Forced Movement

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Pudge

Forced Movement is a status effect that changes a unit's position. This movement is completely unrelated to the unit's movement speed and works on them while disabled. Most forced movement abilities prevent the affected unit from acting during, but some still allows the unit to attack, turn and cast abilities (and items).

In general, almost all forced movement effects override each other. The later applied one nullifies the previous ones, with a few exceptions.

Forced movements are also bound to the buff or debuff the abilities place, so if the buff or debuff is dispellable, doing so also stops the forced movement.

Definition[edit]

Forced Movement Disabled Aspect / Definition Examples
Fully Disabling
  • Behaves like a stun, preventing the unit from performing any action, but continuing with them once the effect expires.
Meat Hook
affecting enemies
Non-disabling
  • Allows the affected unit to still perform any action, except for moving. The unit can still turn, attack (depending on situations), cast abilities and items.
Meat Hook
affecting allies
Upward Movement
  • Move a unit upwards, changing their Z-position.
Cyclone Sources
Pulling
  • Allows the affected unit to move normally but affects the speed depending on the direction of movement.
Gale Force

Mechanics[edit]

There are two types of forced movement — non-disabling and fully disabling forced movement sources.

Movement orders can be given, but the effect of the forced movement completely negates any moving attempt of the unit. However, the move orders do not get canceled, so that the unit will move where ordered once the effect expires.

Forced movement generally ignores terrain and any other obstacle, moving the unit straight through everything, similar to unobstructed movement (although some abilities may have custom restrictions (e.g. Rolling Thunder bouncing off of cliffs).

The effects of forced movement on the same planes (x and y axis, and the z-axis) do not stack. This means when a unit is already being moved on a horizontal plane by an ability, applying a new instant of horizontal forced movement cancels the previous one completely. Units may be affected by two sources of forced movement only when one source applies vertical movement and the other horizontal movement, resulting in a parabolic motion.

Besides interrupting each other, forced movement can also be interrupted by some other abilities that do not apply forced movement themselves.

Abilities Able to Cancel Forced Movement
1 Requires TalentsTalents talent.
2 Soulbind and Pounce cancel forced movement upon expiring, not upon getting applied.

Canceling abilites[edit]

2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Lane Creeps[edit]

Main Article: Lane Creeps

Upon dying to a player-controlled unit, lane creeps are knocked up to 200 range away from the damage source, in an arc with up to 50 range upwards. The distance and height get higher, based on the damage instance that killed them (capped at 500), but are still randomised, so that equal damage instances do not result in always the same distances. The knockback duration ranges between 0.4 and 0.6 seconds. Damage below 100 does not cause a knockback. The knockback itself is mainly for aesthetic purposes, but might also affect some abilities. For example, Thunder Strike and Leech Seed follows the corpse of the unit with their effects.

Fully Disabling Forced Movement[edit]

The following abilities fully disable units while moving them.

