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Version 7.38

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[e][h]Version 7.38
Version Information
Version:
7.38
Release Date:
2025-02-19
Highlights
Chronology

Changes

[edit]

General

[edit]

Major Mechanics

[edit]
  • Universal Heroes' damage per attribute decreased from 0.7 to 0.45
    • As a result, many heroes have had their Base Damages and attribute gains changed
  • Skill points can now be spent on All Attributes starting at level 2 instead of level 6
  • Reflected spells now benefit from all bonuses the original cast had, including the following:
    • Caster's facet upgrades
    • Bonuses from talents
    • Aghanim's Shard and Aghanim's Scepter upgrades (Upgrades used to depend on Aghanim's items the reflecting unit had)
  • Slow Resistance now also increases minimum movement speed by the slow resist percentage
    • 20% Slow Resistance increases your minimum movement speed from 100 to 120
  • Glyph of Fortification: Creep duration decreased from 4s to 3s
  • Units no longer gain bonus movement speed during the night
  • Items that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero

Wandering Waters

[edit]
  • The top and bottom outer rim areas are now flooded by streams of traversable water
  • These streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)
  • Going downstream increases current and max movement speed, while going upstream inflicts no penalty
    • Streams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'
    • Bonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees
  • Watchers, camps and pathways in the areas have been slightly adjusted to give way for the stream
  • Radiant and Dire main jungles now also have a stream with moderate current, starting near the easy camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers

Map Objectives

[edit]

Roshan

  • Roshan is back in the river, with one pit located near each sidelane:
  • Top lair is slightly closer to Dire's jungle entrance, and bottom one is closer to Radiant's
  • Only the active Roshan pit will show as a minimap icon
  • Roshan initially spawns in the Bottom Pit
  • Starting at 15:00, Roshan will follow the day/night cycle, walking across the river towards his designated pit: Top at night and Bottom at day
    • Roshan no longer has bonus movement speed while moving between pits
    • Roshan now has basic 25% Slow Resistance and an additional 25% Slow Resistance when running between pits
    • When running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way
    • Throw distance: 1500. Max bonus movespeed: 300. Can be blocked by spell-blocking abilities and items, like Linken's Sphere, but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him
  • Added a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:
    • If Roshan is dead, the status will also include a timer until his possible respawn
    • Since Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn
    • If a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive
    • Templar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn
  • Roar of Retribution:
    • Now also applies a 2s Disarm on all affected units
    • Radius decreased from 900 to 600
    • Cast point increased from 0.1s to 0.5s
    • Cooldown increased from 20s to 60s
  • Roshan's knockback now has a 2s cooldown before it can be applied to the same unit again
  • Added a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution
  • Roshan no longer drops Aghanim's Blessing (back-added in the patch notes in Version 7.38c)

Tormentor

  • Tormentor spawns repositioned to the corners of the map
  • There is only a single Tormentor active at a time
  • Tormentor now spawns for the first time at 15:00
  • Tormentor now grants 250 gold to each team member on death
  • Tormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first
  • Due to this Roshan and Tormentor are always on opposite sides
  • Tormentor's abilities now scale with game time instead of the number of deaths
  • Unyielding Shield: Damage absorb rescaled from 2500 + (200 per death) to 1900 + (20 per minute of game time)
  • Unyielding Shield: Barrier regeneration rescaled from 100 + (100 per death) to 30 + (5 per minute of game time)
  • Reflect: Damage percentage rescaled from 90 + (20 per death) to 50 + (2 per minute of game time)
  • The Shining: Damage per second increased from 30 to 60
  • The Shining: Radius decreased from 1200 to 1000
  • Alleviation: New ability. After dying, the Tormentor leaves behind a 900 radius aura that increases health regeneration of all units in the area by 2% of their Max Health. Lasts 15s

Lotus Pools

  • Changed the way Healing Lotuses are collected from Lotus Pools:
  • Lotus Pools now have three entrances and an empty region in the center
  • Heroes will automatically gather lotuses when within 350 units of the center of a pool as long as they have available space in their inventory
  • The first Lotus takes 1.5s to collect, and each subsequent lotus in a row takes 30% less time
  • The timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area, and resuming when enemies leave
  • If multiple allied heroes are all within range, the Lotus will be granted to a random hero
  • Lotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available
  • Lotus Pools will now spawn Greater Lotuses after Tier 5 Neutral Items are available

Shrines of Wisdom

  • Wisdom Runes removed and replaced with new buildings: Shrines of Wisdom
  • Shrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers where the Ancient camps used to be
  • The Shrines will activate every 7 minutes, glowing and filling with experience
  • To gather the experience from an activated Shrine, a hero must stand within 300 units for 3s
  • Like Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed
  • Experience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience

Bounty Runes

  • Spawn interval increased from 3 minutes to 4 minutes
  • Gold provided after the initial set rescaled from 36 + (9 per 5 minutes) to 40 + (6 per 4 minutes)

Other Terrain Changes

  • The region specific map buffs (Mighty Mines, etc.) have been removed
  • Corner outposts have been removed
  • The Twin Gates have been repositioned to the corners of the map on a new high ground area near Tormentors
  • Touched up the map in general. Slightly adjusted neutral camps, trees, and cliffs

Lifesteal

[edit]
  • Individual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every ability:
    • Lifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes
    • Spell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes
    • Neither Lifesteal nor Spell Lifesteal applies to pure damage
  • Holding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes
  • The following sources and targets do not provide any lifesteal
    • Attacks that do not proc Attack Modifiers
    • Attack damage against wards, buildings, or couriers
    • Spell damage against illusions, wards, buildings, or couriers
    • Reflected damage
    • Spells that remove Health instead of dealing direct damage
    • Any damage dealt to self or allies
  • A small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:
    • Lifestealer's Open Wounds heals attackers for a percentage of the damage done
    • Lifestealer's Feast heals for a percentage of the target's max health
    • Meepo's Ransack heals all Meepos a flat amount for each strike

Neutral Creep Changes

[edit]
This article is under construction and is subject to major revisions.
  • Re-added
  • Increased nearby enemies required for neutral Prowler Shamans to cast Desecrate from 1 to 3.
  • Petrify
    • Prowler Shamans now auto-cast this ability when their health is below 90% at the start of their attacks.
    • Increased damage per second from 75 to 100.
    • Reduced duration from 2 to 1.2/1.3/1.4/1.5.
    • Reduced damage tick interval from 0.5 to 0.1.
  • Reduced nearby enemies required for neutral Thunderhides to cast Slam from 4 to 3.
  • When couriers perform a delivery, they now also automatically pick up items from your inventory that have been marked for sell, and sell them once reacing the fountain.
  • Utilizes Lifesteal. Affected by Health Restore sources. Lifesteal from spell damage no longer applies to couriers.
  • Couriers abilities now ignore Units affected by Silence sources cannot cast abilities. Does not affect items. Silence .
  • Moved both pits from the map corners to the center river, behind the Power Runes.
    • The top pit is slightly closer to Dire's jungle entrance, and bottom pit is closer to Radiant's jungle entrance.
    • Only the active Roshan pit will show as a minimap icon.
    • Roshan initially spawns in the bottom pit.
    • starting at gametime 15:00, Roshan starts following the day/night cycle, walking across the river towards his designated pit: top at night and bottom at day.
  • KILL REWARDS
  • On The Move
    • No longer grants 200 movement speed while moving between pits.
    • Now grants an additional 25% slow resistance while moving between pits.
    • The knockback can now hit the same unit multiple times, with a 2-second downtime in between hits.
    • Now grants Roshan 70 movement speed whenever he casts a spell while on he is on the move, capped at 300.
    • Roshan may cast up to 5 spells while on the move.
    • ADDED a new ability, Throw , that is only used while moving between pits.
      Throw
      Roshan grabs and throws away any hero that crosses his path while moving between the pits. The thrown hero is damaged and stunned. Roshan moves faster with each throw.
      Grab radius: 300
      Throw distance: 1500
      Grab + Throw duration: 0.84
      Base damage: 200
      Current health as damage per minute: 0.5%
      Damage growth per throw: 100
      Landing Stun duration: 1
      Cooldown: 1
      Notes: Deals pure damage, pierces debuff immunity. The target is thrown in the direction Roshan is facing.
  • Roshan now has 25% slow resistance by default.
  • Roar of Retribution
    • Added a new cast animation.
    • Increased cast time from 0.1 to 0.5.
    • Now also disarms affected units for 2 seconds.
    • Reduced radius from 900 to 600.
    • Increased cooldown from 20 to 60.
  • Added a new attack animation for Bash .
  • Added a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:
    • If Roshan is dead, the status will also include a timer until his possible respawn.
    • Since Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn.
    • If a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive.
    • Templar Assassin 's Third Eye will cause the icon to display exactly when and where Roshan will respawn.
  • Moved spawn locations from in front of the Defender's Gates, to the south-east and north-west corners of the map.
  • Now only one Tormentor is active at all times, instead of two.
    • During Daytime daytime , the Tormentor will be located at the north-west spawn location on Faction Dire 's side.
    • During Nighttime nighttime , the Tormentor will be located at the south-east spawn location on Faction Radiant 's side.
  • Initial spawn time reduced from minute 20:00 to minute 15:00.[?]
  • Now grants 250 Gold Gold to the entire team, rather than just the killing player. [?]
  • No longer grants 280 ExperienceExperience Experience to the team.
  • All of the Tormentor's abilities now scale with game time, rather than amounts of time the Tormentor was killed.
  • Unyielding Shield
    • Reduced base barrier health from 2500 to 1900.
    • Reduced base barrier regen from 100 to 30.
    • Changed barrier health bonus from 200 per death to 20 per minute.
    • Changed barrier regen bonus from 100 per death to 5 per minute.
  • Reflect
    • Reduced base damage reflection from 90% to 50%.
    • Changed damage reflection bonus from 20% per death to 2% per minute.
  • The Shining
    • Increased total damage per second from 30 to 60.
    • Reduced radius from 1200 to 1000.
  • ADDED Alleviation ability.
Alleviation :
When killed, the Tormentor leaves behind an aura that grants health regeneration to all nearby units.
Radius: 900
Max health as health regen bonus: 2%
Duration: 15
Notes: The aura lingers for 0.5 seconds. Affects both factions, regardless of who killed the Tormentor.

