June Quick Poll #1: Esports fans, tell us how you browse roster shuffles and off-seasons (and what frustrates you about it!)

Phoenix

From Liquipedia Dota 2 Wiki
Phoenix
23 + 3.3
12 + 1.5
16 + 1.8
Grants the following bonuses per level:
+72.6HP and +0.33HP regeneration
+3.3 Main Attack Damage
+0.25 armor and 1.5 attack speed
+21.6MP and +0.09MP regeneration
+0.1% base magic resistance
Show/Hide Tooltips
1
Armor
(663.56 EHP)
26.6%
Magic Resist
(852.86 EHP)
1100
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (112)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.35 + 0.633
Turn Rate This unit takes 0.116s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Fire
Gib Type
2014-01-29
Released
2010-12-24
Competitive Span
2014-11-20 — Present
Version Control
This article has been updated to the latest version (7.41d) and is mostly accurate.
Show/Hide Tooltips
For the neutral item, see Phoenix Ash.
Heals and damages at the sacrifice of its own health.
With stellar flame emanating from its terrestrial form, the Icarus Dives the battlefield in an arc, setting ablaze all who pass beneath its wings. Within its ever-collapsing core sprang short-lived Fire Spirits, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its Solar Flames, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a Supernova, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth.
Dying Light
Dying Light
Icarus Dive
Fire Spirits
Sun Ray
Sun Ray
Toggle Movement
Supernova
Supernova
Roles:Support Support Nuker Nuker Initiator Initiator Escape Escape Disabler Disabler
AdjectivesFlying, Red, Wings
Legs ( 2 )

Bio

[edit]
Chirp!
▶️  Phoenix
Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.
Voice:
Itself (Responses)

Upgrades

[edit]

Aghanim's

[edit]
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Supernova
Enables allied hero targeting. Phoenix and the affected allied hero are brought into the sun to be reborn together.

Increases the Phoenix Sun hit count.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Sun Ray
Casting Supernova no longer ends Sun Ray.
Supernova
Enables Sun Ray during Supernova, and casting Supernova no longer ends Sun Ray.

Talents

[edit]
+1000 Icarus Dive Cast Range25+2 Supernova Hit Count
+0.6s Supernova Stun Duration20+1.25% Sun Ray Max Health to Damage
+25 Health Regen15+20 Fire Spirits Damage per Second
+1% Dying Light Missing Health as Damage10+25% Icarus Dive Slow
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Dying Light

[edit]
Dying Light
This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemy Units
Spell / Magical
Deals damage over time to all enemy units centered around Phoenix based on its current health ratio.
Radius: Affected by AoE Radius increasing sources. 400
Damage Interval: 0.2
Current Health Loss per Interval: 0.7% (With level 10 Left Talent.With level 10 Left Talent. 0.9%)
Aura Linger Duration: 0.5
Hero Innate Ability
Innate Properties
Dying Light remains active while Supernova is active, applying the damage over time component as per usual.
Roshan is innately immune to this ability.

Hero Model

[edit]
Hero Model
Passive / Channeling
Affects
Self
Phoenix's hero model has the following hidden Innate. innate abilities.

It may only perform or utilize the ability's functions upon a successful channeling.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Tap on the Innate. innate abilities for more details.

Abilities

[edit]

Icarus Dive

[edit]
Q
D
Icarus Dive
Point
Affects
Self / Enemy Units
Spell / Magical
Dives forward to the point-targeted direction in an arc with a fixed distance, then orbiting back to its original position.
Dive Distance: 1100/1200/1300/1400 (With level 25 Left Talent.With level 25 Left Talent. 2100/2200/2300/2400)
Effect Radius: Affected by AoE Radius increasing sources. 200
Dive Width: Affected by AoE Radius increasing sources. 500
Dive Duration: 2 (With level 25 Left Talent.With level 25 Left Talent. 3)
Deals damage over time and applies a movement speed slow to all enemy units Phoenix come in contact with.
Damage per Second: 15/35/55/75
Move Speed Slow: 10%/15%/20%/25% (With level 10 Right Talent.With level 10 Right Talent. 35%/40%/45%/50%)
Debuff Duration: 4
Hero Innate Ability
Innate Properties
During Icarus Dive, Phoenix does not need to turn to cast point-targeted abilities or item abilities.
Hero Innate Ability
Innate Properties
Sun Ray is inactive during Icarus Dive.
Hero Innate Ability
Innate Properties
Immediately cancels and stop Icarus Dive upon Supernova cast.
40/35/30/25
Mana Cost
0
Health Cost
15% × CurrentHP
Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.

