Movement Speed
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(Redirected from Movement speed)
“ | ▶️ Speed is the heart of battle.
— Dark Seer
|
” |
Movement Speed (sometimes abbreviated as Move Speed) is the speed or distance at which a unit can move over a second.
The default movement speed limit is at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed from movement speed bonus sources do not allow them to move still.
A unit's movement speed can be increased by abilities, items or talents granting either flat (e.g. Boots of Speed) or percentage-based values (e.g. Yasha).
Definition[edit]
Definition | Examples | |
---|---|---|
Set |
|
Tether |
Absolute |
|
Toggle Movement |
Haste |
|
Shukuchi Haste Rune |
Base |
|
|
%Bonus/Reductions |
|
Skeleton Walk |
Flat Bonus/Reductions |
|
Chemical Rage |
Minimum |
|
|
Unlock Maximum |
|
Thirst |
Total Movement Speed[edit]
Calculating the total movement speed of a unit involves using a few values and a multiplier.
Set Movement Speed overrides the unit's original base movement speed, the value is still fully affected by flat and percentage-based movement speed changes within the movement speed limits. If the set value is absolute, the absolute value is now the unit's Total Movement Speed.
Absolute Movement Speed can only be overridden by Haste sources.
Flat movement speed bonuses from items, abilities, and talents stack independently of each other on the unit's base movement speed with restrictions, percentage-based bonuses and reductions are summed up, then applied to the unit's base movement speed as a multiplier.
All movement speed modifying sources may not exceed the minimum and maximum movement speed limits, unless either the limits are modified by min movement speed sources or max movement speed unlocking sources. For example, in cases where the minimum movement speed is higher than the absolute movement speed value, the absolute value can only set the movement speed to the new minimum movement speed value of the unit.
The total movement speed displayed on the HUD is calculated using a few variables and multipliers and can be defined as:
Total Movement Speed
- = Set Move Speed Value
- = Absolute Move Speed Value
- = Haste Value, when Haste > Min Move Speed; else Min Move Speed Value = Base Move Speed Value
- = Base Move Speed Value
- ± Flat Bonuses/Reductions (with Stacking Restrictions)
- × Move Speed Multiplier
- = Set Move Speed Value
Equations[edit]
Total Move Speed = (Base + MAX( Boots of Speed-based) + Flat Changes) × Move Speed Multiplier
Move Speed Multipler = 1 + Percentage-Based Changes i + MAX( Yasha-%based)
Move Speed Range ⇒ { 100 ≤ x ≤ 550 }
Stacking[edit]
Both flat and percentage-based movement speed bonuses, except percentage-based from abilities, have stacking restrictions and are separated into 4 groups. The flat movement speed bonuses from the same group do not stack with each other, with the one with a higher value taking priority. However, flat movement speed bonus sources from different groups stack independently of each other.
- Group 1: Boots of Speed-based items.
- Group 2: Yasha-based items.
- Group 3: Wind Lace itself.
- Group 4: Miscellaneous — Sources that do not belong to any of the first 3 groups fully stack with each other, with multiple of themselves, and with other item bonuses, including Wind Lace.
Group 1 | Group 2 | Group 3 | Group 4 |
---|---|---|---|
Boots of Speed-based | Yasha-based | Wind Lace | Misc |
|
|
|
|
- Example 1a
- Within the Movement Speed Limits
- While with level 4 Windrun active and affected by a level 4 Tether, Windranger has Boots of Travel 2, a Wind Waker and Manta Style. What is her current movement speed?
- Flat Movement Speed Values
Base Move Speed: 290
- Boots of Travel 2: 110
- Wind Waker: 30
- Movement Speed Modifiers
- Windrun: 0.6
- Manta Style: 0.1
- Tether: 0.12
- Total Movement Speed
- = (290 + 110 + 30) * (1 + 0.6 + 0.1 + 0.12)
- = 782.6
Windranger has 782.6 movement speed from abilities and items in this example, but it gets capped at 550, so long she is not affected by anything that unlocks maximum movement speed.
- Example 1b
- Movement Speed Limits is Applied After All Calculations
- Brewmaster initiates and casts a level 3 Thunder Clap, and the same Windranger from the previous example is affected. What is her current movement speed?
- Movement Speed Modifiers
- Windrun: 0.6
- Manta Style: 0.1
- Tether: 0.12
- Thunder Clap: -0.45
- Total Movement Speed
- = (290 + 110 + 30) * (1 + 0.6 + 0.1 + 0.12 - 0.45)
- = 589.1
Windranger now has a movement speed of 589.1 in this example, which again gets capped at 550. Therefore, the movement speed limits are only applied after the total movement speed calculations.
