Hero Animations

From Liquipedia Dota 2 Wiki

Hero animations are the way a Hero moves in game, these animations vary based on situation. Heroes can have different animation for the same scenario.

Aggressive[edit]

Animations used when a hero is near an enemy. Aggressive animation exists for Idle and Walk/Jog/Run animation sets. Not all heroes have a aggressive animation.

To trigger aggressive animation hero must meet the following conditions:

  • Have vision over the enemy.
  • Be within a certain range of the enemy hero.

Melee[edit]

Most MeleeMelee melee heroes have an aggressive animation trigger range of 600.

MeleeMelee Melee Heroes Range
600

Ranged[edit]

RangedRanged Ranged Heroes Range
800
850
900

This can be useful against enemies with aggressive animations, to know if they have vision over the hero. For invisible Heroes, the animations trigger once they are exposed by True Sight, and/or when the enemy has high-ground vision over them (e.g. via a high-ground Observer Ward or etc.).

Attack[edit]

Heroes can have multiple attack animations when attacking a unit. The attack animation may change based on the hero's max health, current attack speed, or enemy proximity.

Heroes with varying attack animations based on attack speed are tagged with AttackSpeedActivityModifiers in their hero attributes, and may have the following attack animations:

Base < Fast < Faster < Fastest < Super Fast < Mega Fast Animation
Heroes with varying Attack Animations based on Attack Speed Fast Faster Fastest Super Fast Mega Fast
180 300
170 275 375
170
200
150 190 220 300 420
200 300
140
180 250 350
150 240 330
150
170 275 350
( and ) 150 250
170 250 300
140 180 230 300
180 250
145 195 350
190 300
200 350
175 275 360
170 320
266 376 487
130 200
200 320 430
142 275 350
150 200
155 205 300
175 250 350
These values triggering attack animations are the actual attack speed, not the attack speed displayed on HUD assuming with the BAT of 1.7.
Not all heroes listed above have a unique animation present for different attack speeds.


Heroes with varying attack animations based on attack range are tagged with AttackRangeActivityModifiers in their hero attributes, and may have the following attack animations:

Closest < Close/Short < Medium/Normal < Long

Not all heroes tagged have a unique animation present for different attack ranges. Heroes that have a unique animations are listed below.

Heroes with varying Attack Animations based on Attack Range Closest Close/Short Medium/Normal Long
0-79 >80
0-199 >200
0-89 90-149 150-249 >250

Channel[edit]

Main Article: Channeling

These are a set of animations played when a hero is channeling an ability for which no specialized animation exists.

Teleport[edit]

Main Article: Teleport

Used when teleporting using Town Portal Scroll, Boots of Travel, Boots of Travel 2. At the teleport destination, the Hero hovers in it's Idle animation.

Chase[edit]

These are a set of animations played when a hero is chasing a unit with low health. The target chased can be an enemy, neutral or an allied unit in deny range.

Heroes with Chase Animations

Critical Strike[edit]

Main Article: Critical Strike

Certain heroes have a different attack animation when they land a critical strike, this is usually true for heroes with a built in critical strike ability.

Heroes with Critical Strike Attack Animations

Death[edit]

Animation played when a hero dies. Heroes can have multitple death animations.

Overkill[edit]

The Overkill animation is played when a hero dies by a damage instance that is greater than 33% of the heroes' max health.

Heroes with Overkill Animations

Defeat[edit]

Animation played at the end game when the player loses the game.

Flail[edit]

The following abilities trigger the Flail animation:

1 Affected hero is upside down, so is the flail animation

Force Staff[edit]

Animation played when the hero is affected by ally-based forced movement sources from the following items:

Heroes with Custom ForceStaff Animation(Friendly)

Stun/Disable[edit]

Main Article: Stun

These animations trigger when the hero is being affected by stun sources listed on the stun mechanics page. Not all stun sources trigger the Stun animation, some trigger Flail.

Sources that don't trigger any animations, but instead the hero is frozen in place: Cold Feet, Enchant Remnant, Echo Stomp, Time Lock, Chronosphere, Cold Snap, Ice Path, Mystic Snake, Stone Gaze, Cold Embrace, Winter's Curse,

Haste[edit]

Main Article: Haste

Hastes increase a unit's minimum and maximum movement speed to a specific value. When a unit is hasted, the Run animation is replaced by Haste animation.

Heroes with Haste Animations

Idle[edit]

These are set of animation played when a hero is standing still. Heroes can have multiple Idle animation, and different idle animation based on enemy presence or low health.

Injured[edit]

These are set of animation used when a hero is below 25% max health. Injured animations exist for Attack, Idle and Walk/Jog/Run animation sets. Not all heroes have injured animation.

Heroes with Injured Animations

Spawn[edit]

Main Article: Death

Spawn animations are played when a hero respawns from death or Reincarnation sources.

Victory[edit]

Animation played at the end game when the player wins the game.

Walk/Jog/Run[edit]

Main Article: Movement Speed

Hero animations are played when a hero is moving. Heroes can have multiple move animation, these can vary depending on the heroes' movement speed, health, enemy presence, or chasing a low-health target.

Heroes with varying move animations based on movement speed are tagged with MovementSpeedActivityModifiers in their hero attributes, and may have the following move animations:

Walk < Run < Run Fast/Sprint < Haste
Heroes with varying Move Animations based on Movement speed Run Run Fast/Sprint Haste
340
325
320 345
- 430
345 373
335
- 385
- 400
360
345 400
375
350 400
350
395
390 440
400
350 440 540
Not all heroes listed above have a unique animation present for different move animations.

Spell Steal[edit]

Due to Rubick's nature of using the abilities of other heroes, he has custom animations for all abilities of the following heroes, and for the following individual abilities. All other abilities share 2 generic animations and 1 generic channeling animation.

Stolen Spell Animations of Other Heroes

Custom Ability Animations[edit]