Rubick
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Rubick
Grants the following bonuses per level: | |
+44HP and +0.2HP regeneration | |
+0.42 armor and 2.5 attack speed | |
+44.4MP and +0.185MP regeneration +0.1% base magic resistance +3.7 Main Attack Damage |
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1125 Projectile Speed
| ||
100 (123)
(1.7 BAT) | ||
0.4 + 0.77
| ||
0.7
| ||
Default
Gib Type | ||
2012-06-20
Released | ||
2011-04-27
(6.72) | ||
Competitive Span
2012-07-05 — Present | ||
Version Control This article has been updated to the latest version (7.39) and is mostly accurate. |
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Steals the spells of his enemies to use against them. | |
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A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground with his mind using Telekinesis to fling them where he will. Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties and their most unique advantage against them, Stealing and deciphering their secrets, while improving and making it his own, before turning them back towards their owners. | |
Roles: | |
Adjectives | Arachnophobic, Cape, Green Legs ( 2 ) |
Facets[edit]
Reduces the Acquired Spell's mana cost.
Arcane Supremacy grants a flat area-of-effect stack bonus per ability cast.
Upgrades[edit]
Aghanim's[edit]
Talents[edit]
+40% Stolen Spells Spell Damage Amp | 25 | +400 Telekinesis Land Distance |
---|---|---|
-5s Telekinesis Cooldown | 20 | -5s Fade Bolt Cooldown |
+0.5s Telekinesis Lift/Stun Duration | 15 | -25% Stolen Spells Cooldown |
+0.25% Might and Magus Ability Values | 10 | +150 Telekinesis Land Damage |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All |
Bio[edit]
No sorcery lies beyond my grasp.▶️Rubick, the Grand Magus
Lore:
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Voice:
Innate[edit]
Might and Magus[edit]
Passive
Affects
Self
Craftily converts bonus outgoing spell amplification on himself to both bonus attack damage and bonus magic resistance.
Hero Model[edit]
Passive / Channeling
Affects
Self
Rubick's hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling.
He may only perform or utilize the ability's functions upon a successful channeling.
Most ability's bonus effects apply on Rubick upon cast.
However, his hero model innately does not turns into a flying unit for certain abilities.
However, his hero model innately does not turns into a flying unit for certain abilities.
Telekinesis cannot be offensively cast on Rubick.
Spell Steal cannot be offensively cast on Rubick.
Details
Tap on the
innate abilities for more details.
- Rubick is
innately immune to the following abilities:
- Telekinesis
- Spell Steal
- The aforementioned abilities cannot be offensively cast on Rubick. However,
Spell Reflection sources can reflect it onto him.
- Spell Steal cannot offensively acquire the following abilities:
- Bonus
flying movement sources only apply to its original ability caster and not Rubick. This affects the following abilities:
Abilities[edit]
Telekinesis[edit]
Unit
Affects
Enemy Units / Allied Units
Utilizes his telekinetic powers to lift the enemy unit into the air briefly, then hurls them back at the ground.
The affected unit lands on the ground with such force that it stuns other enemy units within the radius.
The affected unit lands on the ground with such force that it stuns other enemy units within the radius.
Cast Animation: 0.1 + 0.97
Cast Range:
550/575/600/625
Landing Time: 0.3
Aghanim's Shard Upgrade
Enables casting Telekinesis on allied units, with applying all ability effects centered around the targeted ally.
Enables casting Telekinesis on allied units, with applying all ability effects centered around the targeted ally.
This ability levels up with Telekinesis Land.
Even the Grandest Magus may use his powers for enjoyment.
Telekinesis Land[edit]
Cast Animation: 0.1 + 1.07
Landing Time: 0.3
Aghanim's Shard Upgrade
Upon an allied unit cast, increases the Telekinesis throw range and reduces the landing delay.
Upon an allied unit cast, increases the Telekinesis throw range and reduces the landing delay.
Cast Animation:
0 + 0
Fade Bolt[edit]
A powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage.
Each bolt bounce instance deal lesser damage.
Each bolt bounce instance deal lesser damage.
Cast Animation: 0.1 + 0.93
Cast Range:
800
Base Damage: 100/175/250/325
Bounce Damage Factor: 0.94
Attack Damage Reduction: 5%/15%/25%/35%
Debuff Duration: 10
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Arcane Supremacy[edit]
Passive
Affects
Self
Not every magus can be a Grand Magus...
Spell Steal[edit]
Unit
Affects
Enemy Heroes / Self
Rubick studies the trace magical essence of the affected enemy hero, learning the secrets of the last ability that it casts.
