Runes

From Liquipedia Dota 2 Wiki
(Redirected from Invisibility Rune)
For the runes that come with cosmetic items, see Inscribed Gem.

Runes are special power-ups that spawn on the game map at certain places.

Definition[edit]

Rune Type Bonuses Examples
River Power Runes
  • Grants a buff and/or various ability effects for a short period of time.
Other Runes
  • Grants an instance of a certain bonus resources upon activation.
Activate
Passive
Affects
Self
Activate to instantly redeem a temporary power-up of the corresponding Rune.

The hero does not require to face the Rune to activate it.
Activate Distance: 150
Power Runes does not spawn upon the game start. After a certain interval, they spawn at their designated river Rune spots.
1st Spawn Interval: 360
Subsequent Spawn Interval: 120
Heroes with a Bottle in their inventory automatically store the Rune when they pick the Rune.

However, an already Rune-filled Bottle activates the second rune right away, and does not replace the Rune within the Bottle.
Runes can be traced back to the earliest Allstars rendition, which are considered items, if true.

Power[edit]

Amplify Damage[edit]

Amplify Damage
Affects
Self
Grants the hero activating the rune bonus attack damage, and outgoing spell damage amplification.
Attack Damage Bonus: 80%
Spell Damage Amp: Affects the outgoing ability value positively of the affected unit. 15%
Duration: 45

Arcane[edit]

Arcane
Affects
Self
Applies mana cost reduction and cooldown reduction to both abilities and item abilities.
Cooldown Reduction: 25%
Mana Loss Reduction: 30%
Duration: 50

Haste[edit]

Haste
Affects
Self
Grants haste movement to the hero activating the Rune — it cannot be slowed below the haste value.
Haste Speed: 550
Duration: 22
Increases the Rune's duration per Power Rune spawn cycle.
Duration Increase per Cycle: 3

Illusion[edit]

Illusion
Affects
Self
Creates multiple images of the hero activating the Rune under its own control.
Split Time: 0.1
Grants ground vision centered around the Rune activation location.
Vision Radius: 1000
Duration: 0.1
These images are illusions that deals a portion of the corresponding hero's damage and receives additional incoming damage.
Number of Illusions: 2
Damage Dealt: Affects the outgoing ability value positively of the affected unit. 35%
MeleeMelee Damage Taken: Affects the incoming ability value negatively of the affected unit. 200%
RangedRanged Damage Taken: Affects the incoming ability value negatively of the affected unit. 300%
Duration: 75

Invisibility[edit]

Invisibility
Affects
Self
Grants the hero activating the Rune invisibility and incoming damage reduction.
Fade Time: 2
Damage Reduction: Affects the incoming ability value positively of the affected unit. 25%
Duration: 45
Increases the damage reduction value granted per Power Rune spawn cycle.
Damage Reduction Increase per Cycle: Affects the incoming ability value positively of the affected unit. 5%

Regeneration[edit]

Regeneration
Affects
Self
Grants max health and max mana regeneration upon rune activation.
Max Health to Health Regen per Second: 6%
Max Mana to Mana Regen per Second: 6%
Duration: 30
Player-based damage reduces the max health and max mana regeneration value for a set duration.
Max Health to Health Regen per Second: 1%
Max Mana to Mana Regen per Second: 1%
Player-based damage instance regardless of factions applies the fixed buff downtime duration. Cannot be reset with cooldown reset sources.
Downtime: 3

Shield[edit]

Shield
Affects
Self
Grants the hero activating the Rune an all damage barrier based on their max health.
Max Health to Barrier Factor: All Damage Barrier 0.5
Duration: 75

Other[edit]

Bounty[edit]

Bounty
Affects
Self / Allied Heroes
Grants bonus reliable gold based on the current in-game time.
Effect Radius: The ability effects are felt everywhere in the map. Global
Base Team Gold: 40
Gold Bonus Increase per Instance: 6
Increase Interval: 300
Turbo Mode Multiplier: 2
The first pair of Bounty Runes spawn at the river Power Rune spots, and grants a greater bonus reliable gold.
Team Gold Bonus: 40
Subsequent Bounty Runes spawn in the jungle per faction, after a certain in-game intervals.
Spawn Interval: 240
Bounty Runes are less effective, and replenishes the Bottle up to a certain extend.
Charge Restore per Other Rune: 2

Water[edit]

Water
Affects
Self
Instantly heals and restores mana.
Heal: Affected by Heal Manipulation sources. 40
Mana Restore: Affected by Mana Restore Manipulation sources. 80
Water Runes spawn only at the following in-game intervals, they are no longer created after this time intervals.
1st Spawn Interval: 120
2nd Spawn Interval: 240
Water Runes are less effective, and replenishes the Bottle up to a certain extend.
Charge Restore per Other Rune: 2

Recent Changes[edit]

Main Article: Runes/Changelogs
Description
7.38
(2025-02-19)
  • REMOVED Wisdom Rune , replaced them with Shrines of Wisdom .
  • Bounty Rune
    • Increased spawn interval from 3 to 4 minutes.
    • Increased base team gold from 36 to 40.
    • Reduced gold bonus increase per 5 minutes from 9 to 6.
7.35
(2023-12-14)
7.34
(2023-08-08)

Gallery[edit]

Runes in-game
Rune spots
Rune models