Tiny

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Tiny
30 + 4
0 + 0
17 + 2.2
Grants the following bonuses per level:
+88HP and +0.4HP regeneration
+4 Main Attack Damage
+0 armor and 0 attack speed
+26.4MP and +0.11MP regeneration
+0.1% base magic resistance
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0
Armor
(780 EHP)
26.7%
Magic Resist
(1064.12 EHP)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
90 (90)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.4 + 0.7
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Stone
Gib Type
2011-02-19
Released
2005-03-01
Competitive Span
2011-02-19 — Present
Version Control
This article has been updated to the latest version (7.38c) and is mostly accurate.
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Grows in size and strength as battle ensues.
A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained.
Avalanche
Toss
Tree Grab
Tree Grab
Tree Volley
Tree Volley
Grow
Roles:Carry Carry Nuker Nuker Pusher Pusher Initiator Initiator Durable Durable Disabler Disabler
Adjectives
Legs ( 2 )

Facets[edit]

Crash Landing
Toss
Tossed units slow and deal bonus damage to other targets at the Toss landing location in a larger radius.
+125 Effect Radius
×1.2 Landing Damage Factor
Insurmountable
Insurmountable
Grants bonus status resistance and bonus slow resistance per current Strength strength .

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Tree Volley
Grants the Tree Volley ability.

Tiny channels to throw random trees within the radius towards the area-targeted location.

Deals damage correspondingly to Tiny's attack damage upon per tree impact while applying various attack effects.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Tree Grab
Attacks on buildings are more effective when Tiny is wielding a tree.
Tree Throw
Increases the damage of the thrown tree projectile.

Talents[edit]

2 Toss Charges25-8s Avalanche Cooldown
No Target Toss20+60 Tree Grab Unit Attack Damage Bonus
+70 Avalanche Damage15-8% Grow Attack Speed Reduction
+8 Strength10+200 Avalanche Cast Range
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

My enemies break upon me like surf upon the stone.
▶️  Tiny, the Stone Giant
Alias:
Stone Giant
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Innate. Innate[edit]

Craggy Exterior[edit]

Craggy Exterior
Passive
Affects
Enemy Units
Applies an attack damage reduction debuff stack per attack taken to enemy units attacking Tiny.
Max Stacks: 10
Attack Damage Reduction per Stack: 2%/3%/4%/5%
Debuff Duration: 5

Insurmountable[edit]

  Insurmountable
This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Grants bonus status resistance and bonus slow resistance per current Strength strength.
Total Str to Status Resist Factor: 0.1
Total Str to Slow Resist Factor: 0.2

Hero Model[edit]

Hero Model
Passive / Channeling
Affects
Self
Tiny's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Damage Block (Melee)
Tap on the Innate. innate abilities for more details.

Abilities[edit]

Avalanche[edit]

Q
V
Avalanche
Affects
Enemy Units
Spell / Magical
Bombards an area with rocks, continuously doing small intervals of stun and damage to enemy units within the effect radius.
Cast Animation: 0 + 0.53
Cast RangeAffected by Cast Range increasing sources. 600
Effect Radius: Affected by AoE Radius increasing sources. 325/340/355/370
Number of Instances: 5
Instances Interval: 0.3
Total Damage: 100/200/300/400 (With level 15 Left Talent.With level 15 Left Talent. 170/270/370/470)
Stun Duration: 0.3
Avalanche Duration: 1.5
23/20/17/14 (With level 25 Right Talent.With level 25 Right Talent. 15/12/9/6)
Mana Cost
95/110/125/140
Inanimate rock becomes animate when called by the Stone Giant.

Toss[edit]

Unit / Area / Ground
Affects
Units / Rune
Spell / Magical
Grabs the nearest unit, regardless of its faction, within the radius around Tiny.

The launched unit becomes a projectile, and homes into the targeted unit, dealing damage within the landing radius upon impact.
Cast Animation: 0 + 0.53
Cast RangeAffected by Cast Range increasing sources. 800/900/1000/1100
Grab Radius: Affected by AoE Radius increasing sources. 300
Damage Radius: Affected by AoE Radius increasing sources. 275
Damage: 90/180/270/360
Toss Duration: 1.4
Toss damage is less effective on buildings.
Damage Factor: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 0.33
Runes can be unit-targeted until learning a certain talent.
Does not apply any ability effects to the Tossed unit.
Talent Upgrade
Toss no longer requires a targeted unit to home into.

