Venomancer

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Venomancer
19 + 2.1
24 + 2.8
19 + 1.8
Grants the following bonuses per level:
+46.2HP and +0.21HP regeneration
+0.47 armor and 2.8 attack speed
+21.6MP and +0.09MP regeneration
+0.1% base magic resistance
+3.02 Main Attack Damage
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4
Armor
(667.12 EHP)
26.9%
Magic Resist
(735.98 EHP)
900
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
115 (139)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.7
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Goo
Gib Type
2011-04-09
Released
2004-02-03
Competitive Span
2011-04-09 — Present
Version Control
This article has been updated to the latest version (7.39) and is mostly accurate.
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Deals damage over time with venomous attacks.
Venomancer brings slow death to its enemies. It infects other living beings by its very Noxious Touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, it sprouts an endless army of toxin-spitting sentinels, the Plague Wards, to defend its perimeters with Acid Spit. Should foes draw near, they are sprayed with a massive, noxious Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many Latent Toxins.
Venomous Gale
Poison Sting
Plague Ward
Noxious Plague
Roles:Support Support Nuker Nuker Initiator Initiator Pusher Pusher Disabler Disabler
AdjectivesGreen
Legs ( 0 )

Affected by selecting the corresponding Facet.Affected by selecting the corresponding Facet. Facets[edit]

Patient Zero
Noxious Plague
Noxious Plague now spreads twice.
+1 Number of Spreads
Plague Carrier
Plague Ward
Enables casting Plague Ward on allied units, attaching wards to them.

Although these attached units are untargetable, they die one at a time upon the host receiving a certain amount of damage, and granting a lesser gold bounty.

Plague Ward is now a charge-based ability.

Upgrades[edit]

Aghanim's[edit]

Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Septic Shock
Increases base damage applied per debuff on the attacked enemy unit.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Venomous Gale
Dispelling the Venomous Gale debuff now deals damage and stuns the unit.

Talents[edit]

2.5x Plague Ward Health/Damage
2.5x Plague Carrier Threshold/Damage
25+200 Noxious Plague Attack Speed Slow Aura
+50 Base Damage20+1% Noxious Plague Max Health as Damage
+5% Poison Sting Move Speed Slow15-1s Plague Ward Cooldown
+15% Poison Sting Health Regen Reduction10-5 Venomous Gale Cooldown
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Bio[edit]

No necromancer shall raise what the venomancer puts down.
▶️  Lesale Deathbringer, the Venomancer
Alias:
Lesale
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma.

Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.

Innate. Innate[edit]

Septic Shock[edit]

Septic Shock
This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self / Plague Ward
Spell / Magical
Attacks deal extra magical damage based on the current amount of debuffs sourced from Venomancer on the attacked target.
Main Attack Damage to Spell Damage Factor: 0.1 (Upgradable by Aghanim's Scepter. 0.25)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Increases base damage applied per debuff on the attacked enemy unit.

Abilities[edit]

Venomous Gale[edit]

Q
E
Venomous Gale
Point
Affects
Enemy Units
Spell / Magical
Launches a ball of venom in a line. The venom-spit deals an initial damage, then applies a damage over time poison with movement speed slow to all affected enemy units.

Units affected regain their movement speed gradually.
Cast Animation: 0 + 0.57
Cast RangeAffected by Cast Range increasing sources. 800
Max Travel Distance: Affected by Cast Range increasing sources. 850
Gale Radius: Affected by AoE Radius increasing sources. 125
First Damage: 25/50/75/100
Number of Instance: 5
Damage per Instance: 10/40/70/100
Move Speed Slow: 35%/40%/45%/50%
Duration: 15
An enemy hero with less than the max threshold value can be denied with the debuff active.
Max Health Threshold: 25%
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Dispelling the Venomous Gale debuff now deals damage and stuns the unit.
Dispel Damage: (Upgradable by Aghanim's Shard. 300)
Stun Duration: (Upgradable by Aghanim's Shard. 1.6)
21/20/19/18 (With level 10 Right Talent.With level 10 Right Talent. 16/15/14/13)
Mana Cost
95/105/115/125
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Poison Sting[edit]

W
T
Poison Sting
Does not pierce Debuff Immunity sources. This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemy Units / Plague Ward
Spell / Magical / HP Removal
Imbues Venomancer's attack with poison damage and applies a movement speed slow.
Damage per Second: 8/16/24/32
Move Speed Slow: 8%/10%/12%/14% (With level 15 Left Talent.With level 15 Left Talent. 13%/15%/17%/19%)
Duration: 6/9/12/15
Health Regen Reduction: (With level 10 Left Talent.With level 10 Left Talent. 15%)
Plague Ward's attacks apply all ability effects, albeit with reduced damage.

