Runes
From Liquipedia Dota 2 Wiki
(Redirected from Invisibility Rune)
For the runes that come with cosmetic items, see Inscribed Gem.
Runes are special power-ups that spawn on the game map at certain places.
Definition[edit]
Rune Type | Bonuses | Examples |
---|---|---|
River Power Runes |
|
|
Other Runes |
|
Activate
Passive
Affects
Self
Activate to instantly redeem a temporary power-up of the corresponding Rune.
The hero does not require to face the Rune to activate it.
The hero does not require to face the Rune to activate it.
Cast Animation:
0 + 0
Activate Distance: 150
Power Runes does not spawn upon the game start. After a certain interval, they spawn at their designated river Rune spots.
1st Spawn Interval: 360
Subsequent Spawn Interval: 120
Heroes with a Bottle in their inventory automatically store the Rune when they pick the Rune.
However, an already Rune-filled Bottle activates the second rune right away, and does not replace the Rune within the Bottle.
However, an already Rune-filled Bottle activates the second rune right away, and does not replace the Rune within the Bottle.
Runes can be traced back to the earliest Allstars rendition, which are considered items, if true.
Power[edit]
Amplify Damage[edit]
Arcane[edit]
Arcane
No
Affects
Self
Cast Animation:
0 + 0
Cooldown Reduction: 25%
Mana Loss Reduction: 30%
Duration: 50
Haste[edit]
Haste
No
Affects
Self
Cast Animation:
0 + 0
Haste Speed: 550
Duration: 22
Increases the Rune's duration per Power Rune spawn cycle.
Duration Increase per Cycle: 3
Illusion[edit]
Illusion
No
Affects
Self
Cast Animation:
0 + 0
Split Time: 0.1
Grants ground vision centered around the Rune activation location.
Vision Radius: 1000
Duration: 0.1
These images are illusions that deals a portion of the corresponding hero's damage and receives additional incoming damage.
Invisibility[edit]
Invisibility
No
Affects
Self
Cast Animation:
0 + 0
Increases the damage reduction value granted per Power Rune spawn cycle.
Regeneration[edit]
Regeneration
No
Affects
Self
Cast Animation: 0 + 0
Max Health to Health Regen per Second: 6%
Max Mana to Mana Regen per Second: 6%
Duration: 30
Player-based damage reduces the max health and max mana regeneration value for a set duration.
Max Health to Health Regen per Second: 1%
Max Mana to Mana Regen per Second: 1%
Player-based damage instance regardless of factions applies the fixed buff downtime duration. Cannot be reset with cooldown reset sources.
Downtime: 3
Shield[edit]
Other[edit]
Bounty[edit]
Bounty
No
Affects
Self / Allied Heroes
Cast Animation:
0 + 0
Effect Radius:
Global
Base Team Gold: 40
Gold Bonus Increase per Instance: 6
Increase Interval: 300
Turbo Mode Multiplier: 2
The first pair of Bounty Runes spawn at the river Power Rune spots, and grants a greater bonus reliable gold.
Team Gold Bonus: 40
Subsequent Bounty Runes spawn in the jungle per faction, after a certain in-game intervals.
Spawn Interval: 240
Bounty Runes are less effective, and replenishes the Bottle up to a certain extend.
Charge Restore per Other Rune: 2
Water[edit]
Water
No
Affects
Self
Cast Animation:
0 + 0
Water Runes spawn only at the following in-game intervals, they are no longer created after this time intervals.
1st Spawn Interval: 120
2nd Spawn Interval: 240
Water Runes are less effective, and replenishes the Bottle up to a certain extend.
Charge Restore per Other Rune: 2
Recent Changes[edit]
Main Article: Runes/Changelogs
Description
- REMOVED Wisdom Rune , replaced them with Shrines of Wisdom .
- Bounty Rune
- Increased spawn interval from 3 to 4 minutes.
- Increased base team gold from 36 to 40.
- Reduced gold bonus increase per 5 minutes from 9 to 6.
- RENAMED Double Damage Rune to Amplify Damage Rune .
- Reduced attack damage bonus from 100% to 80% of main attack damage.
- Now also grants 15% Spell Amplification.
- Regeneration Rune has its health and mana regeneration reduced to 1% of user's max health/mana upon taking player-based damage instead of dispelling.
- Arcane Rune cooldown reduction reduced from 30% to 25%.
- Invisibility Rune now also grants 25% incoming damage reduction, increased by 5% per rune cycle.
- Haste Rune 's duration now increases by 3 seconds per rune cycle.
- U The Spirit Bear is no longer restricted from having illusions from the Illusion Rune .
Gallery[edit]
- Runes in-game
- Rune spots
- Rune models