Set Movement Speed[edit]
Set Movement Speed sets a unit's total movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. The movement speed is still bound to the minimum and maximum movement speed limits. If a unit is affected by multiple abilities in this list, the lowest value takes priority.
The following abilities are able to override a unit's base movement speed, setting it at a certain value.
Set Move Speed Abilities
- Sets the Self's movement speed equal to the Zet's for its duration.
- Sets the Astral Spirit's base movement speed equal to the caster's current movement speed upon cast. The speed does not adapt.
- Grants the target movement speed bonus while the caster copies the target's movement speed while active.
- Set Move Speed: 4
Set the unit's base movement speed to a fixed value. - Set Move Speed: 4
Set the unit's base movement speed to a fixed value. - If the target is a creep, Consume periodically sets its base movement speed equal to that of the caster.
- Sets the unit's base movement speed equal to that of the target upon cast.
Hex[edit]
Main Article: Hex
Besides disabling, hex also directly sets the target's movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. Other movement speed notes fully apply.
Hex Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Absolute Movement Speed[edit]
The following sources set a unit's movement speed to an absolute value. No other values can change them, except for in cases where the min movement speed is higher than the absolute movement speed value, the absolute value can only set the movement speed to the new minimum movement speed value of the unit, this also includes all haste sources unless explicitly stated.
Absolute Move Speed Sources
- Set Move Speed (Default): 0.1
Set Move Speed (Courier): 0
Sets the caster's movement speed to a fixed value based on what it transformed into. - Enemy Pull Speed: 7
Has priority over haste sources.
Moves all affected enemies' within the radius to the Will-O-Wisp by setting movement speed to the given value. - Distance Moved: 32%/38%/44%/50%
Has priority over haste sources.
Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration. - Roll Speed: 600
The roll speed is fixed and cannot be altered in any way. - Roll Speed: 75/150/225
The roll speed is fixed and cannot be altered in any way. - Set Move Speed: 0
Has priority over haste sources.
Sets the caster's movement speed to 0 while active. - Set Move Speed: 250
This ability is only active while having Sun Ray buff on. - Set Move Speed: 0
Has priority over haste sources.
Sets the caster's movement speed to 0 while active. - Set Move Speed: 4
Has priority over haste sources. - Distance Moved:
Duration:
Has priority over haste sources.
Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration.
Base Movement Speed[edit]
Every unit capable of moving has a base movement speed value. This value is fixed, and can only be altered by set movement speed sources.
Heroes[edit]
The following list shows the base movement speed of all heroes, and their movement speeds with any Boots of Speed-based items.
Hero Movement Animations[edit]
Main Article: Hero Animations
Heroes with varying move animations based on movement speed are tagged with MovementSpeedActivityModifiers
in their hero attributes, and may have the following move animations:
- Walk < Run < Run Fast/Sprint < Haste
Heroes with varying Move Animations based on Movement speed | Run | Run Fast/Sprint | Haste | ||
---|---|---|---|---|---|
340 | |||||
325 | |||||
320 | 345 | ||||
- | 430 | ||||
345 | 373 | ||||
335 | |||||
- | 385 | ||||
- | 400 | ||||
360 | |||||
345 | 400 | ||||
375 | |||||
350 | 400 | ||||
350 | |||||
395 | |||||
390 | 440 | ||||
400 | |||||
350 | 440 | 540 | |||
Not all heroes listed above have a unique animation present for different move animations. |
Creeps[edit]
Summons[edit]
Summons | Movement Speed |
---|---|
Mars Soldier | 0 |
Spirit Bear | 300/330/360/390 |
Astral Spirit | 315 |
Warlock Golem | 320/340/360 |
Earth | 330/350/370 |
Storm | 350 |
Familiar | 420 |
Void | 450 |
Fire | 550 |
Movement Speed Limits[edit]
By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.
Minimum Movement Speed[edit]
The following abilities are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.
Slow resistance sources increases the min move speed.
Minimum Move Speed Changing Abilities
- Set Move Speed: 215 (
0)
Min Move Speed: 0 (215)
Requires Aghanim's Shard, otherwise it sets the caster's movement speed instead.
Maximum Movement Speed[edit]
The following abilities are able to change a unit's maximum movement speed (of 550), allowing it to reach even higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.
