Treant Protector

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Treant Protector
25 + 3.4
15 + 1.8
20 + 1.8
Grants the following bonuses per level:
+74.8HP and +0.34HP regeneration
+3.4 Main Attack Damage
+0.3 armor and 1.8 attack speed
+21.6MP and +0.09MP regeneration
+0.1% base magic resistance
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1.5
Armor
(730.3 EHP)
27%
Magic Resist
(917.81 EHP)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (115)
(1.9 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.6 + 0.4
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Wood
Gib Type
2012-05-17
Released
2004-09-23
Competitive Span
2012-05-24 — 2016-12-12
2017-04-09 — Present
Version Control
This article has been updated to the latest version (7.39) and is mostly accurate.
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Calls upon the forest to root his foes.
From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, plants Leeching Seeds into intruders while sprouting regenerative roots for his cohorts and their fortifications alike. In order to assist his role as a protector, Rooftrellen enchants trees to serve as Eyes In The Forest. Emerging unseen among the Guise of Trees, he entangles foes with an Overgrowth of vines and roots, fully immobilized for that which awaits them.
Nature's Grasp
Leech Seed
Living Armor
Eyes In The Forest
Eyes In The Forest
Nature's Guise
Nature's Guise
Overgrowth
Overgrowth
Roles:Support Support Initiator Initiator Durable Durable Disabler Disabler Escape Escape
AdjectivesGreen, Nose
Legs ( 2 )

Facets[edit]

Primeval Power
Primeval Power
Grants Treant bonus base attack damage per hero level.
Sapling
Leech Seed
Leech Seed can be ground targeted, planting a tree that heals allies and damages all enemy units within the radius.

If the tree is cut down, it regrows on the next ability interval.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Eyes In The Forest
Grants the Eyes In The Forest ability.

Treant enchants a tree, which grants him unobstructed vision in that location.
Primeval Power
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Nature's Guise
Treant become invisible near trees and root enemies upon breaking invisible.

The on-attack root applies a longer root duration if the attack was made near a tree.

Additionally deals damage over time corresponding to Treant's base attack damage value.

Talents[edit]

+450 Living Armor Radius25-35s Overgrowth Cooldown
+45 Leech Seed Damage/Heal20+8 Living Armor Bonus Armor
+25 Nature's Grasp Damage15+18% Leech Seed Slow
+2.5% Nature's Guise Move Speed10+2 Living Armor Heal per Second
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

Life becomes death becomes new life. As it should be.
▶️  Rooftrellen, the Treant Protector
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.

These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.

When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Innate. Innate[edit]

Nature's Guise[edit]

Nature's Guise
Passive
Affects
Self / Enemy Units
Spell / Magical
Grants Treant a tree-walking buff whenever he hasn't taken damage for a period of time. Nearby trees and Nature's Grasp grants Treant bonus movement speed.
Tree Search Radius: Affected by AoE Radius increasing sources. 200
Move Speed Bonus: 10% (With level 10 Left Talent.With level 10 Left Talent. 12.5%)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Treant become invisible near trees and root enemies upon breaking invisible.

The on-attack root applies a longer root duration if the attack was made near a tree.
Fade Delay: (Upgradable by Aghanim's Shard. 0)
Invisibility Linger Duration: (Upgradable by Aghanim's Shard. 0.75)
Root Duration: (Upgradable by Aghanim's Shard. 1)
Near-Tree Root Duration: (Upgradable by Aghanim's Shard. 2)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Additionally deals damage over time corresponding to Treant's base attack damage value.
Base Total Damage: (Upgradable by Aghanim's Shard. 100)
Attack Damage to Total Damage Bonus Factor: (Upgradable by Aghanim's Shard. 0.75)
Damage Instances: (Upgradable by Aghanim's Shard. 4)
Player-based damage instance regardless of factions disables the ability for a fixed duration. Can be reset with cooldown reset sources.
Downtime: 2.75
(Upgradable by Aghanim's Shard. 10)
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Primeval Power[edit]

  Primeval Power
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive
Affects
Self
Grants Treant bonus base attack damage per hero level.
Base Attack Damage Bonus per Hero Level: 6

Hero Model[edit]

Hero Model
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive / Channeling
Affects
Self
Treant's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
Effect Radius: The ability effects are felt everywhere in the map. Global
Set Tree Respawn Time: (Upgradable by Aghanim's Scepter. 10)

Abilities[edit]

Nature's Grasp[edit]

Point
Affects
Enemy Units / Self
Spell / Magical
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through.
Cast Animation: 0.2 + 0.7
Cast RangeAffected by Cast Range increasing sources. 1500
Max Vines Length: Affected by Cast Range increasing sources. 1500
Vines Radius: Affected by AoE Radius increasing sources. 135
Damage per Second: 30/40/50/60 (With level 15 Left Talent.With level 15 Left Talent. 55/65/75/85)
Move Speed Slow: 25%/30%/35%/40%
Vines Duration: 9/10/11/12
Aura Linger Duration: 0.5
The created vines deal more damage if they come in contact with any trees.
Tree Contact Damage Factor: 1.5
Nature's Grasp is less effective on creeps.
Creep Damage Factor: 0.5
Nature's Guise considers the created vines as trees.
20/19/18/17
Mana Cost
90
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Leech Seed[edit]

