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Spirit Bear
From Liquipedia Dota 2 Wiki
| This article is under construction and is subject to major revisions. |
Main Article: Lone Druid
Spirit Bear
| Grants the following bonuses per level: | |
| +99HP and +0.45HP regeneration | |
| +0.75 armor and 4.5 attack speed | |
| +6MP and +0.025MP regeneration +0.1% base magic resistance | |
| +4.28 Main Attack Damage | |
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Instant Projectile Speed
| ||
110 (110)
(1.5 BAT) | ||
0.43 + 0.4
| ||
0.6
| ||
Default
Gib Type | ||
2012-03-28
Released | ||
2004-09-18
(5.62) | ||
Competitive Span
2012-04-12 — 2015-12-16 2015-12-20 — Present | ||
Version Control This article has not been updated to the last version the hero was changed in yet (version 7.41d). Please help by updating it. |
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| A symbiotic companion to its master. | |
|---|---|
| The one who follows follows the Lone Druid, the Spirit Bear is a powerful companion that Entangles enemies and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair synergies a Spirit Link, increasing their speed and endurance as they roam the lands Hunting for intruders. Man and bear, the Spirit Bear knows its place as Sylla's lifelong companion, symbiotic with his spirit and heart, coming to aid him at any time to fight claw-to-claw alongside his master. | |
| Roles: | |
| Adjectives | Legs ( 2 ) |
Upgrades
[edit]Aghanim's
[edit]
Talents
[edit]| Entangling Claws grants +15% Damage Amp against Entangled units | 25 | +15% Demolish Bonus Building Damage |
|---|---|---|
| +500 Health | 20 | +30 Attack Damage |
| +4 Armor | 15 | No Return Cooldown -0.5 Return Channel Time |
| +10% Magic Resist | 10 | +15 Move Speed |
Demolish
[edit]Passive
Affects
Self
Hero Model
[edit]Passive / Channeling
Affects
Self
Spirit Bear's hero model has the following hidden
innate abilities.
It may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
It may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Innate Properties
The Spirit Bear is a Universal Creep-Hero unit with base attribute growth. However, it cannot gain experience.
The Spirit Bear is a Universal Creep-Hero unit with base attribute growth. However, it cannot gain experience.
The Spirit Bear will level up alongside Lone Druid, with its Gold & EXP Bounty scaling as it levels up.
Most spells and units interact with the Spirit Bear as if it was a Melee Hero.
Most spells and units interact with the Spirit Bear as if it was a Melee Hero.
This ability levels up with Lone Druid.
Details
Tap on the
innate abilities for more details.
- All Spirit Bear's
talents immediately apply to itself once learned.
- The unit has an inventory and a backpack.
- Issuing an attack order on an enemy hero will draw the aggro of lane creeps within 500 range of the aggressor hero
- Can use all item abilities, except planting Observer and Sentry Wards.
- Can activate all Runes, except the Wisdom Rune.
- Can interact with Experience Fountain. Pluck Lotus, Lantern of Sight and Watch Tower.
Spell damage amplification sources work for the Spirit Bear despite the HUD showing a 0%-value.
- Consumables work as if a hero is consuming the item.
- Cannot pick up Aegis of the Immortal.
- Droppable items upon
death works per normal.
- The
cooldown of an item ability is bound to the item itself, and not to the unit wielding the item.
- If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown.
- Using the item ability puts it on cooldown and restarts the cooldown of the other one (e.g. Lone Druid and Spirit Bear both having Hand of Midas).
- However, when an item went on cooldown due to a shared cooldown, it is not on cooldown when given to the Spirit Bear, since the item itself was not used to proc the cooldown.
- The following item abilities have specific interactions as follows:
- Combo Breaker's cooldown works completely independently and it is not bound to Lone Druid's.
- Avatar's duration works completely independently and it is not bound to Lone Druid's.
- True Sight doesreveal invisible units when wielded by the unit.
- Reveal can be cast as if a hero is casting the ability.
- Divine Rapier works as if a hero is wielding the item, and is also muted when given to allied heroes.
- It is possible to swap an Original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a Free Rapier as usual.
- The Spirit Bear can pick up Free Rapiers, and just like heroes, it cannot manually drop a Free Rapier from its inventory.
- However, Free Rapiers cannot be swapped between Lone Druid and the unit like an Original Rapier.
Abilities
[edit]Return
[edit]Cast Animation: 0 + 0
Max Distance:
Global
The Spirit Bear dies as its owner dies, and is disarmed when it gets too far from Lone Druid.
This ability cannot be acquired by the Grand Magus by design.
Aghanim's Scepter Upgrade
Removes the attack proximity restriction. The Spirit Bear now survives when Lone Druid dies.
Removes the attack proximity restriction. The Spirit Bear now survives when Lone Druid dies.
Entangling Claws
[edit]Allows Spirit Bear to Entangle enemy heroes once they gain 5 stacks. Entangled enemies are rooted and take damage overtime.
The Spirit Bear's attacks are permanently empowered, a successful attack applies an Entangle stack on enemy heroes.
Other ability notes apply.
Other ability notes apply.
Stack per Attack: 1
The Spirit Bear's attacks do not apply the counter on enemy creeps.
Enemies cannot gain stacks while Entangled
Aghanim's Scepter Upgrade
If Lone Druid has Aghanim's Scepter, enemies no longer have protection from gaining stacks while Entangled.
If Lone Druid has Aghanim's Scepter, enemies no longer have protection from gaining stacks while Entangled.
Talent Upgrade
Grants the Spirit Bear outgoing damage amplification on Entangle-affected enemy units.
Grants the Spirit Bear outgoing damage amplification on Entangle-affected enemy units.
Savage Roar
[edit]No
Affects
Enemy Units / Allied Units
Both Lone Druid and the Spirit Bear roar fiercely and applies a fountain-fear to enemy units within the radius.
Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Cast Animation: 0.1 + 0.64
Does not affect non-player-controlled units.
The Spirit Bear requires its owner to have Savage Roar for this ability to be unlocked.
Aghanim's Shard Upgrade
Grants bonus movement speed and bonus attack speed to allied units within the radius.
Additionally applies a basic dispel to both Lone Druid and the Spirit Bear upon cast, and removes the simultaneous cast restriction while disabled.
Grants bonus movement speed and bonus attack speed to allied units within the radius.
Additionally applies a basic dispel to both Lone Druid and the Spirit Bear upon cast, and removes the simultaneous cast restriction while disabled.
Casting this ability puts the linked ability on a fixed downtime. Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
Spirit Link
[edit] Spirit Link
Passive
Affects
Self / Spirit Bear
Shared Lifesteal: 15%/30%/45%/60%
Grants the Spirit Bear a greater movement speed bonus.
Move Speed Bonus: 20/40/60/80
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.
Fetch
[edit]Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage over time. When dragging a unit, they are rooted and the Spirit Bear is slowed.
Cast Animation: 0.2 + 0
Cast Range: 200
Break Distance: 425
Total Damage: 300
Debuff Duration: 2.5
The Spirit Bear is silenced, disarmed, and prevented from acting and will move towards Lone Druid until Fetch ends.
Spirit Bear can still use items while fetching a target.
Spirit Bear can still use items while fetching a target.
Max Disarm Duration: 2.5
Roshan is innately immune to all forced movement sources.
Can be cast on Roshan, but will have no effect him.
Can be cast on Roshan, but will have no effect him.
After Fetch ends the Spirit Bear will be issued an attack command if the target was an enemy