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Spectre

From Liquipedia Dota 2 Wiki
Spectre
22 + 2.3
29 + 2.3
16 + 1.7
Grants the following bonuses per level:
+50.6HP and +0.23HP regeneration
+0.38 armor and 2.3 attack speed
+2.3 Main Attack Damage
+20.4MP and +0.085MP regeneration
+0.1% base magic resistance
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4.83
Armor
(779.04 EHP)
26.6%
Magic Resist
(822.89 EHP)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
110 (139)
(1.8 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.7
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Ethereal
Gib Type
2011-06-17
Released
2006-02-24
Competitive Span
2011-06-17 — Present
Version Control
This article has been updated to the latest version (7.41d) and is mostly accurate.
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Haunts her enemies and teleports to her target.
An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. Throwing out a Spectral Dagger, creating a shadowy trail to her foes in which she may travel unobstructed. Her echo Shadow Steps to a lone enemy, chasing them down. Harm done to Mercurial is partially deflected and Dispersed onto nearby foes that prolongs her endurance. Even in the most Desolate wilderness, travelers are Haunted by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes Reality, and alongside these unfortunate victims the Spectre steps to, bringing with her the destruction and wrath that she eternally craves.
Desolate
Desolate
Spectral Dagger
Shadow Step
Dispersion
Dispersion
Reality
Haunt
Haunt
Roles:Carry Carry Durable Durable Escape Escape
AdjectivesFemale, Undead
Legs ( 0 )

Bio

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Among the Transcendencies, you would be thought ignoble.
▶️  Mercurial, the Spectre
Alias:
Mercurial
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

Upgrades

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Aghanim's

[edit]
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Haunt
Reduces cooldown.
Reality
Applies a caster-fear centered around the Haunt-based illusion upon exchanging places per Reality cast.

This can happen once per Haunt-based illusion.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Dispersion
Increases both the current damage reflected and current damage reduction upon cast.

Talents

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+4% Dispersion Damage Reflection/Reduction25+15% All Spectre Illusions Damage Dealt
+15% Spectral Dagger Move Speed Change20+300 Health
+80 Spectral Dagger Damage15+1s Shadow Step Duration
+12 Desolate Damage10-3s Spectral Dagger Cooldown
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Desolate

[edit]
Desolate
Passive
Affects
Enemy Units
Spell / Pure
Spectre's attacks deal bonus damage to lone enemy units that does not have any allied units within a certain radius around them.
Search Radius: 350
Damage: 23 (With level 10 Left Talent.With level 10 Left Talent. 35)
Hero Innate Ability
Innate Properties
The higher Spectre's level, the greater the damage bonus.
Damage Increase: +This ability component scales with Hero Levels. 2
Talent Upgrade
Grants all created illusions with this ability outgoing damage bonus.
Damage Dealt: Affects the outgoing ability value positively of the affected unit. (With level 25 Right Talent.With level 25 Right Talent. 15%)
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.

Desolate Calculations

[edit]
Spell Damage Bonus per Lvl
L Hero Level 1 Hero Level 6 Hero Level 12 Hero Level 18 Hero Level 24 Hero Level 30
Pure Damage Type Spell DamageSpell Damage 25 35 47
(With level 10 Left Talent.With level 10 Left Talent. 59)
59
(With level 10 Left Talent.With level 10 Left Talent. 71)
71
(With level 10 Left Talent.With level 10 Left Talent. 83)
83
(With level 10 Left Talent.With level 10 Left Talent. 95)

Hero Model

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Hero Model
Passive / Channeling
Affects
Self
Mercurial's hero model has the following hidden Innate. innate abilities.

She may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Damage Block (Melee)
Tap on the Innate. innate abilities for more details.

Abilities

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Spectral Dagger

[edit]
Q
D
Spectral Dagger
Point / Unit
Affects
Self / Enemy Units
Spell / Magical / Pure
Flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of all enemy units along the trail.
Cast Animation: 0.3 + 0.37
Cast RangeAffected by Cast Range increasing sources. 1800
Effect Radius: Affected by AoE Radius increasing sources. 125
Damage: 80/120/160/200 (With level 15 Left Talent.With level 15 Left Talent. 160/200/240/280)
Move Speed Slow: 14%/16%/18%/20% (With level 20 Left Talent.With level 20 Left Talent. 29%/31%/33%/35%)
Speed Linger Duration: 4
Enemy units hit by the dagger also trail a Shadow Path when diverging from the path.
Path Radius: Affected by AoE Radius increasing sources. 175
Path Radius Duration: 12
Enemy Diverged Path Duration: 7
Grants Spectre unobstructed movement while on the Spectral Path.
Move Speed Bonus: 14%/16%/18%/20% (With level 20 Left Talent.With level 20 Left Talent. 29%/31%/33%/35%)
Free Path Linger Duration: 1
Speed Linger Duration: 4
22/20/18/16 (With level 10 Right Talent.With level 10 Right Talent. 19/17/15/13)
Mana Cost
100/110/120/130
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.

