Attack Damage

From Liquipedia Dota 2 Wiki

Attack damage ( <math>A</math> ) is the amount of damage a unit is shown to deal with a regular attack. A unit's total attack damage is the sum of its main attack damage (white) and bonus attack damage (green). Attack damage is and can be modified by many different effects in the game, and ends up going through a number of steps in order to determine how much damage an attack actually deals as its overall or total attack damage.

Total Attack Damage[edit]

Properties of a level 1 Sniper with Blades of Attack: Sniper's base attack damage varies by 6; main attack damage is white, bonus attack damage green.

Calculating the total damage of an attack involves using many different multipliers and values. Total attack damage is synonymous with how much health a target immediately loses as a direct result of the attack. Some on-hit effects that are not affected by critical strike are still considered part of attack damage, and some are not.

Total Attack Damage Sources[edit]

The following abilities reduce the affected unit's damage before damage block is applied.

Total Attack Damage Reducing Sources
1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.
3 Main attack damage is only reduced for the instant attack so that only the ability can use it.
4 Total attack damage is only reduced for the Tempest Double if the penalty distance is exceeded or Arc Warden is dead.

Main Attack Damage[edit]

Main attack damage is the damage value shown in white numbers on a hero's statistics consisting of the base attack damage with the damage granted by a hero's primary attribute on top. A hero's main attack damage can only be increased by raising its primary attribute, or by very few specific abilities.

Attribute points can be acquired by leveling up, or by using specific items, abilities, or TalentsTalents talents that grants bonus attributes.

Primary Attribute Main Attack Damage/Point Scaling Attributes
Strength +1
Agility +1
Intelligence +1
Universal +0.45

Main Attack Damage is defined as

Main Attack Damage = (Base Attack Damage + Σ Primary Attribute) × <math>\prod_{i=1}^{n}</math>(1 - Modifiers i)

For a detailed table of all 126 heroes' main attack damage, please refer to this page.

Main Attack Damage Sources[edit]

The following items and abilities manipulates the primary attribute of the hero, and therefore increasing its main attack damage.

Main Attack Damage Increasing Sources

Strength[edit]

Bonus Strength
Item Value Item Cost Cost/Value Point
Abyssal Blade 26 6250 Gold 240.38 Gold
Aghanim's Scepter 10 4200 Gold 420 Gold
Belt of Strength 6 450 Gold 75 Gold
Black King Bar 10 4050 Gold 405 Gold
Boots of Bearing 8 4225 Gold 528.13 Gold
Bracer 5 505 Gold 101 Gold
Circlet 2 155 Gold 77.5 Gold
Crown 4 450 Gold 112.5 Gold
Diadem 6 1000 Gold 166.67 Gold
Dragon Lance 10 1900 Gold 190 Gold
Drum of Endurance 7 1625 Gold 232.14 Gold
Echo Sabre 15 2700 Gold 180 Gold
Eternal Shroud 10 3700 Gold 370 Gold
Ethereal Blade 8 5375 Gold 671.88 Gold
Eye of Skadi 22 5300 Gold 240.91 Gold
Gauntlets of Strength 3 140 Gold 46.67 Gold
Ghost Scepter 5 1500 Gold 300 Gold
Harpoon 25 4700 Gold 188 Gold
Heart of Tarrasque 40 5200 Gold 130 Gold
Heaven's Halberd 5 2600 Gold 520 Gold
Helm of the Dominator 6 2625 Gold 437.5 Gold
Helm of the Overlord 21 5725 Gold 272.62 Gold
Holy Locket 9 2250 Gold 250 Gold
Hurricane Pike 15 4450 Gold 296.67 Gold
Iron Branch 1 50 Gold 50 Gold
Kaya and Sange 16 4200 Gold 262.5 Gold
Khanda 8 5900 Gold 737.5 Gold
Linken's Sphere 16 4800 Gold 300 Gold
Magic Wand 3 450 Gold 150 Gold
Manta Style 10 4650 Gold 465 Gold
Meteor Hammer 6 2850 Gold 475 Gold
Null Talisman 2 505 Gold 252.5 Gold
Ogre Axe 10 1000 Gold 100 Gold
Overwhelming Blink 25 6800 Gold 272 Gold
Phylactery 7 2600 Gold 371.43 Gold
Power Treads (Strength) 10 1400 Gold 140 Gold
Reaver 25 2800 Gold 112 Gold
Sange 16 2100 Gold 131.25 Gold
Sange and Yasha 16 4200 Gold 262.5 Gold
Satanic 25 5050 Gold 202 Gold
Shiva's Guard 5 5175 Gold 1035 Gold
Skull Basher 10 2875 Gold 287.5 Gold
Solar Crest 4 2575 Gold 643.75 Gold
Soul Ring 6 805 Gold 134.17 Gold
Ultimate Orb 15 2800 Gold 186.67 Gold
Veil of Discord 4 1725 Gold 431.25 Gold
Wraith Band 2 505 Gold 252.5 Gold
Values do not include portions from actives or auras.
1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Agility[edit]

