Forced Movement
From Liquipedia Dota 2 Wiki
(Redirected from Upward Movement)
“ | ▶️ Get over here!
— Pudge
|
” |
Forced Movement is a status effect that changes a unit's position. This movement is completely unrelated to the unit's movement speed and works on them while disabled. Most forced movement abilities prevent the affected unit from acting during, but some still allows the unit to attack, turn and cast abilities (and items).
In general, almost all forced movement effects override each other. The later applied one nullifies the previous ones, with a few exceptions.
Forced movements are also bound to the buff or debuff the abilities place, so if the buff or debuff is dispellable, doing so also stops the forced movement.
Definition[edit]
Forced Movement | Disabled Aspect / Definition | Examples |
---|---|---|
Fully Disabling |
|
Meat Hook affecting enemies |
Non-disabling |
|
Meat Hook affecting allies |
Upward Movement |
|
Cyclone Sources |
Pulling |
|
Gale Force |
Mechanics[edit]
There are two types of forced movement — non-disabling and fully disabling forced movement sources.
Movement orders can be given, but the effect of the forced movement completely negates any moving attempt of the unit. However, the move orders do not get canceled, so that the unit will move where ordered once the effect expires.
Forced movement generally ignores terrain and any other obstacle, moving the unit straight through everything, similar to unobstructed movement (although some abilities may have custom restrictions (e.g. Rolling Thunder bouncing off of cliffs).
The effects of forced movement on the same planes (x and y axis, and the z-axis) do not stack. This means when a unit is already being moved on a horizontal plane by an ability, applying a new instant of horizontal forced movement cancels the previous one completely. Units may be affected by two sources of forced movement only when one source applies vertical movement and the other horizontal movement, resulting in a parabolic motion.
Besides interrupting each other, forced movement can also be interrupted by some other abilities that do not apply forced movement themselves.
Abilities Able to Cancel Forced Movement
- 1 Requires
talent.
- 2 Soulbind and Pounce cancel forced movement upon expiring, not upon getting applied.
Canceling abilites[edit]
Cancelable abilities by Forced Movement
Dawnbreaker – Converge
Clockwerk – Hookshot
Crystal Maiden – Crystal Clone
Earthshaker – Enchant Totem (flying vercion)2a
Enchantress – Sproink
Earth Spirit – Boulder Smash
Kez – Grappling Claw
Magnus – Skewer
Marci – Dispose
Marci – Rebound
Monkey King – Boundless Strike (Alt-Cast)2b
Monkey King – Primal Spring
Monkey King – Tree Dance
Mirana – Leap
Pangolier – Shield Crash
Pangolier – Swashbuckle
Phoenix – Icarus Dive
Primal Beast – Onslaught
Primal Beast – Pulverize
Rubick – Telekinesis
Ringmaster – Whoopee Cushion
Slark – Pounce
Snapfire – Firesnap Cookie
Spirit Breaker – Charge of Darkness
Storm Spirit – Ball Lightning
Techies – Blast Off!
Tiny – Toss
Viper – Nosedive
Void – Astral Pull
Zeus – Heavenly Jump
Force Staff – Force
Hurricane Pike – Hurricane Thrust
Ogre Seal Totem – Ogre Seal Flop
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Lane Creeps[edit]
Main Article: Lane Creeps
Upon dying to a player-controlled unit, lane creeps are knocked up to 200 range away from the damage source, in an arc with up to 50 range upwards. The distance and height get higher, based on the damage instance that killed them (capped at 500), but are still randomised, so that equal damage instances do not result in always the same distances. The knockback duration ranges between 0.4 and 0.6 seconds. Damage below 100 does not cause a knockback. The knockback itself is mainly for aesthetic purposes, but might also affect some abilities. For example, Thunder Strike and Leech Seed follows the corpse of the unit with their effects.
Fully Disabling Forced Movement[edit]
The following abilities fully disable units while moving them.
