Wildwing
From Liquipedia Dota 2 Wiki
Wildwing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wildwing is a neutral creep found in:
Abilities[edit]
Tornado[edit]
Point / Channeled
Affects
Enemy Units
Cast Animation: 0.4 + 0
Cast Range:
500
Max Channel Time: 10
Tornado Linger Duration: 5
The unit does not attempt to cast this ability by default.
However, the unit has a 33% chance to cast this ability whenever a Wildwing Ripper dies within its camp.
However, the unit has a 33% chance to cast this ability whenever a Wildwing Ripper dies within its camp.
Death Proc Chance: 33%
This ability has multiple levels by default. However, the 4th level can only be unlocked by certain hero abilities or sources.
Neutral Upgrade[edit]
Neutral Upgrade
Passive
Affects
Neutral Creep
Neutral creeps grow stronger as time passes by.
As the creeps grow stronger over time, so do some of their abilities.
As the creeps grow stronger over time, so do some of their abilities.
Max Stacks: 30
Upgrade Interval: 450
Max Ability Level: 30
Ability Upgrade Interval: 900
Details
- Other Neutral Upgrade notes apply.
Recent Changes[edit]
Description
- Increased mana from 0 to 200.
- Reduced attack damage from 20‒25 to 18‒20.
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Increased gold bounty from 12‒16
to 18‒20
.
- Increased experience bounty from 19
to 26
.
- CHANGED attack class from Basic to Default. [?]
- CHANGED defense class from Basic to Default. [?]
- ADDED new Tornado ability.
- Channeling - Creates an invulnerable tornado at the targeted point that can be controlled. The tornado has the Tempest aura.
- Cast range: 500
- Max channel time: 10
- Tornado linger duration: 5
- Mana cost: 100
- Cooldown: 40
- Notes: Once the channeling stops or is canceled, the tornado still remains for a short time before disappearing.
- Tornado ability: Tempest
- Passively slows nearby enemies' movement and attack speed and deals damage over time to them. Damage is stronger against closer enemies.
- Outer radius: 600
- Inner radius: 150
- Outer damage per second: 15
- Inner damge per second: 45
- Movement speed slow: 15%
- Attack speed slow: 15
- Aura linger duration: 0.5
- Notes: Aura. Deals damage in 0.25-second intervals.
- Tornado
- CHANGED attack class from Basic to Default.
- CHANGED defense class from Basic to Default.