The launched unit becomes a projectile, and homes into the area-targeted location, dealing damage within the landing radius upon impact.
Charge Replenish Time
(With level 25 Left Talent.With level 25 Left Talent. Cooldown)
Number of Charges
(With level 25 Left Talent.With level 25 Left Talent. 2)
20/17/14/11 (With level 25 Left Talent.With level 25 Left Talent. 0)
Mana Cost
110/125/140/155
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Tree Grab[edit]

E
C
Tree Grab
Affects
Enemy Units / Tree
Spell / Physical
Wields a tree as a weapon for a limited number of attacks.

Grants Tiny bonus attack range, and a psuedo-cleave attack effect until the tree is thrown.
Cast Animation: 0.2 + 1.24
Cast RangeAffected by Cast Range increasing sources. 165
Area Damage Length: Affected by AoE Radius increasing sources. 400
Area Damage Radius: 200
Number of Attacks: 5 (Upgradable by Aghanim's Shard. Indefinite (with Aghanim's Shard))
Set Base Attack Range: This bonus/reduction source only affect Melee heroes. 350
Attack Damage to Area Damage Factor: 0.55/0.7/0.85/1
Buff Duration: IndefiniteIndefinite
Wielding the tree grants a flat attack damage bonus while attacking enemy units.
Unit Attack Damage Bonus: 10/20/30/50 (With level 20 Right Talent.With level 20 Right Talent. 70/80/90/110)
Attacks on buildings are more effective when Tiny is wielding a tree.
Attack Damage Factor: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 1.3/1.4/1.5/1.6
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Removes the number of attacks limit.

All Tree Grab effects are permanent on Tiny until he throws the tree out.
22/19/16/13
Mana Cost
40
Sticks and stones break all the bones, with structures sure to follow.

Tree Throw[edit]

E
C
Tree Throw
Unit / Point
Affects
Enemy Units
Physical / Instant Attack
Tiny throws the wielded tree at the target unit, proccing his attack on it and splashing damage around the target.
Cast Animation: 0.2 + 1.13
Cast RangeAffected by Cast Range increasing sources. 1200
Max Travel Distance: Affected by Cast Range increasing sources. 1200
Tree Collision Radius: Affected by AoE Radius increasing sources. 275
Splash Radius: Affected by AoE Radius increasing sources. 275
Instant Attack Factor: 1
Unit Attack Damage Bonus: 20 (Upgradable by Aghanim's Shard. 120)
Move Speed Slow: 25%
Slow Duration: 2.5
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Increases the damage of the thrown tree projectile.
0
Even enemies can share in Tiny's arbor ardor.

Tree Volley[edit]

Area / Channeled
Affects
Enemy Units / Trees
Physical / Instant Attack
Tiny channels to throw random trees within the radius towards the area-targeted location.

Deals damage correspondingly to Tiny's attack damage upon per tree impact while applying various attack effects.
Cast RangeAffected by Cast Range increasing sources. 1200
Tree Search Radius: Affected by AoE Radius increasing sources. 700
Damage Radius: Affected by AoE Radius increasing sources. 400
Max Channel Time: 2.5
Instant Attack Factor: 1
Move Speed Slow: 25%
Slow Duration: 2.5
17
Mana Cost
200
Sticks thrown from stones are like to shatter many bones.

Grow[edit]

Passive
Affects
Self
Gains craggy mass, increasing his attack damage, and armor while slowing his total attack speed.
Base Attack Damage Bonus: 55/110/165
Armor Bonus: 5/10/15
Move Speed Bonus: 15
Total Attack Speed Factor: 0.7 (With level 15 Right Talent.With level 15 Right Talent. 0.78)
Grants flat bonus Toss spell damage per level.
Toss Damage Bonus: 50/175/300
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Recent Matches[edit]