Fully Disabling Forced Movement Sources
- Duration: 50/70/83
Moves the targeted enemy along with Batrider 300 range behind him. When upgraded with Aghanim's Scepter, the secondary target is bound to the primary target and dragged 300 range behind it. - Duration: 16/18/20
Periodically moves Brewmaster along with Earth, along with Storm when Earth is dead, or along with Fire when both Earth and Storm are dead, or along with Void if all others are dead. - Speed: 375
Distance: 300
Duration: 0.8
Moves enemies that have mana that come within 185 range of a cog from the outside, in the direction they approach the cog from. - Speed: 0-1083/1000/950/917 (
1333/1188/1100/1042)
Distance: 325/400/475/550 (400/475/550/625)
Duration: 0.3/0.4/0.5/0.6
Moves enemies within 325/400/475/550 (400/475/550/625) range of the targeted point to the targeted point. The pull duration always takes 0.3/0.4/0.5/0.6 seconds, no matter how far or close the units are from the center, so the speed varies.
- Speed: 0-1187.5
Distance: 0-950
Height: 950
Duration: 0.8
When upgraded with Aghanim's Scepter, moves Earthshaker in an arc to the targeted point. - Speed: 30
Distance: 0-120
Duration: 0-4
Spirals enemies within 420 range of the targeted point counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120. The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance. - Height: 395
Duration: 2.5
Moves the targeted enemy or caster upwards. While in the air, their height changes ± 75 in 1 second intervals until landing. - Speed: 3000
Distance: 0-650/700/750/8000-800/850/900/950
Duration: 0-00-0
Moves Faceless Void towards the targeted point. - Height: 395
Duration: 1.2/1.4/1.6/1.8/2/2.2/2.4/2.6/2.8/3
Moves enemies upwards. While in the air, their height changes ± 50 in 1 second intervals until landing. - Height: 350
Duration: 0.5
As the spikes travel, moves enemies within 140 range of them upwards. - Speed: 900
Distance: 31.67-800/900/1000/1100 (1075/1175/1275/1375)
Duration: 0.04-0.89/1/1.11/1.22 (1.19/1.31/1.42/1.53)
Moves Magnus and any enemy hero within range towards the targeted point. Moves Magnus in 31.67 distance instances. - Speed: 1400
Distance: 0-900/1000/1100/1200
Duration: 0-0.64/0.71/0.79/0.86
Moves the first enemy hero hit towards the targeted point. - Speed: 700
Distance: 0-900
Height: 192
Duration: 0.1-1.29
Moves Monkey King in an arc to the targeted tree. - Speed: 1300
Distance: 0-800
Height: 192
Duration: 0.1-0.62
Moves Monkey King in an arc to the center of the area of effect. - Speed: 1000
Distance: 100-500
Duration: 0.1-0.5
Moves the targeted enemy in the direction Morphling is facing upon cast. The distance is based on his agi-str relation. - Height: 350
Duration: 0.5
As the spikes travel, moves enemies within 140 range of them upwards. - Speed: 2000
Distance: 0-400/500/600/700
Duration: 0-0.2/0.25/0.3/0.35
Moves Pangolier to the targeted point. - Distance: 225
Height: 250
Duration: 0.4
Moves Pangolier in an arc towards the direction he is facing. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder. - Speed: 250
Distance: 150
Height: 160
Duration: 0.6
Moves enemies within 150 range of Pangolier in an arc away from him. - Speed: 75
Moves the targeted enemy towards Pudge's until within 125 range of him; therefore, the duration and distance of the pull vary. - The targeted allied hero is periodically moved to Pudge's current position. Orders cannot be issued to the allied hero for the first seconds of being swallowed.