Neutral Item Changes

[edit]
This article is under construction and is subject to major revisions.
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Item Changes

[edit]
This article is under construction and is subject to major revisions.
  • REWORKED recipe and stats.
 OLD    Abyssal Blade  Recipe:  Skull Basher ( 2875 Gold),  Vanguard ( 1700 Gold),  Recipe ( 1675 Gold) 

Total cost: 6250 Gold Strength bonus: 10 Health bonus: 250 Health regeneration bonus: 15 Attack damage bonus: 10

 NEW    Abyssal Blade  Recipe:  Skull Basher ( 2875 Gold),  Sange ( 2100 Gold),  Recipe ( 1275 Gold) 

Total cost: 6250 Gold Strength bonus: 26 Slow resistance bonus: 25% Attack damage bonus: 35 Health regen amplification bonus: 25% Lifesteal amplification bonus: 25%

  • CREATED Added to game files, unreleased enchantment.
  • CREATED
  • CREATED
  • Item cost changes: 
    • Now requires Broadsword ( 1000 Gold) to build, instead of Claymore ( 1350 Gold). 
    • Increased Recipe cost from 450 Gold to 600 Gold.
    • Total gold cost decreases from 4100 Gold to 3900 Gold.
  • Reduced attack damage bonus from 65 to 50.
  • Reduced Cleave cleave damage against heroes from 70% to 60%.
  • Scrumptious
    • Now also heals 3000 health on cast. [?]
    • Now also replenishes 2000 mana on cast. [?]
    • No longer has a 250 cast range, can no longer be cast on allies. [?]
    • The buff now has a duration of 300, instead of being permanent.
  • No longer grants 75 radius bonus.
  • Bloodpact now applies a basic dispel on cast.
  • Soul Rend
    • The Accuracy now only applies to the caster and their units, rather than all allies.
    • Soul Rend's overhead Silence mask is now tinted red, to distinguish it from othe silence effects. [?]
  • No longer replenishes its charges from the Rejuvenation Aura buff, the wielder must now be physically within the fountain area to refill their Bottle.
  • CREATED
  • CREATED
  • READDED as a TIER 2 neutral artifact.
  • No longer grants 10 attack damage.
  • No longer grants 10 attack speed.
  • Dark Mercy
    • Reduced missing health threshold from 10% to 5%.
    • Reduced attack damage bonus per 5% health missing from 10 to 3.
  • Is now a TIER 4 neutral artifact.
  • No longer grants 300 Mana .
  • CREATED
  • CREATED
  • CYCLED OUT
  • Reduced Wind Lace cost from 250 Gold to 225 Gold (total cost decreases from 1650 Gold to 1625 Gold).
  • Endurance
    • No longer has 8 charges.
    • Increased cooldown from 30 to 45.
    • Reduced attack speed bonus from 45 to 35.
  • Reduced Swiftness Aura movement speed bonus from 20 to 15.
  • CYCLED OUT
  • CREATED Added to game files, unreleased enchantment.
  • READDED as a TIER 2 neutral artifact.
  • Life Essence
    • Increased max health bonus and heal from 400 to 240.
    • Reduced mana cost from 200 to 150.
  • Reduced Wind Lace cost from 250 Gold to 225 Gold (total cost decreases from 2625 Gold to 2600 Gold).
  • CREATED
  • Item cost changes: 
    • Now requires Orb of Frost to build (+ 250 Gold cost). 
    • Reduced Recipe cost from 1300 Gold to 1050 Gold.
    • Total gold cost remains at 5300 Gold.
  • CREATED
  • CREATED
  • CREATED
  • REWORKED recipe and stats.
 OLD    Gleipnir  Recipe:  Maelstrom ( 2950 Gold),  Rod of Atos ( 2250 Gold),  Recipe ( 550 Gold) 

Total cost: 5750 Gold Intelligence bonus: 25 Health bonus: 275 Attack damage bonus: 25 Attack speed bonus: 25

 NEW    Gleipnir  Recipe:  Point Booster ( 1200 Gold),  Rod of Atos ( 2250 Gold),  Recipe ( 1100 Gold) 

Total cost: 4550 Gold Intelligence bonus: 15 Health bonus: 450 Mana bonus: 200 AoE Radius bonus: 75

  • REMOVED Chain Lightning .
  • Eternal Chains
    • No longer deals 165 magical damage.
    • Reduced radius from 350 to 275. [?]
    • Reduced mana cost from 200 to 100.
  • CREATED
  • CREATED
  • Transmute
    • No longer secures a neutral item token from the current tier.
    • Now also grants a full Madstone bundle when cast on a neutral creep.
    • A Madstone bundle contains 2 Madstones for the caster, and one for a random ally. [?]
  • REWORKED recipe and stats.
 OLD    Heaven's Halberd  Recipe:  Sange ( 2100 Gold),  Talisman of Evasion ( 1300 Gold),  Recipe ( 100 Gold) 

Total cost: 3500 Gold Strength bonus: 20 Evasion bonus: 25% Slow resistance bonus: 25% Health regen amplification bonus: 25% Lifesteal amplification bonus: 25%

 NEW    Heaven's Halberd  Recipe:  Vanguard ( 1700 Gold),  Crown ( 450 Gold),  Ring of Regen ( 175 Gold),  Recipe ( 275 Gold) 

Total cost: 2600 Gold Strength bonus: 5 Agility bonus: 5 Intelligence bonus: 5 Health bonus: 275 Health regeneration bonus: 6

Grants a chance to block physical attack damage. Blocks less damage for ranged users.
Proc Chance: 60%
Damage Block (Melee): 60
Damage Blocked (Ranged): 30
Notes: Only works against physical attack damage. Does not work against wards. Uses pseudo-random distribution. For more details, see Damage Block.
  • Disarm
    • Can now be Dispellable by any Dispel sources. dispelled .
    • Reduced mana cost from 75 to 25.
    • Reduced duration from3/5 to3/4.
  • CREATED Added to game files, unreleased enchantment.
  • Is now a TIER 2 neutral artifact.
  • No longer grants 4 Armor .
  • No longer grants 20 Attack Speed .
  • CREATED
  • Item cost changes: 
  • REMOVED Critical Strike .
  • No longer grants 50 attack damage.
  • Now grants 8 mana regen.
  • Empower Spell
    • Changed damage from 150 + 60% of attack damage to a flat 250.
    • Now applies A status effect that specifically disables passive abilities, excluding item abilities. Break on the target.
    • Reduced movement speed slow from 50% to 30%.
    • Increased debuff duration from 1.5 to 3.
    • Increased cooldown from 6 to 12.
  • General changes to Reflects unit-targeted abilities.Reflects unit-targeted abilities. Spell Reflection :
    • Reflected spells now benefit from all bonuses the original cast had, including the following:
      • Caster's facet upgrades
      • Bonuses from talents
      • Aghanim's Shard and Aghanim's Scepter upgrades (Upgrades used to depend on Aghanim's items the reflecting unit had)
  • CREATED
  • REWORKED recipe and stats.
 OLD    Mage Slayer  Recipe:  Cloak ( 800 Gold),  Oblivion Staff ( 1625 Gold),  Recipe ( 400 Gold) 

Total cost: 2825 Gold Intelligence bonus: 10 Mana regeneration bonus: 2 Magic resistance bonus: 20% Attack speed bonus: 45

 NEW    Mage Slayer  Recipe:  Cloak ( 800 Gold),  Orb of Venom ( 350 Gold),  Gloves of Haste ( 450 Gold),  Cornucopia ( 1200 Gold) 

Total cost: 2800 Gold Health regeneration bonus: 5 Mana regeneration bonus: 2 Magic resistance bonus: 20% Attack damage bonus: 8 Attack speed bonus: 30

  • Is now a TIER 5 neutral artifact.
  • No longer grants 500 Health .
  • Increased Rejuvenate heal from 1250 to 1500.
  • CREATED
  • CREATED
  • Reduced Berserk movement speed bonus from 30 to 25.
OLD Lesser Avatar
Grants the caster Spell Immunity .
Duration: 2
Notes: Applies a Dispellable by any Dispel sources. Basic Dispel upon cast.
NEW Lesser Avatar
Grants magic resistance and immunity to pure and reflected damage, as well as Debuff Immunity .
Magic Resistance Bonus: 50%
Duration: 2
Notes: Applies a Dispellable by any Dispel sources. Basic Dispel upon cast.
  • CREATED
  • Is now a TIER 3 neutral artifact.
  • No longer grants 35 AttackAttack Attack Damage .
  • Is now a TIER 3 neutral artifact.
  • No longer grants 20 Agility .
  • No longer grants 20 Movement Speed Movement Speed .
  • Solitary Disguise
    • Reduced moement speed bonus from 20% to 15%. [?]
    • Reduced duration from 35 to 15.
  • CREATED Added to game files, unreleased enchantment.
  • Is now a TIER 4 neutral artifact.
  • No longer grants 12 Strength Strength .
  • Increased Ogre Seal Flop cooldown from 35 to 40.
  • REWORKED recipe and stats.
 OLD    Orb of Corrosion  Recipe:  Orb of Venom ( 250 Gold),  Ring of Protection ( 175 Gold),  Gloves of Haste ( 450 Gold) 

Total cost: 875 Gold Armor bonus: 3 Attack speed bonus: 25

 NEW    Orb of Corrosion  Recipe:  Orb of Frost ( 250 Gold),  Orb of Blight ( 300 Gold),  Band of Elvenskin ( 450 Gold) 

