Attributes

From Liquipedia Dota 2 Wiki
For a list of heroes sorted by attributes, see Table of hero attributes.

Attributes are the main statistics of all heroes that independently determine most scaling statistics. These attributes are strength, agility, and intelligence. Attributes are gained when a hero levels up, obtains a TalentsTalents talent, buys certain items, or uses certain abilities. Illusions benefit from attributes.

Primary Attribute[edit]

Every hero has a primary attribute, which modifies their main attack damage per 1 point of primary attribute. A hero's primary attribute heavily impacts and commonly even defines the hero's role and how they are played. For example, intelligence heroes are typically more dependent on abilities. A hero's primary attribute typically grows faster than the other two attributes.

Abilities Modifying Primary Attributes

Strength[edit]

Main Article: Strength

Strength is a measure of a hero's toughness and endurance. Strength determines a hero's maximum health and health regeneration. Heroes with strength as their primary attribute can be hard to kill, so they often take initiator and tank roles, initiating fights and taking most of the damage from enemy attacks.

Every point in strength increases:

  • Maximum health by 22.
  • Health regeneration by 0.1.

For strength heroes, every point in strength also increases main attack damage by 1.

Agility[edit]

Main Article: Agility

Agility is a measure of a hero's swiftness and dexterity. Agility determines a hero's armor and attack speed. Heroes with agility as their primary attribute tend to be more dependent on their physical attacks and items, and are usually capable of falling back on their abilities in a pinch. Agility heroes often take carry and gank roles.


Intelligence[edit]

Main Article: Intelligence

Intelligence is a measure of a hero's wit and wisdom. Intelligence determines a hero's maximum mana, mana regeneration and magic resistance. Heroes with intelligence as their primary attribute tend to rely on their abilities to deal damage or help others. Intelligence heroes often take support, gank, and pusher roles.

Every point in intelligence increases:

  • Maximum mana by 12.
  • Mana regeneration by 0.05.
  • Magic resistance by 0.1%.

For intelligence heroes, every point in intelligence also increases main attack damage by 1.

Universal[edit]

Main Article: Universal

Universal heroes are like jack of all trades and benefit from every attribute. While they dont gain that much from building a single main attribute, their strength lies in the flexibility to choose items based on their specific abilities and bonuses not so much on the item's attributes. So they can always switch between the support and carry roles based on their itembuild, not bound by a main attribute.

Every point of / / attribute increases:


Attribute Bonus[edit]

Attribute Bonus is a passive ability available to every hero, except for certain heroes (e.g. Invoker), located within the Talent leveling menu, below the talent tree. It automatically levels up if nothing else can be leveled up at that level.

3
3
Attribute Bonus
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Grants all Universal attribute bonuses per level.

This ability automatically levels up at certain levels if all ability points are spent on the hero's respective abilities.
Min Hero Level: 6
Attribute Bonus: All attributes. 2/4/6/8/10/12/14

Items Granting Attributes[edit]

Each attribute has its own set of items that focus on boosting it. These items are different for each attribute. In order to categorize them, they're split into 5 different sections:

  • Tiny Items consist only of Iron Branch and boosts all attributes by 1. This item is usually taken as a starting item to make up for gaps in a hero's statistics.
  • Small Items boost their associated attribute by 3, or all attributes by 2. These items are usually taken as starting items to make up for gaps in a hero's statistics.
  • Medium Items boost their associated attribute by 6, or all attributes by 4. Though generally not taken to increase attributes, these items are usually components of many midrange items.
  • Large Items boost their associated attribute by 10, or all attributes by 6. These items are usually components in more powerful items, and almost never bought just for the stats.
  • Ultimate Items boost their associated attribute by 25, or all attributes by 15. These are mostly used to make late game items because of how expensive they are and how cost-ineffective they are per point of stats.
  • Besides the items in the table, Ghost Scepter is another basic item that boosts all attributes by 5. All other items that grant attributes are upgrades, and are all derived from one or multiple of the 17 items listed below.
Iron Branch (50)
Iron Branch

+1 All Attributes

Small Medium Large Ultimate
All Attributes
Circlet (155)
Circlet

+2 All Attributes

Crown (450)
Crown

+4 All Attributes

Diadem (1000)
Diadem

+6 All Attributes

Ultimate Orb (2800)
Ultimate Orb

+15 All Attributes

Strength
Gauntlets of Strength (140)
Gauntlets of Strength

+3 Strength

Belt of Strength (450)
Belt of Strength

+6 Strength

Ogre Axe (1000)
Ogre Axe

+10 Strength

Reaver (2800)
Reaver

+25 Strength

Agility
Slippers of Agility (140)
Slippers of Agility

+3 Agility

Band of Elvenskin (450)
Band of Elvenskin

+6 Agility

Blade of Alacrity (1000)
Blade of Alacrity

+10 Agility

Eaglesong (2800)
Eaglesong

+25 Agility

Intelligence
Mantle of Intelligence (140)
Mantle of Intelligence

+3 Intelligence

Robe of the Magi (450)
Robe of the Magi

+6 Intelligence

Staff of Wizardry (1000)
Staff of Wizardry

+10 Intelligence

Mystic Staff (2800)
Mystic Staff

+25 Intelligence

Talents Granting Attributes[edit]