Fully Disabling Forced Movement Sources
  • Duration: 50/70/83
    Moves the targeted enemy along with Batrider 300 range behind him. When upgraded with Aghanim's Scepter, the secondary target is bound to the primary target and dragged 300 range behind it.
  • Speed: 450
    Distance: 450
    Duration: 1
    Moves enemies between Beastmaster and the target aside.
  • Duration: 16/18/20
    Periodically moves Brewmaster along with Earth, along with Storm when Earth is dead, or along with Fire when both Earth and Storm are dead, or along with Void if all others are dead.
  • Speed: 375
    Distance: 300
    Duration: 0.8
    Moves enemies that have mana that come within 185 range of a cog from the outside, in the direction they approach the cog from.
  • Speed: 0-1083/1000/950/917 (TalentsTalents 1333/1188/1100/1042)
    Distance: 325/400/475/550 (TalentsTalents 400/475/550/625)
    Duration: 0.3/0.4/0.5/0.6
    Moves enemies within 325/400/475/550 (TalentsTalents 400/475/550/625) range of the targeted point to the targeted point. The pull duration always takes 0.3/0.4/0.5/0.6 seconds, no matter how far or close the units are from the center, so the speed varies.
  • Speed: 0-1187.5
    Distance: 0-950
    Height: 950
    Duration: 0.8
    When upgraded with Aghanim's Scepter, moves Earthshaker in an arc to the targeted point.
  • Speed: 30
    Distance: 0-120
    Duration: 0-4
    Spirals enemies within 420 range of the targeted point counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120. The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
  • Height: 395
    Duration: 2.5
    Moves the targeted enemy or caster upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Speed: 3000
    Distance: 0-650/700/750/800 Upgradable by Aghanim's Shard. 0-800/850/900/950
    Duration: 0-0 Upgradable by Aghanim's Shard. 0-0
    Moves Faceless Void towards the targeted point.
  • Height: 395
    Duration: 1.2/1.4/1.6/1.8/2/2.2/2.4/2.6/2.8/3
    Moves enemies upwards. While in the air, their height changes ± 50 in 1 second intervals until landing.
  • Height: 350
    Duration: 1.33 (TalentsTalents 1.66)
    Moves enemies within 250 (TalentsTalents 350) range of the targeted point upwards.
  • Speed: 0-175/163/155/150
    Distance: 0-192/228/264/300
    Duration: 1.1/1.4/1.7/2 (TalentsTalents 1.4/1.7/2/2.3)
    Moves enemies towards the caster, at a speed and distance depending on the cast range.
  • Height: 350
    Duration: 0.5
    As the spikes travel, moves enemies within 140 range of them upwards.
  • Speed: 900
    Distance: 31.67-800/900/1000/1100 (Upgradable by Aghanim's Shard. 1075/1175/1275/1375)
    Duration: 0.04-0.89/1/1.11/1.22 (Upgradable by Aghanim's Shard. 1.19/1.31/1.42/1.53)
    Moves Magnus and any enemy hero within range towards the targeted point. Moves Magnus in 31.67 distance instances.
  • Speed: 1400
    Distance: 0-900/1000/1100/1200
    Duration: 0-0.64/0.71/0.79/0.86
    Moves the first enemy hero hit towards the targeted point.
  • Speed: 700
    Distance: 0-900
    Height: 192
    Duration: 0.1-1.29
    Moves Monkey King in an arc to the targeted tree.
  • Speed: 1300
    Distance: 0-1000
    Height: 192
    Duration: 0.1-0.77
    Moves Monkey King in an arc to the center of the area of effect.
  • Speed: 1000
    Distance: 100-500
    Duration: 0.1-0.5
    Moves the targeted enemy in the direction Morphling is facing upon cast. The distance is based on his agi-str relation.
  • Height: 350
    Duration: 0.5
    As the spikes travel, moves enemies within 140 range of them upwards.
  • Speed: 2000
    Distance: 0-400/500/600/700
    Duration: 0-0.2/0.25/0.3/0.35
    Moves Pangolier to the targeted point.
  • Distance: 225
    Height: 250
    Duration: 0.4
    Moves Pangolier in an arc towards the direction he is facing. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder.
