Creep-heroes

From Liquipedia Dota 2 Wiki

A creep-hero is a creep-type units that are sometimes treated as heroes by the game. This means, although it still is a creep, many spells and other effects treat it as a hero instead.

List[edit]

  1. Earth
  2. Storm
  3. Fire
  4. Void
  5. Astral Spirit
  6. Spirit Bear
  7. Familiars
  8. Warlock Golem
  9. Summon Convert
  10. Units dominated with Helm of the Dominator and Helm of the Overlord

Spell interactions[edit]

There are many spells which behave differently based on what their target is. Several spells are exclusive to heroes only, while some are exclusive to non-hero units. There are also spells which are able to affect both, but have different effects or durations based on whether the target is a hero or a non-hero.

Creep-heroes, being in between creeps and heroes, have therefore many unique interactions with these spells.

If a creep-hero also has the ancient unit tag (is an ancient creep-hero), interactions change even further. All interactions listed in here apply to them, on top of the ones listed below.

Hero-only spells[edit]

The following spells are able to target or affect heroes only. However, some of them treat creep-heroes as heroes, fully working on them as well, while others treat them as creeps, not affecting them.

Fully affecting[edit]

The following hero-only spells fully affect creep-heroes.

* Since only heroes have intelligence, casting Mind Flare on creep-heroes just dealing the damage bonus (not deals damage multiplier).

Not affecting[edit]

The following hero-only spells do not affect creep-heroes.

Partially affecting[edit]

The following hero-only spells partially affect creep-heroes.

Creep-only spells[edit]

The following spells are able to target or affect creeps only. None of them treat creep-heroes as creeps, rendering them useless against creep-heroes.

1 The ancient unit tag has priority over the creep-hero tag, so that these abilities do affect creep-heroes if they also are ancient creeps.

2 The creep-hero tag has priority over the ancient unit tag in this case, meaning even upgraded, these spells still cannot target creep-heroes which are also ancient creeps.

3 Fear debuff affects most enemy Summoned Creeps, but does not affect Lane Creeps and Neutral Creeps.

Other spells[edit]

These spells act differently when applied on heroes as when on creeps. Their behavior against creep-heroes is inconsistent.

Note that some abilities listed here may interact differntly with the Primal Split brewlings. This is due to the fact that the hidden caster of Primal Split is periodically moved along with Earth, if Earth is dead, along with Storm, if Storm is dead, along with Fire and if Fire is dead as well, along with Void. Although most abilities ignore hidden units, a few abilities still detect them, so that the Primal Split caster may still trigger them, for example, Smoke of Deceit getting dispelled by the current main brewling.

Treated as hero[edit]

These spells treat creep-heroes as heroes.

1 These spells prioritize the ancient unit tag over the creep-hero unit tag, meaning they treat units with both tags as creeps, not as heroes. All other listed spells always treat them as heroes, regardless of any other tag.

2 Enchant's targeting rules prioritize the ancient unit tag over the creep-hero unit tag, meaning it cannot target units with both tags when the TalentsTalents talent for it is not chosen. However, its effects prioritize the creep-hero unit tag, meaning if the talent is chosen, targeted units with both tags are slowed, not converted.

Treated as creep[edit]

These spells treat creep-heroes as creeps.

Unique[edit]

  • Places the aura buff on creep-heroes, but does not work for them.
  • Goes on cooldown when successfully culling creep-heroes. When Scepter upgraded, applies Battle Hunger on creep-heroes.
  • When under the caster's control, Hand of God does not heal creep-heroes, unless they are also ancient creeps.
  • Although able to target heroes and creeps, it cannot be cast on creep-heroes. Damages creep-heroes normally.
  • Treats creep-heroes as heroes, exploding on collision. However, no explosion sound is played. Also acknowledges the ancient unit tag, so that it also deals its passing damage to ancient creep-heroes, on top of exploding on them.
  • Creep-heroes take full damage from Juggernaut's attacks during Blade Fury, unless they are also ancient creeps.
  • The bonus damage counts creep-heroes as creeps. The percentage bonus damage to summons is not applied to creep-heroes.
  • Can be cast on creep-heroes. Does not reflect spells for creep-heroes.
  • Although able to affect heroes and creeps, it cannot affect creep-heroes, unless they are also ancient creeps.
  • Cannot be cast on creep-heroes, with the exception of Spirit Bear.
  • Mana Degen Aura treats creep-heroes as heroes, affecting them. The Ward itself treats creep-heroes as creeps, taking less damage from their attacks.
  • Targeting treats creep-heroes as creeps. When Scepter upgraded, the secondary projectile can target creeps and creep-heroes, but prioritizes heroes.
  • Treats creep-heroes as creeps, unable to damage them, although particle effects appear. When Scepter upgraded, the secondary cast can target creeps and creep-heroes (still not damaging them), but prioritizes heroes.
  • Can directly be cast on creep-heroes like heroes. However, spell effects treat creep-heroes as creeps, no projectile homing, and no trail attaching.
  • Although able to affect heroes and creeps, it cannot affect creep-heroes.
  • The bonus damage to summons is not applied to creep-heroes.
  • Can be cast on creep-heroes, but only ones with a working inventory get a charge.
  • Treats creep-heroes as creeps, lasting longer on them. When Scepter upgraded, bounces treat creep-heroes as heroes, bouncing to them.
  • When ground-targeting, nearby creep-heroes are registered, but the armor is not applied, wasting mana and cooldown.
  • Treats enemy creep-heroes as creeps, gaining less damage from their deaths, and treats allied creep-heroes as heroes, buffing their attack damage when upgraded.
  • Although able to affect heroes and creeps, it cannot debuff creep-heroes. The debuff is not placed on them, unless they are also ancient creeps. The Frenzy buff is still placed on the zombies.
  • Damage counter treats creep-heroes as heroes. When the double-strike TalentsTalents talent is chosen, the secondary projectile prioritizes heroes.
  • Places the aura buff on creep-heroes, but does not work for them.

Trivia[edit]