Both Venomancer's and the Plague Ward's instances of Poison Sting are independent of each other.
Ward Spell Damage Factor: 0.5
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Plague Ward[edit]

E
W
Plague Ward
Point
Affects
Plague Ward
Instant Kill
Summons a Plague Ward to attack enemy unit and buildings.
Cast Animation: 0 + 0.63
Cast RangeAffected by Cast Range increasing sources. 850
Ward Duration: 40
Although the ward's attacks are physical attack damage by nature, it is not affected by damage block sources.
5 (With level 15 Right Talent.With level 15 Right Talent. 4)
Mana Cost
21/24/27/30
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Noxious Plague[edit]

R
V
Noxious Plague
Affects
Enemy Units
Spell / Magical
Infects an enemy unit with a deadly plague that applies impact damage and additional damage over time based on the unit's max health.

When the affected enemy unit dies or the debuff expires, all other enemy units within the radius are infected with a non-contagious plague.
Cast Animation: 0.15 + 0.72
Cast RangeAffected by Cast Range increasing sources. 900
Spread Radius: 800
Number of Spreads: 1
Impact Damage: 200/300/400
Max Health as Damage per Second: 3%/4%/5% (With level 20 Right Talent.With level 20 Right Talent. 4%/5%/6%)
Debuff Duration: 5
The plague applies a movement speed slow aura centered on the affected unit, affecting all enemy units within the radius centered around the first affected enemy unit.
Min Effect Radius: Affected by AoE Radius increasing sources. 800
Proximity Radius: 0
Min Move Speed Slow: 15%
Max Move Speed Slow: 50%
Aura Linger Duration: 0.5
Talent Upgrade
The noxious aura additionally applies a flat attack speed slow throughout its radius.
Radius: Affected by AoE Radius increasing sources. 800
Attack Speed Slow: 200
Aura Linger Duration: 0.5
100/90/80
Mana Cost
200/300/400
Deep in the heart of the jungles of Jidi, the seeds of extermination freely grow.

Recent Matches[edit]

Main Article: Venomancer/Matches
DateTierTournamentPicksScorevs. Picks
Jul 16, 2025 - 21:05 EDTTier 4North American Dota Challengers League Season 9NADCL S9Ancient Apparition Venomancer Axe Chaos Knight Zeus
1 : 0
Monkey King Marci Shadow Fiend Windranger Kunkka
Jul 16, 2025 - 19:05 EDTTier 4North American Dota Challengers League Season 9NADCL S9Undying Tusk Venomancer Outworld Destroyer Ursa
0 : 1
Witch Doctor Dazzle Primal Beast Terrorblade Keeper of the Light
Jul 14, 2025 - 15:05 SGTTier 3Lunar Snake Trophy 2Lunar Snake 2Naga Siren Doom Rubick Tiny Venomancer
1 : 0
Monkey King Disruptor Magnus Puck Bristleback
Jul 12, 2025 - 13:15 SGTTier 3Lunar Snake Trophy 2Lunar Snake 2Nature's Prophet Bounty Hunter Abaddon Ember Spirit Venomancer
0 : 1
Templar Assassin Tiny Earthshaker Phoenix Storm Spirit
Jul 11, 2025 - 18:00 CESTNationalEuropean Esports Championship 2025IESF EEC 2025Tiny Clockwerk Venomancer Tusk Drow Ranger
0 : 1
Invoker Bristleback Ringmaster Terrorblade Outworld Destroyer

Recent Changes[edit]

Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.39
(2025-05-21)
  • Septic Shock
    • ADDED new Plague Carrier facet.
      • Now considers debuffs applied from the Plague Ward as well.
  • Venomous Gale
    • ADDED new Plague Carrier facet.
      • Now summons 2 Plague Wards based on its current level around hit enemy heroes.
  • Plague Ward
    • Increased health from 120/230/340/450 to 150/250/350/450.
    • Rescaled gold bounty from 15 / 17 / 19 / 21 Gold to 10 / 14 / 18 / 22 Gold.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Septic Shock
      • No longer considers debuffs applied from the Plague Wards .
      • Increased main attack damage to spell damage factor from 0.2 to 0.25.
7.38b
(2025-03-05)
  • Reduced Venomous Gale movement speed slow from 50% on each level to 35%/40%/45%/50%.
7.38
(2025-02-19)

Dota Plus Progress[edit]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Venomancer's Relics Voice Lines

Plague Ward Building Damage

Two Hero Noxious Plague Spread

Septic Shock Attacks with Five or More Debuffs

Lifetime Noxious Plague Damage

Hurricane Pike Target Damage

Slow Duration

Veils Leading To Kills

Triple Kills

Mega Kill Streaks

Dusts Leading To Kills

Towers Destroyed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment[edit]

Trivia[edit]

  • The name Lesale may be the romanized version of the Punjabi word "ਲੇਸਲੇ", which is pronounced lesale.
    • The word roughly translates to "sticky", "adhesive", or "viscous", which would thematically fit to Venomancer.
    • The name could also be derived from French "le sale", which translates to "the dirty" or "the nasty", which would fit Venomancer as well.
  • Venomancer's attack response ▶️ "It's in my nature." is a reference to animal fable The Scorpion and the Frog.
    • In the tale, the scorpion sits on a frog's back, that moves across a river, but the scorpion then stings the frog, drowing them both.
    • When asked by the frog why he did that, the scorpion tells the frog that it's in his nature.

Gallery[edit]

References[edit]