All Attributes
Ability
Passive
Affects
Self
There is no description for this ability.
All Attributes Bonus: Varies
NOTES
 
5920, 5921, 5922, 6074, 5923, 6168, 6139, 6252, 6135, 6309

special_bonus_all_stats_4/5/6/7/8/10/12/14/15/20
  • Grants the hero bonus strength, agility, and intelligence.
  • The following values exist:
    • 4/5/6/7/8/10/12/14/15/20


The following heroes have a TalentsTalents talent that grants them all attributes.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
All Stats
  • +10

Talents Granting Attribute Combinations[edit]

Agility and Intelligence
Ability
Passive
Affects
Self
There is no description for this ability.
Agility and Intelligence Bonus: 6
NOTES
 
489

special_bonus_agility_and_intelligence_6
  • Grants the hero bonus agility and intelligence.


The following heroes have a TalentsTalents talent that grants them agility and intelligence.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Agility and Intelligence

Abilities Modifying Attributes[edit]

1 Requires TalentsTalents talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.

Abilities Modified by Attributes[edit]

Abilities Modified by Attributes
  • Strength as Damage: (TalentsTalents )
    Max Stacks: Upgradable by Aghanim's Shard.
    Strength Bonus per Stack: Upgradable by Aghanim's Shard.
    Buff Duration: Upgradable by Aghanim's Shard.
    Double Edge's damage consists of a flat amount, plus a percentage of the caster's strength.
  • Strength as Damage: 550
    The damage of Stampede is entirely based on the caster's strength.
  • Agility as Ranged Agility Bonus: 50/70/90
    The agility bonus is entirely based on the agility of the hero with this ability.
  • Primary Attribute as Damage: 150%
    Ether Blast's damage consists of a flat amount, plus a percentage of the target's primary attribute.
  • Strength as Damage per Second: 100%
    Deals 100% of item bearer's strength per second to units they are standing on top of.
  • Strength as Max Health Regen Bonus: 170/220/270/320
    The health regeneration is based on the strength of the hero with this ability.
  • Min Bonus Damage Agility Multiplier:
    Max Bonus Damage Agility Multiplier:
    The damage is based on the caster's agility to strength ratio, plus a fixed amount. The minimum multiplier is used when the caster's strength is 50% higher than their agility, and the maximum when agility is 50% higher than strength.
  • Min Knockback Distance:
    Max Knockback Distance:
    Min Stun Duration:
    Max Stun Duration:
    The stun duration and knockback distance are based on the caster's strength to agility ratio. The minimum duration and distance are used when the caster's agility is 50% higher than their strength, and the maximum when strength is 50% higher than agility.
  • Intelligence as Damage Multiplier: 0 (TalentsTalents )
    Deals damages to the enemy equal to a multiplier of its intelligence.
  • Max Mana per Strength: 6
    Mana Regen per Strength: 0.02
    Multicast Chance Increase per Strength:
    He receives mana and mana regeneration from Strength. Increases Multicast chance by 1% for each Expression error: Missing operand for /. Strength Ogre has.
  • Strength as Damage/Heal per Second: (TalentsTalents )
    Dismember's damage and self-heal consist of a flat amount, plus a percentage of the caster's strength.
  • Backstab Damage per Agility: (TalentsTalents )
    The bonus damage of Cloak and Dagger is entirely based on the agility of the hero with this ability.
  • Intelligence as Damage: 20/25/30/35 (TalentsTalents )
    The damage of Glaives of Wisdom is entirely based on the caster's intelligence.
  • Intelligence Difference Damage Multiplier: 6%/9%/12%/15%
    Last Word's damage consists of a flat part, plus a based on the difference between the intelligence of the caster and the target.
  • Intelligence as Bonus Damage:
    Arcane Bolt's damage consists of a flat amount, plus a percentage of the caster's intelligence.

Recent Changes[edit]

Description
7.33c
(2023-05-13)
7.29
(2021-04-09)
  • ADDED Attribute Bonus to every hero except Invoker .
    • The level-up button is located below the TalentsTalents talent tree.
    • Permanently grants the hero 2 of all attributes when leveled up.
    • Can be leveled up a total of 7 times. Has no level requirements, so it can be leveled up at any level.
    • If no other abilities or talents can be leveled up upon reaching a new level, Attribute Bonus levels up automatically.
7.07
(2017-10-31)
  • The stats tooltip area now tells you how much Health/Mana percentage increase is provided by your attributes, and the absolute values of regeneration in addition of the strength / intelligence based bonus values are.