Shadow Step

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W
L
Shadow Step
Affects
Enemy Heroes
Instant Kill
Send an uncontrollable Shadow Step-illusion that homes into the unit-targeted enemy hero.

The illusion has unobstructed movement and an increased movement speed.
Cast Animation: 0.3 + 0.5
Cast RangeAffected by Cast Range increasing sources. 1000
Number of Illusions: 1
Set Move Speed: 900
First Illusion Duration: 7/8/9/10 (With level 15 Right Talent.With level 15 Right Talent. 9/10/11/12)
The Shadow Step-illusion refreshes its duration upon reaching the target.

The illusion has deals a portion of Spectre's damage and receives additional incoming damage.
Number of Illusions: 1
Damage Dealt: Affects the outgoing ability value positively of the affected unit. 35%/40%/45%/50%
Damage Taken: Affects the incoming ability value negatively of the affected unit. 175%
Second Illusion Duration: 3.5/4/4.5/5 (With level 15 Right Talent.With level 15 Right Talent. 4.5/5/5.5/6)
The chosen Shadow Step-based or Haunt-based illusion is instantly killed once it exchanges place with Spectre.
24/21/18/15
Mana Cost
60/65/70/75
With great focus of will, Mercurial can sometimes limit the extent of her division.

Dispersion

[edit]
E
I
Dispersion
Pierces Debuff Immunity sources. This ability is not bestowed by Illusions. Fully disabled by Break.
Passive / No
Affects
Self / Enemy Units
Source / HP Removal / Reflected
Damage done to Spectre is reflected as the same damage-type on enemy units within the radius.

The effect lessens with distance.
Min Radius: Affected by AoE Radius increasing sources. 350
Max Radius: Affected by AoE Radius increasing sources. 700
Damage Reflected: 9%/12%/15%/18% (With level 25 Left Talent.With level 25 Left Talent. 13%/16%/19%/22%)
Damage Reduction: Affects the incoming ability value positively of the affected unit. 9%/12%/15%/18% (With level 25 Left Talent.With level 25 Left Talent. 13%/16%/19%/22%)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Increases both the current damage reflected and current damage reduction upon cast.
Damage Reflected Factor: (Upgradable by Aghanim's Shard. 1.5)
Damage Reduction Factor: (Upgradable by Aghanim's Shard. 1.5)
Duration: (Upgradable by Aghanim's Shard. 5)
(Upgradable by Aghanim's Shard. 25)
Mana Cost
(Upgradable by Aghanim's Shard. 50)
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.

Haunt

[edit]
Affects
Enemy Heroes
Creates a number of Haunt-based illusions to attack each enemy hero.

At any moment during the duration, Spectre may exchanges place with the haunted image in reality.
Cast Animation: 0.3 + 0.5
Effect Radius: The ability effects are felt everywhere in the map. Global
The illusion deals a portion of Spectre's damage and receives additional incoming damage.

The illusion is uncontrollable, has unobstructed movement
Number of Illusions per Hero: 1
Damage Dealt: Affects the outgoing ability value positively of the affected unit. 30%/50%/70%
Damage Taken: Affects the incoming ability value negatively of the affected unit. 200%
Duration: 6
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Reduces cooldown.
160/150/140 (Upgradable by Aghanim's Scepter. 140/130/120)
Mana Cost
125/175/225
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.

Reality

[edit]
D
R
Reality
Point / Unit
Affects
Self / Illusions
Spell / Magical / Pure / Instant Kill
Exchanges place with a chosen Shadow Step-based or Haunt-based illusion after an effect delay.
Max Travel Speed: 1500
Min Travel Delay: 0.2
The chosen Shadow Step-based or Haunt-based illusion is instantly killed once it exchanges place with Spectre.
Current Health as Damage: 100%
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Applies a caster-fear centered around the Haunt-based illusion upon exchanging places per Reality cast.

