Dazzle

From Liquipedia Dota 2 Wiki
Version Control

This article is mostly accurate for the current version (7.38b) of the game.

Dazzle
18 + 2.3
20 + 1.7
25 + 3.7
Grants the following bonuses per level:
+50.6HP and +0.23HP regeneration
+0.28 armor and 1.7 attack speed
+44.4MP and +0.185MP regeneration
+0.1% base magic resistance
+3.47 Main Attack Damage
Show/Hide Tooltips
3.33
Armor
(619.1 EHP)
27.5%
Magic Resist
(711.72 EHP)
1200
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (120)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.3
Turn Rate This unit takes 0.15s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2010-11-01
Released
2005-03-01
(v6.00)
Competitive Span
2010-11-01 — Present
Show/Hide Tooltips
Powerful healer who can briefly prevent death.
A journey to the Nothl Realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun Order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his paralytic enchantment — the Poison Touch, while allies are blessed with Shallow Graves, cheating death no matter how severe their injuries. As for himself, with each spell cast, each invocation of his strange Juju magic advances the efficiency of his spell-casting. Enemies within earshot of his incantations feel their bodies weaken, for those who cross Dazzle are invariably afflicted with an eternity of Bad Juju.
Poison Touch
Poison Touch
Shallow Grave
Shadow Wave
Shadow Wave
Nothl Projection
Roles:Support Support Nuker Nuker Disabler Disabler
AdjectivesNose
Legs ( 2 )

Facets[edit]

Nothl Boon
Nothl Boon
Converts over-heal values from overflown magic into a barrier that absorbs physical damage instances.
Weave
Weave applies more stacks to allies and amplifies heals from Dazzle to affected allies.
Poison Bloom
Poison Touch
After a number of attacks on the affected enemy unit, Poison Touch deals additional damage then spreads from the affected unit to nearby enemy units.
Weave
Weave applies more stacks to enemies.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Shadow Wave
During Nothl Projection, Shadow Wave has a reduced cooldown. This ability component levels up with Nothl Projection.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Nothl Projection
The Shadow is an untargetable and invulnerable clone of Dazzle.

It survives till the end of the ability effects or until Dazzle is killed.

Talents[edit]

+1 Weave Armor Reduction/Bonus25+40% Poison Touch Slow
+75 Poison Touch Damage per Second
+60 Poison Touch Split Damage
20-4s Shallow Grave Cooldown
+90 Attack Speed15+45 Shadow Wave Heal/Damage
+1.75 Mana Regen10+300 Poison Touch Attack Range
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

Where my shadow falls, there falls my foe.
▶️  Dazzle, the Shadow Priest
Alias:
Razzil
Each young acolyte to the Dezun order must complete a series of rites before becoming a Shadow Priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.

Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

Innate. Innate[edit]

Weave[edit]

Weave
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
The Shadow Priest reduces the armor of enemy units affected by his abilities.
Armor Reduction per Stack: 0.5/0.75/1/1.25 (With level 25 Left Talent.With level 25 Left Talent. 1.5/1.75/2/2.25)
Stack Duration: 10
The invocation increases the armor of allied units affected by his abilities.
Armor Bonus per Stack: 0.5/0.75/1/1.25 (With level 25 Left Talent.With level 25 Left Talent. 1.5/1.75/2/2.25)
Stack Duration: 10
Roshan is innately immune to this ability.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.

Nothl Boon[edit]

  Nothl Boon
Neither affected nor disabled by Break.
Passive
Affects
Allied Units
Converts over-heal values from overflown magic into a barrier that absorbs physical damage instances.
Max Health Threshold: Affected by Heal Manipulation sources. 100%
Over-Heal as Barrier: Physical Damage Barrier 100%
Duration: 12

Hero Model[edit]

Hero Model
Passive / Channeling
Affects
Self
Dazzle's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Tap on the Innate. innate abilities for more details.