- Speed: 1600
Distance: 0-1400
Duration: 0-0.88
Moves the latched unit to Pudge's cast location. Only disables hooked enemies. - Speed: 0-1250 (
2583)
Distance: 0-375 (775)
Height: 200
Duration: 0.3
Moves the targeted enemy upwards first and leaves it there for 0.95/1.2/1.45/1.7 seconds, during which their height changes ± 10 in 1 second intervals. During the last 0.3 second, the unit moves down. If the sub-ability is used, the unit moves towards the targeted point. - Height: 350
Duration: 0.52
As the spikes travel, moves enemies within 150 range of them upwards. - Speed: 878
Distance: 425
Height: 257
Duration: 0.484
Moves Snapfire or a targeted ally in an arc in the direction they are facing. - Duration: 3
The targeted unit is periodically moved to Snapfire's current position. Heroes and clones are automatically released after 3 seconds if not manually spat out while other units get instantly killed. - Speed: 0-1500
Distance: 0-3000
Height: 100-~592
Duration: 0.6-2
Moves a Gobbled Up unit in an arc to the targeted point. The projectile has a minimum travel time of 0.6 and a maximum travel time of 2 seconds. - Speed: 286/304/316/324
Distance: 143/152/158/162
Height: 50
Duration: 0.5
Moves the attacked enemy in an arc away from Spirit Breaker. Moves enemies withing 320 range in front of and 0 range behind Spirit Breaker when using Charge of Darkness in an arc away from him. - Height: 395
Hero Duration: 75
Non-Hero Duration: 16
Moves enemies upwards. While in the air, their height changes ± 75 in 1 second intervals until landing. - Speed: 164/157/153/150 (
138/138/137/136)
Distance: 180/220/260/300
Duration: 1.1/1.4/1.7/2 (1.3/1.6/1.9/2.2)
Moves the targeted enemy towards Storm Spirit's cast location. When upgraded with Aghanim's Scepter, moves all enemies within range of Storm Spirit towards the cast location. Does not move when the unit is already being horizontally moved by another spell, but resumes pulling as soon as the other source of forced movement expires. - Speed: 0-1333
Distance: 0-1000
Height: Up to 281.108
Duration: 0.75
Moves Techies in an arc to the targeted point. - Speed: 0-2308
Distance: 0-3000
Height: ~844
Duration: 1.4
Moves the tossed unit upwards. When a unit is tossed towards another, it moves in an arc. The speed adapts based on the target's distance, accelerating or decelerating at a slow rate and is capped at 2308. Technically cannot be disjointed, so a tossed unit can fly up to 3000 range away when the target teleports far enough away. - Speed: 575/600/625/650
Distance: 0-1725/1800/1875/1950
Duration: 0-3
Moves Tusk and all gathered allies towards the targeted enemy for up to 3 seconds.
Non-disabling Forced Movement[edit]
The following abilities do not fully disable units while moving them. Some do not disable at all, while some disable only partially.
Non-Disabling Forced Movement Sources
- Speed: 714
Distance: 250
Height: 100
Duration: 0.35
Moves enemies in an arc away from the targeted point. - Speed: 0.33/0.25/0.2/0.17-150/113/90/75
Distance: 1-450
Duration: 3/4/5/6
Moves enemies within a 1 radius and up to 251 range in front of Drow Ranger away from her. The distance is based on the initial distance between cast location and affected unit, 450 at closest, 1 at max distance. Affected units are silenced. - Speed: 900
Distance: 500/600/700/800
Duration: 0.56/0.67/0.78/0.89
Moves the targeted unit away from Earth Spirit. - Speed: 1000, 1600 when enhanced
Distance: 0-750 (0-900), 1500 when enhanced (
1800 when enhanced)
Duration: 0-1 (1.5 if Stone Remnant is reached at max range of initial roll)
Moves Earth Spirit towards the targeted direction for the full distance, or until colliding with an enemy hero. Earth Spirit is rooted and disarmed while rolling. When rolling over a Stone Remnant, the speed and total distance are doubled. - Min Speed: 1300
Max Duration: 0.4
Moves Ember Spirit towards a Fire Remnant either at a speed of 1300, or so fast that he reaches it in 0.4 seconds, whichever is faster. - Speed: 1250
Distance: 500
Height: 150
Duration: 0.4
Moves Enchantress 180° away from the direction she is facing. - Speed: 175
Distance: 0-700
Duration: 0-4
Requires Aghanim's Scepter to pull enemies in, from a maximum range of 1200. This pull does not impede the targets at all, and even allows them to move still. - Speed: Expression error: Missing operand for /.