This can happen once per Haunt-based illusion.
Fear Radius: (Upgradable by Aghanim's Scepter. 400)
Move Speed Slow: (Upgradable by Aghanim's Scepter. 50%)
Debuff Duration: (Upgradable by Aghanim's Scepter. 2)
1.5
Mana Cost
25
The scattered shadows unite into the one true Spectre.

Recent Matches

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Main Article: Spectre/Matches
DateTierTournamentPicksScorevs. PicksPatch
June 4, 2026 - 21:05 MSKTier 4LOST S2 Div 1 - Group Stage - Week 2LOST S2 Div 1 - Group Stage - Week 2
Crystal Maiden
Spirit Breaker
Legion Commander
Spectre
Sniper
0 : 1
Axe
Techies
Phoenix
Alchemist
Death Prophet
7.41c
June 1, 2026 - 12:00 EESTQualifierEWC 2026 EEU CQEWC 2026 EEU CQEWC 2026 EEU CQ
Techies
Hoodwink
Ember Spirit
Doom
Spectre
1 : 0
Snapfire
Bane
Enchantress
Medusa
Night Stalker
7.41
May 29, 2026 - 12:05 EDTQualifierEWC 2026 NA OQ1EWC 2026 NA OQ1EWC 2026 NA OQ1
Warlock
Dark Willow
Tidehunter
Spectre
Storm Spirit
1 : 0
Snapfire
Lich
Tusk
Viper
Luna
7.41c
May 29, 2026 - 12:35 CESTQualifierEWC 2026 WEU OQEWC 2026 WEU OQEWC 2026 WEU OQ
Shadow Shaman
Underlord
Nyx Assassin
Necrophos
Spectre
0 : 1
Snapfire
Tusk
Enchantress
Faceless Void
Doom
7.41c
May 29, 2026 - 12:30 CESTQualifierEWC 2026 EEU OQEWC 2026 EEU OQEWC 2026 EEU OQ
Slardar
Enchantress
Hoodwink
Spectre
Ember Spirit
1 : 0
Tiny
Muerta
Jakiro
Mars
Largo
7.41c

Recent Changes

[edit]
Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41d
(2026-06-04)
  • Increased base Strength strength from 21 to 22.
  • Reduced Agility agility gain from 2.4 to 2.3.
  • Spectral Dagger
    • Increased self movement speed bonus from 10%/14%/18%/22% to 14%/16%/18%/20%.
    • Increased enemy movement speed slow from 10%/14%/18%/22% to 14%/16%/18%/20%.
  • Shadow Step
    • Rescaled cast range from 825/950/1075/1200 to 1000 on each level.
    • Rescaled illusion damage take from 200%/185%/170%/155% to 175% on each level.
  • Increased Haunt mana cost from 125/150/175 to 125/175/225.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Increased Reality debuff duration from 1.5 to 2.
7.41c
(2026-05-06)
  • Increased base Agility agility from 26 to 29.
  • Dispersion
    • Rescaled damage reflected from 8%/12%/16%/20% to 9%/12%/15%/18%.
    • Rescaled damage reduction from 8%/12%/16%/20% to 9%/12%/15%/18%.
7.41b
(2026-04-07)

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Spectre's Relics Voice Lines

Kills during Spectral Dagger

Desolate Damage

Dispersion Kills

Reality leading to Kills

Debuffs purged with Manta Style

Mana Reduction

Physical Damage

Blade Mail Damage

Radiance Damage

Near Death Kills

Triple Kills

Mega Kill Streaks

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster
  • ▶️ What strange properties this world has.

Equipment

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Trivia

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  • The word "Mercurial" comes from latin and describes a state of rapid and unpredictable change.
  • Warcraft 3 similarities:
    • Spectre uses the model of the Avatar of Vengeance, a summon of the Night Elf Warden hero.
      • On release, Spectre's title was Avatar of Vengeance as well. The title was changed 6.33, along with a full hero rework.
      • Spectre's name, Mercurial, is in honour of the artist who created the loading screen that was used from versions 6.28-6.32.[1]
      • In DotA, Spectre uses the voice of the Spirit of Vengeance, which are reversed and heavily filtered voice lines of the Warden.
      • This was the inspiration for Spectre's voice filters in Dota 2, which are heavily filtered, and have a reversed instasnce overlayed.
    • Spectre has a 1/12 chance to spawn in with the name "Qwerty-", as tribute to the professional DotA player, who died on december 5, 2010.
[edit]

References

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