Total cost: 1000 Gold Agility bonus: 8

OLD Corrosion
The wielder's attacks deal damage over time and slow the target's movement speed based on whether the wielder is melee or ranged. Also reduces the target's health restoration.
Move Speed Slow (Melee): 13%
Move Speed Slow (Ranged): 4%
Health Restoration Reduction: 20%
Damage per Second: 5
Duration: 3
Notes: Deals magical damage, and is flagged as HP Removal. Works against buildings. Affects heals, health regen, lifesteal, and spell lifesteal. Does not stack with Orb of Venom.
NEW Corrosion
The wielder's attacks reduce the target's armor and slow the target's movement speed based on whether the target is melee or ranged. Also reduces the target's health restoration.
Armor Reduction: 3
Move Speed Slow (Melee): 6%
Move Speed Slow (Ranged): 16%
Health Restoration Reduction: 16%
Duration: 3
Notes: Works against buildings. Affects heals, health regen, lifesteal, and spell lifesteal. Armor reduction does not stack with Orb of Blight , Desolator , and Stygian Desolator . Fully stacks with the effects of Orb of Frost .
OLD Poison Attack
Poisons attacked enemies, dealing damage per second and slowing movement. Slow values depend on wether the wielder is melee or ranged.
Move Speed Slow (Melee): 13%
Move Speed Slow (Ranged): 4%
Damage per Second: 2
Duration: 2
Notes: Deals magical damage, and is flagged as HP Removal.
NEW Poison Attack
Poisons attack targets once in a while, dealing damage per second.
Damage per Second: 10
Duration: 3
Cooldown: 9
Notes: Deals magical damage, and is flagged as HP Removal. The effect upon reaching the attack point, not upon landing. For ranged heroes, this is on projectile launch.
  • Is now a TIER 1 neutral artifact.
  • No longer grants 5 All attributes .
  • Pig, Out!
    • Reduced mana cost from 50 to 0.
Steals gold from enemies that die within proximity. If the item wielder kills the enemy, they steal even more gold and from any distance.
Death Steal Radius: 1200
Gold Stolen: 150
Additional Own Kill Gold Stolen: 150
Notes: Steals Unreliable Gold and adds it as unreliable gold. The wielder always gets the full amount, even if the dying hero had no gold left.
Reduces gold loss on death.
Death Gold Loss Reduction: 100%
Notes: Only affects the death gold loss. Other source of gold loss (i.e. Plunder ) are not affected.
  • CREATED
  • CYCLED OUT
  • CREATED
  • CREATED
  • CYCLED OUT
Phantom Critical
The wielder's attacks have a chance to inflict critical magical damage.
Proc Chance: 30%
Critical Damage: 80%
Notes: Works like critical strike, but adding the damage as magical damage, instead of physical.
  • CREATED
  • CREATED
  • REMOVED
  • Reduced restock time from 80 to 70.
  • Increased True Sight radius from 1000 to 1050.
  • CREATED
  • Disguise .
    • Added a visual effect over the caster.
    • Added a sound effect for when an ally gets disguised later after cast.
  • Reduced Wind Lace cost from 250 Gold to 225 Gold (total cost decreases from 2600 Gold to 2575 Gold).
  • CYCLED OUT
  • READDED as a TIER 5 neutral artifact.
  • No longer grants 25 movement speed.
  • No longer increases turn rate speed by 50%.
  • Skitter
    • Now also increasaes turn rate by 50%.
    • Increased movement speed bonus from 18% to 20%.
    • Increased duration from 3.5 to 10.
    • Increased cooldown from 12 o 20.
  • CREATED
  • CREATED
  • CREATED
  • Reduced Wind Lace cost from 250 Gold to 225 Gold (total cost decreases from 925 Gold to 900 Gold).
  • Is now a TIER 1 neutral artifact.
  • No longer grants 90 Health .
  • Dig
    • Dug up Kobolds now have a timed life of 60 seconds.
    • Increased cooldown from 40 t 60.
  • READDED as a TIER 2 neutral artifact.
  • No longer grants 150 mana.
  • CREATED
  • CREATED
  • CREATED
  • READDED as a TIER 3 neutral artifact.
  • No longer grants 150 mana.
  • Increased Tunnel Vision spell amplification bonus from 8% to 10%.
  • CREATED
  • Item cost changes: 
    • Now requires Orb of Venom to build (+ 350 Gold cost). 
    • Reduced Recipe cost from 600 Gold to 250 Gold.
    • Total gold cost remains at 2775 Gold.