Bonus Agility
Item Value Item Cost Cost/Value Point
Aghanim's Scepter 10 4200 Gold 420 Gold
Band of Elvenskin 6 450 Gold 75 Gold
Blade of Alacrity 10 1000 Gold 100 Gold
Bracer 2 505 Gold 252.5 Gold
Butterfly 35 5450 Gold 155.71 Gold
Circlet 2 155 Gold 77.5 Gold
Crown 4 450 Gold 112.5 Gold
Diadem 6 1000 Gold 166.67 Gold
Diffusal Blade 15 2500 Gold 166.67 Gold
Disperser 40 6100 Gold 152.5 Gold
Dragon Lance 15 1900 Gold 126.67 Gold
Eaglesong 25 2800 Gold 112 Gold
Ethereal Blade 8 5375 Gold 671.88 Gold
Eye of Skadi 22 5300 Gold 240.91 Gold
Ghost Scepter 5 1500 Gold 300 Gold
Harpoon 10 4700 Gold 470 Gold
Heaven's Halberd 5 2600 Gold 520 Gold
Helm of the Dominator 6 2625 Gold 437.5 Gold
Helm of the Overlord 21 5725 Gold 272.62 Gold
Holy Locket 9 2250 Gold 250 Gold
Hurricane Pike 20 4450 Gold 222.5 Gold
Iron Branch 1 50 Gold 50 Gold
Khanda 8 5900 Gold 737.5 Gold
Linken's Sphere 16 4800 Gold 300 Gold
Magic Wand 3 450 Gold 150 Gold
Manta Style 26 4650 Gold 178.85 Gold
Meteor Hammer 6 2850 Gold 475 Gold
Null Talisman 2 505 Gold 252.5 Gold
Orb of Corrosion 7 1000 Gold 142.86 Gold
Phylactery 7 2600 Gold 371.43 Gold
Power Treads (Agility) 10 1400 Gold 140 Gold
Sange and Yasha 16 4200 Gold 262.5 Gold
Shiva's Guard 5 5175 Gold 1035 Gold
Slippers of Agility 3 140 Gold 46.67 Gold
Solar Crest 4 2575 Gold 643.75 Gold
Swift Blink 25 6800 Gold 272 Gold
Ultimate Orb 15 2800 Gold 186.67 Gold
Veil of Discord 4 1725 Gold 431.25 Gold
Wraith Band 5 505 Gold 101 Gold
Yasha 16 2100 Gold 131.25 Gold
Yasha and Kaya 16 4200 Gold 262.5 Gold
Values do not include portions from actives or auras.
1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Intelligence[edit]