Cast Animation: 0.1 + 0.93
The acquired ability is more potent when evoked by the Grand Magus.
Aghanim's Scepter Upgrade
Increases cast range and the number of acquirable abilities.
Increases cast range and the number of acquirable abilities.
...but even their lesser magics can be a source of much utility.
Stolen Spell 1[edit]
D
D
Stolen Spell 1Passive
Affects
Self
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Aghanim's Scepter Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
Aghanim's Shard Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
This ability levels up with Spell Steal.
Stolen Spell 2[edit]
D
D
Stolen Spell 2Passive
Affects
Self
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Aghanim's Scepter Upgrade
Newly acquired abilities are always placed in the fourth slot. If there is already an ability there, it will be moved to the fifth slot.
The Grand Magus loses the previous ability in the fifth slot.
Newly acquired abilities are always placed in the fourth slot. If there is already an ability there, it will be moved to the fifth slot.
The Grand Magus loses the previous ability in the fifth slot.
Aghanim's Scepter Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
Aghanim's Shard Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
This ability levels up with Spell Steal.
Details
- All Stolen Spell 1 ability interaction notes apply.
- This ability is in the fifth ability slot.
- The following
sub-ability sources are indirectly acquired and automatically take this slot:
Other Interactions[edit]
Transformation Sources[edit]
Transformation Sources Priorities
Innate
Affects
Self
Multiple transformation sources' bonus and reductions fully stack with each other, with their attack range definitions and notes apply.
Metamorphosis does not grant Rubick bonus attack range.
Transform Priority: 1
Set Base Attack Time: 1.5
Terror Wave grants Rubick bonus attack range and sets the base attack time corresponding to the acquired ability level. Rubick does not lose the buff upon losing the ability.
Transform Priority: 2
Attack Range Bonus: 450/500/550/600
Shapeshift sets the current attack range to a fixed value.
Chemical Rage sets the base attack time corresponding to the acquired ability level.
Transform Priority: 4
Set Base Attack Time: 1.2/1.1/1
Rubick is a melee hero upon Battle Stance toggle on. Reverts to his original attack range type regardless of the toggled state upon losing the ability.
Transform Priority: 5
Set Base Attack Time: 1.4
Attack Range Loss: 350
Details
- Rubick loses the transformation buff upon losing the Stolen Spell unless explictly stated.
- Multiple
transformation sources' ability effects stack independently of each other. This includes the following ability effects:
Attack range definitions.
- If a transformation source affects
illusions, it affects Rubick's illusions as well.
- Rubick visually transforms to smaller version of the original transformation source, and into the form of the last cast transformation source.
- Metamorphosis-based abilities have priority over every other transformation sources. Rubick will stay in the demon form until it expires or he dies, regardless of other transformation abilities.
- Ability particle effects persist and are not overridden.
- Rubick will use the attack
projectile of the last cast transformation source, if the ability expires, then he uses the previous cast one.
- Other
transformation ability notes that are not stated apply.
- The following ability interactions are exceptions:
- True Form or Battle Stance together with Flak Cannon or Split Shot causes all the extra projectiles to hit units within range instantly.
- Despite the visual effects, Elder Dragon Form (Splash Attack, Frost Breath), Arctic Burn, Battle Stance and Shapeshift are applied to the main enemy target only.
- Secondary targets from Flak Cannon and Split Shot are not hit by those modifiers.
Ability Animations[edit]
Due to Rubick's nature of using the abilities of other heroes, he has custom animations for all abilities of the following heroes, and for the following individual abilities. All other abilities share 2 generic animations and 1 generic channeling animation.
