Treant Protector
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Treant Protector
Grants the following bonuses per level: | |
+74.8HP and +0.34HP regeneration +3.4 Main Attack Damage | |
+0.3 armor and 1.8 attack speed | |
+21.6MP and +0.09MP regeneration +0.1% base magic resistance |
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Instant Projectile Speed
| ||
100 (115)
(1.9 BAT) | ||
0.6 + 0.4
| ||
0.6
| ||
Wood
Gib Type | ||
2012-05-17
Released | ||
2004-09-23
(5.65) | ||
Competitive Span
2012-05-24 — 2016-12-12 2017-04-09 — Present | ||
Version Control This article has been updated to the latest version (7.39) and is mostly accurate. |
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Calls upon the forest to root his foes. | |
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From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector summons a Wall of Vines, plants Leeching Seeds into intruders while sprouting regenerative roots for his cohorts and their fortifications alike. In order to assist his role as a protector, Rooftrellen enchants trees to serve as Eyes In The Forest. Emerging unseen among the Guise of Trees, he entangles foes with an Overgrowth of vines and roots, fully immobilized for that which awaits them. | |
Roles: | |
Adjectives | Green, Nose Legs ( 2 ) |
Facets[edit]
Leech Seed can be ground targeted, planting a tree that heals allies and damages all enemy units within the radius.
If the tree is cut down, it regrows on the next ability interval.
If the tree is cut down, it regrows on the next ability interval.
Upgrades[edit]
Aghanim's[edit]
Grants the Eyes In The Forest ability.
Treant enchants a tree, which grants him unobstructed vision in that location.
Treant enchants a tree, which grants him unobstructed vision in that location.
Talents[edit]
+450 Living Armor Radius | 25 | -35s Overgrowth Cooldown |
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+45 Leech Seed Damage/Heal | 20 | +8 Living Armor Bonus Armor |
+25 Nature's Grasp Damage | 15 | +18% Leech Seed Slow |
+2.5% Nature's Guise Move Speed | 10 | +2 Living Armor Heal per Second |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All |
Bio[edit]
Life becomes death becomes new life. As it should be.▶️Rooftrellen, the Treant Protector
Lore:
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Voice:
Innate[edit]
Nature's Guise[edit]
Nature's Guise
Grants Treant a tree-walking buff whenever he hasn't taken damage for a period of time. Nearby trees and Nature's Grasp grants Treant bonus movement speed.
Aghanim's Shard Upgrade
Treant become invisible near trees and root enemies upon breaking invisible.
The on-attack root applies a longer root duration if the attack was made near a tree.
Treant become invisible near trees and root enemies upon breaking invisible.
The on-attack root applies a longer root duration if the attack was made near a tree.
Aghanim's Shard Upgrade
Additionally deals damage over time corresponding to Treant's base attack damage value.
Additionally deals damage over time corresponding to Treant's base attack damage value.
Player-based damage instance regardless of factions disables the ability for a fixed duration. Can be reset with cooldown reset sources.
Downtime: 2.75
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Primeval Power[edit]
Passive
Affects
Self
Base Attack Damage Bonus per Hero Level: 6
This ability levels up with Treant Protector.
Hero Model[edit]
Passive / Channeling
Affects
Self
Treant's hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Aghanim's Scepter Upgrade
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
The presence of the protector himself globally causes all trees to respawn faster under certain conditions.
Effect Radius:
Global
Abilities[edit]
Nature's Grasp[edit]
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through.
Cast Animation: 0.2 + 0.7
Cast Range:
1500
Move Speed Slow: 25%/30%/35%/40%
Vines Duration: 9/10/11/12
Aura Linger Duration: 0.5
The created vines deal more damage if they come in contact with any trees.
Tree Contact Damage Factor: 1.5
Nature's Grasp is less effective on creeps.
Creep Damage Factor: 0.5
Nature's Guise considers the created vines as trees.
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Leech Seed[edit]
Cast Animation: 0.3 + 0.2
Cast Range:
400/450/500/550
Duration: 5
The planted seed heals friendly units around the target.
The heal component is less effective on creeps.
Creep Heal Factor: 0.5
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Living Armor[edit]
Point / Unit / Area
Affects
Allied Units
Cast Animation: 0.3 + 0.66
All ability effects can be applied on buildings.
The ground-targeted ability cast attempts and prioritizes buildings.
The ground-targeted ability cast attempts and prioritizes buildings.
Talent Upgrade
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
Living Armor is now an area-targeted ability and applies the buff to all allied units within the radius.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Eyes In The Forest[edit]
Cast Animation: 0.2 + 0.83
Cast Range:
160
When Overgrowth is cast, units within the radius of an enchanted tree will be entangled and damaged.
One can never be too certain who, or what, might need protecting.
Overgrowth[edit]
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemy units from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5 + 1.17
Damage per Second: 85
Root Duration: 3/4/5
Disarm Duration: 3/4/5
Debuff Duration: 3/4/5
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Recent Matches[edit]
Main Article: Treant Protector/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | |||
---|---|---|---|---|---|---|---|---|
Jun 03, 2025 - 20:15 PET | Tier 4 | LatAm Fem League | 1 : 0 | |||||
Jun 03, 2025 - 22:15 CEST | Qualifier | TI2025 EEU OQ#2 | 1 : 0 | |||||
Jun 03, 2025 - 15:00 EDT | Qualifier | TI2025 SA OQ#2 | 0 : 1 | |||||
Jun 02, 2025 - 21:00 EDT | Qualifier | TI2025 SA OQ#2 | 1 : 0 | |||||
May 31, 2025 - 21:30 EDT | Showmatch | Team-Fight vs. Cancer | 0 : 1 |
Recent Changes[edit]
Description
- Reduced Nature's Guise downtime from 3 to 2.75.
- Increased Living Armor duration from 15/20/25/30 to 18/22/26/30.
- Reduced Overgrowth cooldown from 120/110/100 to 110/100/90.
- Living Armor
- Increased heal per second from 2/3/4/5 to 3/4/5/6.
- Reduced mana cost from 55 from each level to 40/45/50/55.
Aghanim's Shard upgrade:
- Nature's Guise no longer applies the fade delay component while attacking an enemy unit.
Talents:
- LVL 10 -4s Nature's Grasp cooldown ➜ +2.5% Nature's Guise movement speed.
- Increased
Primeval Power base attack damage bonus per level from 5 to 6.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Treant Protector's Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[edit]
Trivia[edit]
- Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
- Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the "Lord of the Rings" books and movies.
- ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
- "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes.
- Overgrowth's icon is based on Frostbite's icon.
- Warcraft 3 similarities:
- In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
- As such, Treant Protector was the only hero to use a building as their base model.
- Treant Protector's old ability, Forest Sentinel, was identical to the Huntresses' Sentinel, placing an owl onto a tree to reveal the surrounding area. Treant Protector's version used an owl as well.
- In DotA, Treant Protector uses the model of the Ancient Protectors, a defensive Night Elf building.
Gallery[edit]
Bone Harvest sprite - alive