Bonus Intelligence
Item Value Item Cost Cost/Value Point
Aghanim's Scepter 10 4200 Gold 420 Gold
Arcane Blink 25 6800 Gold 272 Gold
Bloodthorn 10 6625 Gold 662.5 Gold
Boots of Bearing 8 4225 Gold 528.13 Gold
Bracer 2 505 Gold 252.5 Gold
Circlet 2 155 Gold 77.5 Gold
Crown 4 450 Gold 112.5 Gold
Crude Enchantment Expression error: Unexpected < operator. N/A N/A
Diadem 6 1000 Gold 166.67 Gold
Diffusal Blade 10 2500 Gold 250 Gold
Disperser 10 6100 Gold 610 Gold
Drum of Endurance 7 1625 Gold 232.14 Gold
Ethereal Blade 8 5375 Gold 671.88 Gold
Eul's Scepter of Divinity 10 2600 Gold 260 Gold
Eye of Skadi 22 5300 Gold 240.91 Gold
Force Staff 10 2200 Gold 220 Gold
Ghost Scepter 5 1500 Gold 300 Gold
Gleipnir 15 4550 Gold 303.33 Gold
Harpoon 10 4700 Gold 470 Gold
Heaven's Halberd 5 2600 Gold 520 Gold
Helm of the Dominator 6 2625 Gold 437.5 Gold
Helm of the Overlord 21 5725 Gold 272.62 Gold
Holy Locket 9 2250 Gold 250 Gold
Hurricane Pike 15 4450 Gold 296.67 Gold
Iron Branch 1 50 Gold 50 Gold
Kaya 16 2100 Gold 131.25 Gold
Kaya and Sange 16 4200 Gold 262.5 Gold
Khanda 8 5900 Gold 737.5 Gold
Linken's Sphere 16 4800 Gold 300 Gold
Magic Wand 3 450 Gold 150 Gold
Manta Style 10 4650 Gold 465 Gold
Mantle of Intelligence 3 140 Gold 46.67 Gold
Meteor Hammer 24 2850 Gold 118.75 Gold
Mystic Staff 25 2800 Gold 112 Gold
Null Talisman 5 505 Gold 101 Gold
Oblivion Staff 10 1625 Gold 162.5 Gold
Orchid Malevolence 10 3275 Gold 327.5 Gold
Parasma 40 5975 Gold 149.38 Gold
Phylactery 7 2600 Gold 371.43 Gold
Power Treads (Intelligence) 10 1400 Gold 140 Gold
Robe of the Magi 6 450 Gold 75 Gold
Rod of Atos 15 2250 Gold 150 Gold
Scythe of Vyse 30 5200 Gold 173.33 Gold
Shiva's Guard 5 5175 Gold 1035 Gold
Solar Crest 4 2575 Gold 643.75 Gold
Staff of Wizardry 10 1000 Gold 100 Gold
Ultimate Orb 15 2800 Gold 186.67 Gold
Veil of Discord 4 1725 Gold 431.25 Gold
Wind Waker 35 6800 Gold 194.29 Gold
Witch Blade 12 2775 Gold 231.25 Gold
Wraith Band 2 505 Gold 252.5 Gold
Yasha and Kaya 16 4200 Gold 262.5 Gold
Values do not include portions from actives or auras.
1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Universal[edit]

Damage from All Attribute Items for Universal Heroes
Item Value Item Cost Cost/Value Point
Aghanim's Scepter 13.5 4200 Gold 311.11 Gold
Bracer 4.05 505 Gold 124.69 Gold
Circlet 2.7 155 Gold 57.41 Gold
Crown 5.4 450 Gold 83.33 Gold
Diadem 8.1 1000 Gold 123.46 Gold
Ethereal Blade 10.8 5375 Gold 497.69 Gold
Evolved Enchantment 32.4 N/A N/A
Eye of Skadi 29.7 5300 Gold 178.45 Gold
Ghost Scepter 6.75 1500 Gold 222.22 Gold
Harpoon 20.25 4700 Gold 232.1 Gold
Heaven's Halberd 6.75 2600 Gold 385.19 Gold
Helm of the Dominator 8.1 2625 Gold 324.07 Gold
Helm of the Overlord 28.35 5725 Gold 201.94 Gold
Holy Locket 12.15 2250 Gold 185.19 Gold
Hurricane Pike 22.5 4450 Gold 197.78 Gold
Iron Branch 1.35 50 Gold 37.04 Gold
Khanda 10.8 5900 Gold 546.3 Gold
Linken's Sphere 21.6 4800 Gold 222.22 Gold
Magic Wand 4.05 450 Gold 111.11 Gold
Manta Style 20.7 4650 Gold 224.64 Gold
Meteor Hammer 16.2 2850 Gold 175.93 Gold
Null Talisman 4.05 505 Gold 124.69 Gold
Phylactery 9.45 2600 Gold 275.13 Gold
Shiva's Guard 6.75 5175 Gold 766.67 Gold
Solar Crest 5.4 2575 Gold 476.85 Gold
Ultimate Orb 20.25 2800 Gold 138.27 Gold
Veil of Discord 5.4 1725 Gold 319.44 Gold
Wraith Band 4.05 505 Gold 124.69 Gold
Values do not include portions from actives or auras.
Talents

