Showing posts with label MMR. Show all posts
Showing posts with label MMR. Show all posts

Wednesday, 20 September 2017

Battle of Agincourt II - My Medieval Rules WIP - Pt 2


Rules playing going well, even if  not a lot of time to do it (I blame the Cossacks I'm painting!).

The French Main battle is now approaching, but the front rank of crossbowmen is coming off worst in the firefight with the English archers, and routing French are causing morale damage even on the rear Battle.



Added in some rules for General vs General individual combat, so they should get a good test as we enter the main melee phase.

Really ought to make some "arrow" damage markers to replace the smoke-puffs from my gunpowder era games!


Thursday, 7 September 2017

Battle of Agincourt II - My Medieval Rules WIP - Pt 1


A lot better game, rules proving a lot more straight forward, and the card activation a lot easier to keep track off.

Both the MMAA units were routed again by bow fire, and this time there was a mechanism for them to cause some morale damage as they went back. The main French battle sent DMAA into the ends of the English bow line, but the archers are managing to not crumble instantly (in fact I abandoned the "dagger" weapon as they got no hits in the first round, so upgraded them to sword, now doing too well, so now introducing a "secondary weapon" between the two.

Archers vs DMAA on the French right flank - 2 all!
The main body of the main Battle came on, taking damage from the archers. Surprised at even with a 9+ (longbow vs plate) all four D10 could fail to hit (which of course is reasonable). The "stalled" result on a double has also worked well, no triples yet!


The lead DMAA makes contact. It had taken 2 damage out of 4 to get alongside the English archers, but Orlean's then finally managed to roll a bonus command point and used it to drive the DMAA home before the English could get another shot in. Already weakened they lost another damage.

Weakend French DMAA crash into the English bow line

Not 100% sure about the melee system. Currently each side rolls for damage on opposition, but only the DIFFERENCE is applied to the loser. Putting the markers out as I roll so I don't forget works well. It does reduce the amount of damage, but despite an extra rule does mean that the winner of each round is unlikely to take damage.  I used the difference approach so say two lots of heavy knights don't decimate each other in one go - but that may be liveable with for faster degradation of both sides. Will try it once DMAA starts facing DMAA.