Stop Icarus Dive

[edit]
Q
D
Stop Icarus Dive
Casting this ability does not proc any on-cast effects.
Affects
Self
Immediately cancels and stops Icarus Dive.
0
SCREE!
Details

Fire Spirits

[edit]
W
F
Fire Spirits
Affects
Self
Summons a number of fire spirits orbiting around Phoenix at the cost of its health.
Max Spirit Charges: 4
Spirits Duration: 20
Hero Innate Ability
Innate Properties
Fire Spirits are dispelled upon Supernova cast.
50/40/30/20
Mana Cost
100
Health Cost
20% × CurrentHP
The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.

Launch Fire Spirit

[edit]
W
F
Launch Fire Spirit
Affects
Enemy Units
Spell / Magical
Each fire spirit can be launched independently at an area-targeted location. Applies damage over time and an attack speed slow on affected enemy units.
Cast RangeAffected by Cast Range increasing sources. 1400
Effect Radius: Affected by AoE Radius increasing sources. 200
Damage per Second: 20/40/60/80 (With level 15 Right Talent.With level 15 Right Talent. 40/60/80/100)
Attack Speed Slow: 35/70/105/140
Debuff Duration: 4
Charge Replenish Time
The ability value either is not applicable or is no longer applicable.The ability value either is not applicable or is no longer applicable.
Number of Charges
4
0
PKAWW! BOOM

Sun Ray

[edit]
E
R
Sun Ray
Point
Affects
Units
Spell / Magical
Expels a light beam that damages enemy units at the cost of its own health. The longer the duration, the more the damage increases.
Cast Animation: 0.01 + 0.5
Cast RangeAffected by Cast Range increasing sources. 1200
Beam Distance: 1150
Beam Radius: 130
Damage per Second: 15/20/25/30
Max Health as Damage Bonus per Second: 1.5%/3%/4.5%/6% (With level 20 Right Talent.With level 20 Right Talent. 2.75%/4.25%/5.75%/7.25%)
Beam Duration: 6
For allied units, the beam soothe their wounds. The longer the duration, the greater the heal value.
Heal per Second: Affected by Heal Manipulation sources. 7/10/13/16
Max Health as Heal per Second: 0.4%/0.8%/1.2%/1.6%
Turn Rate: 25°
Set Move Speed: 0.001
Hero Innate Ability
Innate Properties
During Sun Ray, Phoenix does not need to turn to cast point-targeted abilities or item abilities.
Hero Innate Ability
Innate Properties
Immediately cancels and stop Sun Ray upon Supernova cast.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Casting Supernova no longer ends Sun Ray.
30
Mana Cost
100/110/120/130
Drains 1% current health in 0.2-second intervals while active for the entire duration.
Health Loss as Cost per Interval 5% × CurrentHP / second
The vent through which such stellar energy flows is mere atoms wide.

Stop Sun Ray

[edit]
E
R
Stop Sun Ray
Casting this ability does not proc any on-cast effects.
Affects
Self
Immediately cancels and stops Sun Ray.
0
CHIRP!

Toggle Movement

[edit]
D
E
Toggle Movement
Cannot be cast while rooted or leashed. Casting this ability does not proc any on-cast effects.
Toggle
Affects
Self
Phoenix moves forward slowly during Sun Ray while toggled on.
Set Move Speed: 250
0
SQAWRK!

Supernova

[edit]
No / Unit
Affects
Enemy Units / Self / Allied Heroes
Spell / Magical / Instant Kill
Willingly ends its current life and transforms into a burning sun that scorches enemy units within the radius.