Hero Changes

[edit]
This article is under construction and is subject to major revisions.
  • Counterspell
    • Now has Reflects unit-targeted abilities.Reflects unit-targeted abilities. Spell Reflection by default.
    • Rescaled magic resistance bonus from 15%/25%/35%/45% to 16%/24%/32%/40%.
    • REWORKED Magebane's Mirror
      • OLD
        • Grants the spell reflection proc 40% spell damage amplification.
      • NEW
        • Applies a ReflectedAbility MPCost * 1.5/1.9/2.3/2.7 mana burn per spell reflection proc.
        • Deals ManaBurn * 1 , MAX = 400 spell damage per spell reflection proc.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • General changes to Reflects unit-targeted abilities.Reflects unit-targeted abilities. Spell Reflection :
    • Reflected spells now benefit from all bonuses the original cast had, including the following:
      • Caster's facet upgrades
      • Bonuses from talents
      • Aghanim's Shard and Aghanim's Scepter upgrades (Upgrades used to depend on Aghanim's items the reflecting unit had)
  • Arc Warden no longer has Agility Agility as a primary attribute and is now a Universal Universal hero.
  • Reduced base attack damage from 33‒39 to 23‒29.
  • REMOVED the following facets:
    • Order
    • Disorder
    • All abilities no longer have two different versions depending on The Self The Self or The Tempest Double The Double cast.
  • Runic Infusion
  • Flux
    • No changes to damage per second values.
    • Reduced movement speed slow from 15%/22%/30%/39% to 14%/21%/28%/35%.
  • Magnetic Field
    • CHANGED ability targeting type from No Target to Target Point .
    • Now affects allied creeps.
    • ADDED Doubletap ability to self-cast whenever available. doubletap functionality.
      • Considers as a ground-targeted ability cast centered on the caster.
    • ADDED new Power Capture facet.
      • Now pulls in all runes within 1200/1800/2400/3000 radius to the cast location with a 150-acceleration speed.
      • Runes within the Magnetic Field radius are automatically activated.
  • Spark Wraith
    • Increases projectile speed from 400 to 550.
    • Reduced activation delay from 2 to 1.5.
    • Reduced damage from 100/180/260/340 to 100/170/240/310.
    • Reduced creep damage factor from 1.4 to 1.
    • Reduced slow duration from 0.6/0.8/1/1.2 to 0.5/0.6/0.7/0.8.
  • Tempest Double
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Creates secondary Spark Wraith upon activation.
      • Has a 2-second activation delay.
      • Has a 15-second dormant duration.
    • NEW Flux
      • Now applies silence if the unit-targeted enemy is alone.
      • Has a 1.5 damage per second factor.
      • Increases duration by 2.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Magnetic Field
      • Increases radius by 75.
      • Applies a 30% enemy movement speed slow and 75% attack projectile speed slow within the radius.
      • Applies a 25% ally attack projectile speed bonus within the radius.
    • NEW Spark Wraith
      • Increases search radius by 100.
      • Now when activated, a secondary projectile will affected a secondary closest enemy unit.
      • Has a 0.8 * SpellDamage secondary damage.
  • Increased base attack damage from (-1)‒5 to 24‒30.
  • Nightmare
    • Increased Dream Stalker self attack speed bonus from 40/50/60/70 to 40/60/80/100.
    • Increased Sleepwalk enemy push speed from 85 to 110.
  • Rescaled base Strength strength and gain from 25 + 2.6 to 23 + 2.9.
  • Increased Agility agility gain from 1.4 to 1.8.
  • Increased Intelligence intelligence gain from 2 to 2.9.
  • Increased base attack damage from (-4)‒0 to 12‒16.
  • Increased Sticky Napalm Arsonist building damage factor from 0.35 to 0.45.
  • Rescaled Flamebreak movement speed slow from 15%/20%/25%/30% to 8%/16%/24%/32%.
  • Blood Rite
    • CHANGED damage type from Magical to Pure .
    • Reduced damage from 115/190/265/340 to 90/145/200/255.
  • Thirst Bloodrush
    • Reduced self movement speed bonus from 50% on each level to 6%/12%/18%/24%.
    • Now grants 0.5 * 6%/12%/18%/24% self movement speed bonus while the active component is on cooldown.
    • Increased active lifesteal factor from 1 to 2.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Bloodrage
      • Causes attacks to deal 35 pure attack damage per hit and applies a lifesteal-based self-heal for the same amount.
        • Does not affect allied units.
    • NEW Sanguivore
  • TalentsTalents Talents:  
    LVL 15  +135 Blood Rite damage reduced to +100.  
    LVL 20  15% spell lifesteal ➜  -0.7% Bloodrage max health as self-damage per second.
  • Increased Cutpurse gold change from 4 / 8 / 12 / 16 Gold to 4 / 11 / 18 / 25 Gold.
  • Track
    • Rescaled enemy incoming damage amplification from 6%/12%/18% to 8%/12%/16%.
    • Reduced self movement speed bonus from 16%/20%/24% to 12%/16%/20%.
  • Increased Double Edge Counter-Strike min damage bonus factor from 0.25 to 0.35.
  • Retaliate Strength strength as bonus damage returned is now considered as reflected damage.
  • Increasd Agility agility gain from 1.4 to 1.8.
  • REMOVED the Phantasmagoria facet.
  • ADDED the Fundamental Forging ability.
    • Selecting the corresponding facet unlocks this ability.
      • Whenever Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible).
      • Does not have the option to keep his current Artifact between tiers.
  • Chaos Bolt
    • Increased cast range from 500 to 600.
    • ADDED the Cloven Chaos facet.
      • The projectile now fractures into 2 upon impact, stunning one additional enemy unit and damaging another, prioritizing enemy heroes.
      • Has a 0.6 * CastRange bounce distance.
  • Chaos Strike
    • Reduced creep damage factor from 1.9 to 1.
    • Reduced min crit damage from 125% to 120%.
    • Increased max crit damage from 140%/175%/210%/245% to 140%/180%/220%/260%.
    • Now follows the global Utilizes Lifesteal. Affected by Health Restore sources. lifesteal mechanic.
      • Increased creep lifesteal factor from 0.3 to 0.6.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Chaos Bolt Cloven Chaos only creates Phantasm -based illusion on the primary unit-targeted enemy.
  • Strafe Suppressive Fire
    • No longer grants 100 attack range bonus.
    • Increased miss chance per stack from 5% to 30%.
    • Rescaled debuff duration from StrafeCurrentDuration + 1 to 2.
  • ADDED Tar Bomb This ability can automatically cast on valid units. autocast functionality.
    • Launches a projectile when attacking whenever the ability can be cast.
  • Death Pact Engulfing Step
    • CHANGED ability interactions with root or leash sources:
      • The ability can now be cast as per normal.
      • Does not teleport Clinkz to the targeted unit's location.
    • ADDED This ability has multiple different functionality modes.This ability has multiple different functionality modes. Alt-Cast functionality.
  • Reduced Skeleton Walk movement speed bonus from 25%/40%/55% to 25%/35%/45%.
  • Blueheart Floe
    • REMOVED the Cold Comfort facet.
    • Rescaled self-mana regeneration amplification from 50% on each level to 25%/50%/75%/100%.
    • This component levels up with Freezing Field .
  • Crystal Nova
    • Reduced slow duration from 5 to 4.
    • ADDED new Glacial Guard facet.
      • Increases radius by 100.
      • Grants a 4-second 40/70/100/130 Physical Damage Barrier damage barrier to allied heroes within the radius.
      • Has a 2 self-barrier factor.
  • Arcane Aura
    • ADDED new Arcane Overflow facet.
      • Added an active component to the ability.
      • Grants self 35% outgoing spell damage amplification, all Crystal Maiden 's abilities' mana cost now has a 1.5 factor.
      • While active, applies 0.25 * ManaSpent as mana replenishment to allied heroes within 1200-radius.
      • Has a 10-second active duration.
      • Has a 30-second cooldown.
      • The active duration is paused while Freezing Field is active.
  • REMOVED the Freezing Field Frozen Expanse facet.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • Dark Willow no longer is a Universal Universal hero and has Intelligence Intelligence as the primary attribute.
  • Increased base attack damage from 5‒13 to 27‒35.
  • Increased Agility agility gain from 1.3 to 1.6.
  • Increased Intelligence intelligence gain from 2.6 to 3.5.
  • REMOVED Bramble Maze Thorny Thicket facet.
  • ADDED new Cursed Crown Shattering Crown facet.
    • The same debuff now accumulates 35% of the damage applied to the unit-targeted enemy by Dark Willow respectively during the effect delay.
      • Only accumulate 15% of the attack damage dealt to the unit-targeted enemy from Dark Willow's allied heroes.
    • Applies the accumulated damage to all enemy units within the radius after the effect delay.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Cursed Crown
      • No longer reduces effect delay by 1.
      • Now also prematurely applies the accumulated damage within the radius upon the debuff being dispelled.
      • Now also reduces cooldown by 1.5.
  • Starbreaker
    • ADDED new Starsurge facet.
      • Grants a 700-radius 9/12/15/18 ally attack speed bonus per damaged enemy unit after the final smash.
      • Grants self 15/21/27/33 attack speed bonus.
      • Has a 4-second buff duration.
  • Celestial Hammer
    • REMOVED Converge Gleaming Hammer facet.
    • ADDED new Trailblazer facet.
      • Grants a 10%/15%/20%/25% ally Movement Speed movement speed bonus when affected by the fire trail cells.
      • Has a 1-second buff linger duration.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Solar Guardian
      • OLD
        • Grants Dawnbreaker the Solar Guardian Land sub-ability.
        • The landing effect radius now has 200-speed, and can be moved with move orders or attack orders.
        • Grants a 1.5-second 60% ally evasion.
        • Increases flight duration by 3.5.
      • NEW
        • Now reduces channel time by 0.7.
        • Now reduces flight duration by 0.3.
        • Reduced heal per instance bonus from 15/20/25 to 10/15/20.
        • The landing effect radius now follows Dawnbreaker around with a 3-second linger duration.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Increased Starbreaker self movement speed slow from 25% to 35%.
  • Increased Strength strength gain from 2 to 2.3.
  • Increased Agility agility gain from 1.4 to 1.7.
  • Increased Intelligence intelligence gain from 2.8 to 3.7.
  • Increased base attack damage from 3‒9 to 19‒25.
  • Weave
    • Rescaled armor bonus per stack from 1 on each level to 0.5/0.75/1/1.25.
    • Rescaled armor reduction per stack from 1 on each level to 0.5/0.75/1/1.25.
    • This component now levels up with Nothl Projection .
    • ADDED new Nothl Boon facet.
      • Now has a 2 ally armor factor.
    • ADDED new Poison Bloom facet.
      • Now has a 2 enemy armor factor.
  • Poison Touch
    • Reduced cooldown from 27/23/19/15 to 24/21/18/15.
    • Nothl Projection now applies a 1.4/1.6/1.8-second Units affected by Hex sources are turned into a harmless creature with all abilities disabled.Units affected by Hex sources are turned into a harmless creature with all abilities disabled. hex duration on affected enemy units.
  • Shallow Grave
    • Reduced cooldown from 36/30/24/18 to 30/26/22/18.
    • Nothl Projection
      • Now applies a 225/300/375 heal upon cast.
      • The heal component is also pplied for existing buffs upon Nothl Projection cast.
  • Shadow Weave
    • Reduced cooldown from 12/11/10/9 to 10/9/8/7.
    • Nothl Projection grants 30%/45%/60% cooldown reduction explictly for this ability.
  • REPLACED Bad Juju with Nothl Projection .
OLD Bad Juju
