Fountain

From Liquipedia Dota 2 Wiki
Fountain
Building
500
+0
This unit has no mana.
Level 1
Armor 0
Magic Resistance 0%
Attack Damage Reinforced
290 ‒ 310
Attack Range RangedRanged 1200
Acquisition Range 1200
Attack Speed 6.67 attack(s) per second. 100 • 0.15s BAT
Attack Animation 0+0
Projectile Speed 1400
Turn Rate Instant 0
Collision Size 144
Bound Radius 144
Vision Range (G) 1800
Bounty Gold 0
Experience 0
Abilities Rejuvenation Aura
True Sight
Fountain Damage
Notes Invulnerable
No minimap icon
Intern
dota_fountain


Main Article: Buildings

Abilities[edit]

Rejuvenation Aura[edit]

Primal Beast is invulnerable upon respawning.
Rejuvenation Aura
This ability can be bestowed by Illusions.
Passive / Aura
Affects
Allied Units
Grants additional health and mana regeneration to allied units within range, based on their max health and mana respectively.
Radius: 1200
Max Health as Health Regen Bonus: 5%
Max Mana as Mana Regen Bonus: 6%
Aura Linger Duration: 3
The teams' heroes respawn at the fountain. Upon respawning they are invulnerable and untargetable, until they are given an order.
Fully refills all bottles within range. This is not bound to the aura's buff, the hero must be within range to get their bottle refilled.
Refill Interval: 1
Turns couriers invulnerable while affected by the buff.

Fountain Damage[edit]

Fountain Damage
Passive
Affects
Enemies
Attack / Physical
With each attack against the same target, the fountain deals more and more damage.
Max Stacks: IndefiniteIndefinite
Attack Damage Bonus per Stack: 3
Debuff Duration: 12
Each attack splashes upon impact, dealing a portion of the damage within an area around the primary target.
Splash Radius: 250
Splash Damage: 25%
The Fountain passively has increased accuracy, occasionally ignoring evasion.
Accuracy: 25%

True Sight[edit]

True Sight
Passive / Aura
Affects
Enemies
Reveals nearby invisible enemy units and wards, rendering them visible to allies.
Reveal Radius: 1200
Aura Linger Duration: 0.5

Attack Type[edit]

Reinforced
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Units of this attack classification take less damage from heroes, illusions, and summoned units.
Hero Factor: 0.5
Illusion Factor: 0.6
Summoned Unit Factor: 0.9
Units of this attack classification take less damage from Runty attacks.
Runty Factor: 0.7
Units of this attack classification take less damage from Piercing attacks.
Piercing Factor: 0.35
Units of this attack classification deal greatly increased damage to Reinforced units.
Unit Factor: 2.5