Creep-heroes
From Liquipedia Dota 2 Wiki
A creep-hero is a creep-type units that are sometimes treated as heroes by the game. This means, although it still is a creep, many spells and other effects treat it as a hero instead.
List[edit]
- Earth
- Storm
- Fire
- Void
- Astral Spirit
- Spirit Bear
- Familiars
- Warlock Golem
- Summon Convert
- Units dominated with Helm of the Dominator and Helm of the Overlord
Spell interactions[edit]
There are many spells which behave differently based on what their target is. Several spells are exclusive to heroes only, while some are exclusive to non-hero units. There are also spells which are able to affect both, but have different effects or durations based on whether the target is a hero or a non-hero.
Creep-heroes, being in between creeps and heroes, have therefore many unique interactions with these spells.
If a creep-hero also has the ancient unit tag (is an ancient creep-hero), interactions change even further. All interactions listed in here apply to them, on top of the ones listed below.
Hero-only spells[edit]
The following spells are able to target or affect heroes only. However, some of them treat creep-heroes as heroes, fully working on them as well, while others treat them as creeps, not affecting them.
Fully affecting[edit]
The following hero-only spells fully affect creep-heroes.
Abaddon – Borrowed Time
Ancient Apparition – Ice Blast
Arc Warden – Magnetic Field
Bottle – Regenerate
Clarity – Replenish
Dazzle – Shallow Grave
Enchanted Mango – Eat Mango
Glimmer Cape – Glimmer
Grimstroke – Soulbind
Healing Salve – Salve
Io – Relocate
Kunkka – X Marks the Spot
Linken's Sphere – Transfer Spellblock
Linken's Sphere – Spellblock
Luna – Lunar Blessing
Magnus – Skewer
Monkey King – Wukong's Command
Necrophos – Reaper's Scythe
Nyx Assassin – Mind Flare*
Oracle – False Promise
Phantom Assassin – Blur
Puck – Dream Coil
Razor – Static Link
Shadow Amulet – Fade
Slark – Shadow Dance
Witch Doctor – Maledict
* Since only heroes have intelligence, casting Mind Flare on creep-heroes just dealing the damage bonus (not deals damage multiplier).
Not affecting[edit]
The following hero-only spells do not affect creep-heroes.
Alchemist – Aghanim's Scepter Synth
Bloodseeker – Thirst
Chaos Knight – Phantasm
Crimson Guard – Guard
Dark Seer – Wall of Replica
Disruptor – Glimpse
Drow Ranger – Marksmanship
Forged Spirit – Melting Strike
Legion Commander – Duel
Mirana – Moonlight Shadow
Morphling – Morph
Monkey King – Jingu Mastery
Outworld Destroyer – Sanity's Eclipse
Pudge – Flesh Heap
Riki – Tricks of the Trade
Rubick – Spell Steal
Shadow Demon – Disruption
Slark – Pounce
Slark – Essence Shift
Spectre – Haunt
Spirit Vessel – Soul Release
Terrorblade – Reflection
Terrorblade – Sunder
Tinker – Heat-Seeking Missile
Troll Warlord – Battle Trance
Urn of Shadows – Soul Release
Weaver – Time Lapse
Witch Doctor – Death Ward
Zeus – Thundergod's Wrath
Partially affecting[edit]
The following hero-only spells partially affect creep-heroes.
- Cannot target creep-heroes. Area damage and stun can hit creep-heroes.
Creep-only spells[edit]
The following spells are able to target or affect creeps only. None of them treat creep-heroes as creeps, rendering them useless against creep-heroes.
1 The ancient unit tag has priority over the creep-hero tag, so that these abilities do affect creep-heroes if they also are ancient creeps.
2 The creep-hero tag has priority over the ancient unit tag in this case, meaning even upgraded, these spells still cannot target creep-heroes which are also ancient creeps.
3 Fear debuff affects most enemy Summoned Creeps, but does not affect Lane Creeps and Neutral Creeps.
Other spells[edit]
These spells act differently when applied on heroes as when on creeps. Their behavior against creep-heroes is inconsistent.
Note that some abilities listed here may interact differntly with the Primal Split brewlings. This is due to the fact that the hidden caster of Primal Split is periodically moved along with Earth, if Earth is dead, along with Storm, if Storm is dead, along with Fire and if Fire is dead as well, along with Void. Although most abilities ignore hidden units, a few abilities still detect them, so that the Primal Split caster may still trigger them, for example, Smoke of Deceit getting dispelled by the current main brewling.
Treated as hero[edit]
These spells treat creep-heroes as heroes.
Batrider – Flaming Lasso1
Bristleback – Viscous Nasal Goo
Centaur Courser – Cloak Aura1
Centaur Warrunner – Retaliate Aura
Crystal Maiden – Frostbite
Diffusal Blade – Inhibit
Enchantress – Enchant2
Faceless Void – Time Lock1
Keeper of the Light – Chakra Magic1
Lifestealer – Consume
Lycan – Howl
Mirana – Sacred Arrow
Ogre Magi – Bloodlust
Pudge – Dismember
Ring of Basilius – Basilius Aura
Rubick – Fade Bolt
Shadow Demon – Demonic Purge
Slardar – Bash of the Deep1
Sniper – Assassinate
Storm – Cyclone
Undying – Flesh Golem
Vengeful Spirit – Nether Swap1
Witch Doctor – Paralyzing Cask
Zeus – Lightning Bolt
1 These spells prioritize the ancient unit tag over the creep-hero unit tag, meaning they treat units with both tags as creeps, not as heroes. All other listed spells always treat them as heroes, regardless of any other tag.
