Showing posts with label chris mcdowall. Show all posts
Showing posts with label chris mcdowall. Show all posts

Monday, 19 September 2016

(Almost) On Holiday

I'm going on holiday at the end of the week. Long overdue, much deserved, and there'll be very little in the way of rest because my daughter (who turns three tomorrow), and my wife and my wife's parents are all coming too.

Between now and the taxi picking us up on Saturday (ugh, 3:15am!) I'm technically still on the clock in my day job, except that tomorrow we're going out for the day to celebrate CJ's birthday, then Thursday is another relative's birthday, Friday will be packing and panicking. So today and Wednesday for work. Yet here I am posting, of course.

The holiday will give me a chance to advance some game plans (some of which I can allude to, some of which I can't talk about), as there will be some times when my family are siesta-ing, and I'm not one for daysleeping. I'll be plotting and scheming:
  • first, Issue 4 of A Random Encounter is somewhere between a third and halfway through the production process. I can get a rough timeline sorted out while I'm away, but I need to do a follow-up interview. That won't happen until I'm back, and then there's more transcribing, art and so on. New ETA: November.
  • second, Project DANDELION: an idea I've been toying with for a while, and actually, being on holiday is the perfect time to work on this. DANDELION is a kind of prototype, and I have grand dreams but also grounded plans for this. Expect me to share this prototype thing hopefully by the end of October (I can work on this well while away, and then type and layout etc when I get back).
  • third, game prep for playing Night Witches. I floated the idea on G+ a few weeks or so back, and there was enough, "Sounds cool," comments to make me go for it. I've got the pdf on my phone, and I'll have plenty of notepaper, so may as well start jotting stuff down and figuring it all out.
And that's all I can really talk about that.

TO BUSINESS!

A few weeks back I was fortunate enough to meet up with David McGrogan, Chris McDowall and Patrick Stuart - coincidentally, the subjects of the first three issues of A Random Encounter! We played a great game of Fiasco using a Warhammer 40K-themed playset (I'm not all that familiar with 40K, but got approving murmurs when I declared that an arch heretic character was a Blood Angel Space Marine); more importantly than that they agreed to the following publicity shot:

"Dammit Dave, open your eyes!"
If anyone's been thinking about getting print copies of any of the issues of A Random Encounter, now's a great time, because in a few days I won't be shipping anything for over a fortnight. If you order by midday on Thursday 22nd then I'll definitely get it in the mail before I go on holiday. If you're happy with pdfs then you can get them from Payhip and DriveThruRPG with no problems.

More on future projects soon. If anyone's played Escape The Undermaze or Thursday Night, the print extra games that come with print copies of issues 2 and 3 of the zine then let me know how they worked for you. Or even if you've just read them and have some feedback, drop me a line.

Adios!
N

Monday, 18 April 2016

A Random Encounter Issue 2 is out!

I've been a bit buried under work lately, trying to get this and that done, so haven't been making time to blog. I surface every now and then on G+ to try and hype A Random Encounter in a non-spammy way, and this is my hopefully non-spammy blog post shout-out now that Issue 2 is finally finished!

I say finally, but actually it turned around pretty quickly, around six weeks since the last one came out. Issue 1 is still available in print too, but the rest of this post is all about Issue 2, where I interview Chris McDowall, creator of Into The Odd. Just as with talking to Dave McGrogan for Issue 1, it was really interesting to hear about how and when RPGs hooked Chris, and also to chat for a good long while about how he makes games and how he approaches design choices. I'm still learning how to interview really - I've been interviewing people on a podcast that I do for nearly four years, but this is a different sort of challenge.

What I liked about talking to Chris was his commitment: this is something that I'm finding I can only really articulate now that I've got the issue finished and it's out. In reflecting on putting it together, editing down and organising information, one thing that really stands out is how committed Chris is. He frequently talks about doing things well; Into The Odd was a project that evolved over years; he has a clear aesthetic idea in mind for constructing his game and the supplement that's going to follow it this year. Maybe commitment is not the right word actually, maybe the word is vision: Chris changes his mind about stuff (as he says in the issue), but he's got something in his mind about his games that is like magnetic north, something he's working towards.

And I'm not just praising him because he did the second issue of my zine! Jonny Gray made a great colour cover showing Chris on the streets of Bastion. The issue also features great art pieces by Kathryn Jenkins and Anxious P. inspired by the setting of Into The Odd. Check it all out on the zines page.

Coming Soon! Posts about something other than A Random Encounter! Posts about Into The Oort! Hints about a thing I think I'm going to do this summer (hint: rhymes with stick-parter!)! And probably the odd post about A Random Encounter, because I can't help myself...