Main Article: Tiny/Matches
DateTierTournamentPicksScorevs. Picks
May 14, 2025 - 20:15 CESTTier 3European Pro League Season 26European Pro League Season 26EPL Season 26Tiny Tinker Silencer Kunkka Morphling
Runa TeamRuna Team
1 : 0
Apple City GangApple City Gang
Terrorblade Keeper of the Light Pangolier Ember Spirit Tusk
May 14, 2025 - 20:10 CESTQualifierFISSURE Universe: Episode 5 Play-InFISSURE Universe 5 Play-InMorphling Ancient Apparition Tiny Slark Bristleback
MOUZMOUZ
0 : 1
EdgeEdge
Templar Assassin Tusk Warlock Enigma Pangolier
May 14, 2025 - 20:10 CESTQualifierFISSURE Universe: Episode 5 Play-InFISSURE Universe 5 Play-InTinker Tiny Ringmaster Anti-Mage Kunkka
EdgeEdge
1 : 0
MOUZMOUZ
Nature's Prophet Jakiro Medusa Wraith King Dragon Knight
May 14, 2025 - 17:50 CESTQualifierFISSURE Universe: Episode 5 Play-InFISSURE Universe 5 Play-InTiny Warlock Windranger Phantom Assassin Dawnbreaker
WildcardWildcard
1 : 0
AVULUSAVULUS
Nature's Prophet Shadow Shaman Kunkka Crystal Maiden Timbersaw
May 14, 2025 - 17:00 CESTTier 3European Pro League Season 26European Pro League Season 26EPL Season 26Dark Seer Tusk Warlock Tiny Monkey King
HYDRAHYDRA
1 : 0
Passion UAPassion UA
Beastmaster Windranger Ringmaster Sven Medusa

The International[edit]

  • Tiny has won the following final matches in The International of the following years:

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.38c
(2025-03-27)
  • Toss Crash Landing
    • Increased movement speed slow from 15%/20%/25%/30% to 20%/25%/30%/35%.
    • Increased attack speed slow from 10/20/30/40 to 15/25/35/45.
  • Grow
    • Reduced base attack damage bonus from 60/120/180 to 55/110/165.
    • Rescaled movement speed bonus from 10/20/30 to 15 on each level.
7.38b
(2025-03-05)
  • Reduced Grow armor bonus from 10/17/24 to 5/10/15.
7.38
(2025-02-19)
  • Insurmountable now interacts with attack speed slow sources and reduces its effectiveness on Tiny .
  • Avalanche
    • No longer has a 2 Toss damage factor.
    • Increased damage from 80/160/240/320 to 100/200/300/400.
  • Toss
    • Increased damage from 80/160/240/320 to 90/180/270/360.
    • Reduced Crash Landing damage bonus 20%/25%/30%/35% to 20% on each level.

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Tiny's Relics Voice Lines

Multi-Hero Avalanche

Enemies Toss to Allies

Avalanche + Toss Combos

Tree Throw Kills

Physical Damage

Damage from Invisibility

Blink Stuns

Kills during Black King Bar

Channels cancelled

Triple Kills

Mega Kills Streaks

Towers Destroyed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment[edit]

Trivia[edit]

  • Prior the 7.38 gameplay patch, Avalanche and Toss had a special interaction, commonly known as the Avatoss combo.
    • This combo made Avalanche's damage instances deal 2x damage to units that are airborne through Toss.
    • This interaction originated as a bug in DotA on Warcraft III caused by the interaction between Avalanche's base ability, Cluster Rockets, and the way Toss was coded.
    • Cluster Rockets has a damage cap for each unit affects, which makes it stop damaging units that reached the cap.
      • For Avalanche, the damage cap was reached within 0.75 seconds, but the ability itself lasted 2 seconds.
    • Due to engine limitations of Warcraft III, any upward movement requires the affected unit to be turned into a flying unit to work.
      • Therefore, Toss required this as well, turning the target into a flying unit in order to be able to move it upwards.
      • For unknown reasons, switching a unit's movement type to flying caused Cluster Rockets' damage counter to fully reset.
      • Originally, Toss changed the target to flying type on each tick, causing it to reset Avalanche over its entire duration.
      • Due to this hardcoded bug, Toss would continuously reset Avalanche's damage cap over the entire Toss duration.
      • Considering Toss's 1 second duration, this would result in Avalanche dealing up to 2.25 times its damage.
    • In 6.58, this bug was addressed and turned into a feature that required proper timing from the player.
      • In this patch, Toss was changed to only turn the target into a flying unit once upon cast, instead of contiuously.
      • This means, in order to get the full 2x bonus, Toss had to be cast after the damage cap was reached, which was 0.75 seconds.
      • In Dota 2, this was simplified; Avalanche's damage to tossed units was directly multiplied instead, rather than using a damage cap.
  • Warcraft 3 similarities:
    • Tiny's hero concept is originally based on the Mountain Giants, a large Night Elf unit.
      • Although based on the Mountain Giants, Tiny's title was slightly changed to Stone Giant, which is now also used in Dota 2.
      • Tree Grab's original iteration was identical to War Club.
      • Stone Giant is still Tiny's official title in Dota 2, with Tiny being his name.
    • Avalanche's core ability was based on the Tinker's Cluster Rockets, a channeled area ability that deals damage and mini-stuns.

Gallery[edit]