Venomancer
From Liquipedia Dota 2 Wiki
Venomancer
Grants the following bonuses per level: | |
+46.2HP and +0.21HP regeneration | |
+0.47 armor and 2.8 attack speed | |
+21.6MP and +0.09MP regeneration +0.1% base magic resistance | |
+3.02 Main Attack Damage |
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900 Projectile Speed
| ||
115 (139)
(1.7 BAT) | ||
0.3 + 0.7
| ||
0.6
| ||
Goo
Gib Type | ||
2011-04-09
Released | ||
2004-02-03
(0.60) | ||
Competitive Span
2011-04-09 — Present | ||
Version Control This article has been updated to the latest version (7.39) and is mostly accurate. |
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Deals damage over time with venomous attacks. | |
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Venomancer brings slow death to its enemies. It infects other living beings by its very Noxious Touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, it sprouts an endless army of toxin-spitting sentinels, the Plague Wards, to defend its perimeters with Acid Spit. Should foes draw near, they are sprayed with a massive, noxious Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many Latent Toxins. | |
Roles: | |
Adjectives | Green Legs ( 0 ) |

Facets[edit]
Noxious Plague now spreads twice.
+1 Number of Spreads
Enables casting Plague Ward on allied units, attaching wards to them.
Although these attached units are untargetable, they die one at a time upon the host receiving a certain amount of damage, and granting a lesser gold bounty.
Plague Ward is now a charge-based ability.
Although these attached units are untargetable, they die one at a time upon the host receiving a certain amount of damage, and granting a lesser gold bounty.
Plague Ward is now a charge-based ability.
Upgrades[edit]
Aghanim's[edit]
Talents[edit]
2.5x Plague Ward Health/Damage 2.5x | 25 | +200 Noxious Plague Attack Speed Slow Aura |
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+50 Base Damage | 20 | +1% Noxious Plague Max Health as Damage |
+5% Poison Sting Move Speed Slow | 15 | -1s Plague Ward Cooldown |
+15% Poison Sting Health Regen Reduction | 10 | -5 Venomous Gale Cooldown |
▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All |
Bio[edit]
No necromancer shall raise what the venomancer puts down.▶️Lesale Deathbringer, the Venomancer
Alias:
Lesale
Lore:
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Voice:
Innate[edit]
Septic Shock[edit]
Attacks deal extra magical damage based on the current amount of debuffs sourced from Venomancer on the attacked target.
Aghanim's Scepter Upgrade
Increases base damage applied per debuff on the attacked enemy unit.
Increases base damage applied per debuff on the attacked enemy unit.
Abilities[edit]
Venomous Gale[edit]
Launches a ball of venom in a line. The venom-spit deals an initial damage, then applies a damage over time poison with movement speed slow to all affected enemy units.
Units affected regain their movement speed gradually.
Units affected regain their movement speed gradually.
Cast Animation: 0 + 0.57
Cast Range:
800
First Damage: 25/50/75/100
Number of Instance: 5
Damage per Instance: 10/40/70/100
Move Speed Slow: 35%/40%/45%/50%
Duration: 15
An enemy hero with less than the max threshold value can be denied with the debuff active.
Max Health Threshold: 25%
Aghanim's Shard Upgrade
Dispelling the Venomous Gale debuff now deals damage and stuns the unit.
Dispelling the Venomous Gale debuff now deals damage and stuns the unit.
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Poison Sting[edit]
Damage per Second: 8/16/24/32
Duration: 6/9/12/15
Plague Ward's attacks apply all ability effects, albeit with reduced damage.
Both Venomancer's and the Plague Ward's instances of Poison Sting are independent of each other.
Both Venomancer's and the Plague Ward's instances of Poison Sting are independent of each other.
Ward Spell Damage Factor: 0.5
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Plague Ward[edit]
Cast Animation: 0 + 0.63
Cast Range:
850
Ward Duration: 40
Although the ward's attacks are physical attack damage by nature, it is not affected by damage block sources.
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Noxious Plague[edit]
Infects an enemy unit with a deadly plague that applies impact damage and additional damage over time based on the unit's max health.