Reducing Sources[edit]

Some abilities reduce main attack damage based on percentages, and some abilities manipulate the primary attribute of the hero, therefore reducing its main attack damage.

1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Base Attack Damage[edit]

Base attack damage is the part of the main attack damage that stays the same throughout a game. It consists of two values, a minimum and maximum amount. Every time an attack is issued, a random value between the minimum and maximum is chosen to help decide the damage output.

The most extreme hero example of this is Chaos Knight, with his base attack damage ranging between 24 – 54, causing his damage output to be somewhat unpredictable. This range of 30 is always part of his attack calculations, no matter how many attributes or how much bonus attack damage he acquires.

1 Requires TalentsTalents talent.

Talents[edit]

Base Attack Damage
This ability can be bestowed by Illusions.
Passive
Affects
Self
Base Attack Damage Bonus: Varies

The following heroes have a TalentsTalents talent that grants them base attack damage.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Base Damage

Bonus Attack Damage[edit]

Bonus attack damage is the attack damage value shown in green numbers with a plus on the left, right after the white attack damage number on a unit's statistics. Whenever a bonus attack damage granting item or ability shows a +Attack Damage, e.g. Blades of Attack +9 Damage, it increases the bonus attack damage of the affected unit.

Probably the most important difference between main and bonus attack damage is that illusions only benefit from main attack damage, although their HUD still shows the bonus damage number just like on other heroes, to make them less obvious to the enemy.

There are two types of bonus attack damage:


Bonus Attack Damage is defined as

Bonus Attack Damage = (Main Attack Damage × <math>\prod_{i=1}^{n}</math>(1 + Bonus Value Modifiers i) + Flat Bonus Values

Bonus Attack Damage Sources[edit]

Percentage Bonuses[edit]

1 Requires The selected facet.The selected facet. The unselected facet.The unselected facet. facet.


Magical Attack Damage Bonus[edit]

Pure Attack Damage Bonus[edit]

Set Attack Damage[edit]

Attack Classes[edit]

There are currently 3 different classes of attack damage types (also known as 'Attack Classes) that manipulate the damage value of a unit's attack against certain other unit types. Each attack classes deal either reduced, increased, or unchanged damage against heroes, creeps (i.e. non-hero units), and buildings, before all armor reduction values.

The attack classes are represented by 3 abilities visible in the unit's HUD. If a unit does not have any of these 3 abilities, their attacks deal 100% damage and are only altered by the target's armor and other damage manipulators.

