02 Feb 24
So the first five levels of Mist over Carcassonne are fun but maybe a li’l too easy. Then level six is pretty much impossible. It completely changes the game and apparently wasn’t playtested at all.
Fans had to fix the rules and their fix became the new official rule. And it’s still super hard (+ it’s differently hard at different player counts, too). My suggestion is to jam up the point thresholds for the lower levels to create levels-in-between-the-levels.
Overall seems like a game that wasn’t designed to have serious longevity. I dunno.
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05 Dec 23
I lucked in to realizing something early on about moldy half-baked tarballs (or repo, these days) that can maybe sorta compile if you throw sed and grep and chewing gum and wire hangers at them: they’re optional. They’re an opportunity we may use, not something we’re forced to use. If this had been the world of Windows 95 that I was coming from, we wouldn’t even see these half-finished work-in-progress packages, they’d be totally hidden from us, kept from us in some inaccessible campanile cupboard.
04 Dec 23
Many apps use API keys when authenticating network requests. Although there are better ways of authenticating requests like OAuth with PKCE, but it might not always be possible. One thing what we must keep in mind is that it is fairly simple to extract strings from IPA files and therefore, if we store API keys…
03 Dec 23
Oh, wow! This is like a zenity for the command line! That’s gonna be super useful!
Although of the tools aren’t super CLI-friendly as they depend on curses-like total control of the terminal.