Abilities[edit]

Poison Touch[edit]

Affects
Enemy Units / Self
Spell / Physical / Instant Kill
Releases a cone of poison that strike multiple enemy units.
Cast Animation: 0.3 + 0.57
Cast RangeAffected by Cast Range increasing sources. 500/600/700/800
First Radius: Affected by AoE Radius increasing sources. 200
Max Distance: Affected by Cast Range increasing sources. 600/700/800/900
End Radius: Affected by AoE Radius increasing sources. 300
Number of Targets: 2/4/6/8
The poisonous rite deals damage over time and applies a movement speed slow.

Anytime the affected enemy units are attacked by Dazzle, all debuff effects are refreshed with an increased movement speed slow.
Damage per Second: 16/28/40/52 (With level 20 Left Talent.With level 20 Left Talent. 91/103/115/127)
First Move Speed Slow: 16%/18%/20%/22% (With level 25 Right Talent.With level 25 Right Talent. 56%/58%/60%/62%)
Move Speed Slow Increase per Refresh: 2%/2.5%/3%/3.5%
Debuff Duration: 5/6/7/8
The affected enemy hero can only be denied by their allied units when it reaches the max health threshold with the debuff active.
Max Health Threshold: 25%
During Nothl Projection, Poison Touch applies hex on the enemy units upon impact and instantly destroys illusions.
Set Move Speed: 100
Illusion Current Health as Damage: 100%
Hex Duration: 1.4/1.6/1.8
Talent Upgrade
Grants bonus attack range while attacking enemy units affected by the debuff.
Attack Range Bonus: 300
27/23/19/15
Mana Cost
125/130/135/140
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

Shallow Grave[edit]

W
G
Shallow Grave
Affects
Allied Heroes
Blesses an allied hero with Shallow Grave. The allied hero cannot die while under its protection, no matter how close to death.

Grants bonus heal amplification corresponding to its health percentage.
Cast RangeAffected by Cast Range increasing sources. 700/800/900/1000
Set Min Health: 1
Health Threshold: 10%
Heal Amp per Max Health Threshold: Affects the incoming ability value positively of the affected unit. 2%/4%/6%/8%
Duration: 3.5/4/4.5/5
During Nothl Projection, Shallow Grave heals upon expiration. This ability component levels up with Nothl Projection.
End Heal: Affected by Heal Manipulation sources. 225/300/375
36/30/24/18 (With level 20 Right Talent.With level 20 Right Talent. 32/26/20/14)
Mana Cost
90/100/110/120
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

Shadow Wave[edit]

E
D
Shadow Wave
Affects
Units
Spell / Physical / Instant Attack
Sends a bolt of power that arcs between allied units, healing them while damaging other enemy units within its radius.
Cast Animation: 0.3 + 0.57
Cast RangeAffected by Cast Range increasing sources. 800
Bounce Distance: Affected by AoE Radius increasing sources. 475
Damage Radius: Affected by AoE Radius increasing sources. 185
Number of Bounce: 3/4/5/6
Heal: Affected by Heal Manipulation sources. 85/105/125/145 (With level 15 Right Talent.With level 15 Right Talent. 130/150/170/190)
Damage: 85/105/125/145 (With level 15 Right Talent.With level 15 Right Talent. 130/150/170/190)
Shadow Wave always heals the Shadow Priest, without counting toward the number of bounces upon cast regardless of the target.
During Nothl Projection, Shadow Wave has a reduced cooldown. This ability component levels up with Nothl Projection.
Cooldown Reduction: Cooldown Reduction 30%/40%/50%
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Shadow Wave can now target and bounce between enemies.