2 Enchant's targeting rules prioritize the ancient unit tag over the creep-hero unit tag, meaning it cannot target units with both tags when the talent for it is not chosen. However, its effects prioritize the creep-hero unit tag, meaning if the talent is chosen, targeted units with both tags are slowed, not converted.
Treated as creep[edit]
These spells treat creep-heroes as creeps.
Ancient Apparition – Chilling Touch
Ancient Thunderhide – Slam
Batrider – Sticky Napalm
Boots of Travel – Upgrade: Town Portal Scroll
Bounty Hunter – Track
Brewmaster – Thunder Clap
Centaur Conqueror – War Stomp
Earth Spirit – Rolling Boulder
Earth Spirit – Geomagnetic Grip
Earth Spirit – Enchant Remnant
Elder Titan – Astral Spirit
Ember Spirit – Sleight of Fist
Faceless Void – Time Dilation
Guardian Greaves – Guardian Aura
Gyrocopter – Homing Missile
Invoker – E.M.P.
Kunkka – Ghostship
Leshrac – Pulse Nova
Monkey King – Jingu Mastery
Nature's Prophet – Wrath of Nature
Necrophos – Heartstopper Aura
Phoenix – Supernova
Pugna – Life Drain
Roshan – Slam
Sand King – Burrowstrike
Shadow Fiend – Necromastery
Shadow Fiend – Requiem of Souls
Skywrath Mage – Arcane Bolt
Skywrath Mage – Ancient Seal
Smoke of Deceit – Disguise
Spiderling – Poison Sting
Tusk – Snowball
Undying – Tombstone
Vengeful Spirit – Vengeance Aura
Vhoul Assassin – Envenomed Weapon
Weaver – The Swarm
Zeus – Nimbus
Unique[edit]
- Places the aura buff on creep-heroes, but does not work for them.
- Goes on cooldown when successfully culling creep-heroes. When Scepter upgraded, applies Battle Hunger on creep-heroes.
- When under the caster's control, Hand of God does not heal creep-heroes, unless they are also ancient creeps.
- Although able to target heroes and creeps, it cannot be cast on creep-heroes. Damages creep-heroes normally.
- Treats creep-heroes as heroes, exploding on collision. However, no explosion sound is played. Also acknowledges the ancient unit tag, so that it also deals its passing damage to ancient creep-heroes, on top of exploding on them.
- Creep-heroes take full damage from Juggernaut's attacks during Blade Fury, unless they are also ancient creeps.
- The bonus damage counts creep-heroes as creeps. The percentage bonus damage to summons is not applied to creep-heroes.
- Can be cast on creep-heroes. Does not reflect spells for creep-heroes.
- Although able to affect heroes and creeps, it cannot affect creep-heroes, unless they are also ancient creeps.
- Cannot be cast on creep-heroes, with the exception of Spirit Bear.
- Mana Degen Aura treats creep-heroes as heroes, affecting them. The Ward itself treats creep-heroes as creeps, taking less damage from their attacks.
- Targeting treats creep-heroes as creeps. When Scepter upgraded, the secondary projectile can target creeps and creep-heroes, but prioritizes heroes.
- Treats creep-heroes as creeps, unable to damage them, although particle effects appear. When Scepter upgraded, the secondary cast can target creeps and creep-heroes (still not damaging them), but prioritizes heroes.
- Can directly be cast on creep-heroes like heroes. However, spell effects treat creep-heroes as creeps, no projectile homing, and no trail attaching.
- Although able to affect heroes and creeps, it cannot affect creep-heroes.
- The bonus damage to summons is not applied to creep-heroes.
- Can be cast on creep-heroes, but only ones with a working inventory get a charge.
- Treats creep-heroes as creeps, lasting longer on them. When Scepter upgraded, bounces treat creep-heroes as heroes, bouncing to them.
- When ground-targeting, nearby creep-heroes are registered, but the armor is not applied, wasting mana and cooldown.
- Treats enemy creep-heroes as creeps, gaining less damage from their deaths, and treats allied creep-heroes as heroes, buffing their attack damage when upgraded.
- Although able to affect heroes and creeps, it cannot debuff creep-heroes. The debuff is not placed on them, unless they are also ancient creeps. The Frenzy buff is still placed on the zombies.
- Damage counter treats creep-heroes as heroes. When the double-strike
talent is chosen, the secondary projectile prioritizes heroes.
- Places the aura buff on creep-heroes, but does not work for them.
Trivia[edit]
- All spell-based creep-heroes, with the exception of the Spirit Bear and Summon Converts, are tagged as ancient creeps as well.