Sacrifices a portion of current health to reduce the remaining cooldown of all abilities. Casting the Juju consecutively temporarily increases its health cost.
Ability cooldown Reduction: 4/5/6
Self debuff duration: 20
Health cost factor per cast: 1.4
Cooldown: 3
Health cost: 75
NEW Nothl Projection
The Priest projectiles his Shadow in a short distance away. Stuns the physical body and grants it incoming damage reduction for the duration. After the effect ends, the Shadow forcefully returns. While active, the mortal body can be attacked and there is a visible tether between it and the Shadow, with its basic abilities improved. If the mortal body is killed, the Shadow perishes.
Cast range: 600
Min duration: 5
Max duration: 15
Cooldown: 70/60/50
Mana cost: 100/150/200
Note: When the Shadow moves further than 1600-distance from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. Cannot attack buildings nor utilize Transmute while active.
  • Death Prophet no longer has Intelligence Intelligence as a primary attribute and is now a Universal Universal hero.
  • Decreased base attack damage from 25‒35 to 22‒32.
  • Increased base Agility agility from 16 to 17.
  • Witchcraft
    • Reduced movement speed bonus per level from 0.75% to 0.5%.
    • Increased cooldown reduction from per level 0.5% to 0.75%.
  • REMOVED the Silence Suppress facet.
  • Exorcism Spirit Collector
    • Increased hero spirit damage from 84‒90/92‒98/101‒106 to 88‒94/106‒112/124‒130.
    • If any hero is killed while Exorcism is active, Spirit Collector will immediately replace a regular Exorcism spirit if possible and is granted as a charge for the next cast as well.
  • Thunder Strike
    • Increased strike radius from 240 to 260.
    • Thunderstorm
      • Now strikes all enemy units within the Kinetic Field even when the unit-targeted enemy is outside of the field radius.
    • Kinetic Fence
      • Reduced charge restore time from 20/18/16/14 to 20/17/13/11.
      • Reduced mana cost from 70 to 50.
  • Increased Lvl ? Pain attack damage bonus from 15% to 25%.
  • Devour Gluttony
    • Reduced charge restore time from 85 to 80.
    • U Reduced digest duration from 85 to 80.
  • Rescaled Infernal Blade base damage per second 20/30/40/50 to 15/30/45/60.
  • Doom
    • Reduced cast range from 500 to 400.
    • Reduced damage per second from 30/50/70 to 25/45/65.
    • Rescaled Impending Doom damage per second from 30/45/60 to 25/45/65. [?]
  • Precision Aura
    • Rescaled self- Agility agility bonus factor from 1 + (0.01 * DrowRangerLVL * 2) to 1.04/1.08/1.12/1.16 + 0.01 * (HeroLvl - 1) . [?]
    • This component now levels up with Marksmanship .
  • Increased Vantage Point total attack damage bonus from 20% to 30%.
  • Reduced Boulder Smash creep damage factor from 1.25 to 1.
  • Rolling Boulder Ready to Roll now grants self the movement speed bonus upon rolling over an allied hero.
  • Increased Geomagnetic Grip damage from 50/125/200/275 to 70/140/210/280.
  • Reduced Slugger creep damage from 50/80/110/140 to 40/60/80/100.
  • Fissure
    • Increased damage from 110/160/210/260 to 110/170/230/290.
    • Increased mana cost from 120/130/140/150 to 120/125/130/135.
  • Increased Enchant Totem mana cost from 45/50/55/60 to 45/55/65/75.
  • Reduced Astral Spirit move speed bonus per enemy hero from 5%/6%/7%/8% to 4%/5%/6%/7%.
  • Increased Rabble-Rouser attack damage bonus per hero level from 3% to 4%.
  • Enchant
    • U Casting the ability onto the last creep within the neutral creep camp does not consider as clearing the creep camp.
    • Increased Spellbound attack range bonus from 50/100/150/200 to 60/120/180/240.
  • Impetus
    • Reduced creep damage factor from 2 to 1.
    • Increased illusion damage factor from 1 to 2.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Increased Sproink mana cost from 50 to 60.
  • U Increased base Agility agility from 19 to 21.
  • Reduced Time Walk cooldown from 24/18/12/6 to 21/16/11/6.
  • CHANGED Time Dilation ability operations.
    • OLD Reapplying the debuff refreshes the stack duration.
    • NEW Reapplying the debuff applies a new independent stack debuff, but does not refresh the stack duration.
  • Chronosphere
    • No longer pauses all ability's current cooldowns.
    • No longer suspends the Time Dilation debuff duration.
    • Reduced mana cost from 150/225/300 to 125/200/275.
  • Time Zone
    • No longer applies a 70/110/150 ally attack speed bonus.
    • No longer applies a 70/110/150 enemy attack speed slow.
    • Now pauses all ability's current cooldowns .
    • Now suspends the Time Dilation debuff duration.
    • Now applies a 4 ally Affects the source's cooldown ratio. cooldown acceleration factor, affecting both item and ability cooldowns.
    • Reduced cast range from 625 to 500.
    • Reduced radius from 900 to 700.
    • Reduced duration from 5/5.5/6 to 3.75/4.25/4.75.
    • Rescaled ally movement speed bonus from 50%/60%/70% to 60% on each level.
    • Rescaled enemy movement speed slow from 50%/60%/70% to 60% on each level.
    • Increased ally turn rate factor from 0.6/0.5/0.4 to 0.6 on each level.
    • Increased enemy turn rate factor from 1.4/1.5/1.6 to 1.6 on each level.
    • Increased ally cast point factor from 0.6/0.5/0.4 to 0.6 on each level.
    • Increased enemy cast point factor from 1.4/1.5/1.6 to 1.6 on each level.
    • Rescaled ally projectile speed factor from 1.3/1.4/1.5 to 1.4 on each level.
    • Rescaled enemy projectile speed factor from 0.7/0.6/0.5 to 0.6 on each level.
    • Increased cooldown from 130/120/110 to 130/125/120.
    • Reduced mana cost from 150/225/300 to 125/200/275.
  • Rescaled Mistwoods Wayfarer proc chance from 5%/20%/25%/30% to 14%/21%/28%/35%.
  • Acorn Shot
    • Rescaled attack range bonus from 75/150/225/300 to 100 on each level.
    • Increased instant attack factor from 0.75 to 0.8.
    • REMOVED the Treebounce Trickshot facet.
  • Scurry
    • Now has a 2 active evasion factor.
    • Now has a 2 active Mistwoods Wayfarer proc chance factor.
    • Go Nuts
      • Rescaled active cast range bonus from 100/150/200/250 to 75/150/225/300.
      • Rescaled active attack range bonus from 100/150/200/250 to 75/150/225/300.
  • Sharpshooter
    • ADDED new Hipshot facet.
      • Has a 50% cooldown reduction.
      • Has a 1.33 self-turn rate factor.
      • Has a 0.75 max damage factor.
      • Has a 0.75 max debuff duration factor.
      • Has a 0.75 max wind-up time factor.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Sharpshooter
      • No longer has a 0.75 max wind-up time factor. [?]
      • Now also increases movement speed slow by 20%.
    • U Scurry no longer applies on the Decoy illusion.
  • Reduced Inner Fire cast point from 0.5 to 0.35.
  • Berserker's Blood
    • ADDED the Cauterize facet.
      • Can be activated with a 30% * CurrentHP health cost, and applies a Dispellable by any Dispel sources. basic dispel upon cast.
      • After 3 seconds, applies a single HPCost + 5% * MaxHP * DebuffDispelled heal instance.
      • Has a 50/40/30/20-second cooldown.
  • Life Break
    • REMOVED the Nothl Transfusion facet.
    • REMOVED the Bloodbath facet.
  • TalentsTalents Talents:  
    LVL 15  +4 Burning Spear damage per second increased to +5.  
    LVL 25  +20% Life Break target current health as damage increased to +25%.
  • Invoker no longer is a Universal Universal hero and has Intelligence Intelligence as the primary attribute.
  • Reduced Strength strength gain from 2.6 to 2.5.
  • Increased Agility agility gain from 1.8 to 2.
  • Increased base Intelligence intelligence and gain from 19 + 4 to 20 + 4.7.
  • Increased base attack damage from 3‒11 to 15‒21.
  • Reduced base health regeneration from 0.5 to 0.25.
  • REMOVED Mastermind .
  • REMOVED the following facets:
    • Agnostic
    • Elitist
  • Quas
    • Increased the ability max level from 7 to 10.
    • U Increased Strength strength bonus from 1/2/3/4/5/6/7 to 1/2/3/4/5/6/7/8/9/10.
    • Increased health regeneration bonus per instance from 1/2/3/4/5/6/7 to 1/2/3/4/5/6/7/8/9/10.
    • ADDED new Scholar of Koryx facet.
      • Selecting the facet unlocks max ability LEVEL 8 , and automatically increases ability level by 1 upon reaching hero level Hero Level 6.
  • Wex
    • Increased the ability max level from 7 to 10.
    • U Increased Agility agility bonus from 1/2/3/4/5/6/7 to 1/2/3/4/5/6/7/8/9/10.
    • Increased movement speed bonus per instance from 0.6%/1.2%/1.8%/2.4%/3.0%/3.6%/4.2%/4.8% to 0.6%/1.2%/1.8%/2.4%/3.0%/3.6%/4.2%/4.8%/5.4%/6%.
    • ADDED new Mind of Tornarus facet.
      • Selecting the facet unlocks max ability LEVEL 8 , and automatically increases ability level by 1 upon reaching hero level Hero Level 6.
  • Exort
    • Increased the ability max level from 7 to 10.
    • U Increased Intelligence intelligence bonus from 1/2/3/4/5/6/7 to 1/2/3/4/5/6/7/8/9/10.
    • Rescaled attack damage bonus per instance from 2/4/6/8/10/12/14 to 1/3/5/7/9/11/13/15/17/19.
    • ADDED new Agent of Gallaron facet.
      • Selecting the facet unlocks max ability LEVEL 8 , and automatically increases ability level by 1 upon reaching hero level Hero Level 6.
  • Cold Snap
    • No longer self-heals.
    • Increased damage per proc from 8/16/24/32/40/48/56/64 to 8/16/24/32/40/48/56/64/68/72.
    • Increased debuff duration from 3/3.4/3.8/4.2/4.6/5/5.4/5.8 to 3/3.4/3.8/4.2/4.6/5/5.4/5.8/6.2/6.6.
    • U Reduced debuff downtime duration from 0.8/0.77/0.74/0.71/0.68/0.65/0.62/0.59 to 0.8/0.77/0.74/0.71/0.68/0.65/0.62/0.59/0.56/0.53.
      • ADDED the Scholar of Koryx facet.
        • Now self-heals per instance proc.
        • Increased self-heal from 13/26/39/52/65/78/91/104 to 13/26/39/52/65/78/91/104/117/130.
  • Ghost Walk
    • Rescaled self health regeneration bonus from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20.
    • Rescaled movement speed change from -15%/-10%/-5%/0%/5%/10%/15%/20% to -20%/-15%/-10%/-5%/0%/5%/10%/15%/20%/25%.
    • Increased self mana regeneration bonus from 2/4/6/8/10/12/14/16 to 2/4/6/8/10/12/14/16/18/20.
    • Increased enemy movement speed slow from 20%/25%/30%/35%/40%/45%/50%/55% to 20%/25%/30%/35%/40%/45%/50%/55%/60%/65%.
  • Ice Wall
    • CHANGED Affected by AoE Radius increasing sources. area-of-effect manipulation sources from affecting Wall Width to affecting Wall Length .
    • Rescaled wall duration from 3/4.5/6/7.5/9/10.5/12 to 3/4/5/6/7/8/9/10/11/12.
    • Increased damage per second from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80.
    • Increased movement speed slow from 20%/40%/60%/80%/100%/120%/140%/160% to 20%/40%/60%/80%/100%/120%/140%/160%/180%/200%.
  • Increased E.M.P. mana burn from 100/175/250/325/400/475/550/625 to 100/175/250/325/400/475/550/625/700/775.
  • Tornado
    • Increased travel distance from 1500/1800/2100/2400/2700/3000/3300/3600 to 1500/1800/2100/2400/2700/3000/3300/3600/3900/4200.
    • Increased cyclone duration from 1.2/1.4/1.6/1.8/2/2.2/2.4/2.6 to 1.2/1.4/1.6/1.8/2/2.2/2.4/2.6/2.8/3.
    • Increased damage from 45/90/135/180/225/270/315/360 to 45/90/135/180/225/270/315/360/405/450.
  • Alacrity
    • ADDED the Mind of Tornarus facet.
    • Increased attack speed bonus from 10/22/34/46/58/70/82/94 to 10/22/34/46/58/70/82/94/106/118.
    • Increased attack damage bonus from 10/22/34/46/58/70/82/94 to 10/22/34/46/58/70/82/94/106/118.
  • Increased Sun Strike damage from 200/250/300/350/400/450/500/550 to 200/250/300/350/400/450/500/550/600/650.
  • Forge Spirit
    • Increased number of spirits from 1/1/1/2/2/2/2/2 to 1/1/1/2/2/2/2/3/3/3.
      • The ability will utilizes the lowest value from either Quas 's or Exort 's orb level.
    • Rescaled duration from 20/30/40/50/60/70/80/90 to 10/20/30/40/50/60/70/80/90/100.
