Root
From Liquipedia Dota 2 Wiki
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Root (formerly known as Ensnare) is a status effect that prevents affected units from moving, and from casting most mobility abilities. However, it does not prevent the affected units from turning, casting other abilities or using most items. Some root sources also disarm the affected units (and disarming roots were formerly known as Entangle).
Definition[edit]
Root Types | Disabled Aspect / Definition | Examples |
---|---|---|
Conditional True Sight |
|
Fortune's End |
Regular Root |
|
Bramble Maze |
Ally-Root |
|
Rolling Boulder |
There are two types of roots in the game, with each using a different modifier to root the target(s). Roots from the same group use the same modifier and follow the regular rule of disables — the longer root value overrides the shorter one.
modifier_root
- Other unique root modifiers (e.g. Omnislash).
Mechanics[edit]
Root does not prevent a unit from moving by setting its movement speed to 0. It instead impairs movement in the same way as stuns do. They do not interrupt the move order either, so that the unit resumes moving towards its destination as soon as the root expires.
Root does not interrupt a unit's attack or spell cast orders either. If a unit is attacking or midst a cast animation, getting rooted neither stops it from attacking, nor cancels the cast of the spell. The unit continues executing those orders normally. If the unit's attack target or spell target gets out of range while the unit is rooted, it starts moving towards the target to attack it or cast the spell on it as soon as the root expires, similar to how the unit resumes its move command.
Some sources of root prevent a unit from attacking while rooted. However, this is not a mechanic of root. In these cases, the source abilities also apply a disarm along with the root.
Roots immediately interrupt the channeling of Town Portal Scroll and Boots of Travel, but do not cancel any other channeling effect. However, some sources of root may still interrupt all channeling abilities as a separate effect, independent from the root mechanic itself.
Some roots may apply true sight over the affected units, while others do not. This mechanic is independent from the root mechanic as well.
A major trait of roots is their ability to disable numerous mobility spells. Since a root is not a hard disable, several blink, pseudo-blink and teleport spells are disabled while rooted, to prevent an easy escape. However, although it prevents casting those spells, it does not cancel them when getting rooted while the spell is already cast. In such cases, the unit remains rooted at its new location. A list of disabled spells can be found below.
Sources[edit]
- These roots with "Conditional True Sight" only provide True Sight over the target for the duration of the root as long as, at the time the root is applied, the target is not fading into invisibility, and the target is not already completely invisible. Examples:
- An invisible enemy hero can be seen due to Reveal. The root will not apply True Sight.
- Bounty Hunter casts Shadow Walk and is in the process of fading into invisibility when he gets rooted. The root will not apply true sight.
- Bounty Hunter gets rooted first and then casts Shadow Walk. The root WILL provide true sight.
- An enemy hero affected by Moonlight Shadow is soon to be invisible. The root WILL provide true sight, because Moonlight Shadow uses a fade delay instead of a fade time.
Root Sources with Conditional True Sight
Crystal Maiden – Frostbite3
Crystal Maiden – Freezing Field2a 3
Broodmother – Spinner's Snare
Ember Spirit – Searing Chains
Gleipnir – Eternal Chains
Hill Troll – Ensnare
Meepo – Earthbind4
Naga Siren – Ensnare
Nature's Prophet – Wrath of Nature2a 3
Oracle – Fortune's End
Rod of Atos – Cripple
Lone Druid – Entangling Claws
Spirit Bear – Entangling Claws
Treant Protector – Nature's Guise2b 3
Treant Protector – Eyes In The Forest3
Treant Protector – Overgrowth3
Troll Warlord – Berserker's Rage
Underlord – Pit of Malice4
Underlord – Fiend's Gate2a 4
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Applies disarm as well.
- 4 Can affect unrevealed invisible units.
Without Conditional True Sight[edit]
Root Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Can affect unrevealed invisible units.
- 4 Only roots non-hero units.
Ally-Rooting Abilities[edit]
Some abilities root the caster or ally target to prevent them while the ability is active from performing certain orders like moving or attacking. Some of them also disarms the caster.
Ally-Rooting Abilities
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 3 Only roots allies.
Disabled by Root[edit]
Abilities Disabled by Root
Recent Changes[edit]
Description
- Ethereal Jaunt can no longer be cast while rooted.
- Phase Shift can now be cast while rooted.
- Sleight of Fist can no longer be cast while rooted.