  • Speed: 250
    Distance: 150
    Height: 160
    Duration: 0.6
    Moves enemies within 150 range of Pangolier in an arc away from him.
  • Speed: 75
    Moves the targeted enemy towards Pudge's until within 125 range of him; therefore, the duration and distance of the pull vary.
  • The targeted allied hero is periodically moved to Pudge's current position. Orders cannot be issued to the allied hero for the first seconds of being swallowed.
  • Speed: 1600
    Distance: 0-1400
    Duration: 0-0.88
    Moves the latched unit to Pudge's cast location. Only disables hooked enemies.
  • Speed: 0-1250 (TalentsTalents 2583)
    Distance: 0-375 (TalentsTalents 775)
    Height: 200
    Duration: 0.3
    Moves the targeted enemy upwards first and leaves it there for 0.95/1.2/1.45/1.7 seconds, during which their height changes ± 10 in 1 second intervals. During the last 0.3 second, the unit moves down. If the sub-ability is used, the unit moves towards the targeted point.
  • Height: 350
    Duration: 0.52
    As the spikes travel, moves enemies within 150 range of them upwards.
  • Speed: 878
    Distance: 425
    Height: 257
    Duration: 0.484
    Moves Snapfire or a targeted ally in an arc in the direction they are facing.
  • Duration: 3
    The targeted unit is periodically moved to Snapfire's current position. Heroes and clones are automatically released after 3 seconds if not manually spat out while other units get instantly killed.
  • Speed: 0-1500
    Distance: 0-3000
    Height: 100-~592
    Duration: 0.6-2
    Moves a Gobbled Up unit in an arc to the targeted point. The projectile has a minimum travel time of 0.6 and a maximum travel time of 2 seconds.
  • Speed: 286/304/316/324
    Distance: 143/152/158/162
    Height: 50
    Duration: 0.5
    Moves the attacked enemy in an arc away from Spirit Breaker. Moves enemies withing 320 range in front of and 0 range behind Spirit Breaker when using Charge of Darkness in an arc away from him.
  • Height: 395
    Hero Duration: 75
    Non-Hero Duration: 16
    Moves enemies upwards. While in the air, their height changes ± 75 in 1 second intervals until landing.
  • Speed: 164/157/153/150 (TalentsTalents 138/138/137/136)
    Distance: 180/220/260/300
    Duration: 1.1/1.4/1.7/2 (TalentsTalents 1.3/1.6/1.9/2.2)
    Moves the targeted enemy towards Storm Spirit's cast location. When upgraded with Aghanim's Scepter, moves all enemies within range of Storm Spirit towards the cast location. Does not move when the unit is already being horizontally moved by another spell, but resumes pulling as soon as the other source of forced movement expires.
  • Speed: 1000
    When upgraded with Aghanim's Scepter, Sven is moved along with the projectile.
  • Speed: 0-1333
    Distance: 0-1000
    Height: Up to 281.108
    Duration: 0.75
    Moves Techies in an arc to the targeted point.
  • Height: 350
    Duration: 0.5
    Moves enemies within 1250 range of Tidehunter upwards.
  • Speed: 0-2308
    Distance: 0-3000
    Height: ~844
    Duration: 1.4
    Moves the tossed unit upwards. When a unit is tossed towards another, it moves in an arc. The speed adapts based on the target's distance, accelerating or decelerating at a slow rate and is capped at 2308. Technically cannot be disjointed, so a tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • Speed: 575/600/625/650
    Distance: 0-1725/1800/1875/1950
    Duration: 0-3
    Moves Tusk and all gathered allies towards the targeted enemy for up to 3 seconds.
  • Speed: 1200
    Distance: 1200
    Height: 360
    Duration: 1
    Moves the targeted enemy in an arc away from Tusk.
  • Height: 650
    Lethal Height: 1200
    Duration: (TalentsTalents )
    Moves the targeted enemy upwards. If the punch is lethal, the height massively increases.

