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Ranged Creep
From Liquipedia Dota 2 Wiki
Main Article: Lane Creeps
Ranged Creep is a tier 1 ranged
lane creep.
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Additional Information
[edit] Spawn Timing
Passive
Affects
Lane Creeps
Spawn Interval: 30
Initial Ranged Creep Spawn: 1
Number of Ranged Creep Increase per Interval: 1
Ranged Creep Count Increase Interval: 2400
Max Upgrade Time: 2700
Details
- Ranged Creep spawn the first time right after the game horn as the game timer reaches 00:00.
- The initial creep wave consists of 3 Melee Creeps and 1 Ranged Creep. They spawn in every 30-second interval.
- The total number of Ranged Creeps per creep wave increases as the game progresses, up until 45:00 game-time. The number of lane creeps per wave no longer increases from this point onward.
- At 40:00 game-time, +1 Ranged Creep, with a total of 2 Ranged Creeps spawned per creep wave.
Abilities
[edit]Passive
Affects
Self
Hero Factor: 0.5
Units of this attack classification deal increased attack damage to creeps.
Unit Factor: 1.5
Innate Properties
Units of this attack classification deal greatly reduced attack damage to Reinforced units.
Units of this attack classification deal greatly reduced attack damage to Reinforced units.
Unit Factor: 0.35
Ranged Creep Upgrade
Passive
Affects
Lane Creeps
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 12
Base Attack Damage Bonus per Interval: 2
Details
- Each upgrade interval is at 7.5 mins after the game horn.
- Does not update current existing lane creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 360 health bonus.
- 60 base attack damage bonus.
- Upgrades the lanes' Ranged Creeps to Super Ranged Creeps upon destroying the enemy respective lane's
Ranged Barracks.
- When all enemy Barracks are destroyed, including
Melee Barracks, they are further upgraded to Mega Ranged Creeps.
- When all enemy Barracks are destroyed, including