Kobold Soldier

From Liquipedia Dota 2 Wiki
Kobold Soldier
Neutral Creep
325
+0.5
This unit has no mana.
Level 1
Armor 1
Magic Resistance 0%
Status Resistance 0
Attack Damage Default
17 ‒ 18
Attack Range MeleeMelee 100
Acquisition Range 500
Attack Speed 1 attack(s) per second. 200 • 2s BAT
Attack Animation 0.38+0.6
Projectile Speed Instant
Move Speed 270 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 27
Bound Radius 24
Vision Range (G) 800
Bounty Gold 1416
Experience 17
Model Scale 1
Abilities Steal Weapon
Intern
npc_dota_neutral_kobold_tunneler


Kobold Soldier is a neutral creep found in:

Abilities[edit]

Steal Weapon[edit]

Steal Weapon
Does not pierce Debuff Immunity sources. This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemy Units
The Kobold Soldier disarms its target for a period of time after a certain amount of attacks.
Required Hits: 3
Counter Duration:
Disarm Duration: 3/3.5/4/5
This ability has multiple levels by default. However, the 4th level can only be unlocked by certain hero abilities or sources.
9

Neutral Upgrade[edit]

Neutral Upgrade
Passive
Affects
Neutral Creep
Neutral creeps grow stronger as time passes by.

As the creeps grow stronger over time, so do some of their abilities.
Max Stacks: 30
Upgrade Interval: 450
Max Ability Level: 30
Ability Upgrade Interval: 900
Details

Recent Changes[edit]

Description
7.35c
(2024-02-21)
  • Base Damage increased by 3.
7.33
(2023-04-20)
  • Increased Steal Weapon disarm duration from 3 to 3/3.5/4/5. [?]
7.31
(2022-02-23)
  • Increased attack damage from 14‒15 to 17‒18.
  • Increased base attack time from 1.35 to 2.
  • Increased attack speed from 100 to 200.
  • Increased turn rate from 0.5 to 0.9.
  • Reduced gold bounty from 14‒18 Gold to 14‒16 Gold.
  • Increased model scale from 0.9 to 1.
  • CHANGED attack class from Basic to Default. [?]
  • CHANGED defense class from Basic to Default. [?]
  • ADDED new Steal Weapon ability.
Temporarily disarms the target after a fixed amount of attacks. The attack counter does not increase while on cooldown.
Number of attacks: 3
Duration: 3
Notes: The counter does not increase on missed attacks. Disabled by Break.