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Slardar
From Liquipedia Dota 2 Wiki
Slardar
| Grants the following bonuses per level: | |
| +74.8HP and +0.34HP regeneration +3.4 Main Attack Damage | |
| +0.35 armor and 2.1 attack speed | |
| +18MP and +0.075MP regeneration +0.1% base magic resistance | |
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Instant Projectile Speed
| ||
100 (117)
(1.7 BAT) | ||
0.36 + 0.64
| ||
0.6
| ||
Default
Gib Type | ||
2011-01-18
Released | ||
2004-02-03
(0.60) | ||
Competitive Span
2011-01-18 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
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| Chases down his enemies to weaken and bash them. | |
|---|---|
| Born under the immense pressure of the deep, always ready to find and demolish his foes, Slardar quickly slithers and Sprints into battle with one muscular tail, chasing down legged foes with alarming swiftness. And with little time to react, they were bathed with his Corrosive Haze, exposing their position while shattering their defenses. Once discovered, the Slithereen Guard Smashes the Ground, dazing nearby enemies just long enough to pummel and Macerate them. | |
| Roles: | |
| Adjectives | Aquatic, Nose Legs ( 0 ) |
Bio
[edit]I guard what slumbers in the deeps.▶️Slardar, the Slithereen Guard
Alias:
Slithereen Guard
Lore:
Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.
Voice:
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| 25 | -3s Slithereen Crush Cooldown | |
|---|---|---|
| +16% Seaborn Sentinel Attack Damage | 20 | +125 Slithereen Crush Damage |
| -3 Corrosive Haze Armor | 15 | +250 Health |
| +30 Bash of the Deep Damage | 10 | +2s Guardian Sprint Duration |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Seaborn Sentinel
[edit]Passive
Affects
Self
Grants Slardar bonus health regeneration, bonus armor, bonus attack damage, and bonus movement speed in certain water-based terrains.
Move Speed Bonus: 18%
Bonus Linger Duration:
0.033
Innate Properties
The higher Slardar's level, the greater the water terrain-based bonuses granted.
The higher Slardar's level, the greater the water terrain-based bonuses granted.
Aghanim's Scepter Upgrade
Increases both the bonus health regeneration and the bonus armor granted.
Slardar additionally has bonus status resistance in certain water-based terrains.
Increases both the bonus health regeneration and the bonus armor granted.
Slardar additionally has bonus status resistance in certain water-based terrains.
Hero Model
[edit]Passive / Channeling
Affects
Self
Slardar's hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling.
He may only perform or utilize the ability's functions upon a successful channeling.
Abilities
[edit]Guardian Sprint
[edit]No
Affects
Self
Cast Animation:
0 + 0
Grants an additional bonus slow resistance upon cast.
The slow resistance value decays linearly over the buff duration.
The slow resistance value decays linearly over the buff duration.
Slow Resist Bonus: 100%
Slow Resist Duration: 2.5
As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
Slithereen Crush
[edit]Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
Cast Animation: 0.25 + 0.7
Move Speed Slow: 20%/25%/30%/35%
Attack Speed Slow: 20/25/30/35
Slow Duration: 3/4/5/6
Stun Duration: 0.8
Creates a water-based terrain that grant bonuses to certain abilities of Slardar's.
Aghanim's Scepter Upgrade
Increases the water-based terrain radius and its duration.
Increases the water-based terrain radius and its duration.
Aghanim's Shard Upgrade
Applies Corrosive Haze of its corresponding level to enemy units within the effect radius.
Applies Corrosive Haze of its corresponding level to enemy units within the effect radius.
A swift crush of might and water breaks even the toughest of defenses.
Bash of the Deep
[edit]Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
Corrosive Haze
[edit]Unit
Affects
Enemy Units
Reduces the affected enemy target's armor, provides True Sight and vision over it, revealing invisibility.
Cast Animation: 0.3 + 0.67
Cast Range:
900
The affected enemy unit leaves a trail of puddles behind it. Certain abilities of Slardar's considers this as a water-based terrain.
Talent Upgrade
The ability debuff can now only be dispelled upon the debuff-affected unit's death, rather than any dispel.
The ability debuff can now only be dispelled upon the debuff-affected unit's death, rather than any dispel.
Aghanim's Scepter Upgrade
Increases both the puddle radius and the puddle duration.
Increases both the puddle radius and the puddle duration.
Even the strongest armor counts for little when left to the brine of the sea.
Recent Matches
[edit]Main Article: Slardar/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 9, 2026 - 18:30 SGT | Qualifier | TI2026 SEA OQ1 | 1 : 0 | 7.41d | |||||||
| June 9, 2026 - 18:20 SGT | Qualifier | TI2026 SEA OQ1 | 0 : 1 | 7.41d | |||||||
| June 9, 2026 - 18:00 SGT | Qualifier | TI2026 SEA OQ1 | 1 : 0 | 7.41d | |||||||
| June 9, 2026 - 18:00 SGT | Qualifier | TI2026 SEA OQ1 | 1 : 0 | 7.41d | |||||||
| June 9, 2026 - 18:00 SGT | Qualifier | TI2026 SEA OQ1 | 0 : 1 | 7.41d | |||||||
Recent Changes
[edit]Description
- Reduced Corrosive Haze armor reduction from 10/15/20 to 8/14/20.
- Increased Slithereen Crush cooldown from 7 on each level to 8.5/8/7.5/7.
- Increased Guardian Sprint cooldown from 29/25/21/17 to 33/28/23/18.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Slardar's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- With the 7.00 gameplay update, three of Slardar's abilities have been renamed:
- From "Sprint" to Guardian Sprint
- From "Bash" to Bash of the Deep
- From "Amplify Damage" to Corrosive Haze
- ▶️ "That is not dead that can eternal lie." and ▶️ "And with strange aeons even death may die." are direct quotes from H.P.Lovecraft's short story "The Nameless City".
- Another Lovecraft story, "The Shadow over Innsmouth" is also referred to several times in Slardar's backstory and voice files with mentions to "The Old Ones" and "The Deep Ones".
- Warcraft 3 similarities:
- Slardar's hero concept is originally based on the Myrmidon, a campaign-only Naga unit.
- Guardian Sprint's original iteration was identical to the Troll Berserker's Berserk, with the attack speed bonus set to 0.
- Slithereen Crush's original iteration combined the Tauren Chieftain's War Stomp with the Mountain King's Thunder Clap.
- Bash of the Deep's original iteration was identical to the Mountain King's Bash.
- Corrosive Haze's original iteration was identical to the Druid of the Talon's Faerie Fire.
- Faerie Fire has an Autocast function in Warcraft, and thus also in DotA. This functionality was never added to Dota 2.
Gallery
[edit]- Model before Version 7.00