When the affected enemy unit dies or the debuff expires, all other enemy units within the radius are infected with a non-contagious plague.
When the affected enemy unit dies or the debuff expires, all other enemy units within the radius are infected with a non-contagious plague.
Cast Animation: 0.15 + 0.72
Cast Range:
900
Spread Radius: 800
Number of Spreads: 1
Impact Damage: 200/300/400
Debuff Duration: 5
The plague applies a movement speed slow aura centered on the affected unit, affecting all enemy units within the radius centered around the first affected enemy unit.
Proximity Radius: 0
Min Move Speed Slow: 15%
Max Move Speed Slow: 50%
Aura Linger Duration: 0.5
Talent Upgrade
The noxious aura additionally applies a flat attack speed slow throughout its radius.
The noxious aura additionally applies a flat attack speed slow throughout its radius.
Deep in the heart of the jungles of Jidi, the seeds of extermination freely grow.
Recent Matches[edit]
Main Article: Venomancer/Matches
Date | Tier | Tournament | Picks | Score | vs. Picks | ||||
---|---|---|---|---|---|---|---|---|---|
Jul 16, 2025 - 21:05 EDT | Tier 4 | NADCL S9 | 1 : 0 | ||||||
Jul 16, 2025 - 19:05 EDT | Tier 4 | NADCL S9 | 0 : 1 | ||||||
Jul 14, 2025 - 15:05 SGT | Tier 3 | Lunar Snake 2 | 1 : 0 | ||||||
Jul 12, 2025 - 13:15 SGT | Tier 3 | Lunar Snake 2 | 0 : 1 | ||||||
Jul 11, 2025 - 18:00 CEST | National | IESF EEC 2025 | 0 : 1 |
Recent Changes[edit]
Description
- Septic Shock
- ADDED new
Plague Carrier facet.
- Now considers debuffs applied from the Plague Ward as well.
- ADDED new
- Venomous Gale
- ADDED new
Plague Carrier facet.
- Now summons 2 Plague Wards based on its current level around hit enemy heroes.
- ADDED new
- Plague Ward
Aghanim's Scepter upgrade:
- Septic Shock
- No longer considers debuffs applied from the Plague Wards .
- Increased main attack damage to spell damage factor from 0.2 to 0.25.
- Septic Shock
Talents:
- LVL 20 Venomous Gale creates 2 Plague Wards around hit enemy heroes ➜ +50 base attack damage.
- Reduced Venomous Gale movement speed slow from 50% on each level to 35%/40%/45%/50%.
- Increased
strength gain from 2 to 2.1.
- Increased
agility gain from 2 to 2.8.
- Increased
intelligence gain from 1.4 to 1.8.
- Increased base attack damage from (-3)‒0 to 18‒21.
Dota Plus Progress[edit]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Venomancer's Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[edit]
Trivia[edit]
- The name Lesale may be the romanized version of the Punjabi word "ਲੇਸਲੇ", which is pronounced lesale.
- The word roughly translates to "sticky", "adhesive", or "viscous", which would thematically fit to Venomancer.
- The name could also be derived from French "le sale", which translates to "the dirty" or "the nasty", which would fit Venomancer as well.
- Venomancer's attack response ▶️ "It's in my nature." is a reference to animal fable The Scorpion and the Frog.
- In the tale, the scorpion sits on a frog's back, that moves across a river, but the scorpion then stings the frog, drowing them both.
- When asked by the frog why he did that, the scorpion tells the frog that it's in his nature.
- Warcraft 3 similarities:
- Venomancer uses the model of the Hydralisk, a model that is only used during the end credits of Warcraft 3.
- Venomous Gale is inspired by the Warden's Shadow Strike.
- It's predecessor, Shadow Strike, was identical to the Warden's Shadow Strike.
- Poison Sting's original iteration was based on the Gnoll Assassins' Envenomed Weapons.
- Plague Ward's original iteration was based on the Shadow Hunter's Serpent Ward.
- Other Starcraft units that have models within Warcraft 3 are the Zerglings and the Marines.
Gallery[edit]
Model and icons before November 21, 2013 Patch
Bone Harvest sprite - alive