Upon making contact with an enemy unit, the bolt now heals and deals more damage, and Dazzle instant attacks all affected enemy units.
Heal Factor: (Upgradable by Aghanim's Scepter. 1.5)
Damage Factor: (Upgradable by Aghanim's Scepter. 1.5)
Instant Attack Radius: The ability effects are felt everywhere in the map. Global
Instant Attack Factor: (Upgradable by Aghanim's Scepter. 1)
12/11/10/9
Mana Cost
75
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

Nothl Projection[edit]

R
W
Nothl Projection
Affects
Self
Projects his Shadow in a short distance away, and stuns the Priest's physical body for the duration.

After the effect ends, the Shadow forcefully returns and applies a Strong Dispel onto the Priest.
Cast Animation: 0.2 + 0.76
Cast RangeAffected by Cast Range increasing sources. 600
Max Clones: 1
Min Duration: 5
Max Duration: 15
Heal Amp: Affected by Heal Manipulation sources. (Upgradable by Aghanim's Shard. 20%)
The Shadow is an untargetable and invulnerable clone of Dazzle.

It survives till the end of the ability effects or until Dazzle is killed.
The Shadow's projectiles apply hex on affected enemy units and instantly destroy imperfect copies upon impact.
Set Move Speed: 100
Illusion Current Health as Damage: 100%
Hex Duration: 1.4/1.6/1.8
Heals the affected allied unit upon losing the buff in any way.
Heal: Affected by Heal Manipulation sources. 225/300/375
Has an increased cooldown reduction when cast by the Shadow Projection.
Shadow Wave Cooldown Reduction: Cooldown Reduction 30%/40%/50%
70/60/50
Mana Cost
100/150/200
Each invocation of the Nothl realm helps it further permeate the surroundings of our own.

End Projection[edit]

R
W
End Projection
Affects
Self
The Priest may prematurely end the Shadow projection after its min duration.
Min Return Speed: 500
Max Return Duration: 0.75
Can neither be reset with cooldown reset sources nor affected by percentage-based cooldown reductions.
Downtime: 5
5
Details
  • Has the following clone return speeds, whichever is faster:
    1. at 500-speed.
    2. in 0.75 seconds.

Recent Matches[edit]

Main Article: Dazzle/Matches
DateTierTournamentPicksScorevs. Picks
Mar 18, 2025 - 17:00 PETTier 3EPL World Series: America Season 15EPL World Series: America Season 15EPL World AM S15Terrorblade Weaver Dazzle Tusk Ursa
White DragonsWhite Dragons
1 : 0
AllStarsAllStars
Night Stalker Tidehunter Silencer Invoker Tiny
Mar 16, 2025 - 14:30 EETTier 1PGL Wallachia Season 3PGL Wallachia S3Dazzle Tusk Sven Silencer Slardar
Team LiquidTeam Liquid
0 : 1
Tundra EsportsTundra Esports
Tiny Phoenix Dark Seer Invoker Alchemist
Mar 16, 2025 - 14:30 EETTier 1PGL Wallachia Season 3PGL Wallachia S3Dazzle Dark Seer Clockwerk Phantom Assassin Pangolier
Tundra EsportsTundra Esports
0 : 1
Team LiquidTeam Liquid
Tinker Sven Muerta Tidehunter Jakiro
Mar 15, 2025 - 17:15 PETTier 3EPL World Series: America Season 15EPL World Series: America Season 15EPL World AM S15Earthshaker Dazzle Clockwerk Warlock Anti-Mage
Estar BacksEstar Backs
0 : 1
Team CompromisoTeam Compromiso
Tinker Ancient Apparition Dragon Knight Tidehunter Terrorblade
Mar 15, 2025 - 19:00 EETTier 1PGL Wallachia Season 3PGL Wallachia S3Dazzle Ancient Apparition Lifestealer Tiny Beastmaster
Tundra EsportsTundra Esports
1 : 0
Team SpiritTeam Spirit
Abaddon Silencer Puck Bounty Hunter Ursa

The International[edit]

  • Dazzle has won the following final matches in The International of the following years:

