Damage Barrier
From Liquipedia Dota 2 Wiki
“ | ▶️ A shield impenetrable.
— Abaddon
|
” |
Damage Barrier is a barrier around a unit that protects them from incoming damage based on its maximum capacity.
Definition[edit]
Damage Barrier | Definition | Examples |
---|---|---|
Physical |
|
Resonant Pulse |
|
Protect | |
Magical |
|
Flame Guard |
All Damage |
|
Aphotic Shield |
Damage Barrier directly reduces damage upon hit, based on its damage barrier type.
After Damage Block, other generic damage reductions (e.g. armor, magic resistance, etc.) and damage-negating sources, the Damage Barrier absorbs damage values. The earliest damage barrier source applied will be depleted first. When combined with other higher-priority damage-negating sources (e.g. Borrowed Time or Refraction), damage barrier sources do not absorb any damage until the damage-negation sources expire.
Damage Barrier has the following properties:
- Does not interact with negative damage during damage calculations.
- Only absorbs flat incoming damage based on their barrier damage type. Has a lower limit of 0.
- Despite absorbing and negating damage and causing most on-damage effects to not trigger, the damage instance still deals a 0-damage instance.
- The barrier damage type capacity value is shown on the HUD as either
Physical,
Magical, or
All Damage icons.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
Physical Damage Barrier[edit]
Physical Damage Barrier Sources
- Has the
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT
flag which only absorbs physical attack damage and physical spell damage. - Has the
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT
flag which only absorbs physical attack damage and physicall spell damage. - Has the
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT_BLOCK_SPECIAL
flag which only absorbs physical attack damage. Requires selecting the corresponding facet.
Magical Damage Barrier[edit]
Magical Damage Barriers have the
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT
, which absorbs magical attack damage and spell damage, including magical damage with the HP Removal flag.
Magical Damage Barrier Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
All Damage Barrier[edit]
All Damage Barriers have the
MODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT
, which absorbs all types attack damage and spell damage, including damage with the HP Removal flag.
All Damage Barrier Sources
Abaddon – Aphotic Shield
Block of Cheese – Scrumptious
Lina – Laguna Blade2b
Outworld Destroyer – Essence Flux2a
Pangolier – Shield Crash
Safety Bubble – Bubbled Up
Tinker – Defense Matrix
Tormentor – Unyielding Shield
Runes – Shield
Spirit Breaker – Bulldoze1
Timbersaw – Reactive Armor2a
Vengeful Spirit – Nether Swap
Void Spirit – Resonant Pulse3
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Requires selecting the corresponding facet.
Mechanics[edit]
Damage Barriers completely negate the incoming damage they block, so that most on-damage effects do not trigger; however, a 0 damage instance is still registered.
The barriers block damage after magic resistance and armor, but before generic incoming damage manipulation. Since barriers interact with incoming damage, outgoing damage manipulation is always applied first.
- Example 1
- Anti-Mage has a 200 health damage barrier, and gets hit by 500 magical damage. How much actual magical damage will he take?
- Base magic resistance: 0.25
- Magical Damage Taken
- = 500 × (1 - 0.25) - 200
- = 175
- Anti-Mage will take 175 magical damage in this example.
- Example 2
- Anti-Mage additionally has 45% generic incoming damage reduction applied on him. How much actual magical damage will he take?
- = (500 × (1 - 0.25)- 200) * (1- 0.45)
- = 96.25
This means the excess 175 magical damage is not absorbed, and the damage is reduced by generic incoming damage reduction to 96.25 magical damage. In this example, Anti-Mage takes 96.25 magic damage. This means a barrier is less effective when combined with generic incoming damage reduction.
Before Barrier Absorption[edit]
The following sources may manipulate the damage before damage barriers absorb the damage.
Incoming Damage Reduction Sources
- File:Armor itemicon dota2 gameasset.png Armor – All Sources
- File:Magic Resistance itemicon dota2 gameasset.png Magic Resistance – All Sources
Abaddon – Borrowed Time
Faceless Void – Backtrack
Medusa – Mana Shield
Monkey King – Mischief
Nyx Assassin – Spiked Carapace
Omniknight – Guardian Angel
Templar Assassin – Refraction
Winter Wyvern – Cold Embrace
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Constant Magical Damage Block Sources
After Barrier Absorption[edit]
Main Articles: Damage Manipulation and Preventing On-damage Effects
The following sources manipulate the damage after damage barriers absorb the damage.
- Incoming damage manipulation sources.
- Illusion incoming damage amplification.
- Terminal Damage Block sources.
- False Promise: This is the only damage negation source that is calculated after damage barriers.
Stacking[edit]
Void Spirit affected by 3 types of Damage Barriers, all damage, physical, and magical.
A unit can be affected by all 3 types of damage barriers at once, all working independently. Multiple sources of the same type of damage barriers stack additively. All damage barriers have the lowest priority in the group of damage barriers: Its capacity is depleted last when combined with the other types. This means if a unit is affected by an all damage barrier and a magical/bonus db-phy, and then takes magical/physical damage, the all damage barrier will absorb the damage last.
- Example 1
- Clockwerk is affected by Level 4 Power Cogs and Barrier of Pipe of Insight. He then takes 1000 magical damage. Without accounting for magic resistance damage reduction, what is the remaining
magical barrier capacity he has?
- Barrier capacity: + 425 = 425
- Magical damage taken:
- = 1000 - 425
- = 575
- Since incoming magical damage is less than all individual barriers. Both Power Cogs and Barrier will now have and remaining bonus db-mag capacity respectively in this example.
- Example 2
- Clockwerk from the previous example is now also affected by a Level 4 Aphotic Shield. He then takes 800 magical damage.
- Barrier Capacities: Power Cogs + Barrier: 425
magical barrier, Aphotic Shield:
all damage barrier
- Barrier Capacities: Power Cogs + Barrier: 425
- The
magical barrier first absorbs the magical damage based on Damage Barrier priorities.
- = 425 - 800
- = -375
- The
magical barrier's capacity is depleted, and the remaining 375 damage will be absorbed by the
all damage barrier.
- = - 375
- = -375
- The damage instance is completely negated and Clockwerk has an
all damage damage barrier with a remaining capacity of -375.