Distance: 750
Duration: 0.5
Moves the caster towards the direction they are facing.This is an old ability. - Speed: 1200
Distance: 600
Duration: 0.5
Moves the targeted unit towards the direction they are facing. - Speed (Ally/Enemy): 1500/2250
Distance (Ally/Enemy): 600/450
Duration (Ally/Enemy): 0.4/0.2
Moves the target towards the direction it is facing if cast an ally or self. Moves the target and the caster away from each other if the target was an enemy. - Speed: 0-200
Distance: 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2
Duration: ~172/185/198/211/224/236/248/260/272/283
Moves enemies away from the center of the blast upon getting hit. The speed starts off 200 and decreases quadratically after 1/3 of the distance. - Speed: 1000
If Io tethers a unit that is 2150 units or further away, it pulls itself to the target until within 300 range. - Speed: 667
Distance: 400
Duration: 0.6
Moves enemies within 425/450/475/500 range of the target point away from the targeted point. - Speed: 60
Distance: 60
Duration: 1
While flickering, moves enemies towards the wisp, and locks their facing angle on it. Does not disable enemies in any other way. - Speed: 700
Distance: 600
Duration: 1
Moves hit enemies towards the direction the wave is traveling. Requires Aghanim's Shard to be unlocked. - Periodically moves Lifestealer along with the infested unit.
- Speed: 750
Distance: 150
Duration: 0.2
Moves enemies within 200 range of the 1200/1200/1200/1200/1400 range traveling Shockwave towards the center of the Shockwave and towards Magnus. The further enemies are from the center of the Shockwave, the stronger the pull force is towards its center than towards Magnus. - Speed: 800
Distance: 160
Duration: 0.2
Moves enemy heroes within the 550-radius arena that come within 160 range of the walls away from the segment of the wall they are struck by. - Speed: 500
Distance: 150
Duration: 0.3
Moves enemies within a 500 (600) radius and 140° angle in front of Mars away from him.
- Speed: 300
Distance: 75
Duration: 0.25
Moves enemy non-hero units (including creep-heroes) and secondary heroes within 125 range of the spear in a direction based on the angle between the hit unit and the spear. Does not hit enemies behind Mars upon cast. - Speed: 1300
Distance: 650
Height: ~132
Duration: 0.5
Moves Mirana in an arc towards the direction she is facing. - Speed: 1250
Distance: 0-700/800/900/1000 (950/1050/1150/1250)
Duration: 0-0.56/0.64/0.72/0.8 (0.76/0.84/0.92/1)
Moves Morphling towards the targeted point. - Distance: 225
Height: 350
Duration: 0.75
Moves Pangolier in an arc towards the direction he is facing. Uses Rolling Thunder's velocity as distance when cast during it. Does not disable Pangolier when used during Rolling Thunder. - Speed: ~1257/1335/1414/1493 (
~1361/1414/1466/1518)
Distance: 2513/2670/2827/2985 (4084/4241/4398/4555)
Duration: 2 (3)
Moves Phoenix in an ellipse with a major axis length of 1100/1200/1300/1400 (2100/2200/2300/2400) and a minor axis length of 500 resulting in a total path of 2513/2670/2827/2985 (
4084/4241/4398/4555) covered in 2 (
3) seconds. The dive speed is not constant. Phoenix starts at 0, accelerates until halfway through max distance, then slows down towards max distance, then repeats the process on the way back; therefore, Phoenix dives at an average speed of 1257/1335/1414/1493 (
1361/1414/1466/1518).