    • Forged Spirit
      • Increased max health from 300/400/500/600/700/800/900/1000 to 300/400/500/600/700/800/900/1000/1100/1200.
      • Reduced base max mana from 5 to 0.
        • EXPR 55 + (50 × Exort) ➜ 50 + (50 × Exort)
      • Increased max mana from 100/150/200/250/300/350/400/450 to 100/150/200/250/300/350/400/450/500/550.
      • Increased armor from 0/1/2/3/4/5/6/7 to 0/1/2/3/4/5/6/7/8/9.
      • Rescaled attack damage from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110.
        • EXPR 12 + (10 × Exort) ➜ 10 + (10 × Exort)
      • Increased attack range from 300/365/430/495/560/625/690/755 to 300/365/430/495/560/625/690/755/820/885.
      • Increased Melting Strike armor reduction per stack from 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5 to 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7.
  • Chaos Meteor
    • Increased travel distance from 465/615/780/930/1095/1245/1410/1575 to 465/615/780/930/1095/1245/1410/1575/1725/1890.
    • Increased main damage per interval from 55/80/105/130/155/180/205/220 to 55/80/105/130/155/180/205/220/235/250.
    • Increased burn damage per second from 10/15/20/25/30/35/40/45 to 10/15/20/25/30/35/40/45/50/55.
    • ADDED the Agent of Gallaron facet.
      • Increases effect radius by 30.
      • Increases travel distance by 200.
  • Deafening Blast
    • Rescaled knockback duration from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6 to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2.
    • Rescaled disarm duration from 1.25/2/2.75/3.5/4.25/5/5.75/6.5 to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6.
    • Increased damage from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • For Quas , Wex , and Exort  :
      • Increases the facet-relevant ability level by 2.
      • Increases the other ability level by 1.
    • For all Invoked Abilities :
      • Ghost Walk Scholar of Koryx
        • Applies all ability effects to allied heroes and Forged Spirits within 600 radius.
        • Has a 0.5-second fade time with a 20-second invisibility duration for allies and Spirits .
      • Tornado Mind of Tornarus
        • Creates additional Twisters per 300-distance traveled that deals 120 damage per second within 150 radius.
          • Has a 0.25-second damage interval.
          • Has a 0.5 creep damage factor.
        • Has a TravelDuration + 4 -second duration.
        • Grants 50-radius ground vision centered around the Twisters.
      • MOVED Sun Strike ability upgrade to Agent of Gallaron facet.
        • Now has a 0.75 cataclysm damage factor.
        • Reduced min distance from 160 to 90.
        • Reduced max distance from 200 to 180.
        • Reduced cataclysm cooldown from 100 to 60.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Ice Wall Scholar of Koryx
      • Applies a 1.5-second root and 300 damage over time to debuff-affected enemy units within the effect length.
      • Has a 3-second proc duration timer.
      • Increases wall width by 40.
      • Increases wall length by 160.
    • MOVED E.M.P. ability upgrade to Mind of Tornarus facet.
    • Sun Strike Agent of Gallaron now creates a Forged Spirit of Forge Spirit 's corresponding level when it damages an enemy hero.
  • TalentsTalents Talents:  
    LVL 15  +1 Forge Spirit  ➜  -4s Sun Strike cooldown.  
    LVL 25  2x Quas/Wex/Exort passive ability effects bonus ➜  2x Quas/Wex/Exort active instance bonus.
  • Increased Strength strength gain from 2.7 to 3.
  • U Increased base attack damage from 4‒10 to 21‒27.
  • Tether
    • No longer deals 15/25/35/45 contact damage per second.
    • Now has a debuff that indicates the ability's remaining cooldown visible ally-only.
    • Increased enemy movement speed slow from 10%/20%/30%/40% to 15%/30%/45%/60%.
    • Increased enemy attack speed slow from 10/20/30/40 to 15/30/45/60.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD
      • Tether grants 10% spell lifesteal bonus.
      • Overcharge grants 30% slow resistance bonus.
    • NEW Tether
      • Now deals 120 contact damage per second coming within its slow range.
      • Applies a 0.5 * DamageDealt lifesteal-based self-heal.
  • CHANGED Hero Model ability operations.
    • Now has the following attack priority: Ice Head to Fire Head.
    • Liquid Frost is always applied with the first attack, then Liquid Fire whenever applicable.
  • REMOVED the following facets:
    • Liquid Fire
    • Liquid Frost
  • Double Trouble
    • ADDED the Twin Terror facet.
      • Reduces total attack reduction by 10%/15%/20%/25%.
      • This component levels up with Macropyre .
    • Ice Path
      • ADDED the Ice Breaker facet.
        • Increases path duration by 3/2.5/2/1.5.
        • The created Ice Path detonates, deals 75/125/175/225 damage, and applies an additional 0.5-second stun upon expiration.
        • Grants the Destroy Ice Path sub-ability, Jakiro can detonate the created Ice Path prematurely.
  • Both Liquid Fire and Liquid Frost are now Linked abilities are learned automatically when their counterpart ability is learned and vice versa.Linked abilities are learned automatically when their counterpart ability is learned and vice versa. linked abilities in their respective slots with a shared cooldown.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • Increased base Agility agility from 26 to 27.
  • Reduced base armor from 2 to 1.
  • Reduced base movement speed from 320 to 315.
  • Switch Discipline
    • Kez is now wielding his Kazurai Katana.
      • Reduced main attack damage bonus from 20% to 12%.
    • ADDED new Flutter facet.
      • Kez is now wielding his Kazurai Katana.
        • Grants the following ability effects upon switching to Katana Discipline :
          • Deals 12% more damage on the first attack.
          • Grants 12% spell damage amplification on the first ability cast.
      • Kez is now wielding the Shodo Sai on both hands.
  • Kez is now wielding his Kazurai Katana.
  • Kez is now wielding the Shodo Sai on both hands.
    • Falcon Rush
      • Can now change attack targets while active.
      • Reduced max proc distance from 575 to 525.
      • Increased Sai Discipline base attack time from 1.2/1.1/1/0.9 to 1.3/1.2/1.1/1.
      • Increased Katana Discipline base attack time from 1.4/1.3/1.2/1.1 to 1.5/1.4/1.3/1.2.
      • Increased attack speed factor from 6%/7%/8%/9% to 6%/8%/10%/12%.
    • CHANGED Talon Toss damage type from Magical to Physical .
    • Shodo Sai
      • No longer applies a 10% movement speed slow on debuff-affected enemy units.
      • ADDED the Shadowhawk facet.
        • The marked debuff procs from invisibility now deals 50% critical damage bonus.
        • Applies a 20%/30%/40%/50% cooldown reduction on the following abilities upon proc:
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Kazurai Katana
      • Increased cast range from 150 to 200.
      • Increased cooldown from 5 on each level to 20/15/10/5.
    • Shodo Sai
      • No longer passively grants self 10 movement speed bonus.
      • No longer grants 10 movement speed bonus per debuff-affected enemy.
  • Reduced base Movement Speed movement speed from 320 to 315.
  • Feast
    • The total max health gained is now added to the post-game screen.
    • ADDED new Fleshfeast facet.
      • Increases max health gain per hero kill by 10/20/30/40.
        • The max health gain component is not retroactive.
      • This component levels up with Infest .
  • REMOVED the following facets:
    • Rage
    • Unfettered
  • Rage is still Lifestealer 's        first ability.
  • Open Wounds
    • U Reduced mana cost from 80/100/120/140 to 75 on each level.
    • ADDED new Fleshfeast facet.
      • Resets the ability cooldown if the debuff-affected enemy hero dies.
  • Infest
    • No longer can target ancient creeps .
    • Affected creeps now loses 2%/1%/0% of their max health per second.
    • ADDED new Gorestorm facet.
      • Now can target ancient creeps .
      • Applies a 3-second debuff upon Consume cast within the radius, dealing 0.25 * ConsumeUnitRemainingHP per second.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Infest Gorestorm applies a 3-second damage per second debuff corresponding to the total damage dealt, sourced to Infest.
      • EXPR DPS = 0.25 * InstantAtkDmg * TotalInfestDuration
  • Lunar Orbit
    • Updated projectile collision operations.
    • Increased instant attack factor from 0.2/0.25/0.3/0.35 to 0.22/0.28/0.34/0.4.
    • Increased collision radius from 150 to 175.
    • Increased Moonshield damage reduction from 10%/15%/20%/25% to 15%/20%/25%/30%.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Increased Lunar Orbit instant attack factor bonus from 0.15 to 0.2 .
  • Increased Intelligence intelligence gain from 1.6 to 2.1.
  • Increased base attack damage from 9‒17 to 30‒38.
  • REMOVED the following facets:
    • Reverse Polarity.
    • Reverse Reverse Polarity.
  • Attribute Bonus
    • ADDED the Diminishing Return facet.
      • Reduces ability max level by 1.
  • Shockwave
    • Increased max ability level from 4 to 5.
    • U Rescaled wave distance from 1200 on each level to 1200/1200/1200/1200/1400.
    • U Rescaled damage from 90/160/230/300 to 90/160/230/300/300.
    • U Rescaled slow duration from 0.7/0.8/0.9/1 to 0.7/0.8/0.9/1/1.
    • U Rescaled cooldown from 13/12/11/10 to 13/12/11/10/10.
    • U Increased mana cost from 75 on each level to 85/90/95/100/100.
    • ADDED the Diminishing Return facet.
      • LEVEL 5 Unlocks the Shockwave return component.
      • Has a 0/0/0/0/0.5 returning damage factor.
      • Increases max level by 1.
  • Empower
    • ADDED the Eternal Empowerment facet.
      • Adds a passive component to the ability.
        • The ability is always active on Magnus .
        • Grants self a 10-second buff that increases self bonuses by 2%/3%/4%/5% up to 10%/15%/20%/25% per successful attack.
        • Reapplying the buff refreshes its duration.
  • Skewer
    • No longer deals 15/20/25/30 damage bonus per tree collided.
    • No longer deals 50/75/100/125 damage bonus per cliff collided.
    • Now deals 0.06/0.09/0.12/0.15 * DistanceMoved as damage bonus.
  • Reverse Polarity is still Magnus ' ultimate ability.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Shockwave
      • MOVED returning component to the Diminishing Return facet.
      • Increases wave speed by 200.
    • NEW Skewer
      • Now deals 30 damage bonus per tree collided.
      • Now deals 120 damage bonus per cliff collided.
      • Increases max skewer distance by 275.
  • Increased Intelligence intelligence gain from 1.5 to 1.9.
  • Increased base attack damage from 7‒13 to 29‒33.
  • REMOVED the following facets:
    • Sidekick
    • Bodyguard
  • Special Delivery
    • This is now Marci 's          fourth ability.
    • ADDED an active component, teleports Marci's The CourierThe Courier Courier next to her upon cast.
    • Has a 1 + 0.4 cast animation, with a 240-second cooldown.
  • Rebound
    • Reduced ally movement speed bonus from 25%/30%/35%/40% to 15%/20%/25%/30%.
    • Increased mana cost from 70/80/90/100 to 75/90/105/120.
    • ADDED the Pick-Me-Up facet.
      • Adds This ability has multiple different functionality modes.This ability has multiple different functionality modes. Alt-Cast functionality, allows Marci to move the unit-targeted ally with her to the landing location.
      • Deals 1.5 * LandingDmg upon the ally landing.
      • Cannot move the unit-targeted ally when being affected by A status effect that prevents affected units from moving, and from casting most mobility abilities. root sources and This unit is leashed, it cannot utilize certain mobility sources.This unit is leashed, it cannot utilize certain mobility sources. leash sources.
