Nena Bleeve was the niece of Arvik Bleeve. Like her uncle she was interested in making items of magical value, but she had not reached his heights of creation (nor the depths of his madness). Nena had few friends, though occasionally played doubles Flaming Chess with aristocrats. Her distinguishing feature was the journal that many observed her writing in; compulsively some said. Writing walking down the street at times, writing while meeting people, making endless notes...
Described as bookish by everyone who met her, she was nevertheless a ruthless killer. People who survived her attacks spoke of incredible grace, speed of attack, and how sometimes she seemed able to shrug off what should have been horrific life-ending injuries. And after that she would write in her journal.
Nena died, surprised by an elven assailant who disintegrated her with a wand firing a rainbow bolt... Her journal was not recovered after the attack, and Wethamites who knew it for what it was have been unable to locate it. It is possible that it was destroyed in the attack, but who can say for sure?
Playing tabletop role-playing games since 2011. Blogging about RPGs, other games, creativity in design and play, and my general fascination with the hobby.
Showing posts with label wetham. Show all posts
Showing posts with label wetham. Show all posts
Thursday, 30 January 2014
Wednesday, 19 June 2013
Somewhere South: Living, Dying and Mourning in Wetham
The last few months have been quite patchy for gaming; fortunately I have only one week coming up when I won't be around to run/play something - until I become a father in September, and who knows how that will effect things then. But 'til then, let's see what sort of things have been happening recently in Wetham, shall we?
Patrick and David went to sleep after their trip to the warren of the Dread Rabbit, and woke to find themselves in a strange sugar-coated nightmare world - Lamentations of the Gingerbread Princess. Despite the machinations of evil stuffed toys and dastardly cherubs they were able to escape, bringing back some items with them that would probably prove useful...
Patrick and David went to sleep after their trip to the warren of the Dread Rabbit, and woke to find themselves in a strange sugar-coated nightmare world - Lamentations of the Gingerbread Princess. Despite the machinations of evil stuffed toys and dastardly cherubs they were able to escape, bringing back some items with them that would probably prove useful...
Friday, 5 April 2013
Creature: Wilizards
Someone from another universe, perhaps a universe like ours, would see a saurian-like creature such as the Wilizard and think "that's a chubby sort of little velociraptor without the sharp claws; a bit fatter like a T-Rex but definitely a smaller dinosaur." As the Wilizard is not native to these parts, and is more readily found in the lands around Wetham, the chances of you seeing one are slim.
And probably just as well.
People who study such things don't know what has happened; a few hundred years ago Wilizards were simple pack predators, hunting, sometimes scavenging. They were nowhere near the top of the food chain, but at around four feet in height, with sharp teeth and a tail to help them balance running on two legs they were at least on the middle rungs of the ladder.
No longer.
Recently Wilizards have been showing greater levels of intelligence than simple pack-hunting animals. They track prey and wait until nightfall before striking. They pretend to play dead so that others investigate. They - somehow - construct crude pit traps and lie in wait for the unwary to fall in. Not all of these tactics are well executed, but more often than not they allow the opportunity for a Wilizard to bring something down, be it a man or beast. Scholars are trying to determine from old museum artifacts whether they have always had opposable claws...
And probably just as well.
People who study such things don't know what has happened; a few hundred years ago Wilizards were simple pack predators, hunting, sometimes scavenging. They were nowhere near the top of the food chain, but at around four feet in height, with sharp teeth and a tail to help them balance running on two legs they were at least on the middle rungs of the ladder.
No longer.
Recently Wilizards have been showing greater levels of intelligence than simple pack-hunting animals. They track prey and wait until nightfall before striking. They pretend to play dead so that others investigate. They - somehow - construct crude pit traps and lie in wait for the unwary to fall in. Not all of these tactics are well executed, but more often than not they allow the opportunity for a Wilizard to bring something down, be it a man or beast. Scholars are trying to determine from old museum artifacts whether they have always had opposable claws...
Thursday, 4 April 2013
Large Chess
The people of Wetham appreciate board games - if they are played on very large boards. While Flaming Chess has been popular for hundreds of years, a variant known as Large Chess has become popular much more recently. Pieces are represented by people, and they move according to the regular chess rules but for one difference: moving on to an opponent's square does not indicate capture, merely combat - a fight to the death or surrender for the two pieces involved.
There are unarmed Large Chess leagues where teams compete regularly: pawns are boxers, rooks are wrestlers, knights fight according to the styles of faraway lands and so on. However, in recent years those with the means to organise such things have taken to invoking Large Chess to settle civil disputes and outstanding debts. Writs are served specifying dates and times for people to pay up or settle by the rules of the game, with both sides bound to abide by the result.
Most choose to pay.
There are unarmed Large Chess leagues where teams compete regularly: pawns are boxers, rooks are wrestlers, knights fight according to the styles of faraway lands and so on. However, in recent years those with the means to organise such things have taken to invoking Large Chess to settle civil disputes and outstanding debts. Writs are served specifying dates and times for people to pay up or settle by the rules of the game, with both sides bound to abide by the result.
Most choose to pay.
Wednesday, 27 March 2013
Flaming Chess
In the last session in the city of Wetham, the party wanted to do some gambling or gaming, and found themselves at The Cup & Beaver - a gambling den where high-born nobles play Flaming Chess. Looking for money and information they agreed to play a game of doubles Flaming Chess with Tyrnus Von Vrogle and Nena Bleeve. At stake: the party's traitorous magic sword and Tyrnus' jewelled chainmail.
"But Nathan," I hear you say, "How does one play Flaming Chess?"
I'm so glad you asked...
"But Nathan," I hear you say, "How does one play Flaming Chess?"
I'm so glad you asked...
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