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Spirit Bear

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This article is under construction and is subject to major revisions.
Main Article: Lone Druid
Spirit Bear
0 + 4.5
0 + 4.5
0 + 0.5
Grants the following bonuses per level:
+99HP and +0.45HP regeneration
+0.75 armor and 4.5 attack speed
+6MP and +0.025MP regeneration
+0.1% base magic resistance
+4.28 Main Attack Damage
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0
Armor
(1500 EHP)
25%
Magic Resist
(2000 EHP)
28 ‒ 28 
(28 Avg)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
110 (110)
(1.5 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.43 + 0.4
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2012-03-28
Released
2004-09-18
Competitive Span
2012-04-12 — 2015-12-16
2015-12-20 — Present
Version Control
This article has not been updated to the last version the hero was changed in yet (version 7.41d). Please help by updating it.
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A symbiotic companion to its master.
The one who follows follows the Lone Druid, the Spirit Bear is a powerful companion that Entangles enemies and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair synergies a Spirit Link, increasing their speed and endurance as they roam the lands Hunting for intruders. Man and bear, the Spirit Bear knows its place as Sylla's lifelong companion, symbiotic with his spirit and heart, coming to aid him at any time to fight claw-to-claw alongside his master.
Demolish
Demolish
Return
Return
Entangling Claws
Savage Roar
Savage Roar
Spirit Link
Fetch
Fetch
Roles:Carry Carry Pusher Pusher Durable Durable
AdjectivesLegs ( 2 )

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Return
Removes the attack proximity restriction. The Spirit Bear now survives when Lone Druid dies.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Fetch
Grants the Fetch ability.

Savage Roar
Grants bonus movement speed and bonus attack speed to allied units within the radius.

Additionally applies a basic dispel to both Lone Druid and the Spirit Bear upon cast, and removes the simultaneous cast restriction while disabled.


Talents

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Entangling Claws grants +15% Damage Amp against Entangled units25+15% Demolish Bonus Building Damage
+500 Health20+30 Attack Damage
+4 Armor15No Return Cooldown
-0.5 Return Channel Time
+10% Magic Resist10+15 Move Speed

Demolish

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Demolish
This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Grants the Spirit Bear bonus conditional attack damage on buildings.
Building Attack Damage Bonus: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 30% (With level 25 Right Talent.With level 25 Right Talent. 45%)

Hero Model

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Hero Model
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive / Channeling
Affects
Self
Spirit Bear's hero model has the following hidden Innate. innate abilities.

It may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Hero Innate Ability
Innate Properties
The Spirit Bear is a Universal Creep-Hero unit with base attribute growth. However, it cannot gain experience.
Main Attack Damage per Attribute: All attributes. 0.45
The Spirit Bear will level up alongside Lone Druid, with its Gold & EXP Bounty scaling as it levels up.

Most spells and units interact with the Spirit Bear as if it was a Melee Hero.
Death XP Bounty: ExperienceExperience 165 + This ability component scales with Hero Levels.10
Death Gold Bounty: Gold 165 + This ability component scales with Hero Levels.10
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Damage Block (Melee)
Tap on the Innate. innate abilities for more details.
  • Every point of / / attribute grants its respective primary and secondary bonuses.
  • The cooldown of an item ability is bound to the item itself, and not to the unit wielding the item.
    • If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown.
    • Using the item ability puts it on cooldown and restarts the cooldown of the other one (e.g. Lone Druid and Spirit Bear both having Hand of Midas).
    • However, when an item went on cooldown due to a shared cooldown, it is not on cooldown when given to the Spirit Bear, since the item itself was not used to proc the cooldown.
  • The following item abilities have specific interactions as follows:
    • Combo Breaker's cooldown works completely independently and it is not bound to Lone Druid's.
    • Avatar's duration works completely independently and it is not bound to Lone Druid's.
    • True Sight doesreveal invisible units when wielded by the unit.
      • Reveal can be cast as if a hero is casting the ability.
    • Divine Rapier works as if a hero is wielding the item, and is also muted when given to allied heroes.
      • It is possible to swap an Original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a Free Rapier as usual.
      • The Spirit Bear can pick up Free Rapiers, and just like heroes, it cannot manually drop a Free Rapier from its inventory.
      • However, Free Rapiers cannot be swapped between Lone Druid and the unit like an Original Rapier.