    • ADDED the Fleeting Fury facet.
      • Grants self a short Unleash 3-attack flurry combo upon landing.
      • Extends Unleash duration by 3 seconds while active.
      • The Upgradable by Aghanim's Scepter. ability upgrade does not upgrade this short flurry combo.
  • REMOVED Sidekick .
  • Bodyguard
    • This is still Marci 's          third ability.
    • No longer grants 4/8/12/16 armor bonus.
    • Now grants the affected allied unit 75% of the following ability values upon cast for the buff duration:
    • ADDED the Buddy System facet.
      • Both Marci and the affected allied unit's attacks now applies a lifesteal-based heal on each other.
  • U MOVED Dispose from the          fourth ability to the          fifth ability.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Rebound
      • No longer reduces cooldown by 3.
      • Now has a 1.2 damage bonus factor.
  • Dauntless
    • Now only affects self.
    • Reduced radius from 2000 to 900.
    • Increased health regeneration amplification per enemy from 30% to 50%.
  • Increased Arena of Blood Victory Feast ally ability effects factor from 0 to 0.5.
  • TalentsTalents Talents:  
    LVL 10  +10%/+5% Bulwark front/side damage reduction ➜  +10% Dauntless health regeneration amplification per enemy.
  • Mirana no longer is a Universal Universal hero and has Agility Agility as the primary attribute.
  • Increased base Strength strength and gain from 18 + 1.9 to 20 + 2.2.
  • Increased Agility agility gain from 2.5 to 3.1.
  • Increased Intelligence intelligence gain from 1.4 to 1.9.
  • Increased base attack damage from (-2)‒2 to 22‒28.
  • REMOVED the following facets:
    • Moonlight Shadow
    • Solar Flare and its related talents .
  • Selemene's Faithful
    • Increased heal factor from 1.2 to 1.5.
    • Increased mana restore factor from 1.2 to 1.5.
  • Starstorm
    • Reduced secondary damage factor from 0.8 to 0.6.
    • ADDED the Starstruck facet.
      • Has a 1 secondary damage factor.
      • Now applies a 3.5/4/4.5/5-second 60% The affected unit's attacks have a chance to miss against the attacking target.The affected unit's attacks have a chance to miss against the attacking target. blind on debuff-affected enemy units.
  • Leap
    • Reduced movement speed bonus from 8%/16%/24%/32% to 6%/12%/18%/24%.
    • ADDED the Leaps and Bounds facet.
      • Now applies a 250-radius 1.1/1.4/1.7/2-second A status effect that prevents affected units from moving, and from casting most mobility abilities. root duration upon landing centered around Mirana .
  • Moonlight Shadow
    • This is still Mirana 's        fourth ability.
    • Now grants 9%/12%/15% self-outgoing damage amplification for the entire duration.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Leap
      • OLD
        • Increases the number of charges by 1.
        • Deals 170 magical damage and applies a 2.5-second 30% movement speed slow to affected enemy units within the wave distance.
        • Has a 1200-projectile speed, 800-wave distance, with a 450-end radius.
        • Starstorm now also applies an independent secondary meteor strike on debuff-affected enemy units.
        • Has Leap (Alt-Cast) functionality, allowing the ability to be vector-targeted and changes Mirana 's facing direction when landing.
      • NEW
        • Increases the number of charges by 1.
        • Grants self a 150% ensured critical damage on all attacks for its buff duration.
  • Mischief
    • Rescaled cooldown from 15 on each level to 24/20/16/12.
    • Rescaled movement speed bonus from 10% on each level to 6%/9%/12%/15%.
    • This component levels up with Wukong's Command .
  • Attribute Bonus
    • ADDED the Simian Stride facet.
      • Reduces ability max level by 1.
  • Tree Dance
    • Increased max ability level from 4 to 5.
    • U Reduced cooldown from 1.4/1.2/1/0.8 to 1.4/1.2/1/0.8/0.
    • Simian Stride
      • Now unlocks ability level 5.
      • LEVEL 5 Unlocks the 0-cooldown component.
  • Jingu Mastery now follows the Utilizes Lifesteal. Affected by Health Restore sources. lifesteal mechanic.
  • Accumulation
  • REWORKED Flow .
    • OLD Grants cooldown acceleration based on the current Agility agility to Strength strength ratio.
    • NEW Grants 0.25% outgoing spell damage amplification per current Agility agility .
  • Waveform
    • No longer applies a 0.5 instant attack damage factor to affected enemy units.
    • ADDED the Ebb facet.
      • Now applies a 0.5 instant attack to affected enemy units.
      • Neither applies on-hit effects nor attack modifiers.
  • MERGED Adaptive Strike (Agility) and Adaptive Strike (Strength) to Adaptive Strike .
    • REMOVED the Ebb facet.
    • No longer has a 0.5 to 1.5/2/2.5/3 stun duration.
    • Now applies a non-disabling forced movement on the affected enemy unit based on the current Agility agility to Strength strength ratio.
      • EXPR CurrentAgi / CurrentStr ≥ 1.5
    • ADDED the Flow facet.
      • Now applies a 0.5 to 2.4 stun duration with the same rules as the knockback effect.
    • Reduced min push distance from 100 to 50.
    • Reduced max push distance from 500 to 350.
    • Reduced base damage from 55/65/75/85 to 25/50/75/100.
    • Reduced cooldown from 19/16/13/10 to 17/14/11/8.
    • Rescaled Attribute Shift (Agility Gain) mana cost from 5/10/15/20 to 10 on each level.
    • Rescaled Attribute Shift (Strength Gain) mana cost from 5/10/15/20 to 10 on each level.
  • Morph now keeps Morphling 's current Universal attributes while active.
  • Rescaled based Intelligence intelligence and gain from 24 + 3.3 to 23 + 3.4.
  • Gunslinger
    • Now has the following priorities:
      • Enemy heroes to Non-hero units to Buildings.
    • Reduced proc chance from 26%/34%/42%/50% to 18%/27%/36%/45%.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Grants Muerta the Parting Shot ability.
    • NEW Dead Shot
      • The projectile expands by 300-radius per second after it ricochets, and pierces through enemy heroes as it applies the fear.
      • Increases damage by 125.
  • Ghost Shroud
    • The self restoration manipulation component now includes Utilizes Lifesteal. Affected by Health Restore sources. lifesteal sources and Utilizes Spell Lifesteal. Affected by Health Restore sources. spell lifesteal sources.
    • Rapid Decay
      • Now applies the same amount of restoration reduction by the same value as Necrophos ' amplification value.
  • Heartstopper Aura
    • Reduced aura radius from 800 to 700.
    • Rescaled max health loss per second from 0.6%/1.2%/1.8%/2.4% to 0.8%/1.3%/1.8%/2.3%.
  • Attribute Bonus
    • ADDED the Voidbringer facet.
      • Reduces ability max level by 1.
  • Night Reign
    • Now reduces Roshan Roshan first move to the Top Pit in-game time from 20:00 to 15:00 .
  • Void
    • No longer applies a 100/200/300/400 vision radius reduction on the affected enemy unit.
    • Increased max ability level from 4 to 5.
    • U Rescaled cooldown from 11/10/9/8 to 11/10/9/8/8.
    • U Rescaled mana cost from 90/95/100/105 to 90/95/100/105/105.
    • U Rescaled Nighttime nighttime slow duration from 2.5/3/3.5/4 to 2/2.5/3/3.5/4.
    • U Rescaled damage from 80/160/240/320 to 80/160/240/320/400
    • REMOVED the Blinding Void facet.
    • ADDED the Voidbringer facet.
      • LEVEL 5 Enables the Target Point/Area ability functionality type during Nighttime nighttime .
      • U Now has 0/0/0/0/300 effect radius.
  • Hunter in the Night
    • Increased max ability level from 4 to 5.
    • Rescaled movement speed bonus from 22%/28%/34%/40% to 16%/22%/28%/34%/40%.
    • Rescaled attack speed bonus from 20/40/60/80 to 15/35/55/75/95.
    • ADDED the Night Reign facet.
      • This is also Night Stalker 's Innate. innate ability with this selected facet, and starts the game with LEVEL 1 .
  • Increased Strength strength gain from 2.5 to 2.7.
  • Increased Agility agility gain from 2.3 to 2.9.
  • Increased Intelligence intelligence gain from 2.5 to 2.6.
  • Increased base attack damage from 12‒16 to 26‒30.
  • REMOVED Mana Burn . [?]
  • Impale
    • Reduced cooldown from 18/16/14/12 to 17/15/13/11.
    • Reduced mana cost from 100/110/120/130 to 90/100/110/120.
  • Mind Flare
    • No longer instant kills non- ancient creeps .
    • Reduced enemy max mana to damage factor from 0.2/0.25/0.3/0.35 to 0.25/0.3/0.35/0.4.
    • Reduced accumulated damage factor from 0.25 to 0.2.
    • ADDED Mana Burn facet.
      • Now additionally applies 0.16/0.19/0.22/0.25 * EnemyMaxMP mana burn on the unit-targeted enemy.
  • Reduced Bloodlust movement speed bonus from 7%/9%/11%/13% to 6%/8%/10%/12%.
  • TalentsTalents Talents:  
    LVL 10  +15 Ignite damage per second reduced to +12.  
    LVL 25  +240 Fireblast damage reduced to +220.
  • Reduced Immaterial evasion per hero level from 1.5% to 1%.
  • Stifling Dagger
    • Reduced slow duration from 2.2/2.8/3.4/4 to 2.1/2.4/2.7/3.
    • ADDED the Sweet Release facet.
      • Applies a 6-second undispellable debuff upon projectile impact, if it does not kill the unit-targeted enemy.
      • Upon the debuff-affected unit's death, they launch 1 Stifling Dagger per stack at random enemy units within the radius.
      • Has a StiflingDagger CastRange -recast radius.
      • Has a 0.5 damage and movement speed slow factor.
      • Reapplying the debuff refreshes its duration and increases the stack value.
  • Blur
    • The vanish component is no longer dispelled on attack by default.
    • REMOVED the Veiled One facet.
  • Coup de Grace
    • Reduced critical damage from 200%/325%/450% to 200%/300%/400%.
    • Methodical
      • U CHANGED facet icon from to .
      • Reduced critical damage from 325%/450%/575% to 300%/400%/500%.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Fan of Knives
      • Increased cooldown from 15 to 20.
      • Increased mana cost from 50 to 80.
  • Increased base Strength strength from 19 to 21.
  • Spirit Lance
    • ADDED the Lancelot facet.
      • Upon casting the ability, Spirit Lance-based illusion now deals a 0.25 spell damage factor on the unit-targeted enemy.
      • Does not affect the Upgradable by Aghanim's Scepter. ability upgrade projectile bounce component.
  • REMOVED the Doppelganger Convergence facet.
  • Reduced Juxtapose illusion damage taken from 625% to 600%.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Spirit Lance
      • Reduced number of bounces from 2 to 1.
      • Increased illusion damage dealt bonus from 20% to 30%.
  • The following Onslaught ability components are no longer affected by Affected by AoE Radius increasing sources. area-of-effect manipulation sources:
    • The knockback radius.
    • The knockback distance.
  • Trample
    • REMOVED Romp n' Stomp facet.
  • Uproar
    • No longer passively grants 5/10/15/20 attack damage bonus.
    • Rescaled movement speed slow per stack from 5%/6%/7%/8% to 4%/6%/8%/10%.
    • ADDED the Provoke the Beast facet.
      • Grants 2 stacks upon being affected by the following disable sources:
  • Pulverize Ferocity
    • CHANGED granting radius bonus values from End of Slam to Start of Slam .
    • Increased radius bonus per slam from 20% to 25%.
    • Increased duration from 10 to 20.
  • REMOVED the Meat Hook Flayer's Hook facet.
  • Rot
    • ADDED the Rotten Core facet.
      • Grants 4%/8%/12%/16% attack damage bonus per stack per second when toggled This component requires toggling on the ability., up to 20%/40%/60%/80% max bonus attack damage after 5 seconds.
      • The attack damage bonus has a 1-second decay duration upon toggling This ability is toggled off..