- Speed: 250/333/417/500
Distance: 75/100/125/150
Duration: 0.3
Requires theJostling Rift facet to be selected to move enemies inwards/outwards.
- Targeted allied hero is periodically moved to Pudge's current position. After seconds, the hero can simply get out of Pudge themself by issuing any order.
- Speed: 1600
Distance: 0-1400
Duration: 0-0.88
Moves the latched unit towards Pudge's cast location. Does not disable allies. - Speed: 250
Distance: 350
Duration: 1.4
Moves enemies within a cone up to 1350 range in front of Queen of Pain in a direction dependent on the angle between the enemy and the cast location. - Speed: Expression error: Unrecognized punctuation character "[". (
Expression error: Unrecognized punctuation character "[".)
Distance: 50 (100)
Duration:0.033
Moves enemies away from Sniper with every proc. The knockback is not applied on units who are already affected by other sources of forced movement. - Increases Spirit Breaker's movement speed by 1.5 (
) and moves him towards the target at a speed based on his current movement speed until reaching it or canceled. The charge speed checks the movement speed periodically and adapts instantly. Allows his speed to bypass the movement speed limit during the charge. Any given order, except for Bulldoze and a few instant cast items cancel the charge.
- Speed: 100
Moves Storm Spirit towards the targeted point until he reaches it or runs out of mana. - Speed: 1000
Distance: 250
Height: 83
Duration: 0.25
Moves Ursa in an arc towards the direction he is facing. - Speed: 800
Push Distance: 400
Push Duration: 0.5
* The target is not disabled during the push, so they still can cast abilities, attack and turn during the push.- This means it does not cancel channeling abilities of the target.
Upward Movement[edit]
Several abilities move a unit upwards, changing their Z position. Changes to a unit's Z position affect several things such as the travel time of projectiles, as they always fly towards the center of the unit and the unit's ability to block pathing of other units, as a unit can only block another unit when they are on roughly the same Z position.
However, it does not affect any abilities which affect or search units inside an area. A unit thrown in the air by a Torrent is still fully affected by other area abilities like Impale. Attacks of any unit also do not consider the height of the attack target. Although the attack projectiles have to travel for longer in order to reach the target, a unit with 600 range can still start attack on an airborn unit from 600 range away, ignoring its height.
This section below only lists abilities which move units upwards. Details can be found in the lists above.
Upward Movement (Z-axis) Sources
Batrider – Flamebreak
Earthshaker – Enchant Totem2a
Enchantress – Sproink
Stormcrafter – Whirlwind
Kunkka – Torrent
Kunkka – Torrent Storm
Lion – Earth Spike
Magnus – Horn Toss
Mirana – Leap
Monkey King – Tree Dance
Monkey King – Primal Spring
Nyx Assassin – Impale
Pangolier – Shield Crash
Pangolier – Rolling Thunder
Rubick – Telekinesis
Sand King – Burrowstrike
Slark – Pounce
Snapfire – Firesnap Cookie
Snapfire – Spit Out
Spirit Breaker – Greater Bash
Techies – Blast Off!
Tidehunter – Ravage
Tiny – Toss
Tusk – Walrus Kick
Tusk – Walrus PUNCH!
Ursa – Earthshock
Eul's Scepter of Divinity – Cyclone
Wind Waker – Cyclone
Invoker – Tornado
Storm – Cyclone
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Pulling[edit]
Forced Movement sources generally ignore terrain and any other obstacle, moving the unit toward its intended direction and through everything. Certain Pulling sources may move (or pull) the affected target(s) through impassable terrain, but it does not grant the affected unit(s) unobstructed movement.
Pulling sources can be affected by the unit's movement speed, if the pulling direction is the same as the movement direction, the affected unit may be pulled faster.
Forced Movement sources have a higher priority than pulling sources, and it overrides Pulling sources regardless of the source ability's cast order.
Pulling Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.