21 May 24
I’m glad XMPP is getting some love. It’s a protocol that has some advantages over Matrix and ActivityPub and even over IRC.
09 May 24
Not sure if an Akkoma MRF could help moderate posts bridged from Bluesky.
08 May 24
28 Apr 24
26 Apr 24
The modern way to create CSS shapes using a minimal code and a single element. A collection of CSS-only shapes created by Temani Afif.
21 Apr 24
13 Apr 24
Really simple but powerful JavaScript / HTML5 / CSS audio player
08 Apr 24
Interesting! Might be something I’d wanna migrate parts of Idiomdrottning.org over to. Down the line. Need to prioritize spoons.
04 Apr 24
@m455@tiny.tilde.website linked to these flags for GCC to perhaps consider sometimes.
19 Mar 24
Right, doing it with WSS is also only a few lines.
let socket = new WebSocket("wss://url.example/chat/here");
socket.onmessage = function(event) {
Wikipedia on Comet.
In recent years, the standardisation and widespread support of WebSocket and Server-sent events has rendered the Comet model obsolete.
HTMZ.
When you load a URL into the htmz iframe, the onload handler kicks in. It extracts your destination ID selector from the URL hash fragment and transplants the iframe’s contents (now containing the loaded HTML resource) into your specified destination.
htmz only runs when you invoke it. It does not continually parse your DOM and scan it for special attributes or syntax, nor does it attach listeners in your DOM.
13 Mar 24
Over the last year or two, I’ve seen an increasing numbers of these folks pop up. Most from a small set of companies like Vercel, Linear, The Browser Company and Replit, known for their attention to interface design detail and slick product interactions, who are clearly encouraging and cultivating design-engineer hybrids.
22 Feb 24
A resource on hex grid math that I could’ve used the other day.
But right away I have notes.
12 Feb 24
10 Feb 24
Here is another thread slagging PWL.
To me, the only alternative to PWL is to have the DM serve up a string of encounters that’s one-by-one “balanced” against the party at that level. Meaning that it’s in some way the DM’s fault if the party loses (overly easily wins). It’s a playstyle with some pros and cons.
The fun with PWL is that you can have a more exploratory type of game world where the world is what it is and the monsters in that world are what they are and you run into them or you run from them. It can be set up such that more distant = more dangerous, but monsters are only balanced relative each other, not the party“. That kind of game is my jam. It also has some pros and cons.
Main point is that PWL, or the gist behind PWL, isn’t just all bad, always bad, misguided, 5e-wannabee stuff. There is an actual point to it.
A frustrating thread about PF’s “Proficiency Without Level” variant because the upvoted commenters (who are slagging the variant) don’t address the reason for the variant, which is to enable more exploratory, less linear/“curated”/pathy play.
I’m grateful Paizo made the variant and put it in their book. I hear people say the math is a li’l off(…?) but this variant is almost necessary for play that stretches across larger locations. The traditional towns/overworlds/dungeons setups.
02 Feb 24
So the first five levels of Mist over Carcassonne are fun but maybe a li’l too easy. Then level six is pretty much impossible. It completely changes the game and apparently wasn’t playtested at all.
Fans had to fix the rules and their fix became the new official rule. And it’s still super hard (+ it’s differently hard at different player counts, too). My suggestion is to jam up the point thresholds for the lower levels to create levels-in-between-the-levels.
Overall seems like a game that wasn’t designed to have serious longevity. I dunno.