The Phoenix Sun can only be destroyed by enemy heroes' attacks.
Cast Animation: 0.01 + 0.5
Radius: Affected by AoE Radius increasing sources. 1200
Hit Count: 6/8/10 (Upgradable by Aghanim's Scepter. 7/10/13)(With level 25 Right Talent.With level 25 Right Talent. 8/10/12) (Upgradable by Aghanim's Scepter.With level 25 Right Talent.With level 25 Right Talent. 9/12/15)
Damage per Second: 50/80/110
Aura Linger Duration: 0.5
Nova Duration: 6
After the Supernova duration, the sun explodes, stunning all enemy units within the radius while restoring Phoenix to full health and mana with basic abilities reset.
Set Reborn Current Health: 100%
Reborn Mana Restore: Affected by Mana Restore Manipulation sources. 100%
Basic Abilities Cooldown Factor: 0
Reborn Stun Duration: 1.6/2/2.4 (With level 20 Left Talent.With level 20 Left Talent. 2.2/2.6/3)
Fountain attacks are considered as hero attacks for the Phoenix Sun.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Enables allied hero targeting. Phoenix and the affected allied hero are brought into the sun to be reborn together.

Increases the Phoenix Sun hit count.
Cast Range: (Upgradable by Aghanim's Scepter. 450)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Enables Sun Ray during Supernova, and casting Supernova no longer ends Sun Ray.
120
Mana Cost
150/200/250
The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.

Recent Matches

[edit]
Main Article: Phoenix/Matches
DateTierTournamentPicksScorevs. PicksPatch
June 9, 2026 - 19:40 CESTQualifierTI2026 EU OQ1TI2026 EU OQ1
Axe
Phoenix
Windranger
Necrophos
Pangolier
0 : 1
Tiny
Winter Wyvern
Largo
Lion
Ember Spirit
7.41d
June 9, 2026 - 18:30 SGTQualifierTI2026 SEA OQ1TI2026 SEA OQ1
Axe
Queen of Pain
Phoenix
Slark
Earth Spirit
0 : 1
Treant Protector
Slardar
Rubick
Ember Spirit
Tiny
7.41d
June 9, 2026 - 18:00 SGTQualifierTI2026 SEA OQ1TI2026 SEA OQ1
Axe
Phoenix
Rubick
Invoker
Templar Assassin
0 : 1
Slardar
Bane
Windranger
Shadow Fiend
Dawnbreaker
7.41d
June 9, 2026 - 18:00 SGTQualifierTI2026 SEA OQ1TI2026 SEA OQ1
Clockwerk
Snapfire
Phoenix
Terrorblade
Kunkka
1 : 0
Nature's Prophet
Axe
Silencer
Nyx Assassin
Invoker
7.41d
June 9, 2026 - 18:00 SGTQualifierTI2026 SEA OQ1TI2026 SEA OQ1
Doom
Clockwerk
Phoenix
Storm Spirit
Terrorblade
0 : 1
Undying
Hoodwink
Vengeful Spirit
Tidehunter
Invoker
7.41d

Recent Changes

[edit]
Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41d
(2026-06-04)
  • TalentsTalents Talents:  
    LVL 20  +1.5% Sun Ray max health as damage reduced to +1.25%.
7.41c
(2026-05-06)
  • Reduced Dying Light current health loss as damage over time from 4% to 3.5%.
  • Reduced Sun Ray max health as heal per second from 0.5%/1%/1.5%/2% to 0.4%/0.8%/1.2%/1.6%.
  • Reduced Supernova damage per second from 60/90/120 to 50/80/110.
7.41b
(2026-04-07)

Dota Plus Progress

[edit]
Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Phoenix's Relics Voice Lines

Three Hero Icarus Dive

Three Hero Fire Spirits

Allied Sun Ray Healing

Three Hero Supernova Stuns

Magic Damage

Urn of Shadows Charges Used

Shiva's Guard Slow Duration

Long Range Kills

Veil of Discord Leading To Kills

Mega Kill Streaks

Enemy Observer Ward Kills

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment

[edit]


Trivia

[edit]
  • The looping ▶️ sound effect of Sun Ray is a Shepard–Risset glissando, a looping sound where the tone rises continuously, but loops back to the beginning, creating an auditorial illusion of an infinitely rising pitch.
  • Phoenix's name in DotA was Icarus. It was removed during its port to Dota 2 for unspecified reasons. However, Icarus Dive still makes use of it.
  • An easter egg boss fight versus Phoenix was added to the 6.69 DotA map to hint at its upcoming release in 6.70.
[edit]