Maximum Move Speed Changing Abilities
Haste[edit]
Hastes increase a unit's minimum and maximum movement speed to a specific value. Hasted units cannot be slowed below the hasted value.
Haste Movement Granting Abilities
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Haste Animations[edit]
Main Article: Hero Animations
When a unit is hasted, the Run animation is replaced by Haste animation.
Heroes with Haste Animations |
---|
Haste Talents[edit]
The following heroes have a talent that grants them Haste.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Haste |
Flat Changes[edit]
These abilities increase or decrease a unit's movement speed by a constant value.
- These bonuses and reductions can not exceed the minimum and maximum movement speed limits.
- These are applied before percentage-based movement speed bonuses and reductions.
- Flat Bonus Sources
Flat Move Speed Bonus Sources
Alchemist – Chemical Rage
Alchemist – Berserk Potion
Chen – Holy Persuasion3
Drum of Endurance – Swiftness Aura
Boots of Bearing – Swiftness Aura
Dragon Knight – Elder Dragon Form
Juggernaut – Blade Fury2b
Mask of Madness – Berserk
Spirit Breaker – Charge of Darkness
Troll Warlord – Berserker's Rage
Terrorblade – Demon Zeal
Undying – Flesh Golem
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Grants flat movement speed bonus to Persuaded units only.
- 4a Grants flat movement speed bonus to all player-controlled units by Beastmaster.
- Flat Reduction Sources
Flat Move Speed Reductions Sources
- Move Speed Reduction: 25
Reduces the wielder's movement speed by a flat amount upon successfully landing an attack on an enemy hero, or when any enemy successfully lands an attack on the wielder.
Flat Bonus Item Sources[edit]
These items passively grant the wielder a flat movement speed bonus.
Flat Bonuses from Items
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Arcane Boots | 45 | 1400 |
31.11 |
Boots of Bearing | 65 | 4225 |
65 |
Boots of Speed | 45 | 500 |
11.11 |
Eul's Scepter of Divinity | 20 | 2600 |
130 |
Fleetfooted Enchantment | 115 | N/A | N/A |
Guardian Greaves | 50 | 5050 |
101 |
Phase Boots | 50 | 1500 |
30 |
Quickened Enchantment | 0 | N/A | N/A |
Solar Crest | 25 | 2575 |
103 |
Tranquil Boots | 65 | 900 |
13.85 |
Wind Lace | 15 | 225 |
15 |
Wind Waker | 30 | 6800 |
226.67 |
Values do not include portions from actives or auras. |
Flat Bonus Talents[edit]
The following heroes have a talent that grants them a flat movement speed bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Movement Speed |
Percentage-Based Changes[edit]
Percentage Movement Speed Changes can not exceed the minimum and maximum movement speed limits and are applied after flat movement speed bonuses and reductions. There are stacking restrictions for items, but no restrictions on stacking percentage movement speed bonus from abilities.
Percentage Bonuses[edit]
Percentage Bonuses From Abilities
Axe – Battle Hunger
Axe – Culling Blade
Alchemist – Unstable Concoction
Batrider – Firefly
Beastmaster – Primal Roar
Bloodseeker – Thirst
Boots of Bearing – Endurance
Drum of Endurance – Endurance
Bounty Hunter – Track
Brewmaster – Drunken Brawler (Storm Stance)
Storm – Wind Walk
Bristleback – Warpath
Broodmother – Spin Web4a
Clinkz – Skeleton Walk
Clockwerk – Overclocking
Clockwerk – Jetpack
Doom – Scorched Earth
Drow Ranger – Gust
Elder Titan – Astral Spirit
Grimstroke – Ink Swell
Grimstroke – Dark Portrait
Hoodwink – Scurry
Invoker – Wex
Invoker – Ghost Walk
Io – Tether
Keeper of the Light – Spirit Form
Kobold Foreman – Speed Aura
Kunkka – X Marks the Spot1
Kunkka – Ghostship
Legion Commander – Overwhelming Odds
Leshrac – Nihilism
Lifestealer – Rage
Lifestealer – Infest
Lina – Fiery Soul
Lone Druid – Savage Roar
Spirit Bear – Savage Roar
Marci – Rebound
Marci – Unleash
Medusa – Stone Gaze
Mirana – Leap
Mirana – Moonlight Shadow
Night Stalker – Hunter in the Night
Nyx Assassin – Vendetta
Ogre Magi – Bloodlust
Phase Boots – Phase
Razor – Storm Surge
Riki – Cloak and Dagger1
Shadow Blade – Shadow Walk
Silver Edge – Shadow Walk
Slardar – Guardian Sprint
Slark – Depth Shroud
Slark – Shadow Dance
Smoke of Deceit – Disguise
Ninja Gear – Solitary Disguise
Solar Crest – Shine
Spectre – Spectral Dagger
Spectre – Dispersion2b
Spectre – Shadow Step
Spider Legs – Skitter
Spirit Breaker – Bulldoze
Sven – Warcry
Techies – Reactive Tazer
Treant Protector – Nature's Guise
Troll Warlord – Battle Trance
Underlord – Fiend's Gate
Undying Zombie – Deathlust
Vengeful Spirit – Vengeance Illusion2a
Visage – Grave Chill4b
Visage – Silent as the Grave
Warlock – Shadow Word2b
Windranger – Windrun
Wraith King – Wraith Delay2a
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 4a Grants movement speed bonus to only to Broodmother, her Spiderlings and Spiderites.