Stolen Spell Animations of Other Heroes |
---|
Custom Ability Animations[edit]
Custom Ability Animations
Axe – Culling Blade
Bane – Brain Sap
Bane – Fiend's Grip
Batrider – Firefly
Beastmaster – Wild Axes
Beastmaster – Primal Roar
Dark Seer – Wall of Replica
Enigma – Black Hole
Juggernaut – Blade Fury
Juggernaut – Omnislash
Lion – Earth Spike
Lion – Mana Drain
Lion – Finger of Death
Mirana – Leap
Night Stalker – Void
Night Stalker – Crippling Fear
Night Stalker – Dark Ascension
Pangolier – Shield Crash
Pangolier – Rolling Thunder
Pudge – Meat Hook
Pudge – Dismember
Pugna – Life Drain
Sand King – Burrowstrike
Spirit Breaker – Charge of Darkness
Spirit Breaker – Nether Strike
Tidehunter – Ravage
Tiny – Tree Grab
Tiny – Tree Throw
Viper – Viper Strike
Windranger – Shackleshot
Windranger – Powershot
Windranger – Windrun
Winter Wyvern – Arctic Burn
Witch Doctor – Death Ward
Recent Matches[edit]
Main Article: Rubick/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | ||||
---|---|---|---|---|---|---|---|---|---|
Jul 06, 2025 - 20:20 CEST | Tier 3 | CCT S2 Series 2 | 1 : 0 | ||||||
Jul 06, 2025 - 11:30 MSK | Tier 3 | Russian Championship | 0 : 1 | ||||||
Jul 05, 2025 - 20:00 CEST | Tier 3 | EPL Season 27 | 1 : 0 | ||||||
Jul 04, 2025 - 18:00 CEST | Tier 2 | FISSURE Universe 5 | 0 : 1 | ||||||
Jul 04, 2025 - 16:50 CEST | Tier 3 | CCT S2 Series 2 | 0 : 1 |
The International[edit]
Recent Changes[edit]
Description
- Reduced Telekinesis cooldown from 24/21/18/15 to 23/20/17/14.
- Spell Steal can no longer acquirable toggle -based abilities that do not have a health cost or mana cost.
Talents:
- LVL 10 +12% Fade Bolt attack damage reduction ➜ +0.25% Might and Magus ability bonuses.
- LVL 15 +0.4s Telekinesis lift/stun duration increased to +0.5s.
- LVL 20 -4s Telekinesis cooldown increased to -5s.
- Reduced base attack damage from 27‒33 to 25‒31.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Rubick's Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[edit]
Trivia[edit]
- In both DotA and Dota 2, Rubick is the son of Aghanim. He also possesses an imitation of Aghanim's Scepter as one of his cosmetic items.
- Upon using Walrus PUNCH!, Rubick launches a projectile of himself, spinning and with head ahead, towards the target.
- The overhead text on targets on hit reasd "Stolen Punch". When the target is Tusk, it reads "Sucker Punch!" instead.
- Rubick is named after Ernő Rubik, the designer and inventor of the "Magic Cube", commonly known as the "Rubik's Cube")
- His response, ▶️ "Now, where's my cube?" is a reference to this as well.
- The comsetics Staff of Perplex, Crux of Perplex, and The Magus Cypher are building into this theme as well.
- Warcraft 3 similarities:
- Rubick uses the model of Medivh, a key character within the Warcraft 3 campaign.
- Fade Bolt is based on the Mountain King's Chain Lightning.
- Due to engine limitations on Warcraft 3, several spells could not be stolen with Spell Steal.
- In Warcraft 3, a transformation spell replaces the caster with an alternate version of the caster. As such, they were not usable by Rubick, as it would require a copy of each ability just for Rubick, since the original abilities cannot switch the hero back to Rubick. Although this would be doable in Warcraft with some effort, another unsolvable issue is the stacking of multiple different transformation spells.
- As a result, Rubick was made unable to steal transformation spells:
- Elder Dragon Form
- Shapeshift
- Metamorphosis
- Flesh Golem
- True Form
- Chemical Rage: Changes in base attack time is only doable via a transformation spell.
- God's Strength: Switching models (blue model to red model) is only doable via a transformation spell.
- Flak Cannon: Changes in attack behavior is only doable via a transformation spell.
- Berserker's Rage: Changes in range type is only doable via a transformation spell.
- Split Shot: Changes in attack behavior is only doable via a transformation spell.
- Spirit Form: Switching models (corporeal model to ethereal model) is only doable via a transformation spell.
- Firefly: Changes in movement type (ground to flying) is only doable via a transformation spell.
- Arctic Burn: Changes in movement type (ground to flying) is only doable via a transformation spell.
- Rubick could also not acquire abilities with permanent changes:
- The following abilities could not be acquired for various other reasons, mainly due to engine errors or other coding conflicts:
- In DotA, Rubick's abilities hotkeys were chosen based on the least-used hotkeys within the game that werent too awkward to use.
- Since hotkeys could not be customized in Warcraft 3, all spells sharing a hotkey with Rubick's own abilities were unstealable:
- Abilities with X as their hotkey:
- Abilities Z as their hotkey:
- There were no other abilities with Q as their hotkey.
- Like in Dota 2, some abilities cannot be stolen because of design reasons, like Invoker's orbs and Invoke, or active attack modifiers.
Gallery[edit]
Bone Harvest sprite - alive