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Ranged Barracks

From Liquipedia Dota 2 Wiki
Ranged Barracks
Building
1300
+0
This unit has no mana.
Level 1
Armor 9
Magic Resistance 0%
Attack Damage Reinforced
0
Projectile Speed 0
Collision Size 160
Bound Radius 144
Vision Range (G) 900600
Bounty Gold
+
90135
90 Team Bounty
Experience 0
Abilities Backdoor Protection
Notes Minimap icons
Intern
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Main Article: Buildings

Ability

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Backdoor Protection

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Backdoor Protection
Passive / Aura
Affects
Allied Buildings
Affected structures take less damage when there are no enemy lane creeps nearby. Any damage they take gets quickly healed back.
Incoming Damage Reduction: 50%
Heal per Second: 180
Backdoor Disable Duration: 15
Aura Linger Duration: 0.5
All buildings within the allevated base area are affected. The detection radius originates from the Ancient and exceeds beyond the base. All buildings within the base gain and lose their protection in unison.
Detection Radius: 4000
All tier 2 towers have their own, independent Backdoor Protection. Their detection area is centerd around them and is limited to their close surroundings.

Tier 1 towers are unprotected at all times.
Detection Radius: 900
Illusions and all other summoned units deal even less damage to protected buildings.
Incoming Damage Reduction: 75%

Defense Type

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Reinforced
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Units of this attack classification take less damage from heroes, illusions and summoned units.
Hero Factor: 0.5
Illusion Factor: 0.6
Summoned Unit Factor: 0.9
Hero Innate Ability
Innate Properties
Units of this attack classification take less damage from Runty attacks.
Runty Factor: 0.7
Hero Innate Ability
Innate Properties
Units of this attack classification take less damage from Piercing attacks.
Piercing Final Factor: 0.35
Hero Innate Ability
Innate Properties
Units of this attack classification also deal greatly increased damage to Reinforced units.
Reinforced Factor: 2.5