- 4b Grants movement speed bonus to only to Visage and his Familiars.
Percentage-Based Item Sources[edit]
These items passively grant the wielder a flat movement speed bonus.
Flat Bonuses from Items
Item | Value | Item Cost | Cost/Value Point |
---|---|---|---|
Manta Style | 10% | 4650 |
465 |
Sange and Yasha | 12% | 4200 |
350 |
Yasha | 10% | 2100 |
210 |
Yasha and Kaya | 12% | 4200 |
350 |
Values do not include portions from actives or auras. |
Percentage-Based Bonus Talents[edit]
The following heroes have a talent that grants them a percentage-based movement speed bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Movement Speed Percent |
Percentage Reductions[edit]
Percentage Reductions From Abilities
Anti-Mage – Mana Break
Abaddon – Mist Coil2b
Abaddon – Curse of Avernus
Ancient Apparition – Ice Vortex
Ancient Apparition – Chilling Touch
Ancient Thunderhide – Slam
Arc Warden – Flux
Arc Warden – Magnetic Field2b
Arc Warden – Spark Wraith
Axe – Berserker's Call2a
Axe – Battle Hunger
Batrider – Sticky Napalm
Batrider – Flamebreak1
Beastmaster – Primal Roar
Bloodseeker – Blood Mist
Boar – Poison
Bounty Hunter – Shadow Walk
Brewmaster – Thunder Clap
Brewmaster – Cinder Brew
Brewmaster – Drunken Brawler (Void Stance)2a
Bristleback – Viscous Nasal Goo
Bristleback – Hairball
Broodmother – Incapacitating Bite
Broodmother – Spinner's Snare
Spiderling – Poison Sting
Centaur Warrunner – Double Edge2b
Centaur Warrunner – Stampede
Chen – Penitence
Crystal Maiden – Crystal Nova
Crystal Maiden – Freezing Field
Dark Seer – Wall of Replica
Dawnbreaker – Starbreaker
Dawnbreaker – Celestial Hammer
Dazzle – Poison Touch
Death Prophet – Exorcism (Passive Spirits)2a
Diffusal Blade – Inhibit
Disruptor – Thunder Strike
Disruptor – Kinetic Field
Dragon Knight – Elder Dragon Form (Frost Breath)
Drow Ranger – Frost Arrows
Drow Ranger – Multishot
Dust of Appearance – Reveal
Earth Spirit – Boulder Smash
Echo Sabre – Echo Strike
Elder Titan – Earth Splitter
Enchantress – Enchant
Ethereal Blade – Ether Blast
Eye of Skadi – Cold Attack
Faceless Void – Time Dilation
Ghost – Frost Attack
Grimstroke – Stroke of Fate
Gyrocopter – Call Down
Hoodwink – Acorn Shot
Hoodwink – Hunter's Boomerang
Hoodwink – Sharpshooter
Hellbear Smasher – Thunder Clap
Huskar – Inner Fire2b
Huskar – Life Break
Invoker – Ghost Walk
Invoker – Ice Wall
Io – Tether
Jakiro – Dual Breath
Jakiro – Liquid Frost
Keeper of the Light – Solar Bind
Kunkka – Torrent
Kunkka – X Marks the Spot1
Kunkka – Torrent Storm
Leshrac – Lightning Storm
Leshrac – Nihilism
Lich – Frost Blast
Lich – Frost Shield
Lich – Ice Spire
Lich – Chain Frost
Lifestealer – Open Wounds
Lion – Mana Drain
Lycan Wolf – Cripple
Lycan Lane Wolf – Cripple
Magnus – Shockwave
Magnus – Skewer
Magnus – Horn Toss
Marci – Rebound
Marci – Unleash
Mars – Spear of Mars2b
Mars – God's Rebuke
Mars – Bulwark
Mars – Arena of Blood
Medusa – Mystic Snake
Medusa – Cold Blooded
Medusa – Stone Gaze
Meepo – Divided We Stand (Fling)2b
Mirana – Leap2b
Monkey King – Primal Spring
Necronomicon Archer – Purge
Necrophos – Ghost Shroud
Night Stalker – Void
Nullifier – Nullify
Ogre Frostmage – Ice Armor
Ogre Magi – Ignite
Omniknight – Hammer of Purity
Orb of Venom – Poison Attack
Outworld Destroyer – Astral Imprisonment2b
Pangolier – Shield Crash
Phantom Assassin – Stifling Dagger
Phantom Lancer – Spirit Lance
Phoenix – Icarus Dive
Primal Beast – Uproar