  • Increased Dismember Fresh Meat self Strength strength bonus per damage instance from 1/3/5 to 2/4/6.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Dismember
      • Has a 300-ally cast range increase.
      • Reduces cooldown by 5.
      • Grants the swallowed ally 5% max health as health regeneration bonus, and turns it invulnerable and hidden.
      • The swallowed ally can also get out by issuing any command after 3 seconds.
    • NEW Meat Hook
      • Deals 0.2 * PullDistance as enemy spell damage bonus.
      • Applies a 0.5 * CurrentCD when the projectile hits an allied unit.
  • Life Drain
    • No longer instant kills enemy illusions.
    • Reduced mana restore factor on full health from 0.5 to 0.
    • Increased heal per second from 120/210/300 to 150/250/350.
  • Storm Surge spell damage is now considered reflection damage.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Static Link
      • OLD
        • No longer pulls Razor and the linked target toward each other at 75 distance per second while active.
        • REMOVED Static Link (Alt-Cast) functionality. [?]
      • NEW Now applies a StackAmount as a percentage-based movement speed slow while active.
  • ADDED to Captain's Mode.
  • REMOVED Center Stage.
  • Dark Carnival Barker
    • ADDED Carny Classics facet.
    • ADDED Sideshow Secrets facet.
      • Has the following souvenirs items:
        • Crystal Ball
        • Unicycle
          • Grants a 10-second movement speed bonus.
          • Has a 0.5-second effect delay.
          • Crashing into trees slows the unicycle.
          • Dispels the buff upon attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider.
        • Weighted Pie
          • Unit-targeted ability with 750-cast range.
          • Applies a 50-set vision radius. The debuff-affected enemy recovers its vision over 2 seconds.
          • The target's allied units do not provide vision over them over the duration.
          • Deals 100% * CurrentHP damage to non-ancient creeps.
  • Shadowraze Shadowmire
    • No longer applies 5/6/7/8 attack speed slow per stack.
    • Rescaled movement speed slow per stack from 5%/6%/7%/8% to 3%/6%/9%/12%.
  • Feast of Souls
    • Reduced mana cost from 75 to 60.
    • Rescaled attack speed bonus from 30/50/70/90 to 40/55/70/85.
    • Rescaled duration from 8 on each level to 7.5/8/8.5/9.
  • ADDED the Chicken Fingers facet.
    • This ability is in          fourth ability slot.
      • The next successful attack passively hexes the hit enemy into a chicken for 1 second.
      • Has a 100-set movement speed, and a 15-second cooldown.
      • Has a 60-second cooldown with a 50-mana cost.
  • U Shackles now applies the self-heal regardless of the The ability's unit-targeted properties. targeted unit's faction .
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Mass Serpent Ward
      • Now instant attacks an additional enemy unit for full damage upon the unit's attack point.
      • Has a 650-secondary target search radius.
    • NEW Shackles
      • Increases cast range bonus by 150.
      • Enables ally Target Unit ability functionality, can be cast on Serpent Ward as well.
      • Now releases 1 * SpellDmg Ether Shock of its corresponding level per 0.9 seconds within 600-radius while Requires unit to stand still for certain ability effects to occur.Requires unit to stand still for certain ability effects to occur. channeling .
      • Does not disable allied units, and has a 2000-ally break distance.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Shackles
      • Increases cast range bonus by 75.
      • Summons 4 Serpent Wards of Mass Serpent Ward corresponding level briefly to attack the affected enemy unit while Shackle-binding it.
      • Has a 6-second Serpent Ward duration with a 2.5-second linger duration.
    • NEW Fowl Play
      • Additionally spawns a flock of uncontrollable chicken images with pseudo-random behavior.
        • Has a 0.1-split time, 3-second illusion duration and 3-second hex duration.
        • Has a 200% illusion damage taken value.
      • Now also grants a 0.1-second This unit is immune to everything. invulnerability before the damage reduction component upon ability proc.
      • Shadow Shaman can now use items upon ability proc.
      • Increases duration by 0.5.
  • Arcane Curse
    • CHANGED from applying the first damage instance from applying immediately to 1 second after debuff application .
    • Now deals a 1.5 spell damage upon being silenced.
    • Now increases the debuff duration per enemy ability cast.
    • Now affected by and interacts with Status ResistanceStatus Resistance status resistance sources.
  • Glaives of Wisdom
    • No longer applies a 2.5-second silence duration on the enemy unit after 3 consecutive attacks.
    • Increased Intelligence intelligence to damage factor from 0.2/0.4/0.6/0.8 to 0.35/0.5/0.65/0.8.
  • REWORKED Last Word .
    • OLD
      • Grants a 1200-radius aura that applies a 6%/9%/12%/15% movement speed slow and 20/30/40/50 damage per second per silence debuff on enemy units.
    • NEW
      • Applies a 4-second debuff that deals 120/160/200/240 + (SilencerInt - EnemyInt) * 1/1.5/2/2.5 magical spell when the enemy hero casts a spell or when the debuff expires.
      • Applies a 3/4/5/6-second silence duration if the affected enemy unit casts an ability during the first debuff duration, or when the debuff expires.
  • Global Silence
    • No longer affect The CourierThe Courier Couriers .
    • Rescaled cooldown 130/115/100 to 120 on each level.
  • Increased Seaborn Sentinel health regeneration bonus from 2/4/6/8 to 2.5/5/7.5/10.
  • Guardian Sprint
    • Reduced movement speed from 10%/20%/30%/40% to 10%/18%/26%/34%.
    • Leg Day
      • Increased movement speed bonus duration from 2 to 2.5.
      • U CHANGED ability operations:
        • OLD Grants three separate buffs for different ability bonuses.
        • NEW Grants a single buff for all ability bonuses.
  • Reduced Bash of the Deep creep damage factor from 2 to 1.
  • Increased Corrosive Haze Brineguard total armor reduction to self bonus armor factor from 0.4 to 0.5.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Increased Seaborn Sentinel health regeneration bonus from 24/26/28/30 to 24.5/27/29.5/32.
    • Rescaled Slithereen Crush puddle radius from a flat 300 to a a 1.8 factor .
    • Corrosive Haze
      • Now has a 1.8 puddle radius factor.
      • Now increases trail duration by 5.
  • Barracuda Dark Reef Renegade
    • A successful attack now applies a non-stacking 2-second 1/2/3/4 armor reduction debuff.
    • Rescaled bonus linger duration from 1.5/2/2.5/3 to 2 on each level.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • Rescaled base Strength strength and gain from 25 + 3.2 to 23 + 3.5.
  • Reduced base Agility agility from 21 to 18.
  • Increased base armor from -1 to 0.
  • Wrath of God
  • Rescaled Storm Hammer effect radius from 270 each level to 250/270/290/310.
  • Great Cleave
    • Reduced distance from 700 on each level to 400/500/600/700.
    • Reduced end width from 360 on each level to 270/300/330/360.
    • Reduced cleave damage from 40%/60%/80%/100% to 50%/65%/80%/95%.
  • Warcry
    • Reduced movement speed bonus from 10%/14%/18%/22% from 6%/9%/12%/15%.
    • Rescaled armor bonus from 6/8/10/12 to 5/8/11/14.
    • Increased Heavy Plate Physical Damage Barrier damage barrier from 60/120/180/240 to 70/140/210/280.
  • Increased Krill Eater base Strength strength from 24 to 27.
  • Kraken Shell
    • Reduced creep bonus damage block factor from 1 to 0.5.
    • ADDED an active component to the ability.
      • Can be activated to double the blocked damage amount.
      • Applies a 40% self movement speed slow.
      • Has a 30-second cooldown with a 45-mana cost.
  • Twisted Chakram
    • Reduced contact damage from 110/155/200 to 100/150/200.
    • Increased mana cost from 100 on each level to 100/140/180.
  • Chakram
    • Reduced contact damage from 110/155/200 to 100/150/200.
    • Increased mana cost from 75/125/175 to 100/140/180.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Laser
      • Increased current health reduction from 10% to 15%.
      • Increased max health reduction from 10% to 15%.
      • U Increased model size reduction from 10% to 15%.
  • TalentsTalents Talents:  
    LVL 15  +40 Laser damage increased to +50.  
    LVL 25  +50% Rearm magic resistance bonus ➜  +10s Defense Matrix duration.  
    LVL 25  +250 Laser radius decreased to +200.
  • Insurmountable now interacts with attack speed slow sources and reduces its effectiveness on Tiny .
  • Avalanche
    • Reduced damage bonus factor against Toss -affected units from 2 to 1. [?]
    • Increased damage from 80/160/240/320 to 100/200/300/400.
  • Toss
    • Increased damage from 80/160/240/320 to 90/180/270/360.
    • Reduced Crash Landing damage bonus 20%/25%/30%/35% to 20% on each level.
  • Living Armor
    • Increased heal per second from 2/3/4/5 to 3/4/5/6.
    • Reduced mana cost from 55 from each level to 40/45/50/55.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Nature's Guise no longer applies the fade delay component while attacking an enemy unit.
  • Drinking Buddies
    • Rescaled movement speed bonus from 10%/15%/20%/25% to 11%/14%/17%/20%.
    • Reduced cooldown from 24/21/18/15 to 23/20/17/14.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Walrus Kick
      • No longer can be cast while in Snowball .
      • Increased damage from 350 to 550.
      • Reduced push distance from 1400 to 1200.
      • Reduced slow duration from 4 to 2.
  • Increased Decay damage from 10/50/90/130 to 20/60/100/140.
  • Rescaled Soul Rip mana cost from 100 on each level to 80/90/100/110.
  • Reduced Flesh Golem enemy movement speed slow from 35%/40%/45% to 30%/35%/40%.
  • Beetle
    • Increased hero hit count from 3/3/4/4 to ⌈ NonHeroHitCount / 2 ⌉
    • Increased non-hero hit count from 6/6/8/8 to 6/7/8/9.
  • Increased Strength strength gain from 2 to 2.6.
  • Increased Agility agility gain from 1.4 to 1.7.
  • Rescaled base Intelligence intelligence and gain from 21 + 2.4 to 18 + 3.2.
  • Increased base attack damage from 7‒13 to 21‒33.
  • REMOVED the following facets:
  • Shackleshot
    • ADDED the Tangled facet.
      • Now applies to other enemy units and trees behind the unit-targeted enemy.
      • Grants a 6-second 12/20/28/36 attack damage bonus buff per debuff-affected enemy hero. Does not consider the primary unit-targeted enemy.
        • Has a 0.5 attack damage bonus factor for trees and other non-hero units.
  • Powershot
    • Rescaled mana cost from 100 on each level to 90/100/110/120.
    • ADDED Killshot facet.
      • Now instant kills enemy heroes at 5% to 9%/10%/11%/12% * MaxHP .
      • The max health kill threshold increases with the total channeling time.
      • Applies the Magical Damage Type magical Spell DamageSpell Damage spell damage , then the max health kill threshold component.
  • Focus Fire is still Windranger 's ultimate ability.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • Static Field Livewire
    • Increased minimum damage from 2% on each level to 2.5%/3%/3.5%/4%.
    • Increased maximum damage from 4%/5%/6%/7% to 5%/6%/7%/8%.
  • Arc Lightning
    • Reduced bounce radius from 500 to 450.
    • Increased mana cost from 75/80/85/90 to 75/85/95/105.
  • Heavenly Jump
    • Affected by AoE Radius increasing sources. Area-of-effect sources no longer affects the search radius component. [?]
    • Rescaled leap distance from 500 on each level to 300/400/500/600.
    • Reduced slow duration from 1.6 to 1.4.
  • Increased Thundergod's Wrath Divine Rampage kill damage factor bonus from 1.15 to 1.25.


Additional Content

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