Tiny
From Liquipedia Dota 2 Wiki
Tiny
Grants the following bonuses per level: | |
+88HP and +0.4HP regeneration +4 Main Attack Damage | |
+0 armor and 0 attack speed | |
+26.4MP and +0.11MP regeneration +0.1% base magic resistance |
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Instant Projectile Speed
| ||
90 (90)
(1.7 BAT) | ||
0.4 + 0.7
| ||
0.6
| ||
Stone
Gib Type | ||
2011-02-19
Released | ||
2005-03-01
(0.60) | ||
Competitive Span
2011-02-19 — Present | ||
Version Control This article has been updated to the latest version (7.38c) and is mostly accurate. |
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Grows in size and strength as battle ensues. | |
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A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained. | |
Roles: | |
Adjectives | Legs ( 2 ) |
Facets[edit]
Grants bonus status resistance and bonus slow resistance per current
strength .
Upgrades[edit]
Aghanim's[edit]
Grants the Tree Volley ability.
Tiny channels to throw random trees within the radius towards the area-targeted location.
Deals damage correspondingly to Tiny's attack damage upon per tree impact while applying various attack effects.
Tiny channels to throw random trees within the radius towards the area-targeted location.
Deals damage correspondingly to Tiny's attack damage upon per tree impact while applying various attack effects.
Talents[edit]
2 Toss Charges | 25 | -8s Avalanche Cooldown |
---|---|---|
No Target Toss | 20 | +60 Tree Grab Unit Attack Damage Bonus |
+70 Avalanche Damage | 15 | -8% Grow Attack Speed Reduction |
+8 Strength | 10 | +200 Avalanche Cast Range |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All |
Bio[edit]
My enemies break upon me like surf upon the stone.▶️Tiny, the Stone Giant
Alias:
Stone Giant
Lore:
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice:
Innate[edit]
Craggy Exterior[edit]
Insurmountable[edit]
Hero Model[edit]
Details
Tap on the
innate abilities for more details.
Abilities[edit]
Avalanche[edit]
Bombards an area with rocks, continuously doing small intervals of stun and damage to enemy units within the effect radius.
Cast Animation: 0 + 0.53
Cast Range:
600
Number of Instances: 5
Instances Interval: 0.3
Stun Duration: 0.3
Avalanche Duration: 1.5
Inanimate rock becomes animate when called by the Stone Giant.
Toss[edit]
Grabs the nearest unit, regardless of its faction, within the radius around Tiny.
The launched unit becomes a projectile, and homes into the targeted unit, dealing damage within the landing radius upon impact.
The launched unit becomes a projectile, and homes into the targeted unit, dealing damage within the landing radius upon impact.
Cast Animation: 0 + 0.53
Cast Range:
800/900/1000/1100
Toss damage is less effective on buildings.
Runes can be unit-targeted until learning a certain talent.
Does not apply any ability effects to the Tossed unit.
Talent Upgrade
Toss no longer requires a targeted unit to home into.
The launched unit becomes a projectile, and homes into the area-targeted location, dealing damage within the landing radius upon impact.
Toss no longer requires a targeted unit to home into.
The launched unit becomes a projectile, and homes into the area-targeted location, dealing damage within the landing radius upon impact.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
Tree Grab[edit]
Wields a tree as a weapon for a limited number of attacks.
Grants Tiny bonus attack range, and a psuedo-cleave attack effect until the tree is thrown.
Grants Tiny bonus attack range, and a psuedo-cleave attack effect until the tree is thrown.
Cast Animation: 0.2 + 1.24
Cast Range:
165
Area Damage Radius: 200
Attack Damage to Area Damage Factor: 0.55/0.7/0.85/1
Wielding the tree grants a flat attack damage bonus while attacking enemy units.
Attacks on buildings are more effective when Tiny is wielding a tree.
Aghanim's Shard Upgrade
Removes the number of attacks limit.
All Tree Grab effects are permanent on Tiny until he throws the tree out.
Removes the number of attacks limit.
All Tree Grab effects are permanent on Tiny until he throws the tree out.
This ability levels up with Tree Throw.
Sticks and stones break all the bones, with structures sure to follow.
Tree Throw[edit]
Tiny throws the wielded tree at the target unit, proccing his attack on it and splashing damage around the target.