Non-disabling Forced Movement[edit]

The following abilities do not fully disable units while moving them. Some do not disable at all, while some disable only partially.

Non-Disabling Forced Movement Sources
  • Speed: 714
    Distance: 250
    Height: 100
    Duration: 0.35
    Moves enemies in an arc away from the targeted point.
  • Speed: 8000/10000/12000
    Distance: 0-4000/5000/6000
    Duration: 0-0.5
    Moves Clockwerk to the latched unit. Clockwerk is silenced during the pull.
  • Speed: 0.33/0.25/0.2/0.17-150/113/90/75
    Distance: 1-450
    Duration: 3/4/5/6
    Moves enemies within a 1 radius and up to 251 range in front of Drow Ranger away from her. The distance is based on the initial distance between cast location and affected unit, 450 at closest, 1 at max distance. Affected units are silenced.
  • Speed: 900
    Distance: 500/600/700/800
    Duration: 0.56/0.67/0.78/0.89
    Moves the targeted unit away from Earth Spirit.
  • Speed: 1000, 1600 when enhanced
    Distance: 0-750 (TalentsTalents 0-900), 1500 when enhanced (TalentsTalents 1800 when enhanced)
    Duration: 0-1 (1.5 if Stone Remnant is reached at max range of initial roll)
    Moves Earth Spirit towards the targeted direction for the full distance, or until colliding with an enemy hero. Earth Spirit is rooted and disarmed while rolling. When rolling over a Stone Remnant, the speed and total distance are doubled.
  • Min Speed: 1300
    Max Duration: 0.4
    Moves Ember Spirit towards a Fire Remnant either at a speed of 1300, or so fast that he reaches it in 0.4 seconds, whichever is faster.
  • Speed: 1250
    Distance: 500
    Height: 150
    Duration: 0.4
    Moves Enchantress 180° away from the direction she is facing.
  • Speed: 175
    Distance: 0-700
    Duration: 0-4
    Requires Aghanim's Scepter to pull enemies in, from a maximum range of 1200. This pull does not impede the targets at all, and even allows them to move still.
  • Speed: Expression error: Missing operand for /.
    Distance: 750
    Duration: 0.5
    Moves the caster towards the direction they are facing.This is an old ability.
  • Speed: 1200
    Distance: 600
    Duration: 0.5
    Moves the targeted unit towards the direction they are facing.
  • Speed (Ally/Enemy): 1500/2250
    Distance (Ally/Enemy): 600/450
    Duration (Ally/Enemy): 0.4/0.2
    Moves the target towards the direction it is facing if cast an ally or self. Moves the target and the caster away from each other if the target was an enemy.
  • Speed: 1200
    Moves Huskar to the target. Stops when the distance between Huskar and the target gets greater than 1450. Huskar is disarmed while leaping.
  • Speed: 0-200
    Distance: 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2
    Duration: ~172/185/198/211/224/236/248/260/272/283
    Moves enemies away from the center of the blast upon getting hit. The speed starts off 200 and decreases quadratically after 1/3 of the distance.
  • Speed: 1000
    If Io tethers a unit that is 2150 units or further away, it pulls itself to the target until within 300 range.
  • Speed: 667
    Distance: 400
    Duration: 0.6
    Moves enemies within 425/450/475/500 range of the target point away from the targeted point.
  • Speed: 60
    Distance: 60
    Duration: 1
    While flickering, moves enemies towards the wisp, and locks their facing angle on it. Does not disable enemies in any other way.
  • Speed: 700
    Distance: 600
    Duration: 1
    Moves hit enemies towards the direction the wave is traveling. Requires Aghanim's Shard to be unlocked.
  • Periodically moves Lifestealer along with the infested unit.
  • Speed: 750
    Distance: 150
    Duration: 0.2
    Moves enemies within 200 range of the 1200/1200/1200/1200/1400 range traveling Shockwave towards the center of the Shockwave and towards Magnus. The further enemies are from the center of the Shockwave, the stronger the pull force is towards its center than towards Magnus.
  • Speed: 800
    Distance: 160
    Duration: 0.2
    Moves enemy heroes within the 550-radius arena that come within 160 range of the walls away from the segment of the wall they are struck by.
  • Speed: 500
    Distance: 150
    Duration: 0.3
    Moves enemies within a 500 (TalentTalent 600) radius and 140° angle in front of Mars away from him.
  • Speed: 300
    Distance: 75
    Duration: 0.25
    Moves enemy non-hero units (including creep-heroes) and secondary heroes within 125 range of the spear in a direction based on the angle between the hit unit and the spear. Does not hit enemies behind Mars upon cast.
  • Speed: 1300
    Distance: 650
    Height: ~132
    Duration: 0.5
    Moves Mirana in an arc towards the direction she is facing.
  • Speed: 1250
    Distance: 0-700/800/900/1000 (TalentsTalents 950/1050/1150/1250)
    Duration: 0-0.56/0.64/0.72/0.8 (TalentsTalents 0.76/0.84/0.92/1)
    Moves Morphling towards the targeted point.
  • Distance: 225
    Height: 350
    Duration: 0.75
    Moves Pangolier in an arc towards the direction he is facing. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder.
  • Speed: 550
    Max Distance: 5500 (TalentsTalents 6600)
    Duration: 10 (TalentsTalents 12)
    Moves Pangolier in the direction he's facing.
