Projectile Speed

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Projectile Speed is the speed at which a unit's attack projectile travels. A projectile speed of 900 means the projectile travels 900 units per second. The base projectile speed is 900.

Definition[edit]

Mechanics Definition Examples
Attack Projectile
  • Every unit currently has a base attack projectile speed of 900.
  • MeleeMelee Melee heroes have their projectile speed set to 900, if they should ever need it.
Projectile-based Abilities
  • Certain abilities that use a projectile have projectile speed.
Magic Missile

Spell Reflection[edit]

Main Article: Spell Reflection

The reflected abilities are akin to the reflecting hero casting the abilities back to the enemies, with an Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) instant cast time and without getting interrupted. The scaling values of reflected abilities are based on the reflecting hero's stats, and not on the original caster's.

Instant Attack[edit]

Main Article: Instant Attack

Therefore, projectile-based instant attack sources are usually reflected if the affected target has a projectile speed upon impact. Hence, Heroes that have a projectile speed of 0 do not reflect projectile-based instant attack sources.

Heroes[edit]

Heroes have an average projectile speed of 1,049.

HeroProjectile Speed
ClockwerkTidehunterAxeDoomBloodseekerTinySpectreSlardarSand KingNight StalkerAbaddonDragon KnightPudgeUndyingLycanAlchemistEarth SpiritUrsaMagnusRikiElder TitanEmber SpiritMarsVoid SpiritMeepoFaceless VoidMonkey KingBounty HunterBrewmasterNaga SirenNyx AssassinOgre MagiBristlebackOmniknightSpirit BreakerBroodmotherCentaur WarrunnerChaos KnightPangolierPhantom AssassinTerrorbladePhantom LancerTimbersawJuggernautDark SeerTreant ProtectorPrimal BeastDawnbreakerKunkkaLegion CommanderTuskLifestealerUnderlordInstant
SvenEarthshakerBeastmasterAnti-MageMarciWraith KingSlarkKez0
Winter Wyvern700
PugnaWeaverLionLichLeshracMiranaVenomancerPuckLunaArc WardenEnchantressBaneShadow DemonEnigmaShadow ShamanBatriderSilencerGrimstrokeInvokerOracleTechiesOutworld DestroyerClinkzCrystal MaidenTinkerKeeper of the LightLone Druid900
LinaSkywrath MageTemplar AssassinDeath Prophet1000
ChenStorm SpiritZeusJakiroPhoenix1100
Nature's ProphetRubick1125
Shadow FiendViperNecrophosRingmasterWarlockMedusaWitch DoctorIoDark WillowDazzleTroll WarlordDisruptor1200
Drow RangerAncient ApparitionWindranger1250
Morphling1300
VisageHuskar1400
Vengeful SpiritQueen of Pain1500
HoodwinkSnapfire1800
Razor2000
MuertaGyrocopterSniper3000

Attack Projectile Speed Manipulation[edit]

1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Units[edit]

Units have an average projectile speed of 1,021.

UnitProjectile Speed
Boglet, Croaker, Ancient Croaker, Ancient Prowler Acolyte, Ancient Prowler Shaman0
Ghost, Skeleton Archer, Massive Serpent Ward, Super Ranged Creep, Mega Ranged Creep, Demonic Archer, Demonic Archer, Tempest Double, Ranged Creep, Hill Troll Priest, Ancient Black Drake, Eidolon, Familiar, Serpent Ward900
Roshan, Death Ward, Forged Spirit1000
Siege Creep, Super Siege Creep, Mega Siege Creep1100
Storm, Marshmage Apprentice, Marshmage, Hill Troll Berserker, Harpy Scout, Harpy Stormcrafter, Hill Troll, Dark Troll Summoner1200
Ancient Ice Shaman, Pollywog, Ancient Marshmage, Vhoul Assassin, Satyr Banisher, Ancient Black Dragon, Ancient Rumblehide, Ancient Thunderhide, Boar1500
Plague Ward1900

Buildings[edit]

Buildings have an average projectile speed of 629.

UnitProjectile Speed
Melee Barracks, Ranged Barracks0
Tower (Tier 1), Tower (Tier 2), Tower (Tier 3), Tower (Tier 4)750
Fountain1400