Runty[edit]

Runty
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Units of this attack classification deal reduced attack damage to heroes.
Hero Factor: Affects the outgoing ability value negatively of the affected unit. 0.75
Units of this attack classification deal reduced attack damage to Reinforced units.
Unit Factor: Affects the outgoing ability value negatively of the affected unit. 0.7

Piercing[edit]

Piercing
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Units of this attack classification deal reduced attack damage to heroes.
Hero Factor: Affects the outgoing ability value negatively of the affected unit. 0.5
Units of this attack classification deal increased attack damage to creeps.
Unit Factor: Affects the outgoing ability value positively of the affected unit. 1.5
Units of this attack classification deal greatly reduced attack damage to Reinforced units.
Unit Factor: Affects the outgoing ability value negatively of the affected unit. 0.35

Reinforced[edit]

Reinforced
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Units of this attack classification take less damage from heroes, illusions, and summoned units.
Hero Factor: Affects the incoming ability value positively of the affected unit. 0.5
Illusion Factor: Affects the incoming ability value positively of the affected unit. 0.6
Summoned Unit Factor: Affects the incoming ability value positively of the affected unit. 0.9
Units of this attack classification take less damage from Runty attacks.
Runty Factor: Affects the incoming ability value positively of the affected unit. 0.7
Units of this attack classification take less damage from Piercing attacks.
Piercing Factor: Affects the incoming ability value positively of the affected unit. 0.35
Units of this attack classification deal greatly increased damage to Reinforced units.
Unit Factor: Affects the outgoing ability value positively of the affected unit. 2.5

Attack Class Definition[edit]

Attack damage dealt against unit-types can be defined as

Attack Damage Dealt = Total Attack Damage × Attack Class × Damage Manipulation

This table shows how much damage each attack class deals against each defense class, and which units use which attack class:

Attack Class Used by Damage Against Unit Type
Hero Non-Hero Reinforced
Default Heroes, Clones, Illusions, Creep-Heroes and every single non-hero unit that is not explicitly listed in another attack class 100% 100% 50% / 70% / 100%
Runty Super Melee CreepMega Melee CreepFlagbearer CreepSuper Flagbearer CreepMega Flagbearer CreepMelee Creep 75% 100% 70%
Piercing GhostMassive Serpent WardSuper Ranged CreepMega Ranged CreepRanged CreepHill Troll BerserkerHill Troll PriestVhoul AssassinHarpy ScoutHarpy StormcrafterHill TrollPlague WardSerpent Ward 50% 150% 35%
Reinforced Siege CreepTower (Tier 1)Tower (Tier 2)Tower (Tier 3)Tower (Tier 4)Super Siege CreepMega Siege CreepGreater TreantFountainMelee BarracksRanged Barracks 100% 100% 250%

Instant Attacks[edit]

Instant Attacks are abilities that uses the hero's regular attack damage values as ability damage to the target unit(s) or area. Instant Attacks do not use the hero's attack animation, are independent from attack speed, and ignores the regular downtime between attacks. Certain abilities that deal instant attack damage are not affected by evasion. If an instant attack is performed by a RangedRanged Ranged hero, it still uses their regular attack projectile for the attack, unless it is set not to.

If an instant attack occurs while already attacking an enemy normally, it does not interfere with the regular attacks. Instant Attacks do not interfere with any other actions of the hero either, meaning they neither interrupt movement, nor cancel ability casts nor stop channeling abilities.

Since instant attacks do not use attack animations and jump straight to the attack point, they cannot proc effects which react on the start of an attack (e.g. Untouchable or Moment of Courage). However, they can proc effects which react on attack hit (e.g. Counter Helix or Retaliate), although there are some exceptions to this.

Instant attacks may proc on-hit effects only when they are allowed to. An instant attack which is not allowed to proc attack modifiers is not allowed to proc on-hit effects either. Evasion and blind fully work against instant attacks. Just like regular attacks, most instant attacks also cause the attacking hero to get revealed under Disguise and/or when attacking from the Fog of War unless stated in their respective ability notes.

