June Quick Poll #1: Esports fans, tell us how you browse roster shuffles and off-seasons (and what frustrates you about it!)
Spectre
From Liquipedia Dota 2 Wiki
Spectre
| Grants the following bonuses per level: | |
| +50.6HP and +0.23HP regeneration | |
| +0.38 armor and 2.3 attack speed +2.3 Main Attack Damage | |
| +20.4MP and +0.085MP regeneration +0.1% base magic resistance | |
Show/Hide Tooltips
Instant Projectile Speed
| ||
110 (139)
(1.8 BAT) | ||
0.3 + 0.7
| ||
0.6
| ||
Ethereal
Gib Type | ||
2011-06-17
Released | ||
2006-02-24
(6.28) | ||
Competitive Span
2011-06-17 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
Show/Hide Tooltips
| Haunts her enemies and teleports to her target. | |
|---|---|
| An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. Throwing out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Her echo Shadow Steps to a lone enemy, chasing them down. Harm done to Mercurial is partially deflected and Dispersed onto nearby foes that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre steps to, bringing with her the destruction and wrath that she eternally craves. | |
| Roles: | |
| Adjectives | Female, Undead Legs ( 0 ) |
Bio
[edit]Among the Transcendencies, you would be thought ignoble.▶️Mercurial, the Spectre
Alias:
Mercurial
Lore:
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
Voice:
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| +4% Dispersion Damage Reflection/Reduction | 25 | +15% All Spectre Illusions Damage Dealt |
|---|---|---|
| +15% Spectral Dagger Move Speed Change | 20 | +300 Health |
| +80 Spectral Dagger Damage | 15 | +1s Shadow Step Duration |
| +12 Desolate Damage | 10 | -3s Spectral Dagger Cooldown |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Desolate
[edit] Desolate
Spectre's attacks deal bonus damage to lone enemy units that does not have any allied units within a certain radius around them.
Innate Properties
The higher Spectre's level, the greater the damage bonus.
The higher Spectre's level, the greater the damage bonus.
Talent Upgrade
Grants all created illusions with this ability outgoing damage bonus.
Grants all created illusions with this ability outgoing damage bonus.
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Desolate Calculations
[edit]- Deals the following
pure
spell damage per level per proc:
| Spell Damage Bonus per Lvl | ||||||
|---|---|---|---|---|---|---|
| L | ||||||
| 25 | 35 | 47 ( |
59 ( |
71 ( |
83 ( | |
Hero Model
[edit]Details
Tap on the
innate abilities for more details.
Abilities
[edit]Spectral Dagger
[edit]Flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of all enemy units along the trail.
Cast Animation: 0.3 + 0.37
Cast Range:
1800
Speed Linger Duration: 4
Enemy units hit by the dagger also trail a Shadow Path when diverging from the path.
Grants Spectre unobstructed movement while on the Spectral Path.
Free Path Linger Duration: 1
Speed Linger Duration: 4
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
Shadow Step
[edit]Send an uncontrollable Shadow Step-illusion that homes into the unit-targeted enemy hero.
The illusion has unobstructed movement and an increased movement speed.
The illusion has unobstructed movement and an increased movement speed.
Cast Animation: 0.3 + 0.5
Cast Range:
1000
The Shadow Step-illusion refreshes its duration upon reaching the target.
The illusion has deals a portion of Spectre's damage and receives additional incoming damage.
The illusion has deals a portion of Spectre's damage and receives additional incoming damage.
Number of Illusions: 1
The chosen Shadow Step-based or Haunt-based illusion is instantly killed once it exchanges place with Spectre.
With great focus of will, Mercurial can sometimes limit the extent of her division.
Dispersion
[edit]Damage done to Spectre is reflected as the same damage-type on enemy units within the radius.
The effect lessens with distance.
The effect lessens with distance.
Aghanim's Shard Upgrade
Increases both the current damage reflected and current damage reduction upon cast.
Increases both the current damage reflected and current damage reduction upon cast.
Cast Animation:
0 + 0
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
Haunt
[edit]No
Affects
Enemy Heroes
Creates a number of Haunt-based illusions to attack each enemy hero.
