Secret Lair Drop

Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
"Here, kitty, kitty, kitty . . ."
1/1
Generous Patron

Generous Patron {2}{G}

Creature - Elf Advisor
When this creature enters, support 2.
Whenever you put one or more counters on a creature you don't control, draw a card.
"I support their show, they show me their support."
1/4
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3
Jaspera Sentinel

Jaspera Sentinel {G}

Creature - Elf Rogue
Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
1/2
Llanowar Visionary

Llanowar Visionary {2}{G}

Creature - Elf Druid
When this creature enters, draw a card.
{T}: Add {G}.
The elves of Llanowar look to their past to determine the shape of their future.
2/2
Lys Alana Huntmaster

Lys Alana Huntmaster {2}{G}{G}

Creature - Elf Warrior
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.
3/3
Nettle Sentinel

Nettle Sentinel {G}

Creature - Elf Warrior
This creature doesn't untap during your untap step.
Whenever you cast a green spell, you may untap this creature.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
2/2
Nullmage Shepherd

Nullmage Shepherd {3}{G}

Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The Skelle spent days carving runes and erecting their scorn poles. The herd crushed them to splinters in seconds.
2/4
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
This creature has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"There are many kinds of duty, and mine is to see our world grow and endure."
2/1
Pollenbright Druid

Pollenbright Druid {1}{G}

Creature - Elf Druid
When this creature enters, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate.
You think the pollen is bright? Wait till you see the bees!
1/1
Related card: Contagion Dispenser
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
1/2
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When this creature enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
Wellwisher

Wellwisher {1}{G}

Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
Wirewood Symbiote

Wirewood Symbiote {G}

Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
It drinks fatigue.
1/1
Frilled Mystic

Frilled Mystic {G}{G}{U}{U}

Creature - Elf Lizard Wizard
Flash
When this creature enters, you may counter target spell.
"Your arrival was expected...and unwelcome."
3/2
Poison-Tip Archer

Poison-Tip Archer {2}{B}{G}

Creature - Elf Archer
Reach
Deathtouch
Whenever another creature dies, each opponent loses 1 life.
"One more step and you're mine."
2/3
Shaman of the Pack

Shaman of the Pack {1}{B}{G}

Creature - Elf Shaman
When this creature enters, target opponent loses life equal to the number of Elves you control.
To the elves, her spear is a compass; to the boggarts, a harbinger of doom.
3/2
Codex Shredder

Codex Shredder {1}

Artifact
{T}: Target player mills a card.
{5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Command Tower

Command Tower
(Croft Manor)

Land
{T}: Add one mana of any color in your commander's color identity.
"Welcome back to my humble abode. Feel free to take a look around."
—Lara Croft
Related card: Tower Winder
Nine Lives

Nine Lives {1}{W}{W}

Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner
They would never again be parted.
1/1