***Imported from old blog***
A collection of posts on topics that interest me, principally wargaming, but also space, SF, AI, hiking, space and wild places.
Showing posts with label bots. Show all posts
Showing posts with label bots. Show all posts
Monday, 15 December 2008
Adding Features to Halo
Good day working on Halo. Amazingly quiet - the pre-Christmas lull I hope. New features added included:
Monday, 30 June 2008
SL Bot Day - better movement, plus IM and Friend handling
Spent the day working on our ChatbotIF interface to Second Life for a change. This sits between our Discourse chatbot engine and libsecondlife. Worked my way through a list of things we'd flagged up over the past few weeks. Improvements/new features include:
- better point to point movement by estimating travel time for each segment
- full IM handling, including routing IM via Discourse and setting the bot to decline IMs
- full friend handling, including setting the bot to decline Friend requests
- a "fidget" function when idle to play random animations and movements
- ability to set whether to ignore or listen to objects on channel 0
- ability to control movement from Discourse so the bot can more easily show people around
- accept teleport lure's form owner
Always more to do though!
- better point to point movement by estimating travel time for each segment
- full IM handling, including routing IM via Discourse and setting the bot to decline IMs
- full friend handling, including setting the bot to decline Friend requests
- a "fidget" function when idle to play random animations and movements
- ability to set whether to ignore or listen to objects on channel 0
- ability to control movement from Discourse so the bot can more easily show people around
- accept teleport lure's form owner
Always more to do though!
***Imported from old blog***
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