Abilities

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Return

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Q
R
Return
No / Channeled
Affects
Self
Instant Kill
Channels a short duration then teleports the Spirit Bear back to Lone Druid.
Channel Time: 3 (With level 15 Right Talent.With level 15 Right Talent. 2.5)
Max Distance: The ability effects are felt everywhere in the map. Global
The Spirit Bear dies as its owner dies, and is disarmed when it gets too far from Lone Druid.
Current Health as Damage: 100% (Upgradable by Aghanim's Scepter. The ability value either is not applicable or is no longer applicable. (with Aghanim's Scepter))
Attack Proximity Range: 1100 (Upgradable by Aghanim's Scepter. Global)
This ability cannot be acquired by the Grand Magus by design.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Removes the attack proximity restriction. The Spirit Bear now survives when Lone Druid dies.
30 (With level 15 Right Talent.With level 15 Right Talent. 0.2)

Entangling Claws

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Entangling Claws
Pierces Debuff Immunity sources. This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemy Heroes
Spell / Magical
Allows Spirit Bear to Entangle enemy heroes once they gain 5 stacks. Entangled enemies are rooted and take damage overtime.
Required Hits: 5
Damage per Second: 90 (With level 10 Left Talent.With level 10 Left Talent. 110)
Duration: 1.2/1.6/2/2.4 (With level 25 Left Talent.With level 25 Left Talent. 1.8/2.2/2.6/3)
The Spirit Bear's attacks are permanently empowered, a successful attack applies an Entangle stack on enemy heroes.

Other ability notes apply.
Stack per Attack: 1
The Spirit Bear's attacks do not apply the counter on enemy creeps.
Enemies cannot gain stacks while Entangled
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
If Lone Druid has Aghanim's Scepter, enemies no longer have protection from gaining stacks while Entangled.
Talent Upgrade
Grants the Spirit Bear outgoing damage amplification on Entangle-affected enemy units.
Damage Amp: Affects the outgoing ability value positively of the affected unit. 15%

Savage Roar

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E
E
Savage Roar
Affects
Enemy Units / Allied Units
Both Lone Druid and the Spirit Bear roar fiercely and applies a fountain-fear to enemy units within the radius.

Grants affected enemy units bonus movement speed while fleeing toward their fountain.
Cast Animation: 0.1 + 0.64
Enemy Radius: Affected by AoE Radius increasing sources. 350
Fear Move Speed Bonus: 20%
Debuff Duration: 0.8/1.2/1.6/2
Does not affect non-player-controlled units.
The Spirit Bear requires its owner to have Savage Roar for this ability to be unlocked.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Grants bonus movement speed and bonus attack speed to allied units within the radius.

Additionally applies a basic dispel to both Lone Druid and the Spirit Bear upon cast, and removes the simultaneous cast restriction while disabled.
Ally Radius: Affected by AoE Radius increasing sources. (Upgradable by Aghanim's Shard. 700)
Move Speed Bonus: (Upgradable by Aghanim's Shard. 15%)
Attack Speed Bonus: (Upgradable by Aghanim's Shard. 40)
Ally Duration: (Upgradable by Aghanim's Shard. 5)
Casting this ability puts the linked ability on a fixed downtime. Can be reset with cooldown reset sources, but it is not affected by percentage-based cooldown reductions.
Downtime: Cooldown (Upgradable by Aghanim's Shard. 0)
29/26/23/20 (With level 15 Right Talent.With level 15 Right Talent. 24/21/18/15)
Mana Cost
50
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
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Fetch

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F
,
Fetch
Pierces Debuff Immunity sources conditionally. This ability is blocked by Spell Block sources.
Target Unit
Affects
Enemies / Allies / Runes
Spell / Magical
Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage over time. When dragging a unit, they are rooted and the Spirit Bear is slowed.
Break Distance: 425
Total Damage: 300
Debuff Duration: 2.5
The Spirit Bear is silenced, disarmed, and prevented from acting and will move towards Lone Druid until Fetch ends.

Spirit Bear can still use items while fetching a target.
Max Disarm Duration: 2.5
Roshan is innately immune to all forced movement sources.

Can be cast on Roshan, but will have no effect him.
After Fetch ends the Spirit Bear will be issued an attack command if the target was an enemy
30
Mana Cost
75