  • Speed: ~1257/1335/1414/1493 (TalentsTalents ~1361/1414/1466/1518)
    Distance: 2513/2670/2827/2985 (With level 25 Left Talent.With level 25 Left Talent. 4084/4241/4398/4555)
    Duration: 2 (TalentsTalents 3)
    Moves Phoenix in an ellipse with a major axis length of 1100/1200/1300/1400 (TalentsTalents 2100/2200/2300/2400) and a minor axis length of 500 resulting in a total path of 2513/2670/2827/2985 (TalentsTalents 4084/4241/4398/4555) covered in 2 (TalentsTalents 3) seconds. The dive speed is not constant. Phoenix starts at 0, accelerates until halfway through max distance, then slows down towards max distance, then repeats the process on the way back; therefore, Phoenix dives at an average speed of 1257/1335/1414/1493 (TalentsTalents 1361/1414/1466/1518).
  • Speed: 250
    Distance: 0-1500
    Duration: 0-6
    When toggled on, moves Phoenix towards the direction of Sun Ray. When used for the whole duration of Sun Ray, the maximum possible distance traveled is 1500. Phoenix is disarmed during Sun Ray.
  • Speed: 250/333/417/500
    Distance: 75/100/125/150
    Duration: 0.3
    Requires the Jostling Rift facet to be selected to move enemies inwards/outwards.
  • Targeted allied hero is periodically moved to Pudge's current position. After seconds, the hero can simply get out of Pudge themself by issuing any order.
  • Speed: 1600
    Distance: 0-1400
    Duration: 0-0.88
    Moves the latched unit towards Pudge's cast location. Does not disable allies.
  • Speed: 250
    Distance: 350
    Duration: 1.4
    Moves enemies within a cone up to 1350 range in front of Queen of Pain in a direction dependent on the angle between the enemy and the cast location.
  • Speed: 933 (Upgradable by Aghanim's Scepter. 1200)
    Distance: 0-700 (Upgradable by Aghanim's Scepter. 900)
    Height: 0-~164
    Duration: 0-0.75
    Moves Slark in an arc towards the direction he's facing, until reaching the max distance or latching on an enemy hero. Slark is disarmed during the leap.
  • Speed: Expression error: Unrecognized punctuation character "[". (TalentsTalents Expression error: Unrecognized punctuation character "[".)
    Distance: 50 (TalentsTalents 100)
    Duration: The minimum possible duration is 1 in-game server tick (0.033-seconds). 0.033
    Moves enemies away from Sniper with every proc. The knockback is not applied on units who are already affected by other sources of forced movement.
  • Increases Spirit Breaker's movement speed by 1.5 (Upgradable by Aghanim's Scepter. ) and moves him towards the target at a speed based on his current movement speed until reaching it or canceled. The charge speed checks the movement speed periodically and adapts instantly. Allows his speed to bypass the movement speed limit during the charge. Any given order, except for Bulldoze and a few instant cast items cancel the charge.
  • Speed: 100
    Moves Storm Spirit towards the targeted point until he reaches it or runs out of mana.
  • Speed: 1600/2000/2400/2800
    Distance: 0-2290/2490/2690/2890 (TalentsTalents 3940/4290/4640/4990)
    Duration: 0-1.43/1.25/1.12/1.03 (TalentsTalents 2.46/2.15/1.93/1.78)
    Moves Timbersaw towards the latched tree. Timbersaw is disarmed during the pull.
  • Speed: 1000
    Distance: 250
    Height: 83
    Duration: 0.25
    Moves Ursa in an arc towards the direction he is facing.
  • Speed: 800
    Push Distance: 400
    Push Duration: 0.5
    * The target is not disabled during the push, so they still can cast abilities, attack and turn during the push.
      • This means it does not cancel channeling abilities of the target.

Upward Movement[edit]

Several abilities move a unit upwards, changing their Z position. Changes to a unit's Z position affect several things such as the travel time of projectiles, as they always fly towards the center of the unit and the unit's ability to block pathing of other units, as a unit can only block another unit when they are on roughly the same Z position.

However, it does not affect any abilities which affect or search units inside an area. A unit thrown in the air by a Torrent is still fully affected by other area abilities like Impale. Attacks of any unit also do not consider the height of the attack target. Although the attack projectiles have to travel for longer in order to reach the target, a unit with 600 range can still start attack on an airborn unit from 600 range away, ignoring its height.

This section below only lists abilities which move units upwards. Details can be found in the lists above.

1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Pulling[edit]

Forced Movement sources generally ignore terrain and any other obstacle, moving the unit toward its intended direction and through everything. Certain Pulling sources may move (or pull) the affected target(s) through impassable terrain, but it does not grant the affected unit(s) unobstructed movement.

Pulling sources can be affected by the unit's movement speed, if the pulling direction is the same as the movement direction, the affected unit may be pulled faster.

Forced Movement sources have a higher priority than pulling sources, and it overrides Pulling sources regardless of the source ability's cast order.

1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.