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Fountain
From Liquipedia Dota 2 Wiki
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Abilities
[edit]Main Article: Buildings
The following wards can't be placed on fountain area:
Rejuvenation Aura
[edit] Primal Beast is invulnerable upon respawning.
Passive / Aura
Affects
Allied Units
Grants additional health and mana regeneration to allied units within range, based on their max health and mana respectively.
Radius: 1200
Max Health as Health Regen Bonus: 5%
Max Mana as Mana Regen Bonus: 6%
Aura Linger Duration: 3
The teams' heroes respawn at the fountain. Upon respawning they are invulnerable and untargetable, until they are given an order.
Fully refills allied bottles within range. This is not bound to the aura's buff, the hero must be within range to get their bottle refilled.
Refill Interval: 1
Turns couriers invulnerable while affected by the buff.
Fountain Damage
[edit] Fountain Damage
Each attack splashes upon impact, dealing a portion of the damage within an area around the primary target.
Splash Radius: 250
Splash Damage: 25%
The Fountain passively has increased accuracy, occasionally ignoring evasion.
Accuracy: 25%
True Sight
[edit] True Sight
Passive / Aura
Affects
Enemies
Reveal Radius: 1200
Aura Linger Duration: 0.5
Attack Type
[edit]Passive
Affects
Self
Hero Factor: 0.5
Illusion Factor: 0.6
Summoned Unit Factor: 0.9
Innate Properties
Units of this attack classification take less damage from Runty attacks.
Units of this attack classification take less damage from Runty attacks.
Runty Factor: 0.7
Innate Properties
Units of this attack classification take less damage from Piercing attacks.
Units of this attack classification take less damage from Piercing attacks.
Piercing Final Factor: 0.35
Innate Properties
Units of this attack classification also deal greatly increased damage to Reinforced units.
Units of this attack classification also deal greatly increased damage to Reinforced units.
Reinforced Factor: 2.5