Cast Animation: 0.2 + 1.13
Cast Range:
1200
Instant Attack Factor: 1
Move Speed Slow: 25%
Slow Duration: 2.5
Aghanim's Shard Upgrade
Increases the damage of the thrown tree projectile.
Increases the damage of the thrown tree projectile.
Sub-ability of Tree Grab.
Even enemies can share in Tiny's arbor ardor.
Tree Volley[edit]
Tiny channels to throw random trees within the radius towards the area-targeted location.
Deals damage correspondingly to Tiny's attack damage upon per tree impact while applying various attack effects.
Deals damage correspondingly to Tiny's attack damage upon per tree impact while applying various attack effects.
Cast Animation: 0.2 + 0
Cast Range:
1200
Max Channel Time: 2.5
Instant Attack Factor: 1
Move Speed Slow: 25%
Slow Duration: 2.5
Sticks thrown from stones are like to shatter many bones.
Grow[edit]
Passive
Affects
Self
Base Attack Damage Bonus: 55/110/165
Armor Bonus: 5/10/15
Move Speed Bonus: 15
Grants flat bonus Toss spell damage per level.
Toss Damage Bonus: 50/175/300
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
Recent Matches[edit]
Main Article: Tiny/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
---|---|---|---|---|---|---|---|---|
May 14, 2025 - 20:15 CEST | Tier 3 | EPL Season 26 | 1 : 0 | |||||
May 14, 2025 - 20:10 CEST | Qualifier | FISSURE Universe 5 Play-In | 0 : 1 | |||||
May 14, 2025 - 20:10 CEST | Qualifier | FISSURE Universe 5 Play-In | 1 : 0 | |||||
May 14, 2025 - 17:50 CEST | Qualifier | FISSURE Universe 5 Play-In | 1 : 0 | |||||
May 14, 2025 - 17:00 CEST | Tier 3 | EPL Season 26 | 1 : 0 |
The International[edit]
Recent Changes[edit]
Description
Insurmountable now interacts with attack speed slow sources and reduces its effectiveness on Tiny .
- Avalanche
- No longer has a 2 Toss damage factor.
- Increased damage from 80/160/240/320 to 100/200/300/400.
- Toss
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Tiny's Relics | Voice Lines | |
---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
|
Equipment[edit]
Trivia[edit]
- Tiny's quote "▶️ Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel Universe.
- Tree Grab is still called "Craggy Exterior" after his old passive ability in the game files.
- Tree Throw's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap's slow debuff instead.
- Prior the 7.38 gameplay patch, Avalanche and Toss had a special interaction, commonly known as the Avatoss combo.
- This combo made Avalanche's damage instances deal 2x damage to units that are airborne through Toss.
- This interaction originated as a bug in DotA on Warcraft III caused by the interaction between Avalanche's base ability, Cluster Rockets, and the way Toss was coded.
- Cluster Rockets has a damage cap for each unit affects, which makes it stop damaging units that reached the cap.
- For Avalanche, the damage cap was reached within 0.75 seconds, but the ability itself lasted 2 seconds.
- Due to engine limitations of Warcraft III, any upward movement requires the affected unit to be turned into a flying unit to work.
- Therefore, Toss required this as well, turning the target into a flying unit in order to be able to move it upwards.
- For unknown reasons, switching a unit's movement type to flying caused Cluster Rockets' damage counter to fully reset.
- Originally, Toss changed the target to flying type on each tick, causing it to reset Avalanche over its entire duration.
- Due to this hardcoded bug, Toss would continuously reset Avalanche's damage cap over the entire Toss duration.
- Considering Toss's 1 second duration, this would result in Avalanche dealing up to 2.25 times its damage.
- In 6.58, this bug was addressed and turned into a feature that required proper timing from the player.
- In this patch, Toss was changed to only turn the target into a flying unit once upon cast, instead of contiuously.
- This means, in order to get the full 2x bonus, Toss had to be cast after the damage cap was reached, which was 0.75 seconds.
- In Dota 2, this was simplified; Avalanche's damage to tossed units was directly multiplied instead, rather than using a damage cap.
- Warcraft 3 similarities:
- Tiny's hero concept is originally based on the Mountain Giants, a large Night Elf unit.
- Avalanche's core ability was based on the Tinker's Cluster Rockets, a channeled area ability that deals damage and mini-stuns.
Gallery[edit]
Bone Harvest sprite - alive