Source Properties
Trigger Attack Modifier Has True Strike? Ignore disarm? Trigger spell lifesteal
Upgradable by Aghanim's Shard. Burning Barrage Yes Yes Yes Yes
TalentsTalents Tar Bomb Yes No
Starbreaker Yes Yes Yes No
Shadow Wave Yes No No Yes
Sleight of Fist Yes No Yes
Upgradable by Aghanim's Shard. Sproink Yes No No
Flak Cannon No
Upgradable by Aghanim's Scepter. Flak Cannon (Side Gunner) Yes Yes Yes
Acorn Shot Yes Yes No
Omnislash Yes Yes No
Upgradable by Aghanim's Scepter. Swiftslash Yes Yes No
Moment of Courage Yes No Yes
Upgradable by Aghanim's Scepter. Infest Yes Yes Yes
God's Rebuke Yes Yes Yes No
Upgradable by Aghanim's Scepter. Bulwark Yes No Yes
Split Shot No
Upgradable by Aghanim's Scepter. Split Shot Yes No
Boundless Strike Yes Yes Yes No
TalentsTalents Waveform Yes Yes No
Gunslinger Yes Yes
Swashbuckle Yes Yes Yes No
Upgradable by Aghanim's Scepter. Shield Crash Yes Yes Yes No
Stifling Dagger Yes Yes Yes Yes
Upgradable by Aghanim's Shard. Phase Shift Yes Yes Yes
Upgradable by Aghanim's Scepter. Dream Coil Yes Yes Yes
Tricks of the Trade Yes Yes No
TalentsTalents Lil' Shredder (Multishot) Yes Yes
Ricochet II facet Yes Yes
Anchor Smash Yes Yes Yes No
Tree Throw Yes Yes Yes Yes
Upgradable by Aghanim's Scepter. Tree Volley Yes Yes Yes Yes
Astral Step Yes Yes Yes No
Upgradable by Aghanim's Scepter. Mass Serpent Ward -- --
Assassinate Yes Yes Yes Yes
Geminate Attack Yes Yes No
Upgradable by Aghanim's Shard. Shukuchi Yes Yes Yes
Echo Slash Yes Yes No
Falcon Rush Yes Yes No
Upgradable by Aghanim's Shard. Kazurai Katana Yes Yes Yes No


Ignore disarm? - Most instant attacks' rule for interaction with disarm is relatively intuitive: if the instant attack is generated outside of normal attack animation, it ignores disarm. If it is generated together with a normal attack animation (e.g. various multishot instant attacks), then the attack is trivially not generated due to the normal attack not being allowed. The few exceptions are highlighted in bold.

Attack-based Projectiles[edit]

Some abilities generate projectiles that are based on an attack, but are technically not an attack. These abilities' projectiles use the source's attack projectile, and deal damage based on the attacking unit's attack damage, and have their damage flagged as attack damage as well, but are not counted as attacks otherwise. Instead, they are treated like regular ability projectiles (like e.g. Magic Missile), and therefore cannot trigger attack modifier or on-hit effects, ignore evasion and blind, and do not reveal the attacking units through the Fog of War. This also means that these abilities continue to use projectiles even when their source is a melee hero.

Instant Attack Sources That Trigger Attack Modifier
1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Attack Immunity[edit]

Main Article: Attack Immunity

Instant attacks may target attack immune units if they are RangedRanged ranged instant attacks, but will have no effect when the unit is still attack immune on impact. Instant MeleeMelee melee attacks cannot target attack immune units.

Conditional Attack Damage Bonus[edit]

These abilities give direct attack damage bonuses under certain circumstances, these bonuses are not displayed in the HUD and its damage type is not limited to physical damage; nonetheless, they are considered as attack damage since it is dealt in one instance together with a unit's attack damage.

They are affected by attack classes (even when dealing magical or pure damage). It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions (i.e. Damage Block).

1 Requires a TalentsTalents talent.
2a Requires Aghanim's Scepter.
3b Requires Aghanim's Shard.
3 Grants conditional attack damage bonus on the attack that breaks invisibility.
4 Damage amplified is considered as conditional attack damage bonus for this ability.

Magical Attack Damage Bonus[edit]

Conditional Attack Damage Bonus (as Magical Damage)

Pure Attack Damage Bonus[edit]

Conditional Attack Damage Bonus (as Pure Damage)
1 Requires a TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Reducing Sources[edit]

Conditional Attack Damage Bonus Reducing Sources