Default | Heroes, Clones, Illusions, Creep-Heroes and every single non-hero unit that is not explicitly listed in another attack class | 100% | 100% | 50% / 70% / 100% | ||
Runty | Super Melee CreepMega Melee CreepFlagbearer CreepSuper Flagbearer CreepMega Flagbearer CreepMelee Creep | 75% | 100% | 70% | ||
Piercing | GhostMassive Serpent WardSuper Ranged CreepMega Ranged CreepRanged CreepHill Troll BerserkerHill Troll PriestVhoul AssassinHarpy ScoutHarpy StormcrafterHill TrollPlague WardSerpent Ward | 50% | 150% | 35% | ||
Reinforced | Siege CreepTower (Tier 1)Tower (Tier 2)Tower (Tier 3)Tower (Tier 4)Super Siege CreepMega Siege CreepGreater TreantFountainMelee BarracksRanged Barracks | 100% | 100% | 250% |
Instant Attacks[edit]
Instant Attacks are abilities that uses the hero's regular attack damage values as ability damage to the target unit(s) or area. Instant Attacks do not use the hero's attack animation, are independent from attack speed, and ignores the regular downtime between attacks. Certain abilities that deal instant attack damage are not affected by evasion. If an instant attack is performed by a Ranged hero, it still uses their regular attack projectile for the attack, unless it is set not to.
If an instant attack occurs while already attacking an enemy normally, it does not interfere with the regular attacks. Instant Attacks do not interfere with any other actions of the hero either, meaning they neither interrupt movement, nor cancel ability casts nor stop channeling abilities.
Since instant attacks do not use attack animations and jump straight to the attack point, they cannot proc effects which react on the start of an attack (e.g. Untouchable or Moment of Courage). However, they can proc effects which react on attack hit (e.g. Counter Helix or Retaliate), although there are some exceptions to this.
Instant attacks may proc on-hit effects only when they are allowed to. An instant attack which is not allowed to proc attack modifiers is not allowed to proc on-hit effects either. Evasion and blind fully work against instant attacks. Just like regular attacks, most instant attacks also cause the attacking hero to get revealed under Disguise and/or when attacking from the Fog of War unless stated in their respective ability notes.
Source | Properties | |||
---|---|---|---|---|
Trigger Attack Modifier | Has True Strike? | Ignore disarm? | Trigger spell lifesteal | |
Yes | Yes | Yes | Yes | |
Yes | No | |||
Starbreaker | Yes | Yes | Yes | No |
Shadow Wave | Yes | No | No | Yes |
Sleight of Fist | Yes | No | Yes | |
Yes | No | No | ||
Flak Cannon | No | |||
Yes | Yes | Yes | ||
Acorn Shot | Yes | Yes | No | |
Omnislash | Yes | Yes | No | |
Yes | Yes | No | ||
Moment of Courage | Yes | No | Yes | |
Yes | Yes | Yes | ||
God's Rebuke | Yes | Yes | Yes | No |
Yes | No | Yes | ||
Split Shot | No | |||
Yes | No | |||
Boundless Strike | Yes | Yes | Yes | No |
Yes | Yes | No | ||
Gunslinger | Yes | Yes | ||
Swashbuckle | Yes | Yes | Yes | No |
Yes | Yes | Yes | No | |
Stifling Dagger | Yes | Yes | Yes | Yes |
Yes | Yes | Yes | ||
Yes | Yes | Yes | ||
Tricks of the Trade | Yes | Yes | No | |
Yes | Yes | |||
Yes | Yes | |||
Anchor Smash | Yes | Yes | Yes | No |
Tree Throw | Yes | Yes | Yes | Yes |
Yes | Yes | Yes | Yes | |
Astral Step | Yes | Yes | Yes | No |
-- | -- | |||
Assassinate | Yes | Yes | Yes | Yes |
Geminate Attack | Yes | Yes | No | |
Yes | Yes | Yes | ||
Echo Slash | Yes | Yes | No | |
Falcon Rush | Yes | Yes | No | |
Yes | Yes | Yes | No |
Ignore disarm? - Most instant attacks' rule for interaction with disarm is relatively intuitive: if the instant attack is generated outside of normal attack animation, it ignores disarm. If it is generated together with a normal attack animation (e.g. various multishot instant attacks), then the attack is trivially not generated due to the normal attack not being allowed. The few exceptions are highlighted in bold.
Attack-based Projectiles[edit]
Some abilities generate projectiles that are based on an attack, but are technically not an attack. These abilities' projectiles use the source's attack projectile, and deal damage based on the attacking unit's attack damage, and have their damage flagged as attack damage as well, but are not counted as attacks otherwise. Instead, they are treated like regular ability projectiles (like e.g. Magic Missile), and therefore cannot trigger attack modifier or on-hit effects, ignore evasion and blind, and do not reveal the attacking units through the Fog of War. This also means that these abilities continue to use projectiles even when their source is a melee hero.
Instant Attack Sources That Trigger Attack Modifier
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Attack Immunity[edit]
Main Article: Attack Immunity
Instant attacks may target attack immune units if they are ranged instant attacks, but will have no effect when the unit is still attack immune on impact. Instant
melee attacks cannot target attack immune units.
Conditional Attack Damage Bonus[edit]
These abilities give direct attack damage bonuses under certain circumstances, these bonuses are not displayed in the HUD and its damage type is not limited to physical damage; nonetheless, they are considered as attack damage since it is dealt in one instance together with a unit's attack damage.
They are affected by attack classes (even when dealing magical or pure damage). It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions (i.e. Damage Block).
Conditional Attack Damage Bonus (as Physical Damage)
Abyssal Blade – Bash
Skull Basher – Bash
Roshan – Bash
Slardar – Bash of the Deep
Battle Fury – Quell
Quelling Blade – Quell
Drow Ranger – Frost Arrows
Drow Ranger – Marksmanship
Earth – Demolish
Ember Spirit – Sleight of Fist
Hoodwink – Acorn Shot
Kunkka – Tidebringer
The Leveller – Demolish
Lifestealer – Feast
Lifestealer – Open Wounds
Mars – Bulwark2a 4
Medusa – Mystic Snake2a 4
Medusa – Cold Blooded2a 4
Medusa – Stone Gaze
Riki – Cloak and Dagger
Shadow Blade – Shadow Walk3
Silver Edge – Shadow Walk3
Sniper – Headshot
Spirit Bear – Demolish
Storm – Wind Walk3
Tidehunter – Anchor Smash
Tiny – Tree Grab
Tusk – Tag Team
Ursa – Fury Swipes
- 1 Requires a
talent.
- 2a Requires Aghanim's Scepter.
- 3b Requires Aghanim's Shard.
- 3 Grants conditional attack damage bonus on the attack that breaks invisibility.
- 4 Damage amplified is considered as conditional attack damage bonus for this ability.
Magical Attack Damage Bonus[edit]
Conditional Attack Damage Bonus (as Magical Damage)
Pure Attack Damage Bonus[edit]
Conditional Attack Damage Bonus (as Pure Damage)
- 1 Requires a
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Reducing Sources[edit]
Conditional Attack Damage Bonus Reducing Sources
- Reduces attack damage of debuffed enemies when attacking Axe.
- During Blade Fury, Juggernaut's attacks deal 0 damage, except against wards and buildings.
This restriction is removed when Aghanim's Shard is acquired.