Pudge – Rot
Pugna – Decrepify
Queen of Pain – Shadow Strike
Razor – Plasma Field
Razor – Storm Surge2b
Roshan – Slam
Sand King – Burrowstrike2a
Sand King – Sand Storm1
Sand King – Caustic Finale
Sand King – Epicenter
Shadow Demon – Demonic Purge
Shadow Fiend – Requiem of Souls
Skywrath Mage – Concussive Shot
Satyr Banisher – Purge
Shiva's Guard – Arctic Blast
Silencer – Arcane Curse
Skywrath Mage – Concussive Shot
Slardar – Slithereen Crush
Snapfire – Scatterblast
Snapfire – Mortimer Kisses
Snapfire – Spit Out
Sniper – Shrapnel
Sniper – Headshot
Sniper – Concussive Grenade
Solar Crest – Shine
Spectre – Spectral Dagger
Spectre – Dispersion2b
Spectre – Shadow Step
Storm Spirit – Overload
Techies – Sticky Bomb
Templar Assassin – Psionic Trap
Templar Assassin – Psionic Projection
Psionic Trap – Trap
Terrorblade – Reflection
Tidehunter – Gush
Timbersaw – Flamethrower2b
Timbersaw – Chakram
Tiny – Tree Throw
Tiny – Tree Volley
Wildwing – Tornado
Treant Protector – Nature's Grasp
Treant Protector – Leech Seed
Troll Warlord – Whirling Axes (Ranged)
Tusk – Ice Shards2b
Tusk – Tag Team
Tusk – Walrus Kick
Tusk – Walrus PUNCH!
Underlord – Pit of Malice2a
Underlord – Fiend's Gate2a
Undying Zombie – Deathlust
Undying – Decay
Undying – Flesh Golem
Ursa – Earthshock
Venomancer – Noxious Plague
Venomancer – Poison Sting
Venomancer – Venomous Gale
Viper – Poison Attack
Viper – Viper Strike
Visage – Grave Chill
Void Spirit – Astral Step
Warlock – Upheaval
Warpine Raider – Seed Shot
Windranger – Windrun
Winter Wyvern – Arctic Burn
Winter Wyvern – Splinter Blast
Winter Wyvern – Cold Embrace2b
Wraith King – Wraithfire Blast
Wraith King – Reincarnation
Zeus – Heavenly Jump
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Abilities Based on Movement Speed[edit]
Movement Speed Based Ability Effects
Move Commands[edit]
There are several different orders which make the unit move.
The default move command is bound to Right Click or M, it can also be bound to a Hotkey. Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. the target is out of reach). During a move command, the unit does not automatically attack enemies on the way.
The follow command is merged in with the default M move command and is executed with the same keys. To follow a unit, the move command has to be targeted at the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies.
The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within the 100 range of the targeted unit.
Units with Different Follow Range
- Follow Range: 250
In order to follow enemy units, the follow Hotkey must be used, sinceRight Click on an enemy automatically orders an attack on it.
Patrol[edit]
The patrol command makes the unit move back and forth between its starting location and the targeted point until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit will automatically attack enemies it crosses while patrolling.
The default hotkey for the Patrol Command is <blank>.
Attack-Move Command[edit]
The default Attack-Move command is bound to A, it can also be bound to a Hotkey.
Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order on the ground. To do this, the attack Hotkey must be used. If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (upon death, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.
Slow Resistance[edit]
Unslowable[edit]
Recent Changes[edit]
Main Article: Movement Speed/Changelogs
Description