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Ranged Creep

From Liquipedia Dota 2 Wiki
Main Article: Lane Creeps

Ranged Creep is a tier 1 This bonus/reduction source only affect Ranged heroes.This bonus/reduction source only affect Ranged heroes. ranged lane creep.

Ranged Creep
Lane Creep
300
+2
+ 12HP/Interval
500
+0.75
Level 5
Armor 0
Magic Resistance 0%
Status Resistance 0
Attack Damage Piercing
21 ‒ 26 + 2/Interval
Attack Range RangedRanged 500
Acquisition Range 600
Attack Speed 1 attack(s) per second. 100 • 1s BAT
Attack Animation 0.5+0.3
Projectile Speed 900
Move Speed 325 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 18
Bound Radius 8
Vision Range (G) 750
Bounty Gold 4352 + 3/Interval
Experience 69 + 8/Interval
Model Scale
(Faction Radiant)
0.88
Model Scale
(Faction Dire)
0.93
Notes The upgrade interval is 7.5 mins.
Intern
npc_dota_creep_badguys_ranged
npc_dota_creep_goodguys_ranged


Additional Information

[edit]
Spawn Timing
Passive
Affects
Lane Creeps
Increases the number of lane creeps as time passes by.
Spawn Interval: 30
Initial Ranged Creep Spawn: 1
Number of Ranged Creep Increase per Interval: 1
Ranged Creep Count Increase Interval: 2400
Max Upgrade Time: 2700
Details
  • Ranged Creep spawn the first time right after the game horn as the game timer reaches 00:00.
    • The initial creep wave consists of 3 Melee Creeps and 1 Ranged Creep. They spawn in every 30-second interval.
  • The total number of Ranged Creeps per creep wave increases as the game progresses, up until 45:00 game-time. The number of lane creeps per wave no longer increases from this point onward.
    • At 40:00 game-time, +1 Ranged Creep, with a total of 2 Ranged Creeps spawned per creep wave.

Abilities

[edit]
Piercing
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Units of this attack classification deal reduced attack damage to heroes.
Hero Factor: 0.5
Units of this attack classification deal increased attack damage to creeps.
Unit Factor: 1.5
Hero Innate Ability
Innate Properties
Units of this attack classification deal greatly reduced attack damage to Reinforced units.
Unit Factor: 0.35
Ranged Creep Upgrade
Passive
Affects
Lane Creeps
Lane creeps increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 12
Base Attack Damage Bonus per Interval: 2
Details
  • Each upgrade interval is at 7.5 mins after the game horn.
    • Does not update current existing lane creeps upon each upgrade interval.
  • Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
    • 360 health bonus.
    • 60 base attack damage bonus.
  • There is no limit to the unit's Gold Gold and Experience ExperienceExperience bounty increase.