20 Jul 25

Contribute to lustre-labs/ssg development by creating an account on GitHub.


16 Jul 25

Okay, this article has the same traffic signs metaphor.

To me in gesture form I see someone going 🙅🏻‍♀️ that is so viscerally “no” to me. Like in Dicken’s “The Signal-Man”.


Quick fun post about reviving an old software project and getting it to build under modern conditions.


Matt Leacock just posted his difficulty ideal on BGG.

Design the game such that:
if a group of people appropriately self-selects a well-defined difficulty setting,
that their odds of success will be about 50/50,



02 Jul 25

One neat thing about 45° is that it gives us pretty close to the diagonal. But not on my ultra wide. Due to maths, the amount we’d need to rotate is based on the angle of a triangle which match the aspect ration of the screen we are using. This ends up being about 22° for a 21:9 ratio.

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