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.38b
(2025-03-04)
7.38
(2025-02-19)
  • Increased Strength strength gain from 2 to 2.3.
  • Increased Agility agility gain from 1.4 to 1.7.
  • Increased Intelligence intelligence gain from 2.8 to 3.7.
  • Increased base attack damage from 3‒9 to 19‒25.
  • Weave
    • Rescaled armor bonus per stack from 1 on each level to 0.5/0.75/1/1.25.
    • Rescaled armor reduction per stack from 1 on each level to 0.5/0.75/1/1.25.
    • This component now levels up with Nothl Projection .
    • ADDED new Nothl Boon facet.
      • Now has a 2 ally armor factor.
    • ADDED new Poison Bloom facet.
      • Now has a 2 enemy armor factor.
  • Poison Touch
    • Reduced cooldown from 27/23/19/15 to 24/21/18/15.
    • Nothl Projection now applies a 1.4/1.6/1.8-second hex duration on affected enemy units.
  • Shallow Grave
    • Reduced cooldown from 36/30/24/18 to 30/26/22/18.
    • Nothl Projection
      • Now applies a 225/300/375 heal upon cast.
      • The heal component is also pplied for existing buffs upon Nothl Projection cast.
  • Shadow Weave
    • Reduced cooldown from 12/11/10/9 to 10/9/8/7.
    • Nothl Projection grants 30%/45%/60% cooldown reduction explictly for this ability.
  • REPLACED Bad Juju with Nothl Projection .
OLD Bad Juju
Sacrifices a portion of current health to reduce the remaining cooldown of all abilities. Casting the Juju consecutively temporarily increases its health cost.
Ability cooldown Reduction: 4/5/6
Self debuff duration: 20
Health cost factor per cast: 1.4
Cooldown: 3
Health cost: 75
NEW Nothl Projection
The Priest projectiles his Shadow in a short distance away. Stuns the physical body and grants it incoming damage reduction for the duration. After the effect ends, the Shadow forcefully returns. While active, the mortal body can be attacked and there is a visible tether between it and the Shadow, with its basic abilities improved. If the mortal body is killed, the Shadow perishes.
Cast range: 600
Min duration: 5
Max duration: 15
Cooldown: 70/60/50
Mana cost: 100/150/200
Note: When the Shadow moves further than 1600-distance from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. Cannot attack buildings nor utilize Transmute while active.
7.37e
(2024-11-19)
  • Increased Weave duration from 8 to 10.

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Dazzle's Relics Voice Lines

Shallow Grave Ally Saves

Four Enemy Bad Juju Debuffs

Shadow Wave Damage

Total Healing

Urn of Shadows Charges Used

Allies Glimmer Duration

Solar Crest Leading to Kills

Dominating Kill Streaks

Dusts Leading to Kills

Wards Placed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster
  • ▶️ If killing you is wrong, I don't want to be right.

Equipment[edit]

Trivia[edit]

  • Dazzle's weapon is based on the "Khakkhara", a type of staff carried by Buddhist priests.
  • Dazzle was origially released in 6.00, under the name Razzle.
    • This iteration of Dazzle was completely different from any of the following iterations.
      • His first ability was Ostracize, which instantly deals damage and silences a target unit.
      • His second ability was Shadow Word, which heals the target ally over time, or deals damage over time to an enemy target. This ability was later given to Warlock.
      • His third ability was Shadow Weave, which granted Razzle a chance to place a buff on allies targeted by his spells, increasing their magic per.
      • his ultimate ability was Power Word, which increased the target ally's armor, or reduced the target enemy's armor.
      • Shadow Word and Power Word were a reference to a group of spells from the Priest class in World of Warcraft.
      • Razzle was removed in 6.03 without further notice.
  • A voodoo effigy of Axe dangles from the Nothlic Burden's handle.
    • This might be a nudge to the fact that Axe is a hard-counter to Dazzle, since Culling Blade can kill a hero through Shallow Grave.

Gallery[edit]