W
E
Leech Seed
Affects
Units
Spell / Magical
Plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it.
Cast Animation: 0.3 + 0.2
Cast RangeAffected by Cast Range increasing sources. 400/450/500/550
Damage per Second: 15/30/45/60 (With level 10 Left Talent.With level 10 Left Talent. 60/75/90/105)
Move Speed Slow: 8%/14%/20%/26% (With level 15 Right Talent.With level 15 Right Talent. 26%/32%/38%/44%)
Duration: 5
The planted seed heals friendly units around the target.
Search Radius: Affected by AoE Radius increasing sources. 650
Ally Heal per Pulse: Affected by Heal Manipulation sources. 15/30/45/60 (With level 10 Left Talent.With level 10 Left Talent. 60/75/90/105)
The heal component is less effective on creeps.
Creep Heal Factor: 0.5
24/20/16/12
Mana Cost
80/90/100/110
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor[edit]

E
V
Living Armor
Point / Unit / Area
Affects
Allied Units
Infuses an allied hero with a protective coating which heals and grants bonus armor.
Heal per Second: Affected by Heal Manipulation sources. 3/4/5/6 (With level 10 Right Talent.With level 10 Right Talent. 5/6/7/8)
Armor Bonus: 4/6/8/10 (With level 20 Right Talent.With level 20 Right Talent. 12/14/16/18)
Duration: 18/22/26/30
All ability effects can be applied on buildings.

The ground-targeted ability cast attempts and prioritizes buildings.
Building Bonus Factor: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 1
Talent Upgrade
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
Radius: Affected by AoE Radius increasing sources. 450
30/25/20/15
Mana Cost
40/45/50/55
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Eyes In The Forest[edit]

D
D
Eyes In The Forest
Affects
Trees / Enemy Units
Spell / Magical
Treant enchants a tree, which grants him unobstructed vision in that location.
Cast Animation: 0.2 + 0.83
Cast RangeAffected by Cast Range increasing sources. 160
Flying Vision Radius: Affected by AoE Radius increasing sources. 800
Duration: IndefiniteIndefinite
When Overgrowth is cast, units within the radius of an enchanted tree will be entangled and damaged.
Effect Radius: Affected by AoE Radius increasing sources. 800
Duration: 3/4/5
Charge Replenish Time
40
Number of Charges
3
0
Mana Cost
100
One can never be too certain who, or what, might need protecting.

Overgrowth[edit]

R
R
Overgrowth
Affects
Enemy Units / Enchanted Trees
Spell / Magical
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemy units from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5 + 1.17
Effect Radius: Affected by AoE Radius increasing sources. 800
Damage per Second: 85
Root Duration: 3/4/5
Disarm Duration: 3/4/5
Debuff Duration: 3/4/5
110/100/90 (With level 25 Right Talent.With level 25 Right Talent. 75/65/55)
Mana Cost
200/250/300
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Recent Matches[edit]

DateTierTournamentPicksScorevs. Picks
Jun 03, 2025 - 20:15 PETTier 4LatAm Fem LeagueLatAm Fem LeagueShadow Shaman Medusa Morphling Treant Protector Earthshaker
Influtonic eSportsInflutonic eSports
1 : 0
Five PixelsFive Pixels
Jakiro Weaver Slardar Dark Willow Puck
Jun 03, 2025 - 22:15 CESTQualifierThe International 2025: Eastern Europe Open Qualifier #2TI2025 EEU OQ#2Omniknight Batrider Clinkz Treant Protector Lina
Team LynxTeam Lynx
1 : 0
QuantumQuantum
Kunkka Ancient Apparition Tusk Death Prophet Medusa
Jun 03, 2025 - 15:00 EDTQualifierThe International 2025: South America Open Qualifier #2TI2025 SA OQ#2Omniknight Muerta Treant Protector Sven Earthshaker
The Last DanceThe Last Dance
0 : 1
Sustancia XSustancia X
Gyrocopter Silencer Dawnbreaker Tusk Sand King
Jun 02, 2025 - 21:00 EDTQualifierThe International 2025: South America Open Qualifier #2TI2025 SA OQ#2Dragon Knight Windranger Abaddon Treant Protector Shadow Fiend
The Last DanceThe Last Dance
1 : 0
Ch1ll guysCh1ll guys
Pangolier Dark Willow Batrider Timbersaw Drow Ranger
May 31, 2025 - 21:30 EDTShowmatchTeam-Fight Against Cancer 4Team-Fight vs. CancerNature's Prophet Tiny Treant Protector Lone Druid Beastmaster
Dark HorseDark Horse
0 : 1
Goo FacetGoo Facet
Gyrocopter Tinker Ringmaster Clockwerk Dawnbreaker

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.39
(2025-05-21)
7.38
(2025-02-19)
  • Living Armor
    • Increased heal per second from 2/3/4/5 to 3/4/5/6.
    • Reduced mana cost from 55 from each level to 40/45/50/55.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Nature's Guise no longer applies the fade delay component while attacking an enemy unit.
7.37e
(2024-11-19)
  • Increased Primeval Power base attack damage bonus per level from 5 to 6.

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Treant Protector's Relics Voice Lines

Building Healing

Overgrowth Damage

3 Hero Overgrowth

Total Healing

Teleports Leading to Kills

Roots Leading to Kills

Slows Leading to Kills

Dominating Kill Streaks

Dust of Appearance Leading to Kills

Wards Placed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment[edit]

Trivia[edit]

  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the "Lord of the Rings" books and movies.
  • ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
  • "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes.
  • Warcraft 3 similarities:
    • In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
      • As such, Treant Protector was the only hero to use a building as their base model.
    • Treant Protector's old ability, Forest Sentinel, was identical to the Huntresses' Sentinel, placing an owl onto a tree to reveal the surrounding area. Treant Protector's version used an owl as well.

Gallery[edit]