At any moment during the duration, Spectre may exchanges place with the haunted image in reality.
At any moment during the duration, Spectre may exchanges place with the haunted image in reality.
Cast Animation: 0.3 + 0.5
Effect Radius:
Global
The illusion deals a portion of Spectre's damage and receives additional incoming damage.
The illusion is uncontrollable, has unobstructed movement
The illusion is uncontrollable, has unobstructed movement
Aghanim's Scepter Upgrade
Reduces cooldown.
Reduces cooldown.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Reality
[edit]Cast Animation: 0 + 0.7
Max Travel Speed: 1500
Min Travel Delay: 0.2
The chosen Shadow Step-based or Haunt-based illusion is instantly killed once it exchanges place with Spectre.
Current Health as Damage: 100%
Aghanim's Scepter Upgrade
Applies a caster-fear centered around the Haunt-based illusion upon exchanging places per Reality cast.
This can happen once per Haunt-based illusion.
Applies a caster-fear centered around the Haunt-based illusion upon exchanging places per Reality cast.
This can happen once per Haunt-based illusion.
The scattered shadows unite into the one true Spectre.
Recent Matches
[edit]Main Article: Spectre/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 4, 2026 - 21:05 MSK | Tier 4 | LOST S2 Div 1 - Group Stage - Week 2 | 0 : 1 | 7.41c | |||||||
| June 1, 2026 - 12:00 EEST | Qualifier | EWC 2026 EEU CQ | 1 : 0 | 7.41 | |||||||
| May 29, 2026 - 12:05 EDT | Qualifier | EWC 2026 NA OQ1 | 1 : 0 | 7.41c | |||||||
| May 29, 2026 - 12:35 CEST | Qualifier | EWC 2026 WEU OQ | 0 : 1 | 7.41c | |||||||
| May 29, 2026 - 12:30 CEST | Qualifier | EWC 2026 EEU OQ | 1 : 0 | 7.41c | |||||||
Recent Changes
[edit]Description
- Increased base
strength from 21 to 22.
- Reduced
agility gain from 2.4 to 2.3.
- Spectral Dagger
- Increased self movement speed bonus from 10%/14%/18%/22% to 14%/16%/18%/20%.
- Increased enemy movement speed slow from 10%/14%/18%/22% to 14%/16%/18%/20%.
- Shadow Step
- Rescaled cast range from 825/950/1075/1200 to 1000 on each level.
- Rescaled illusion damage take from 200%/185%/170%/155% to 175% on each level.
- Increased Haunt mana cost from 125/150/175 to 125/175/225.
Aghanim's Scepter upgrade:
- Increased Reality debuff duration from 1.5 to 2.
- Increased base
agility from 26 to 29.
- Dispersion
- Rescaled damage reflected from 8%/12%/16%/20% to 9%/12%/15%/18%.
- Rescaled damage reduction from 8%/12%/16%/20% to 9%/12%/15%/18%.
- Reduced
strength gain from 2.4 to 2.3.
- Reduced Dispersion max radius from 800 to 700.
Talents:
- LVL 20 -4s Spectral Dagger cooldown reduced to -3s.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Spectre's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- The word "Mercurial" comes from latin and describes a state of rapid and unpredictable change.
- Warcraft 3 similarities:
- Spectre uses the model of the Avatar of Vengeance, a summon of the Night Elf Warden hero.
- On release, Spectre's title was Avatar of Vengeance as well. The title was changed 6.33, along with a full hero rework.
- Spectre's name, Mercurial, is in honour of the artist who created the loading screen that was used from versions 6.28-6.32.[1]
- In DotA, Spectre uses the voice of the Spirit of Vengeance, which are reversed and heavily filtered voice lines of the Warden.
- This was the inspiration for Spectre's voice filters in Dota 2, which are heavily filtered, and have a reversed instasnce overlayed.
- Spectre has a 1/12 chance to spawn in with the name "Qwerty-", as tribute to the professional DotA player, who died on december 5, 2010.
- Spectre uses the model of the Avatar of Vengeance, a summon of the Night Elf Warden hero.
Gallery
[edit]- Bone Harvest sprite - alive